From 9ee2cbfb5949e88d1c635be743e44d4e9a0c5a66 Mon Sep 17 00:00:00 2001 From: Bo Svensson <90132211+bosvensson1@users.noreply.github.com> Date: Sun, 5 Sep 2021 10:16:17 +0000 Subject: [PATCH] attach.hpp [ci skip] --- components/sceneutil/attach.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/components/sceneutil/attach.hpp b/components/sceneutil/attach.hpp index a8a2239a84..806fc53488 100644 --- a/components/sceneutil/attach.hpp +++ b/components/sceneutil/attach.hpp @@ -14,12 +14,12 @@ namespace osg namespace SceneUtil { - /// Attach parts of the \a toAttach scenegraph to the \a master scenegraph, using the specified filter and attachment node. + /// Clone and attach parts of the \a toAttach scenegraph to the \a master scenegraph, using the specified filter and attachment node. /// If the \a toAttach scene graph contains skinned objects, we will attach only those (filtered by the \a filter). /// Otherwise, just attach all of the toAttach scenegraph to the attachment node on the master scenegraph, with no filtering. /// @note The master scene graph is expected to include a skeleton. /// @return A newly created node that is directly attached to the master scene graph - osg::ref_ptr attach(osg::ref_ptr toAttach, osg::Node* master, const std::string& filter, osg::Group* attachNode); + osg::ref_ptr attach(osg::ref_ptr toAttach, osg::Node* master, const std::string& filter, osg::Group* attachNode); }