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Only log ripples pipeline once

This commit is contained in:
Alexei Kotov 2025-03-11 17:37:18 +03:00
parent 569ed4559f
commit 9f85e51934

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@ -49,11 +49,18 @@ namespace MWRender
&& exts.glslLanguageVersion >= minimumGLVersionRequiredForCompute; && exts.glslLanguageVersion >= minimumGLVersionRequiredForCompute;
#endif #endif
static bool pipelineLogged = false;
if (!pipelineLogged)
{
if (mUseCompute) if (mUseCompute)
Log(Debug::Info) << "Initialized compute shader pipeline for water ripples"; Log(Debug::Info) << "Initialized compute shader pipeline for water ripples";
else else
Log(Debug::Info) << "Initialized fallback fragment shader pipeline for water ripples"; Log(Debug::Info) << "Initialized fallback fragment shader pipeline for water ripples";
pipelineLogged = true;
}
for (size_t i = 0; i < mState.size(); ++i) for (size_t i = 0; i < mState.size(); ++i)
{ {
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet; osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;