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Make some methods private
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parent
625a538f03
commit
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1 changed files with 7 additions and 5 deletions
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@ -83,12 +83,7 @@ private:
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int mPartslots[sPartListSize]; //Each part slot is taken by clothing, armor, or is empty
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int mPartslots[sPartListSize]; //Each part slot is taken by clothing, armor, or is empty
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int mPartPriorities[sPartListSize];
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int mPartPriorities[sPartListSize];
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public:
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NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node,
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MWWorld::InventoryStore& inv, int visibilityFlags);
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virtual ~NpcAnimation();
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NifOgre::EntityList insertBoundedPart(const std::string &mesh, int group, const std::string &bonename);
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NifOgre::EntityList insertBoundedPart(const std::string &mesh, int group, const std::string &bonename);
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virtual void runAnimation(float timepassed);
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void updateParts();
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void updateParts();
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void removeEntities(NifOgre::EntityList &entities);
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void removeEntities(NifOgre::EntityList &entities);
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void removeIndividualPart(int type);
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void removeIndividualPart(int type);
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@ -98,6 +93,13 @@ public:
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void removePartGroup(int group);
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void removePartGroup(int group);
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void addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts);
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void addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts);
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public:
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NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node,
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MWWorld::InventoryStore& inv, int visibilityFlags);
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virtual ~NpcAnimation();
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virtual void runAnimation(float timepassed);
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void forceUpdate();
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void forceUpdate();
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};
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};
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