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Playing with moons part 2

This commit is contained in:
Glorf 2013-05-14 19:58:08 +02:00
parent 667b7d94e3
commit 9fa2dd5277

View file

@ -66,14 +66,14 @@ void WeatherManager::setFallbackWeather(Weather& weather,const std::string& name
float WeatherManager::calculateHourFade (const std::string& moonName) const float WeatherManager::calculateHourFade (const std::string& moonName) const
{ {
float fadeOutStart=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_Out_Start"); float fadeOutStart=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_Out_Start");
float fadeOutFinish=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_Out_Finish");
float fadeInStart=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_In_Start"); float fadeInStart=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_In_Start");
float fadeInFinish=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_In_Finish"); float fadeInFinish=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_In_Finish");
float fadeOutFinish=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_Out_Finish");
if (mHour >= fadeOutStart && mHour <= fadeOutFinish) if (mHour >= fadeOutStart && mHour <= fadeOutFinish)
return (1 / (mHour - fadeOutStart)); return (1 - ((mHour - fadeOutStart) / (fadeOutFinish - fadeOutStart)));
else if (mHour >= fadeInStart && mHour <= fadeInFinish) if (mHour >= fadeInStart && mHour <= fadeInFinish)
return (1 / (mHour - fadeInStart)); return (1 - ((mHour - fadeInStart) / (fadeInFinish - fadeInStart)));
else else
return 1; return 1;
} }
@ -82,9 +82,9 @@ float WeatherManager::calculateAngleFade (const std::string& moonName, float ang
{ {
float endAngle=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_End_Angle"); float endAngle=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_End_Angle");
float startAngle=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_Start_Angle"); float startAngle=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_Start_Angle");
if (angle >= endAngle && angle <= startAngle) if (angle <= startAngle && angle >= endAngle)
return ((angle - endAngle)/(startAngle-endAngle)); return (1 - ((angle - endAngle)/(startAngle-endAngle)));
else if (angle < endAngle) else if (angle > startAngle)
return 0.f; return 0.f;
else else
return 1.f; return 1.f;
@ -439,29 +439,36 @@ void WeatherManager::update(float duration)
height); height);
mRendering->setSunDirection(final); mRendering->setSunDirection(final);
// moon calculations /*
float night; * TODO: import separated fadeInStart/Finish, fadeOutStart/Finish
if (mHour >= 14) * for masser and secunda
night = mHour - 14; */
else if (mHour <= 10)
night = mHour + 10; float fadeOutFinish=mFallback->getFallbackFloat("Moons_Masser_Fade_Out_Finish");
float fadeInStart=mFallback->getFallbackFloat("Moons_Masser_Fade_In_Start");
//moon calculations
float moonHeight;
if (mHour >= fadeInStart)
moonHeight = mHour - fadeInStart;
else if (mHour <= fadeOutFinish)
moonHeight = mHour + fadeOutFinish;
else else
night = 0; moonHeight = 0;
night /= 20.f; moonHeight /= (24.f - (fadeInStart - fadeOutFinish));
if (night != 0) if (moonHeight != 0)
{ {
float moonHeight = 1 - std::abs((night - 0.5) * 2); int facing = (moonHeight <= 1) ? 1 : -1;
int facing = (mHour > 0.f && mHour< 12.f) ? 1 : -1;
Vector3 masser( Vector3 masser(
(1 - moonHeight) * facing, (moonHeight - 1) * facing,
(1 - moonHeight) * facing, (1 - moonHeight) * facing,
moonHeight); moonHeight);
Vector3 secunda( Vector3 secunda(
(moonHeight - 1) * facing * 1.25,
(1 - moonHeight) * facing * 0.8, (1 - moonHeight) * facing * 0.8,
(1 - moonHeight) * facing * 1.25,
moonHeight); moonHeight);
mRendering->getSkyManager()->setMasserDirection(masser); mRendering->getSkyManager()->setMasserDirection(masser);
@ -469,7 +476,7 @@ void WeatherManager::update(float duration)
mRendering->getSkyManager()->masserEnable(); mRendering->getSkyManager()->masserEnable();
mRendering->getSkyManager()->secundaEnable(); mRendering->getSkyManager()->secundaEnable();
float angle = moonHeight * 90.f; float angle = (1-moonHeight) * 90.f * facing;
float masserHourFade = calculateHourFade("Masser"); float masserHourFade = calculateHourFade("Masser");
float secundaHourFade = calculateHourFade("Secunda"); float secundaHourFade = calculateHourFade("Secunda");
float masserAngleFade = calculateAngleFade("Masser", angle); float masserAngleFade = calculateAngleFade("Masser", angle);