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use const.

This commit is contained in:
Mads Buvik Sandvei 2023-11-04 16:18:36 +01:00
parent c7c3a52e6a
commit 9ebec27daf
2 changed files with 2 additions and 2 deletions

View file

@ -2913,7 +2913,7 @@ namespace MWMechanics
MWBase::Environment::get().getSoundManager()->playSound3D(mPtr, *soundId, volume, pitch); MWBase::Environment::get().getSoundManager()->playSound3D(mPtr, *soundId, volume, pitch);
} }
float CharacterController::getAnimationMovementDirection() float CharacterController::getAnimationMovementDirection() const
{ {
switch (mMovementState) switch (mMovementState)
{ {

View file

@ -319,7 +319,7 @@ namespace MWMechanics
void playSwishSound() const; void playSwishSound() const;
float getAnimationMovementDirection(); float getAnimationMovementDirection() const;
MWWorld::MovementDirectionFlags getSupportedMovementDirections() const; MWWorld::MovementDirectionFlags getSupportedMovementDirections() const;
}; };