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use const.
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2 changed files with 2 additions and 2 deletions
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@ -2913,7 +2913,7 @@ namespace MWMechanics
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MWBase::Environment::get().getSoundManager()->playSound3D(mPtr, *soundId, volume, pitch);
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MWBase::Environment::get().getSoundManager()->playSound3D(mPtr, *soundId, volume, pitch);
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}
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}
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float CharacterController::getAnimationMovementDirection()
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float CharacterController::getAnimationMovementDirection() const
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{
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{
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switch (mMovementState)
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switch (mMovementState)
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{
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{
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@ -319,7 +319,7 @@ namespace MWMechanics
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void playSwishSound() const;
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void playSwishSound() const;
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float getAnimationMovementDirection();
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float getAnimationMovementDirection() const;
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MWWorld::MovementDirectionFlags getSupportedMovementDirections() const;
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MWWorld::MovementDirectionFlags getSupportedMovementDirections() const;
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};
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};
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