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https://github.com/OpenMW/openmw.git
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Merge pull request #2700 from akortunov/masks
Move VisMask to components
This commit is contained in:
commit
a0902bb98e
66 changed files with 271 additions and 302 deletions
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@ -97,10 +97,6 @@ opencs_units_noqt (view/render
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cellarrow cellmarker cellborder pathgrid
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cellarrow cellmarker cellborder pathgrid
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)
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)
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opencs_hdrs_noqt (view/render
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mask
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)
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opencs_units (view/tools
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opencs_units (view/tools
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reportsubview reporttable searchsubview searchbox merge
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reportsubview reporttable searchsubview searchbox merge
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@ -9,6 +9,7 @@
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#include <components/esm/loadcell.hpp>
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#include <components/esm/loadcell.hpp>
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#include <components/esm/loadland.hpp>
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#include <components/esm/loadland.hpp>
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#include <components/sceneutil/pathgridutil.hpp>
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#include <components/sceneutil/pathgridutil.hpp>
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#include <components/sceneutil/vismask.hpp>
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#include <components/terrain/terraingrid.hpp>
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#include <components/terrain/terraingrid.hpp>
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#include "../../model/world/idtable.hpp"
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#include "../../model/world/idtable.hpp"
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@ -21,7 +22,6 @@
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#include "cellborder.hpp"
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#include "cellborder.hpp"
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#include "cellarrow.hpp"
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#include "cellarrow.hpp"
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#include "cellmarker.hpp"
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#include "cellmarker.hpp"
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#include "mask.hpp"
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#include "pathgrid.hpp"
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#include "pathgrid.hpp"
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#include "terrainstorage.hpp"
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#include "terrainstorage.hpp"
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#include "object.hpp"
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#include "object.hpp"
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@ -92,7 +92,7 @@ bool CSVRender::Cell::addObjects (int start, int end)
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std::unique_ptr<Object> object (new Object (mData, mCellNode, id, false));
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std::unique_ptr<Object> object (new Object (mData, mCellNode, id, false));
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if (mSubModeElementMask & Mask_Reference)
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if (mSubModeElementMask & SceneUtil::Mask_EditorReference)
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object->setSubMode (mSubMode);
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object->setSubMode (mSubMode);
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mObjects.insert (std::make_pair (id, object.release()));
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mObjects.insert (std::make_pair (id, object.release()));
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@ -134,7 +134,7 @@ void CSVRender::Cell::updateLand()
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else
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else
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{
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{
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mTerrain.reset(new Terrain::TerrainGrid(mCellNode, mCellNode,
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mTerrain.reset(new Terrain::TerrainGrid(mCellNode, mCellNode,
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mData.getResourceSystem().get(), mTerrainStorage, Mask_Terrain));
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mData.getResourceSystem().get(), mTerrainStorage));
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}
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}
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mTerrain->loadCell(esmLand.mX, esmLand.mY);
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mTerrain->loadCell(esmLand.mX, esmLand.mY);
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@ -434,7 +434,7 @@ void CSVRender::Cell::reloadAssets()
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void CSVRender::Cell::setSelection (int elementMask, Selection mode)
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void CSVRender::Cell::setSelection (int elementMask, Selection mode)
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{
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{
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if (elementMask & Mask_Reference)
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if (elementMask & SceneUtil::Mask_EditorReference)
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{
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{
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for (std::map<std::string, Object *>::const_iterator iter (mObjects.begin());
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for (std::map<std::string, Object *>::const_iterator iter (mObjects.begin());
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iter!=mObjects.end(); ++iter)
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iter!=mObjects.end(); ++iter)
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@ -451,7 +451,7 @@ void CSVRender::Cell::setSelection (int elementMask, Selection mode)
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iter->second->setSelected (selected);
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iter->second->setSelected (selected);
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}
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}
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}
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}
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if (mPathgrid && elementMask & Mask_Pathgrid)
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if (mPathgrid && elementMask & SceneUtil::Mask_Pathgrid)
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{
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{
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// Only one pathgrid may be selected, so some operations will only have an effect
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// Only one pathgrid may be selected, so some operations will only have an effect
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// if the pathgrid is already focused
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// if the pathgrid is already focused
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@ -546,12 +546,12 @@ std::vector<osg::ref_ptr<CSVRender::TagBase> > CSVRender::Cell::getSelection (un
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{
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{
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std::vector<osg::ref_ptr<TagBase> > result;
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std::vector<osg::ref_ptr<TagBase> > result;
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if (elementMask & Mask_Reference)
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if (elementMask & SceneUtil::Mask_EditorReference)
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for (std::map<std::string, Object *>::const_iterator iter (mObjects.begin());
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for (std::map<std::string, Object *>::const_iterator iter (mObjects.begin());
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iter!=mObjects.end(); ++iter)
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iter!=mObjects.end(); ++iter)
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if (iter->second->getSelected())
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if (iter->second->getSelected())
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result.push_back (iter->second->getTag());
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result.push_back (iter->second->getTag());
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if (mPathgrid && elementMask & Mask_Pathgrid)
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if (mPathgrid && elementMask & SceneUtil::Mask_Pathgrid)
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if (mPathgrid->isSelected())
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if (mPathgrid->isSelected())
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result.push_back(mPathgrid->getTag());
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result.push_back(mPathgrid->getTag());
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@ -562,7 +562,7 @@ std::vector<osg::ref_ptr<CSVRender::TagBase> > CSVRender::Cell::getEdited (unsig
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{
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{
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std::vector<osg::ref_ptr<TagBase> > result;
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std::vector<osg::ref_ptr<TagBase> > result;
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if (elementMask & Mask_Reference)
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if (elementMask & SceneUtil::Mask_EditorReference)
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for (std::map<std::string, Object *>::const_iterator iter (mObjects.begin());
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for (std::map<std::string, Object *>::const_iterator iter (mObjects.begin());
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iter!=mObjects.end(); ++iter)
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iter!=mObjects.end(); ++iter)
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if (iter->second->isEdited())
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if (iter->second->isEdited())
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@ -576,7 +576,7 @@ void CSVRender::Cell::setSubMode (int subMode, unsigned int elementMask)
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mSubMode = subMode;
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mSubMode = subMode;
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mSubModeElementMask = elementMask;
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mSubModeElementMask = elementMask;
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if (elementMask & Mask_Reference)
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if (elementMask & SceneUtil::Mask_EditorReference)
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for (std::map<std::string, Object *>::const_iterator iter (mObjects.begin());
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for (std::map<std::string, Object *>::const_iterator iter (mObjects.begin());
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iter!=mObjects.end(); ++iter)
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iter!=mObjects.end(); ++iter)
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iter->second->setSubMode (subMode);
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iter->second->setSubMode (subMode);
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@ -584,10 +584,10 @@ void CSVRender::Cell::setSubMode (int subMode, unsigned int elementMask)
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void CSVRender::Cell::reset (unsigned int elementMask)
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void CSVRender::Cell::reset (unsigned int elementMask)
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{
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{
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if (elementMask & Mask_Reference)
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if (elementMask & SceneUtil::Mask_EditorReference)
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for (std::map<std::string, Object *>::const_iterator iter (mObjects.begin());
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for (std::map<std::string, Object *>::const_iterator iter (mObjects.begin());
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iter!=mObjects.end(); ++iter)
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iter!=mObjects.end(); ++iter)
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iter->second->reset();
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iter->second->reset();
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if (mPathgrid && elementMask & Mask_Pathgrid)
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if (mPathgrid && elementMask & SceneUtil::Mask_Pathgrid)
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mPathgrid->resetIndicators();
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mPathgrid->resetIndicators();
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}
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}
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@ -11,11 +11,10 @@
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#include "../../model/prefs/shortcutmanager.hpp"
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#include "../../model/prefs/shortcutmanager.hpp"
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#include <components/misc/constants.hpp>
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#include <components/misc/constants.hpp>
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#include <components/sceneutil/vismask.hpp>
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#include "mask.hpp"
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CSVRender::CellArrowTag::CellArrowTag (CellArrow *arrow)
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CSVRender::CellArrowTag::CellArrowTag (CellArrow *arrow)
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: TagBase (Mask_CellArrow), mArrow (arrow)
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: TagBase (SceneUtil::Mask_EditorCellArrow), mArrow (arrow)
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{}
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{}
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CSVRender::CellArrow *CSVRender::CellArrowTag::getCellArrow() const
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CSVRender::CellArrow *CSVRender::CellArrowTag::getCellArrow() const
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@ -175,7 +174,7 @@ CSVRender::CellArrow::CellArrow (osg::Group *cellNode, Direction direction,
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mParentNode->addChild (mBaseNode);
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mParentNode->addChild (mBaseNode);
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mBaseNode->setNodeMask (Mask_CellArrow);
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mBaseNode->setNodeMask (SceneUtil::Mask_EditorCellArrow);
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adjustTransform();
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adjustTransform();
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buildShape();
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buildShape();
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@ -7,8 +7,7 @@
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#include <osg/PrimitiveSet>
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#include <osg/PrimitiveSet>
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#include <components/esm/loadland.hpp>
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#include <components/esm/loadland.hpp>
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#include <components/sceneutil/vismask.hpp>
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#include "mask.hpp"
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#include "../../model/world/cellcoordinates.hpp"
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#include "../../model/world/cellcoordinates.hpp"
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@ -20,7 +19,7 @@ CSVRender::CellBorder::CellBorder(osg::Group* cellNode, const CSMWorld::CellCoor
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: mParentNode(cellNode)
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: mParentNode(cellNode)
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{
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{
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mBaseNode = new osg::PositionAttitudeTransform();
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mBaseNode = new osg::PositionAttitudeTransform();
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mBaseNode->setNodeMask(Mask_CellBorder);
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mBaseNode->setNodeMask(SceneUtil::Mask_EditorCellBorder);
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mBaseNode->setPosition(osg::Vec3f(coords.getX() * CellSize, coords.getY() * CellSize, 10));
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mBaseNode->setPosition(osg::Vec3f(coords.getX() * CellSize, coords.getY() * CellSize, 10));
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mParentNode->addChild(mBaseNode);
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mParentNode->addChild(mBaseNode);
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@ -8,7 +8,7 @@
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#include <components/misc/constants.hpp>
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#include <components/misc/constants.hpp>
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CSVRender::CellMarkerTag::CellMarkerTag(CellMarker *marker)
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CSVRender::CellMarkerTag::CellMarkerTag(CellMarker *marker)
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: TagBase(Mask_CellMarker), mMarker(marker)
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: TagBase(SceneUtil::Mask_EditorCellMarker), mMarker(marker)
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{}
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{}
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CSVRender::CellMarker *CSVRender::CellMarkerTag::getCellMarker() const
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CSVRender::CellMarker *CSVRender::CellMarkerTag::getCellMarker() const
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@ -79,7 +79,7 @@ CSVRender::CellMarker::CellMarker(
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mMarkerNode->getOrCreateStateSet()->setAttribute(mat);
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mMarkerNode->getOrCreateStateSet()->setAttribute(mat);
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mMarkerNode->setUserData(new CellMarkerTag(this));
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mMarkerNode->setUserData(new CellMarkerTag(this));
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mMarkerNode->setNodeMask(Mask_CellMarker);
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mMarkerNode->setNodeMask(SceneUtil::Mask_EditorCellMarker);
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mCellNode->addChild(mMarkerNode);
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mCellNode->addChild(mMarkerNode);
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@ -11,12 +11,12 @@
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#include <components/resource/imagemanager.hpp>
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#include <components/resource/imagemanager.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/sceneutil/waterutil.hpp>
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#include <components/sceneutil/waterutil.hpp>
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#include <components/sceneutil/vismask.hpp>
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#include "../../model/world/cell.hpp"
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#include "../../model/world/cell.hpp"
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#include "../../model/world/cellcoordinates.hpp"
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#include "../../model/world/cellcoordinates.hpp"
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#include "../../model/world/data.hpp"
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#include "../../model/world/data.hpp"
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#include "mask.hpp"
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namespace CSVRender
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namespace CSVRender
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{
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{
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@ -38,7 +38,7 @@ namespace CSVRender
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mWaterTransform->setPosition(osg::Vec3f(cellCoords.getX() * CellSize + CellSize / 2.f,
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mWaterTransform->setPosition(osg::Vec3f(cellCoords.getX() * CellSize + CellSize / 2.f,
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cellCoords.getY() * CellSize + CellSize / 2.f, 0));
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cellCoords.getY() * CellSize + CellSize / 2.f, 0));
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mWaterTransform->setNodeMask(Mask_Water);
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mWaterTransform->setNodeMask(SceneUtil::Mask_Water);
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mParentNode->addChild(mWaterTransform);
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mParentNode->addChild(mWaterTransform);
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mWaterNode = new osg::Geode();
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mWaterNode = new osg::Geode();
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@ -14,7 +14,7 @@
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#include "../widget/scenetoolbar.hpp"
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#include "../widget/scenetoolbar.hpp"
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#include "../widget/scenetoolmode.hpp"
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#include "../widget/scenetoolmode.hpp"
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#include "mask.hpp"
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#include <components/sceneutil/vismask.hpp>
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#include "object.hpp"
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#include "object.hpp"
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#include "worldspacewidget.hpp"
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#include "worldspacewidget.hpp"
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@ -90,7 +90,7 @@ osg::Vec3f CSVRender::InstanceMode::getScreenCoords(const osg::Vec3f& pos)
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}
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}
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CSVRender::InstanceMode::InstanceMode (WorldspaceWidget *worldspaceWidget, QWidget *parent)
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CSVRender::InstanceMode::InstanceMode (WorldspaceWidget *worldspaceWidget, QWidget *parent)
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: EditMode (worldspaceWidget, QIcon (":scenetoolbar/editing-instance"), Mask_Reference | Mask_Terrain, "Instance editing",
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: EditMode (worldspaceWidget, QIcon (":scenetoolbar/editing-instance"), SceneUtil::Mask_EditorReference | SceneUtil::Mask_Terrain, "Instance editing",
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parent), mSubMode (0), mSubModeId ("move"), mSelectionMode (0), mDragMode (DragMode_None),
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parent), mSubMode (0), mSubModeId ("move"), mSelectionMode (0), mDragMode (DragMode_None),
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mDragAxis (-1), mLocked (false), mUnitScaleDist(1)
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mDragAxis (-1), mLocked (false), mUnitScaleDist(1)
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{
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{
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@ -137,13 +137,13 @@ void CSVRender::InstanceMode::activate (CSVWidget::SceneToolbar *toolbar)
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std::string subMode = mSubMode->getCurrentId();
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std::string subMode = mSubMode->getCurrentId();
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getWorldspaceWidget().setSubMode (getSubModeFromId (subMode), Mask_Reference);
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getWorldspaceWidget().setSubMode (getSubModeFromId (subMode), SceneUtil::Mask_EditorReference);
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}
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}
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void CSVRender::InstanceMode::deactivate (CSVWidget::SceneToolbar *toolbar)
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void CSVRender::InstanceMode::deactivate (CSVWidget::SceneToolbar *toolbar)
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{
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{
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mDragMode = DragMode_None;
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mDragMode = DragMode_None;
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getWorldspaceWidget().reset (Mask_Reference);
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getWorldspaceWidget().reset (SceneUtil::Mask_EditorReference);
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if (mSelectionMode)
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if (mSelectionMode)
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{
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{
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@ -196,7 +196,7 @@ void CSVRender::InstanceMode::secondaryEditPressed (const WorldspaceHitResult& h
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void CSVRender::InstanceMode::primarySelectPressed (const WorldspaceHitResult& hit)
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void CSVRender::InstanceMode::primarySelectPressed (const WorldspaceHitResult& hit)
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{
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{
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getWorldspaceWidget().clearSelection (Mask_Reference);
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getWorldspaceWidget().clearSelection (SceneUtil::Mask_EditorReference);
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if (hit.tag)
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if (hit.tag)
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{
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{
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@ -231,13 +231,13 @@ bool CSVRender::InstanceMode::primaryEditStartDrag (const QPoint& pos)
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WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
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WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
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std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection (Mask_Reference);
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std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection (SceneUtil::Mask_EditorReference);
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if (selection.empty())
|
if (selection.empty())
|
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{
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{
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// Only change selection at the start of drag if no object is already selected
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// Only change selection at the start of drag if no object is already selected
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if (hit.tag && CSMPrefs::get()["3D Scene Input"]["context-select"].isTrue())
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if (hit.tag && CSMPrefs::get()["3D Scene Input"]["context-select"].isTrue())
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{
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{
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getWorldspaceWidget().clearSelection (Mask_Reference);
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getWorldspaceWidget().clearSelection (SceneUtil::Mask_EditorReference);
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (hit.tag.get()))
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (hit.tag.get()))
|
||||||
{
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{
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CSVRender::Object* object = objectTag->mObject;
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CSVRender::Object* object = objectTag->mObject;
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@ -245,7 +245,7 @@ bool CSVRender::InstanceMode::primaryEditStartDrag (const QPoint& pos)
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||||||
}
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}
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||||||
}
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}
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|
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selection = getWorldspaceWidget().getSelection (Mask_Reference);
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selection = getWorldspaceWidget().getSelection (SceneUtil::Mask_EditorReference);
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if (selection.empty())
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if (selection.empty())
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||||||
return false;
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return false;
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||||||
}
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}
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@ -271,7 +271,7 @@ bool CSVRender::InstanceMode::primaryEditStartDrag (const QPoint& pos)
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mDragMode = DragMode_Scale;
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mDragMode = DragMode_Scale;
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|
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// Calculate scale factor
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// Calculate scale factor
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std::vector<osg::ref_ptr<TagBase> > editedSelection = getWorldspaceWidget().getEdited (Mask_Reference);
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std::vector<osg::ref_ptr<TagBase> > editedSelection = getWorldspaceWidget().getEdited (SceneUtil::Mask_EditorReference);
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||||||
osg::Vec3f center = getScreenCoords(getSelectionCenter(editedSelection));
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osg::Vec3f center = getScreenCoords(getSelectionCenter(editedSelection));
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||||||
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||||||
int widgetHeight = getWorldspaceWidget().height();
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int widgetHeight = getWorldspaceWidget().height();
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||||||
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@ -307,7 +307,7 @@ void CSVRender::InstanceMode::drag (const QPoint& pos, int diffX, int diffY, dou
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||||||
osg::Vec3f offset;
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osg::Vec3f offset;
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||||||
osg::Quat rotation;
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osg::Quat rotation;
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||||||
|
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||||||
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getEdited (Mask_Reference);
|
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getEdited (SceneUtil::Mask_EditorReference);
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||||||
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|
||||||
if (mDragMode == DragMode_Move)
|
if (mDragMode == DragMode_Move)
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||||||
{
|
{
|
||||||
|
@ -464,7 +464,7 @@ void CSVRender::InstanceMode::drag (const QPoint& pos, int diffX, int diffY, dou
|
||||||
void CSVRender::InstanceMode::dragCompleted(const QPoint& pos)
|
void CSVRender::InstanceMode::dragCompleted(const QPoint& pos)
|
||||||
{
|
{
|
||||||
std::vector<osg::ref_ptr<TagBase> > selection =
|
std::vector<osg::ref_ptr<TagBase> > selection =
|
||||||
getWorldspaceWidget().getEdited (Mask_Reference);
|
getWorldspaceWidget().getEdited (SceneUtil::Mask_EditorReference);
|
||||||
|
|
||||||
QUndoStack& undoStack = getWorldspaceWidget().getDocument().getUndoStack();
|
QUndoStack& undoStack = getWorldspaceWidget().getDocument().getUndoStack();
|
||||||
|
|
||||||
|
@ -496,7 +496,7 @@ void CSVRender::InstanceMode::dragCompleted(const QPoint& pos)
|
||||||
|
|
||||||
void CSVRender::InstanceMode::dragAborted()
|
void CSVRender::InstanceMode::dragAborted()
|
||||||
{
|
{
|
||||||
getWorldspaceWidget().reset (Mask_Reference);
|
getWorldspaceWidget().reset (SceneUtil::Mask_EditorReference);
|
||||||
mDragMode = DragMode_None;
|
mDragMode = DragMode_None;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -515,7 +515,7 @@ void CSVRender::InstanceMode::dragWheel (int diff, double speedFactor)
|
||||||
offset *= diff * speedFactor;
|
offset *= diff * speedFactor;
|
||||||
|
|
||||||
std::vector<osg::ref_ptr<TagBase> > selection =
|
std::vector<osg::ref_ptr<TagBase> > selection =
|
||||||
getWorldspaceWidget().getEdited (Mask_Reference);
|
getWorldspaceWidget().getEdited (SceneUtil::Mask_EditorReference);
|
||||||
|
|
||||||
for (std::vector<osg::ref_ptr<TagBase> >::iterator iter (selection.begin());
|
for (std::vector<osg::ref_ptr<TagBase> >::iterator iter (selection.begin());
|
||||||
iter!=selection.end(); ++iter)
|
iter!=selection.end(); ++iter)
|
||||||
|
@ -657,5 +657,5 @@ void CSVRender::InstanceMode::subModeChanged (const std::string& id)
|
||||||
{
|
{
|
||||||
mSubModeId = id;
|
mSubModeId = id;
|
||||||
getWorldspaceWidget().abortDrag();
|
getWorldspaceWidget().abortDrag();
|
||||||
getWorldspaceWidget().setSubMode (getSubModeFromId (id), Mask_Reference);
|
getWorldspaceWidget().setSubMode (getSubModeFromId (id), SceneUtil::Mask_EditorReference);
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,13 +6,15 @@
|
||||||
#include "../../model/world/idtable.hpp"
|
#include "../../model/world/idtable.hpp"
|
||||||
#include "../../model/world/commands.hpp"
|
#include "../../model/world/commands.hpp"
|
||||||
|
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "worldspacewidget.hpp"
|
#include "worldspacewidget.hpp"
|
||||||
#include "object.hpp"
|
#include "object.hpp"
|
||||||
|
|
||||||
namespace CSVRender
|
namespace CSVRender
|
||||||
{
|
{
|
||||||
InstanceSelectionMode::InstanceSelectionMode(CSVWidget::SceneToolbar* parent, WorldspaceWidget& worldspaceWidget)
|
InstanceSelectionMode::InstanceSelectionMode(CSVWidget::SceneToolbar* parent, WorldspaceWidget& worldspaceWidget)
|
||||||
: SelectionMode(parent, worldspaceWidget, Mask_Reference)
|
: SelectionMode(parent, worldspaceWidget, SceneUtil::Mask_EditorReference)
|
||||||
{
|
{
|
||||||
mSelectSame = new QAction("Extend selection to instances with same object ID", this);
|
mSelectSame = new QAction("Extend selection to instances with same object ID", this);
|
||||||
mDeleteSelection = new QAction("Delete selected instances", this);
|
mDeleteSelection = new QAction("Delete selected instances", this);
|
||||||
|
@ -36,12 +38,12 @@ namespace CSVRender
|
||||||
|
|
||||||
void InstanceSelectionMode::selectSame()
|
void InstanceSelectionMode::selectSame()
|
||||||
{
|
{
|
||||||
getWorldspaceWidget().selectAllWithSameParentId(Mask_Reference);
|
getWorldspaceWidget().selectAllWithSameParentId(SceneUtil::Mask_EditorReference);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InstanceSelectionMode::deleteSelection()
|
void InstanceSelectionMode::deleteSelection()
|
||||||
{
|
{
|
||||||
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection(Mask_Reference);
|
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection(SceneUtil::Mask_EditorReference);
|
||||||
|
|
||||||
CSMWorld::IdTable& referencesTable = dynamic_cast<CSMWorld::IdTable&>(
|
CSMWorld::IdTable& referencesTable = dynamic_cast<CSMWorld::IdTable&>(
|
||||||
*getWorldspaceWidget().getDocument().getData().getTableModel(CSMWorld::UniversalId::Type_References));
|
*getWorldspaceWidget().getDocument().getData().getTableModel(CSMWorld::UniversalId::Type_References));
|
||||||
|
|
|
@ -1,35 +0,0 @@
|
||||||
#ifndef CSV_RENDER_ELEMENTS_H
|
|
||||||
#define CSV_RENDER_ELEMENTS_H
|
|
||||||
|
|
||||||
namespace CSVRender
|
|
||||||
{
|
|
||||||
|
|
||||||
/// Node masks used on the OSG scene graph in OpenMW-CS.
|
|
||||||
/// @note See the respective file in OpenMW (apps/openmw/mwrender/vismask.hpp)
|
|
||||||
/// for general usage hints about node masks.
|
|
||||||
/// @copydoc MWRender::VisMask
|
|
||||||
enum Mask
|
|
||||||
{
|
|
||||||
// internal use within NifLoader, do not change
|
|
||||||
Mask_UpdateVisitor = 0x1,
|
|
||||||
|
|
||||||
// elements that are part of the actual scene
|
|
||||||
Mask_Reference = 0x2,
|
|
||||||
Mask_Pathgrid = 0x4,
|
|
||||||
Mask_Water = 0x8,
|
|
||||||
Mask_Fog = 0x10,
|
|
||||||
Mask_Terrain = 0x20,
|
|
||||||
|
|
||||||
// used within models
|
|
||||||
Mask_ParticleSystem = 0x100,
|
|
||||||
|
|
||||||
Mask_Lighting = 0x200,
|
|
||||||
|
|
||||||
// control elements
|
|
||||||
Mask_CellMarker = 0x10000,
|
|
||||||
Mask_CellArrow = 0x20000,
|
|
||||||
Mask_CellBorder = 0x40000
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -29,9 +29,9 @@
|
||||||
#include <components/resource/scenemanager.hpp>
|
#include <components/resource/scenemanager.hpp>
|
||||||
#include <components/sceneutil/lightutil.hpp>
|
#include <components/sceneutil/lightutil.hpp>
|
||||||
#include <components/sceneutil/lightmanager.hpp>
|
#include <components/sceneutil/lightmanager.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "actor.hpp"
|
#include "actor.hpp"
|
||||||
#include "mask.hpp"
|
|
||||||
|
|
||||||
|
|
||||||
const float CSVRender::Object::MarkerShaftWidth = 30;
|
const float CSVRender::Object::MarkerShaftWidth = 30;
|
||||||
|
@ -58,7 +58,7 @@ namespace
|
||||||
|
|
||||||
|
|
||||||
CSVRender::ObjectTag::ObjectTag (Object* object)
|
CSVRender::ObjectTag::ObjectTag (Object* object)
|
||||||
: TagBase (Mask_Reference), mObject (object)
|
: TagBase (SceneUtil::Mask_EditorReference), mObject (object)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
QString CSVRender::ObjectTag::getToolTip (bool hideBasics) const
|
QString CSVRender::ObjectTag::getToolTip (bool hideBasics) const
|
||||||
|
@ -140,7 +140,7 @@ void CSVRender::Object::update()
|
||||||
if (light)
|
if (light)
|
||||||
{
|
{
|
||||||
bool isExterior = false; // FIXME
|
bool isExterior = false; // FIXME
|
||||||
SceneUtil::addLight(mBaseNode, light, Mask_ParticleSystem, Mask_Lighting, isExterior);
|
SceneUtil::addLight(mBaseNode, light, isExterior);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -429,7 +429,7 @@ CSVRender::Object::Object (CSMWorld::Data& data, osg::Group* parentNode,
|
||||||
|
|
||||||
parentNode->addChild (mRootNode);
|
parentNode->addChild (mRootNode);
|
||||||
|
|
||||||
mRootNode->setNodeMask(Mask_Reference);
|
mRootNode->setNodeMask(SceneUtil::Mask_EditorReference);
|
||||||
|
|
||||||
if (referenceable)
|
if (referenceable)
|
||||||
{
|
{
|
||||||
|
|
|
@ -21,7 +21,6 @@
|
||||||
#include "../widget/scenetooltoggle2.hpp"
|
#include "../widget/scenetooltoggle2.hpp"
|
||||||
|
|
||||||
#include "editmode.hpp"
|
#include "editmode.hpp"
|
||||||
#include "mask.hpp"
|
|
||||||
#include "cameracontroller.hpp"
|
#include "cameracontroller.hpp"
|
||||||
#include "cellarrow.hpp"
|
#include "cellarrow.hpp"
|
||||||
#include "terraintexturemode.hpp"
|
#include "terraintexturemode.hpp"
|
||||||
|
@ -127,8 +126,8 @@ void CSVRender::PagedWorldspaceWidget::addVisibilitySelectorButtons (
|
||||||
CSVWidget::SceneToolToggle2 *tool)
|
CSVWidget::SceneToolToggle2 *tool)
|
||||||
{
|
{
|
||||||
WorldspaceWidget::addVisibilitySelectorButtons (tool);
|
WorldspaceWidget::addVisibilitySelectorButtons (tool);
|
||||||
tool->addButton (Button_Terrain, Mask_Terrain, "Terrain");
|
tool->addButton (Button_Terrain, SceneUtil::Mask_Terrain, "Terrain");
|
||||||
tool->addButton (Button_Fog, Mask_Fog, "Fog", "", true);
|
//tool->addButton (Button_Fog, Mask_Fog, "Fog", "", true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::PagedWorldspaceWidget::addEditModeSelectorButtons (
|
void CSVRender::PagedWorldspaceWidget::addEditModeSelectorButtons (
|
||||||
|
@ -142,16 +141,16 @@ void CSVRender::PagedWorldspaceWidget::addEditModeSelectorButtons (
|
||||||
tool->addButton (
|
tool->addButton (
|
||||||
new TerrainTextureMode (this, mRootNode, tool), "terrain-texture");
|
new TerrainTextureMode (this, mRootNode, tool), "terrain-texture");
|
||||||
tool->addButton (
|
tool->addButton (
|
||||||
new EditMode (this, QIcon (":placeholder"), Mask_Reference, "Terrain vertex paint editing"),
|
new EditMode (this, QIcon (":placeholder"), SceneUtil::Mask_EditorReference, "Terrain vertex paint editing"),
|
||||||
"terrain-vertex");
|
"terrain-vertex");
|
||||||
tool->addButton (
|
tool->addButton (
|
||||||
new EditMode (this, QIcon (":placeholder"), Mask_Reference, "Terrain movement"),
|
new EditMode (this, QIcon (":placeholder"), SceneUtil::Mask_EditorReference, "Terrain movement"),
|
||||||
"terrain-move");
|
"terrain-move");
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::PagedWorldspaceWidget::handleInteractionPress (const WorldspaceHitResult& hit, InteractionType type)
|
void CSVRender::PagedWorldspaceWidget::handleInteractionPress (const WorldspaceHitResult& hit, InteractionType type)
|
||||||
{
|
{
|
||||||
if (hit.tag && hit.tag->getMask()==Mask_CellArrow)
|
if (hit.tag && hit.tag->getMask()==SceneUtil::Mask_EditorCellArrow)
|
||||||
{
|
{
|
||||||
if (CellArrowTag *cellArrowTag = dynamic_cast<CSVRender::CellArrowTag *> (hit.tag.get()))
|
if (CellArrowTag *cellArrowTag = dynamic_cast<CSVRender::CellArrowTag *> (hit.tag.get()))
|
||||||
{
|
{
|
||||||
|
@ -874,9 +873,9 @@ CSVWidget::SceneToolToggle2 *CSVRender::PagedWorldspaceWidget::makeControlVisibi
|
||||||
mControlElements = new CSVWidget::SceneToolToggle2 (parent,
|
mControlElements = new CSVWidget::SceneToolToggle2 (parent,
|
||||||
"Controls & Guides Visibility", ":scenetoolbar/scene-view-marker-c", ":scenetoolbar/scene-view-marker-");
|
"Controls & Guides Visibility", ":scenetoolbar/scene-view-marker-c", ":scenetoolbar/scene-view-marker-");
|
||||||
|
|
||||||
mControlElements->addButton (1, Mask_CellMarker, "Cell Marker");
|
mControlElements->addButton (1, SceneUtil::Mask_EditorCellMarker, "Cell Marker");
|
||||||
mControlElements->addButton (2, Mask_CellArrow, "Cell Arrows");
|
mControlElements->addButton (2, SceneUtil::Mask_EditorCellArrow, "Cell Arrows");
|
||||||
mControlElements->addButton (4, Mask_CellBorder, "Cell Border");
|
mControlElements->addButton (4, SceneUtil::Mask_EditorCellBorder, "Cell Border");
|
||||||
|
|
||||||
mControlElements->setSelectionMask (0xffffffff);
|
mControlElements->setSelectionMask (0xffffffff);
|
||||||
|
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
#include <osg/Vec3>
|
#include <osg/Vec3>
|
||||||
|
|
||||||
#include <components/sceneutil/pathgridutil.hpp>
|
#include <components/sceneutil/pathgridutil.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "../../model/world/cell.hpp"
|
#include "../../model/world/cell.hpp"
|
||||||
#include "../../model/world/commands.hpp"
|
#include "../../model/world/commands.hpp"
|
||||||
|
@ -31,7 +32,7 @@ namespace CSVRender
|
||||||
};
|
};
|
||||||
|
|
||||||
PathgridTag::PathgridTag(Pathgrid* pathgrid)
|
PathgridTag::PathgridTag(Pathgrid* pathgrid)
|
||||||
: TagBase(Mask_Pathgrid), mPathgrid(pathgrid)
|
: TagBase(SceneUtil::Mask_Pathgrid), mPathgrid(pathgrid)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -70,7 +71,7 @@ namespace CSVRender
|
||||||
mBaseNode->setPosition(osg::Vec3f(mCoords.getX() * CoordScalar, mCoords.getY() * CoordScalar, 0.f));
|
mBaseNode->setPosition(osg::Vec3f(mCoords.getX() * CoordScalar, mCoords.getY() * CoordScalar, 0.f));
|
||||||
mBaseNode->setUserData(mTag);
|
mBaseNode->setUserData(mTag);
|
||||||
mBaseNode->setUpdateCallback(new PathgridNodeCallback());
|
mBaseNode->setUpdateCallback(new PathgridNodeCallback());
|
||||||
mBaseNode->setNodeMask(Mask_Pathgrid);
|
mBaseNode->setNodeMask(SceneUtil::Mask_Pathgrid);
|
||||||
mParent->addChild(mBaseNode);
|
mParent->addChild(mBaseNode);
|
||||||
|
|
||||||
mPathgridGeode = new osg::Geode();
|
mPathgridGeode = new osg::Geode();
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
#include <QPoint>
|
#include <QPoint>
|
||||||
|
|
||||||
#include <components/sceneutil/pathgridutil.hpp>
|
#include <components/sceneutil/pathgridutil.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "../../model/prefs/state.hpp"
|
#include "../../model/prefs/state.hpp"
|
||||||
|
|
||||||
|
@ -15,7 +16,6 @@
|
||||||
#include "../widget/scenetoolbar.hpp"
|
#include "../widget/scenetoolbar.hpp"
|
||||||
|
|
||||||
#include "cell.hpp"
|
#include "cell.hpp"
|
||||||
#include "mask.hpp"
|
|
||||||
#include "pathgrid.hpp"
|
#include "pathgrid.hpp"
|
||||||
#include "pathgridselectionmode.hpp"
|
#include "pathgridselectionmode.hpp"
|
||||||
#include "worldspacewidget.hpp"
|
#include "worldspacewidget.hpp"
|
||||||
|
@ -23,7 +23,7 @@
|
||||||
namespace CSVRender
|
namespace CSVRender
|
||||||
{
|
{
|
||||||
PathgridMode::PathgridMode(WorldspaceWidget* worldspaceWidget, QWidget* parent)
|
PathgridMode::PathgridMode(WorldspaceWidget* worldspaceWidget, QWidget* parent)
|
||||||
: EditMode(worldspaceWidget, QIcon(":placeholder"), Mask_Pathgrid | Mask_Terrain | Mask_Reference,
|
: EditMode(worldspaceWidget, QIcon(":placeholder"), SceneUtil::Mask_Pathgrid | SceneUtil::Mask_Terrain | SceneUtil::Mask_EditorReference,
|
||||||
getTooltip(), parent)
|
getTooltip(), parent)
|
||||||
, mDragMode(DragMode_None)
|
, mDragMode(DragMode_None)
|
||||||
, mFromNode(0)
|
, mFromNode(0)
|
||||||
|
@ -110,7 +110,7 @@ namespace CSVRender
|
||||||
|
|
||||||
void PathgridMode::primarySelectPressed(const WorldspaceHitResult& hit)
|
void PathgridMode::primarySelectPressed(const WorldspaceHitResult& hit)
|
||||||
{
|
{
|
||||||
getWorldspaceWidget().clearSelection(Mask_Pathgrid);
|
getWorldspaceWidget().clearSelection(SceneUtil::Mask_Pathgrid);
|
||||||
|
|
||||||
if (hit.tag)
|
if (hit.tag)
|
||||||
{
|
{
|
||||||
|
@ -131,7 +131,7 @@ namespace CSVRender
|
||||||
{
|
{
|
||||||
if (tag->getPathgrid()->getId() != mLastId)
|
if (tag->getPathgrid()->getId() != mLastId)
|
||||||
{
|
{
|
||||||
getWorldspaceWidget().clearSelection(Mask_Pathgrid);
|
getWorldspaceWidget().clearSelection(SceneUtil::Mask_Pathgrid);
|
||||||
mLastId = tag->getPathgrid()->getId();
|
mLastId = tag->getPathgrid()->getId();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -142,12 +142,12 @@ namespace CSVRender
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
getWorldspaceWidget().clearSelection(Mask_Pathgrid);
|
getWorldspaceWidget().clearSelection(SceneUtil::Mask_Pathgrid);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PathgridMode::primaryEditStartDrag(const QPoint& pos)
|
bool PathgridMode::primaryEditStartDrag(const QPoint& pos)
|
||||||
{
|
{
|
||||||
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection (Mask_Pathgrid);
|
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection (SceneUtil::Mask_Pathgrid);
|
||||||
|
|
||||||
if (CSMPrefs::get()["3D Scene Input"]["context-select"].isTrue())
|
if (CSMPrefs::get()["3D Scene Input"]["context-select"].isTrue())
|
||||||
{
|
{
|
||||||
|
@ -156,7 +156,7 @@ namespace CSVRender
|
||||||
if (dynamic_cast<PathgridTag*>(hit.tag.get()))
|
if (dynamic_cast<PathgridTag*>(hit.tag.get()))
|
||||||
{
|
{
|
||||||
primarySelectPressed(hit);
|
primarySelectPressed(hit);
|
||||||
selection = getWorldspaceWidget().getSelection (Mask_Pathgrid);
|
selection = getWorldspaceWidget().getSelection (SceneUtil::Mask_Pathgrid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -192,7 +192,7 @@ namespace CSVRender
|
||||||
{
|
{
|
||||||
if (mDragMode == DragMode_Move)
|
if (mDragMode == DragMode_Move)
|
||||||
{
|
{
|
||||||
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection(Mask_Pathgrid);
|
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection(SceneUtil::Mask_Pathgrid);
|
||||||
|
|
||||||
for (std::vector<osg::ref_ptr<TagBase> >::iterator it = selection.begin(); it != selection.end(); ++it)
|
for (std::vector<osg::ref_ptr<TagBase> >::iterator it = selection.begin(); it != selection.end(); ++it)
|
||||||
{
|
{
|
||||||
|
@ -233,7 +233,7 @@ namespace CSVRender
|
||||||
{
|
{
|
||||||
if (mDragMode == DragMode_Move)
|
if (mDragMode == DragMode_Move)
|
||||||
{
|
{
|
||||||
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection (Mask_Pathgrid);
|
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection (SceneUtil::Mask_Pathgrid);
|
||||||
for (std::vector<osg::ref_ptr<TagBase> >::iterator it = selection.begin(); it != selection.end(); ++it)
|
for (std::vector<osg::ref_ptr<TagBase> >::iterator it = selection.begin(); it != selection.end(); ++it)
|
||||||
{
|
{
|
||||||
if (PathgridTag* tag = dynamic_cast<PathgridTag*>(it->get()))
|
if (PathgridTag* tag = dynamic_cast<PathgridTag*>(it->get()))
|
||||||
|
@ -272,11 +272,11 @@ namespace CSVRender
|
||||||
}
|
}
|
||||||
|
|
||||||
mDragMode = DragMode_None;
|
mDragMode = DragMode_None;
|
||||||
getWorldspaceWidget().reset(Mask_Pathgrid);
|
getWorldspaceWidget().reset(SceneUtil::Mask_Pathgrid);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PathgridMode::dragAborted()
|
void PathgridMode::dragAborted()
|
||||||
{
|
{
|
||||||
getWorldspaceWidget().reset(Mask_Pathgrid);
|
getWorldspaceWidget().reset(SceneUtil::Mask_Pathgrid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
namespace CSVRender
|
namespace CSVRender
|
||||||
{
|
{
|
||||||
PathgridSelectionMode::PathgridSelectionMode(CSVWidget::SceneToolbar* parent, WorldspaceWidget& worldspaceWidget)
|
PathgridSelectionMode::PathgridSelectionMode(CSVWidget::SceneToolbar* parent, WorldspaceWidget& worldspaceWidget)
|
||||||
: SelectionMode(parent, worldspaceWidget, Mask_Pathgrid)
|
: SelectionMode(parent, worldspaceWidget, SceneUtil::Mask_Pathgrid)
|
||||||
{
|
{
|
||||||
mRemoveSelectedNodes = new QAction("Remove selected nodes", this);
|
mRemoveSelectedNodes = new QAction("Remove selected nodes", this);
|
||||||
mRemoveSelectedEdges = new QAction("Remove edges between selected nodes", this);
|
mRemoveSelectedEdges = new QAction("Remove edges between selected nodes", this);
|
||||||
|
@ -37,7 +37,7 @@ namespace CSVRender
|
||||||
|
|
||||||
void PathgridSelectionMode::removeSelectedNodes()
|
void PathgridSelectionMode::removeSelectedNodes()
|
||||||
{
|
{
|
||||||
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection (Mask_Pathgrid);
|
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection (SceneUtil::Mask_Pathgrid);
|
||||||
|
|
||||||
for (std::vector<osg::ref_ptr<TagBase> >::iterator it = selection.begin(); it != selection.end(); ++it)
|
for (std::vector<osg::ref_ptr<TagBase> >::iterator it = selection.begin(); it != selection.end(); ++it)
|
||||||
{
|
{
|
||||||
|
@ -54,7 +54,7 @@ namespace CSVRender
|
||||||
|
|
||||||
void PathgridSelectionMode::removeSelectedEdges()
|
void PathgridSelectionMode::removeSelectedEdges()
|
||||||
{
|
{
|
||||||
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection (Mask_Pathgrid);
|
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection (SceneUtil::Mask_Pathgrid);
|
||||||
|
|
||||||
for (std::vector<osg::ref_ptr<TagBase> >::iterator it = selection.begin(); it != selection.end(); ++it)
|
for (std::vector<osg::ref_ptr<TagBase> >::iterator it = selection.begin(); it != selection.end(); ++it)
|
||||||
{
|
{
|
||||||
|
|
|
@ -17,6 +17,7 @@
|
||||||
#include <components/resource/scenemanager.hpp>
|
#include <components/resource/scenemanager.hpp>
|
||||||
#include <components/resource/resourcesystem.hpp>
|
#include <components/resource/resourcesystem.hpp>
|
||||||
#include <components/sceneutil/lightmanager.hpp>
|
#include <components/sceneutil/lightmanager.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "../widget/scenetoolmode.hpp"
|
#include "../widget/scenetoolmode.hpp"
|
||||||
|
|
||||||
|
@ -25,7 +26,6 @@
|
||||||
#include "../../model/prefs/shortcuteventhandler.hpp"
|
#include "../../model/prefs/shortcuteventhandler.hpp"
|
||||||
|
|
||||||
#include "lighting.hpp"
|
#include "lighting.hpp"
|
||||||
#include "mask.hpp"
|
|
||||||
#include "cameracontroller.hpp"
|
#include "cameracontroller.hpp"
|
||||||
|
|
||||||
namespace CSVRender
|
namespace CSVRender
|
||||||
|
@ -71,7 +71,7 @@ RenderWidget::RenderWidget(QWidget *parent, Qt::WindowFlags f)
|
||||||
|
|
||||||
SceneUtil::LightManager* lightMgr = new SceneUtil::LightManager;
|
SceneUtil::LightManager* lightMgr = new SceneUtil::LightManager;
|
||||||
lightMgr->setStartLight(1);
|
lightMgr->setStartLight(1);
|
||||||
lightMgr->setLightingMask(Mask_Lighting);
|
lightMgr->setLightingMask(SceneUtil::Mask_Lighting);
|
||||||
mRootNode = lightMgr;
|
mRootNode = lightMgr;
|
||||||
|
|
||||||
mView->getCamera()->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
|
mView->getCamera()->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
|
||||||
|
@ -88,7 +88,7 @@ RenderWidget::RenderWidget(QWidget *parent, Qt::WindowFlags f)
|
||||||
// Add ability to signal osg to show its statistics for debugging purposes
|
// Add ability to signal osg to show its statistics for debugging purposes
|
||||||
mView->addEventHandler(new osgViewer::StatsHandler);
|
mView->addEventHandler(new osgViewer::StatsHandler);
|
||||||
|
|
||||||
mView->getCamera()->setCullMask(~(Mask_UpdateVisitor));
|
mView->getCamera()->setCullMask(~(SceneUtil::Mask_UpdateVisitor));
|
||||||
|
|
||||||
viewer.addView(mView);
|
viewer.addView(mView);
|
||||||
viewer.setDone(false);
|
viewer.setDone(false);
|
||||||
|
@ -122,7 +122,7 @@ void RenderWidget::flagAsModified()
|
||||||
|
|
||||||
void RenderWidget::setVisibilityMask(int mask)
|
void RenderWidget::setVisibilityMask(int mask)
|
||||||
{
|
{
|
||||||
mView->getCamera()->setCullMask(mask | Mask_ParticleSystem | Mask_Lighting);
|
mView->getCamera()->setCullMask(mask | SceneUtil::Mask_ParticleSystem | SceneUtil::Mask_Lighting);
|
||||||
}
|
}
|
||||||
|
|
||||||
osg::Camera *RenderWidget::getCamera()
|
osg::Camera *RenderWidget::getCamera()
|
||||||
|
@ -212,7 +212,7 @@ SceneWidget::SceneWidget(std::shared_ptr<Resource::ResourceSystem> resourceSyste
|
||||||
mOrbitCamControl = new OrbitCameraController(this);
|
mOrbitCamControl = new OrbitCameraController(this);
|
||||||
mCurrentCamControl = mFreeCamControl;
|
mCurrentCamControl = mFreeCamControl;
|
||||||
|
|
||||||
mOrbitCamControl->setPickingMask(Mask_Reference | Mask_Terrain);
|
mOrbitCamControl->setPickingMask(SceneUtil::Mask_EditorReference | SceneUtil::Mask_Terrain);
|
||||||
|
|
||||||
mOrbitCamControl->setConstRoll( CSMPrefs::get()["3D Scene Input"]["navi-orbit-const-roll"].isTrue() );
|
mOrbitCamControl->setConstRoll( CSMPrefs::get()["3D Scene Input"]["navi-orbit-const-roll"].isTrue() );
|
||||||
|
|
||||||
|
@ -221,7 +221,7 @@ SceneWidget::SceneWidget(std::shared_ptr<Resource::ResourceSystem> resourceSyste
|
||||||
|
|
||||||
setLighting(&mLightingDay);
|
setLighting(&mLightingDay);
|
||||||
|
|
||||||
mResourceSystem->getSceneManager()->setParticleSystemMask(Mask_ParticleSystem);
|
mResourceSystem->getSceneManager()->setParticleSystemMask(SceneUtil::Mask_ParticleSystem);
|
||||||
|
|
||||||
// Recieve mouse move event even if mouse button is not pressed
|
// Recieve mouse move event even if mouse button is not pressed
|
||||||
setMouseTracking(true);
|
setMouseTracking(true);
|
||||||
|
@ -350,7 +350,7 @@ void SceneWidget::update(double dt)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mCurrentCamControl->setup(mRootNode, Mask_Reference | Mask_Terrain, CameraController::WorldUp);
|
mCurrentCamControl->setup(mRootNode, SceneUtil::Mask_EditorReference | SceneUtil::Mask_Terrain, CameraController::WorldUp);
|
||||||
mCamPositionSet = true;
|
mCamPositionSet = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,8 +3,6 @@
|
||||||
|
|
||||||
#include "../widget/scenetoolmode.hpp"
|
#include "../widget/scenetoolmode.hpp"
|
||||||
|
|
||||||
#include "mask.hpp"
|
|
||||||
|
|
||||||
class QAction;
|
class QAction;
|
||||||
|
|
||||||
namespace CSVRender
|
namespace CSVRender
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
|
|
||||||
#include "tagbase.hpp"
|
#include "tagbase.hpp"
|
||||||
|
|
||||||
CSVRender::TagBase::TagBase (Mask mask) : mMask (mask) {}
|
CSVRender::TagBase::TagBase (SceneUtil::VisMask mask) : mMask (mask) {}
|
||||||
|
|
||||||
CSVRender::Mask CSVRender::TagBase::getMask() const
|
SceneUtil::VisMask CSVRender::TagBase::getMask() const
|
||||||
{
|
{
|
||||||
return mMask;
|
return mMask;
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,19 +5,19 @@
|
||||||
|
|
||||||
#include <QString>
|
#include <QString>
|
||||||
|
|
||||||
#include "mask.hpp"
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
namespace CSVRender
|
namespace CSVRender
|
||||||
{
|
{
|
||||||
class TagBase : public osg::Referenced
|
class TagBase : public osg::Referenced
|
||||||
{
|
{
|
||||||
Mask mMask;
|
SceneUtil::VisMask mMask;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
TagBase (Mask mask);
|
TagBase (SceneUtil::VisMask mask);
|
||||||
|
|
||||||
Mask getMask() const;
|
SceneUtil::VisMask getMask() const;
|
||||||
|
|
||||||
virtual QString getToolTip (bool hideBasics) const;
|
virtual QString getToolTip (bool hideBasics) const;
|
||||||
|
|
||||||
|
|
|
@ -17,6 +17,7 @@
|
||||||
|
|
||||||
#include <components/esm/loadland.hpp>
|
#include <components/esm/loadland.hpp>
|
||||||
#include <components/debug/debuglog.hpp>
|
#include <components/debug/debuglog.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "../widget/brushshapes.hpp"
|
#include "../widget/brushshapes.hpp"
|
||||||
#include "../widget/modebutton.hpp"
|
#include "../widget/modebutton.hpp"
|
||||||
|
@ -38,13 +39,12 @@
|
||||||
|
|
||||||
#include "editmode.hpp"
|
#include "editmode.hpp"
|
||||||
#include "pagedworldspacewidget.hpp"
|
#include "pagedworldspacewidget.hpp"
|
||||||
#include "mask.hpp"
|
|
||||||
#include "tagbase.hpp"
|
#include "tagbase.hpp"
|
||||||
#include "terrainselection.hpp"
|
#include "terrainselection.hpp"
|
||||||
#include "worldspacewidget.hpp"
|
#include "worldspacewidget.hpp"
|
||||||
|
|
||||||
CSVRender::TerrainShapeMode::TerrainShapeMode (WorldspaceWidget *worldspaceWidget, osg::Group* parentNode, QWidget *parent)
|
CSVRender::TerrainShapeMode::TerrainShapeMode (WorldspaceWidget *worldspaceWidget, osg::Group* parentNode, QWidget *parent)
|
||||||
: EditMode (worldspaceWidget, QIcon {":scenetoolbar/editing-terrain-shape"}, Mask_Terrain | Mask_Reference, "Terrain land editing", parent),
|
: EditMode (worldspaceWidget, QIcon {":scenetoolbar/editing-terrain-shape"}, SceneUtil::Mask_Terrain | SceneUtil::Mask_EditorReference, "Terrain land editing", parent),
|
||||||
mParentNode(parentNode)
|
mParentNode(parentNode)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
#include <osg/Group>
|
#include <osg/Group>
|
||||||
|
|
||||||
#include <components/esm/loadland.hpp>
|
#include <components/esm/loadland.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "../widget/modebutton.hpp"
|
#include "../widget/modebutton.hpp"
|
||||||
#include "../widget/scenetoolbar.hpp"
|
#include "../widget/scenetoolbar.hpp"
|
||||||
|
@ -34,12 +35,11 @@
|
||||||
|
|
||||||
#include "editmode.hpp"
|
#include "editmode.hpp"
|
||||||
#include "pagedworldspacewidget.hpp"
|
#include "pagedworldspacewidget.hpp"
|
||||||
#include "mask.hpp"
|
|
||||||
#include "object.hpp" // Something small needed regarding pointers from here ()
|
#include "object.hpp" // Something small needed regarding pointers from here ()
|
||||||
#include "worldspacewidget.hpp"
|
#include "worldspacewidget.hpp"
|
||||||
|
|
||||||
CSVRender::TerrainTextureMode::TerrainTextureMode (WorldspaceWidget *worldspaceWidget, osg::Group* parentNode, QWidget *parent)
|
CSVRender::TerrainTextureMode::TerrainTextureMode (WorldspaceWidget *worldspaceWidget, osg::Group* parentNode, QWidget *parent)
|
||||||
: EditMode (worldspaceWidget, QIcon {":scenetoolbar/editing-terrain-texture"}, Mask_Terrain | Mask_Reference, "Terrain texture editing", parent),
|
: EditMode (worldspaceWidget, QIcon {":scenetoolbar/editing-terrain-texture"}, SceneUtil::Mask_Terrain | SceneUtil::Mask_EditorReference, "Terrain texture editing", parent),
|
||||||
mBrushTexture("L0#0"),
|
mBrushTexture("L0#0"),
|
||||||
mBrushSize(1),
|
mBrushSize(1),
|
||||||
mBrushShape(0),
|
mBrushShape(0),
|
||||||
|
|
|
@ -16,7 +16,6 @@
|
||||||
#include "../widget/scenetooltoggle2.hpp"
|
#include "../widget/scenetooltoggle2.hpp"
|
||||||
|
|
||||||
#include "cameracontroller.hpp"
|
#include "cameracontroller.hpp"
|
||||||
#include "mask.hpp"
|
|
||||||
#include "tagbase.hpp"
|
#include "tagbase.hpp"
|
||||||
|
|
||||||
void CSVRender::UnpagedWorldspaceWidget::update()
|
void CSVRender::UnpagedWorldspaceWidget::update()
|
||||||
|
@ -304,8 +303,8 @@ void CSVRender::UnpagedWorldspaceWidget::addVisibilitySelectorButtons (
|
||||||
CSVWidget::SceneToolToggle2 *tool)
|
CSVWidget::SceneToolToggle2 *tool)
|
||||||
{
|
{
|
||||||
WorldspaceWidget::addVisibilitySelectorButtons (tool);
|
WorldspaceWidget::addVisibilitySelectorButtons (tool);
|
||||||
tool->addButton (Button_Terrain, Mask_Terrain, "Terrain", "", true);
|
tool->addButton (Button_Terrain, SceneUtil::Mask_Terrain, "Terrain", "", true);
|
||||||
tool->addButton (Button_Fog, Mask_Fog, "Fog");
|
//tool->addButton (Button_Fog, Mask_Fog, "Fog");
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string CSVRender::UnpagedWorldspaceWidget::getStartupInstruction()
|
std::string CSVRender::UnpagedWorldspaceWidget::getStartupInstruction()
|
||||||
|
|
|
@ -26,8 +26,9 @@
|
||||||
#include "../widget/scenetooltoggle2.hpp"
|
#include "../widget/scenetooltoggle2.hpp"
|
||||||
#include "../widget/scenetoolrun.hpp"
|
#include "../widget/scenetoolrun.hpp"
|
||||||
|
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "object.hpp"
|
#include "object.hpp"
|
||||||
#include "mask.hpp"
|
|
||||||
#include "instancemode.hpp"
|
#include "instancemode.hpp"
|
||||||
#include "pathgridmode.hpp"
|
#include "pathgridmode.hpp"
|
||||||
#include "cameracontroller.hpp"
|
#include "cameracontroller.hpp"
|
||||||
|
@ -138,7 +139,7 @@ void CSVRender::WorldspaceWidget::settingChanged (const CSMPrefs::Setting *setti
|
||||||
{
|
{
|
||||||
float alpha = setting->toDouble();
|
float alpha = setting->toDouble();
|
||||||
// getSelection is virtual, thus this can not be called from the constructor
|
// getSelection is virtual, thus this can not be called from the constructor
|
||||||
auto selection = getSelection(Mask_Reference);
|
auto selection = getSelection(SceneUtil::Mask_EditorReference);
|
||||||
for (osg::ref_ptr<TagBase> tag : selection)
|
for (osg::ref_ptr<TagBase> tag : selection)
|
||||||
{
|
{
|
||||||
if (auto objTag = dynamic_cast<ObjectTag*>(tag.get()))
|
if (auto objTag = dynamic_cast<ObjectTag*>(tag.get()))
|
||||||
|
@ -345,7 +346,7 @@ unsigned int CSVRender::WorldspaceWidget::getVisibilityMask() const
|
||||||
|
|
||||||
void CSVRender::WorldspaceWidget::setInteractionMask (unsigned int mask)
|
void CSVRender::WorldspaceWidget::setInteractionMask (unsigned int mask)
|
||||||
{
|
{
|
||||||
mInteractionMask = mask | Mask_CellMarker | Mask_CellArrow;
|
mInteractionMask = mask | SceneUtil::Mask_EditorCellMarker | SceneUtil::Mask_EditorCellArrow;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int CSVRender::WorldspaceWidget::getInteractionMask() const
|
unsigned int CSVRender::WorldspaceWidget::getInteractionMask() const
|
||||||
|
@ -361,9 +362,9 @@ void CSVRender::WorldspaceWidget::setEditLock (bool locked)
|
||||||
void CSVRender::WorldspaceWidget::addVisibilitySelectorButtons (
|
void CSVRender::WorldspaceWidget::addVisibilitySelectorButtons (
|
||||||
CSVWidget::SceneToolToggle2 *tool)
|
CSVWidget::SceneToolToggle2 *tool)
|
||||||
{
|
{
|
||||||
tool->addButton (Button_Reference, Mask_Reference, "Instances");
|
tool->addButton (Button_Reference, SceneUtil::Mask_EditorReference, "Instances");
|
||||||
tool->addButton (Button_Water, Mask_Water, "Water");
|
tool->addButton (Button_Water, SceneUtil::Mask_Water, "Water");
|
||||||
tool->addButton (Button_Pathgrid, Mask_Pathgrid, "Pathgrid");
|
tool->addButton (Button_Pathgrid, SceneUtil::Mask_Pathgrid, "Pathgrid");
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::WorldspaceWidget::addEditModeSelectorButtons (CSVWidget::SceneToolMode *tool)
|
void CSVRender::WorldspaceWidget::addEditModeSelectorButtons (CSVWidget::SceneToolMode *tool)
|
||||||
|
|
|
@ -8,7 +8,6 @@
|
||||||
#include "../../model/world/tablemimedata.hpp"
|
#include "../../model/world/tablemimedata.hpp"
|
||||||
|
|
||||||
#include "scenewidget.hpp"
|
#include "scenewidget.hpp"
|
||||||
#include "mask.hpp"
|
|
||||||
|
|
||||||
namespace CSMPrefs
|
namespace CSMPrefs
|
||||||
{
|
{
|
||||||
|
|
|
@ -18,7 +18,7 @@ set(GAME_HEADER
|
||||||
source_group(game FILES ${GAME} ${GAME_HEADER})
|
source_group(game FILES ${GAME} ${GAME_HEADER})
|
||||||
|
|
||||||
add_openmw_dir (mwrender
|
add_openmw_dir (mwrender
|
||||||
actors objects renderingmanager animation rotatecontroller sky npcanimation vismask
|
actors objects renderingmanager animation rotatecontroller sky npcanimation
|
||||||
creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation
|
creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation
|
||||||
bulletdebugdraw globalmap characterpreview camera localmap water terrainstorage ripplesimulation
|
bulletdebugdraw globalmap characterpreview camera localmap water terrainstorage ripplesimulation
|
||||||
renderbin actoranimation landmanager navmesh actorspaths
|
renderbin actoranimation landmanager navmesh actorspaths
|
||||||
|
|
|
@ -26,6 +26,7 @@
|
||||||
|
|
||||||
#include <components/compiler/extensions0.hpp>
|
#include <components/compiler/extensions0.hpp>
|
||||||
|
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
#include <components/sceneutil/workqueue.hpp>
|
#include <components/sceneutil/workqueue.hpp>
|
||||||
|
|
||||||
#include <components/files/configurationmanager.hpp>
|
#include <components/files/configurationmanager.hpp>
|
||||||
|
@ -47,8 +48,6 @@
|
||||||
#include "mwworld/player.hpp"
|
#include "mwworld/player.hpp"
|
||||||
#include "mwworld/worldimp.hpp"
|
#include "mwworld/worldimp.hpp"
|
||||||
|
|
||||||
#include "mwrender/vismask.hpp"
|
|
||||||
|
|
||||||
#include "mwclass/classes.hpp"
|
#include "mwclass/classes.hpp"
|
||||||
|
|
||||||
#include "mwdialogue/dialoguemanagerimp.hpp"
|
#include "mwdialogue/dialoguemanagerimp.hpp"
|
||||||
|
@ -544,7 +543,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
||||||
std::string myguiResources = (mResDir / "mygui").string();
|
std::string myguiResources = (mResDir / "mygui").string();
|
||||||
osg::ref_ptr<osg::Group> guiRoot = new osg::Group;
|
osg::ref_ptr<osg::Group> guiRoot = new osg::Group;
|
||||||
guiRoot->setName("GUI Root");
|
guiRoot->setName("GUI Root");
|
||||||
guiRoot->setNodeMask(MWRender::Mask_GUI);
|
guiRoot->setNodeMask(SceneUtil::Mask_GUI);
|
||||||
rootNode->addChild(guiRoot);
|
rootNode->addChild(guiRoot);
|
||||||
MWGui::WindowManager* window = new MWGui::WindowManager(mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
|
MWGui::WindowManager* window = new MWGui::WindowManager(mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
|
||||||
mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
|
mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
#include <components/esm/loadacti.hpp>
|
#include <components/esm/loadacti.hpp>
|
||||||
#include <components/misc/rng.hpp>
|
#include <components/misc/rng.hpp>
|
||||||
#include <components/sceneutil/positionattitudetransform.hpp>
|
#include <components/sceneutil/positionattitudetransform.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwbase/windowmanager.hpp"
|
#include "../mwbase/windowmanager.hpp"
|
||||||
|
@ -19,7 +20,6 @@
|
||||||
|
|
||||||
#include "../mwrender/objects.hpp"
|
#include "../mwrender/objects.hpp"
|
||||||
#include "../mwrender/renderinginterface.hpp"
|
#include "../mwrender/renderinginterface.hpp"
|
||||||
#include "../mwrender/vismask.hpp"
|
|
||||||
|
|
||||||
#include "../mwgui/tooltips.hpp"
|
#include "../mwgui/tooltips.hpp"
|
||||||
|
|
||||||
|
@ -34,7 +34,7 @@ namespace MWClass
|
||||||
if (!model.empty())
|
if (!model.empty())
|
||||||
{
|
{
|
||||||
renderingInterface.getObjects().insertModel(ptr, model, true);
|
renderingInterface.getObjects().insertModel(ptr, model, true);
|
||||||
ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static);
|
ptr.getRefData().getBaseNode()->setNodeMask(SceneUtil::Mask_Static);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
#include <components/esm/loaddoor.hpp>
|
#include <components/esm/loaddoor.hpp>
|
||||||
#include <components/esm/doorstate.hpp>
|
#include <components/esm/doorstate.hpp>
|
||||||
#include <components/sceneutil/positionattitudetransform.hpp>
|
#include <components/sceneutil/positionattitudetransform.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwbase/world.hpp"
|
#include "../mwbase/world.hpp"
|
||||||
|
@ -25,7 +26,6 @@
|
||||||
#include "../mwrender/objects.hpp"
|
#include "../mwrender/objects.hpp"
|
||||||
#include "../mwrender/renderinginterface.hpp"
|
#include "../mwrender/renderinginterface.hpp"
|
||||||
#include "../mwrender/animation.hpp"
|
#include "../mwrender/animation.hpp"
|
||||||
#include "../mwrender/vismask.hpp"
|
|
||||||
|
|
||||||
#include "../mwmechanics/actorutil.hpp"
|
#include "../mwmechanics/actorutil.hpp"
|
||||||
|
|
||||||
|
@ -58,7 +58,7 @@ namespace MWClass
|
||||||
if (!model.empty())
|
if (!model.empty())
|
||||||
{
|
{
|
||||||
renderingInterface.getObjects().insertModel(ptr, model, true);
|
renderingInterface.getObjects().insertModel(ptr, model, true);
|
||||||
ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static);
|
ptr.getRefData().getBaseNode()->setNodeMask(SceneUtil::Mask_Static);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
|
|
||||||
#include <components/esm/loadstat.hpp>
|
#include <components/esm/loadstat.hpp>
|
||||||
#include <components/sceneutil/positionattitudetransform.hpp>
|
#include <components/sceneutil/positionattitudetransform.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "../mwworld/ptr.hpp"
|
#include "../mwworld/ptr.hpp"
|
||||||
#include "../mwphysics/physicssystem.hpp"
|
#include "../mwphysics/physicssystem.hpp"
|
||||||
|
@ -9,7 +10,6 @@
|
||||||
|
|
||||||
#include "../mwrender/objects.hpp"
|
#include "../mwrender/objects.hpp"
|
||||||
#include "../mwrender/renderinginterface.hpp"
|
#include "../mwrender/renderinginterface.hpp"
|
||||||
#include "../mwrender/vismask.hpp"
|
|
||||||
|
|
||||||
namespace MWClass
|
namespace MWClass
|
||||||
{
|
{
|
||||||
|
@ -19,7 +19,7 @@ namespace MWClass
|
||||||
if (!model.empty())
|
if (!model.empty())
|
||||||
{
|
{
|
||||||
renderingInterface.getObjects().insertModel(ptr, model);
|
renderingInterface.getObjects().insertModel(ptr, model);
|
||||||
ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static);
|
ptr.getRefData().getBaseNode()->setNodeMask(SceneUtil::Mask_Static);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -14,14 +14,13 @@
|
||||||
#include <components/myguiplatform/myguitexture.hpp>
|
#include <components/myguiplatform/myguitexture.hpp>
|
||||||
#include <components/settings/settings.hpp>
|
#include <components/settings/settings.hpp>
|
||||||
#include <components/vfs/manager.hpp>
|
#include <components/vfs/manager.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwbase/statemanager.hpp"
|
#include "../mwbase/statemanager.hpp"
|
||||||
#include "../mwbase/windowmanager.hpp"
|
#include "../mwbase/windowmanager.hpp"
|
||||||
#include "../mwbase/inputmanager.hpp"
|
#include "../mwbase/inputmanager.hpp"
|
||||||
|
|
||||||
#include "../mwrender/vismask.hpp"
|
|
||||||
|
|
||||||
#include "backgroundimage.hpp"
|
#include "backgroundimage.hpp"
|
||||||
|
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
|
@ -335,8 +334,8 @@ namespace MWGui
|
||||||
// Turn off rendering except the GUI
|
// Turn off rendering except the GUI
|
||||||
int oldUpdateMask = mViewer->getUpdateVisitor()->getTraversalMask();
|
int oldUpdateMask = mViewer->getUpdateVisitor()->getTraversalMask();
|
||||||
int oldCullMask = mViewer->getCamera()->getCullMask();
|
int oldCullMask = mViewer->getCamera()->getCullMask();
|
||||||
mViewer->getUpdateVisitor()->setTraversalMask(MWRender::Mask_GUI|MWRender::Mask_PreCompile);
|
mViewer->getUpdateVisitor()->setTraversalMask(SceneUtil::Mask_GUI|SceneUtil::Mask_PreCompile);
|
||||||
mViewer->getCamera()->setCullMask(MWRender::Mask_GUI|MWRender::Mask_PreCompile);
|
mViewer->getCamera()->setCullMask(SceneUtil::Mask_GUI|SceneUtil::Mask_PreCompile);
|
||||||
|
|
||||||
MWBase::Environment::get().getInputManager()->update(0, true, true);
|
MWBase::Environment::get().getInputManager()->update(0, true, true);
|
||||||
|
|
||||||
|
|
|
@ -30,6 +30,7 @@
|
||||||
#include <components/resource/resourcesystem.hpp>
|
#include <components/resource/resourcesystem.hpp>
|
||||||
#include <components/resource/imagemanager.hpp>
|
#include <components/resource/imagemanager.hpp>
|
||||||
|
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
#include <components/sceneutil/workqueue.hpp>
|
#include <components/sceneutil/workqueue.hpp>
|
||||||
|
|
||||||
#include <components/translation/translation.hpp>
|
#include <components/translation/translation.hpp>
|
||||||
|
@ -50,8 +51,6 @@
|
||||||
#include "../mwbase/soundmanager.hpp"
|
#include "../mwbase/soundmanager.hpp"
|
||||||
#include "../mwbase/world.hpp"
|
#include "../mwbase/world.hpp"
|
||||||
|
|
||||||
#include "../mwrender/vismask.hpp"
|
|
||||||
|
|
||||||
#include "../mwworld/class.hpp"
|
#include "../mwworld/class.hpp"
|
||||||
#include "../mwworld/player.hpp"
|
#include "../mwworld/player.hpp"
|
||||||
#include "../mwworld/cellstore.hpp"
|
#include "../mwworld/cellstore.hpp"
|
||||||
|
@ -1883,8 +1882,8 @@ namespace MWGui
|
||||||
// Turn off all rendering except for the GUI
|
// Turn off all rendering except for the GUI
|
||||||
int oldUpdateMask = mViewer->getUpdateVisitor()->getTraversalMask();
|
int oldUpdateMask = mViewer->getUpdateVisitor()->getTraversalMask();
|
||||||
int oldCullMask = mViewer->getCamera()->getCullMask();
|
int oldCullMask = mViewer->getCamera()->getCullMask();
|
||||||
mViewer->getUpdateVisitor()->setTraversalMask(MWRender::Mask_GUI);
|
mViewer->getUpdateVisitor()->setTraversalMask(SceneUtil::Mask_GUI);
|
||||||
mViewer->getCamera()->setCullMask(MWRender::Mask_GUI);
|
mViewer->getCamera()->setCullMask(SceneUtil::Mask_GUI);
|
||||||
|
|
||||||
MyGUI::IntSize screenSize = MyGUI::RenderManager::getInstance().getViewSize();
|
MyGUI::IntSize screenSize = MyGUI::RenderManager::getInstance().getViewSize();
|
||||||
sizeVideo(screenSize.width, screenSize.height);
|
sizeVideo(screenSize.width, screenSize.height);
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
#include <components/esm/esmwriter.hpp>
|
#include <components/esm/esmwriter.hpp>
|
||||||
|
|
||||||
#include <components/sceneutil/positionattitudetransform.hpp>
|
#include <components/sceneutil/positionattitudetransform.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
#include <components/debug/debuglog.hpp>
|
#include <components/debug/debuglog.hpp>
|
||||||
#include <components/misc/rng.hpp>
|
#include <components/misc/rng.hpp>
|
||||||
#include <components/settings/settings.hpp>
|
#include <components/settings/settings.hpp>
|
||||||
|
@ -24,8 +25,6 @@
|
||||||
|
|
||||||
#include "../mwmechanics/aibreathe.hpp"
|
#include "../mwmechanics/aibreathe.hpp"
|
||||||
|
|
||||||
#include "../mwrender/vismask.hpp"
|
|
||||||
|
|
||||||
#include "spellcasting.hpp"
|
#include "spellcasting.hpp"
|
||||||
#include "steering.hpp"
|
#include "steering.hpp"
|
||||||
#include "npcstats.hpp"
|
#include "npcstats.hpp"
|
||||||
|
@ -1414,11 +1413,11 @@ namespace MWMechanics
|
||||||
const float dist = (player.getRefData().getPosition().asVec3() - ptr.getRefData().getPosition().asVec3()).length();
|
const float dist = (player.getRefData().getPosition().asVec3() - ptr.getRefData().getPosition().asVec3()).length();
|
||||||
if (dist > mActorsProcessingRange)
|
if (dist > mActorsProcessingRange)
|
||||||
{
|
{
|
||||||
ptr.getRefData().getBaseNode()->setNodeMask(0);
|
ptr.getRefData().getBaseNode()->setNodeMask(SceneUtil::Mask_Disabled);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Actor);
|
ptr.getRefData().getBaseNode()->setNodeMask(SceneUtil::Mask_Actor);
|
||||||
|
|
||||||
// Fade away actors on large distance (>90% of actor's processing distance)
|
// Fade away actors on large distance (>90% of actor's processing distance)
|
||||||
float visibilityRatio = 1.0;
|
float visibilityRatio = 1.0;
|
||||||
|
@ -1742,12 +1741,12 @@ namespace MWMechanics
|
||||||
|
|
||||||
if (!inRange)
|
if (!inRange)
|
||||||
{
|
{
|
||||||
iter->first.getRefData().getBaseNode()->setNodeMask(0);
|
iter->first.getRefData().getBaseNode()->setNodeMask(SceneUtil::Mask_Disabled);
|
||||||
world->setActorCollisionMode(iter->first, false, false);
|
world->setActorCollisionMode(iter->first, false, false);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else if (!isPlayer)
|
else if (!isPlayer)
|
||||||
iter->first.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Actor);
|
iter->first.getRefData().getBaseNode()->setNodeMask(SceneUtil::Mask_Actor);
|
||||||
|
|
||||||
const bool isDead = iter->first.getClass().getCreatureStats(iter->first).isDead();
|
const bool isDead = iter->first.getClass().getCreatureStats(iter->first).isDead();
|
||||||
if (!isDead && iter->first.getClass().getCreatureStats(iter->first).isParalyzed())
|
if (!isDead && iter->first.getClass().getCreatureStats(iter->first).isParalyzed())
|
||||||
|
|
|
@ -15,6 +15,7 @@
|
||||||
#include <components/sceneutil/lightmanager.hpp>
|
#include <components/sceneutil/lightmanager.hpp>
|
||||||
#include <components/sceneutil/lightutil.hpp>
|
#include <components/sceneutil/lightutil.hpp>
|
||||||
#include <components/sceneutil/visitor.hpp>
|
#include <components/sceneutil/visitor.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include <components/misc/stringops.hpp>
|
#include <components/misc/stringops.hpp>
|
||||||
|
|
||||||
|
@ -31,8 +32,6 @@
|
||||||
#include "../mwmechanics/actorutil.hpp"
|
#include "../mwmechanics/actorutil.hpp"
|
||||||
#include "../mwmechanics/weapontype.hpp"
|
#include "../mwmechanics/weapontype.hpp"
|
||||||
|
|
||||||
#include "vismask.hpp"
|
|
||||||
|
|
||||||
namespace MWRender
|
namespace MWRender
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -367,7 +366,7 @@ void ActorAnimation::updateHolsteredWeapon(bool showHolsteredWeapons)
|
||||||
// Otherwise add the enchanted glow to it.
|
// Otherwise add the enchanted glow to it.
|
||||||
if (!showHolsteredWeapons)
|
if (!showHolsteredWeapons)
|
||||||
{
|
{
|
||||||
weaponNode->setNodeMask(0);
|
weaponNode->setNodeMask(SceneUtil::Mask_Disabled);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -541,7 +540,7 @@ void ActorAnimation::addHiddenItemLight(const MWWorld::ConstPtr& item, const ESM
|
||||||
bool exterior = mPtr.isInCell() && mPtr.getCell()->getCell()->isExterior();
|
bool exterior = mPtr.isInCell() && mPtr.getCell()->getCell()->isExterior();
|
||||||
|
|
||||||
osg::Vec4f ambient(1,1,1,1);
|
osg::Vec4f ambient(1,1,1,1);
|
||||||
osg::ref_ptr<SceneUtil::LightSource> lightSource = SceneUtil::createLightSource(esmLight, Mask_Lighting, exterior, ambient);
|
osg::ref_ptr<SceneUtil::LightSource> lightSource = SceneUtil::createLightSource(esmLight, exterior, ambient);
|
||||||
|
|
||||||
mInsert->addChild(lightSource);
|
mInsert->addChild(lightSource);
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "actorspaths.hpp"
|
#include "actorspaths.hpp"
|
||||||
#include "vismask.hpp"
|
|
||||||
|
|
||||||
#include <components/sceneutil/agentpath.hpp>
|
#include <components/sceneutil/agentpath.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include <osg/PositionAttitudeTransform>
|
#include <osg/PositionAttitudeTransform>
|
||||||
|
|
||||||
|
@ -43,7 +43,7 @@ namespace MWRender
|
||||||
const auto newGroup = SceneUtil::createAgentPathGroup(path, halfExtents, start, end, settings);
|
const auto newGroup = SceneUtil::createAgentPathGroup(path, halfExtents, start, end, settings);
|
||||||
if (newGroup)
|
if (newGroup)
|
||||||
{
|
{
|
||||||
newGroup->setNodeMask(Mask_Debug);
|
newGroup->setNodeMask(SceneUtil::Mask_Debug);
|
||||||
mRootNode->addChild(newGroup);
|
mRootNode->addChild(newGroup);
|
||||||
mGroups[actor] = newGroup;
|
mGroups[actor] = newGroup;
|
||||||
}
|
}
|
||||||
|
|
|
@ -28,6 +28,7 @@
|
||||||
#include <components/sceneutil/actorutil.hpp>
|
#include <components/sceneutil/actorutil.hpp>
|
||||||
#include <components/sceneutil/statesetupdater.hpp>
|
#include <components/sceneutil/statesetupdater.hpp>
|
||||||
#include <components/sceneutil/visitor.hpp>
|
#include <components/sceneutil/visitor.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
#include <components/sceneutil/lightmanager.hpp>
|
#include <components/sceneutil/lightmanager.hpp>
|
||||||
#include <components/sceneutil/lightutil.hpp>
|
#include <components/sceneutil/lightutil.hpp>
|
||||||
#include <components/sceneutil/skeleton.hpp>
|
#include <components/sceneutil/skeleton.hpp>
|
||||||
|
@ -44,7 +45,6 @@
|
||||||
|
|
||||||
#include "../mwmechanics/character.hpp" // FIXME: for MWMechanics::Priority
|
#include "../mwmechanics/character.hpp" // FIXME: for MWMechanics::Priority
|
||||||
|
|
||||||
#include "vismask.hpp"
|
|
||||||
#include "util.hpp"
|
#include "util.hpp"
|
||||||
#include "rotatecontroller.hpp"
|
#include "rotatecontroller.hpp"
|
||||||
|
|
||||||
|
@ -578,7 +578,7 @@ namespace MWRender
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Hide effect immediately
|
// Hide effect immediately
|
||||||
node->setNodeMask(0);
|
node->setNodeMask(SceneUtil::Mask_Disabled);
|
||||||
mFinished = true;
|
mFinished = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1595,7 +1595,7 @@ namespace MWRender
|
||||||
{
|
{
|
||||||
bool exterior = mPtr.isInCell() && mPtr.getCell()->getCell()->isExterior();
|
bool exterior = mPtr.isInCell() && mPtr.getCell()->getCell()->isExterior();
|
||||||
|
|
||||||
SceneUtil::addLight(parent, esmLight, Mask_ParticleSystem, Mask_Lighting, exterior);
|
SceneUtil::addLight(parent, esmLight, exterior);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Animation::addEffect (const std::string& model, int effectId, bool loop, const std::string& bonename, const std::string& texture)
|
void Animation::addEffect (const std::string& model, int effectId, bool loop, const std::string& bonename, const std::string& texture)
|
||||||
|
@ -1647,7 +1647,7 @@ namespace MWRender
|
||||||
// FreezeOnCull doesn't work so well with effect particles, that tend to have moving emitters
|
// FreezeOnCull doesn't work so well with effect particles, that tend to have moving emitters
|
||||||
SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
|
SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
|
||||||
node->accept(disableFreezeOnCullVisitor);
|
node->accept(disableFreezeOnCullVisitor);
|
||||||
node->setNodeMask(Mask_Effect);
|
node->setNodeMask(SceneUtil::Mask_Effect);
|
||||||
|
|
||||||
params.mMaxControllerLength = findMaxLengthVisitor.getMaxLength();
|
params.mMaxControllerLength = findMaxLengthVisitor.getMaxLength();
|
||||||
params.mLoop = loop;
|
params.mLoop = loop;
|
||||||
|
@ -1806,7 +1806,7 @@ namespace MWRender
|
||||||
SceneUtil::configureLight(light, radius, isExterior);
|
SceneUtil::configureLight(light, radius, isExterior);
|
||||||
|
|
||||||
mGlowLight = new SceneUtil::LightSource;
|
mGlowLight = new SceneUtil::LightSource;
|
||||||
mGlowLight->setNodeMask(Mask_Lighting);
|
mGlowLight->setNodeMask(SceneUtil::Mask_Lighting);
|
||||||
mInsert->addChild(mGlowLight);
|
mInsert->addChild(mGlowLight);
|
||||||
mGlowLight->setLight(light);
|
mGlowLight->setLight(light);
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
#include <components/debug/debuglog.hpp>
|
#include <components/debug/debuglog.hpp>
|
||||||
|
|
||||||
#include "vismask.hpp"
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
|
@ -34,7 +34,7 @@ void DebugDrawer::createGeometry()
|
||||||
if (!mGeometry)
|
if (!mGeometry)
|
||||||
{
|
{
|
||||||
mGeometry = new osg::Geometry;
|
mGeometry = new osg::Geometry;
|
||||||
mGeometry->setNodeMask(Mask_Debug);
|
mGeometry->setNodeMask(SceneUtil::Mask_Debug);
|
||||||
|
|
||||||
mVertices = new osg::Vec3Array;
|
mVertices = new osg::Vec3Array;
|
||||||
|
|
||||||
|
|
|
@ -17,6 +17,7 @@
|
||||||
#include <components/fallback/fallback.hpp>
|
#include <components/fallback/fallback.hpp>
|
||||||
#include <components/sceneutil/lightmanager.hpp>
|
#include <components/sceneutil/lightmanager.hpp>
|
||||||
#include <components/sceneutil/shadow.hpp>
|
#include <components/sceneutil/shadow.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwbase/world.hpp"
|
#include "../mwbase/world.hpp"
|
||||||
|
@ -27,7 +28,6 @@
|
||||||
#include "../mwmechanics/weapontype.hpp"
|
#include "../mwmechanics/weapontype.hpp"
|
||||||
|
|
||||||
#include "npcanimation.hpp"
|
#include "npcanimation.hpp"
|
||||||
#include "vismask.hpp"
|
|
||||||
|
|
||||||
namespace MWRender
|
namespace MWRender
|
||||||
{
|
{
|
||||||
|
@ -61,7 +61,7 @@ namespace MWRender
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
node->setNodeMask(0);
|
node->setNodeMask(SceneUtil::Mask_Disabled);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -138,9 +138,9 @@ namespace MWRender
|
||||||
mCamera->attach(osg::Camera::COLOR_BUFFER, mTexture);
|
mCamera->attach(osg::Camera::COLOR_BUFFER, mTexture);
|
||||||
mCamera->setName("CharacterPreview");
|
mCamera->setName("CharacterPreview");
|
||||||
mCamera->setComputeNearFarMode(osg::Camera::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES);
|
mCamera->setComputeNearFarMode(osg::Camera::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES);
|
||||||
mCamera->setCullMask(~(Mask_UpdateVisitor));
|
mCamera->setCullMask(~(SceneUtil::Mask_UpdateVisitor));
|
||||||
|
|
||||||
mCamera->setNodeMask(Mask_RenderToTexture);
|
mCamera->setNodeMask(SceneUtil::Mask_RenderToTexture);
|
||||||
|
|
||||||
osg::ref_ptr<SceneUtil::LightManager> lightManager = new SceneUtil::LightManager;
|
osg::ref_ptr<SceneUtil::LightManager> lightManager = new SceneUtil::LightManager;
|
||||||
lightManager->setStartLight(1);
|
lightManager->setStartLight(1);
|
||||||
|
@ -255,7 +255,7 @@ namespace MWRender
|
||||||
|
|
||||||
void CharacterPreview::redraw()
|
void CharacterPreview::redraw()
|
||||||
{
|
{
|
||||||
mCamera->setNodeMask(Mask_RenderToTexture);
|
mCamera->setNodeMask(SceneUtil::Mask_RenderToTexture);
|
||||||
mDrawOnceCallback->redrawNextFrame();
|
mDrawOnceCallback->redrawNextFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -364,7 +364,7 @@ namespace MWRender
|
||||||
visitor.setTraversalNumber(mDrawOnceCallback->getLastRenderedFrame());
|
visitor.setTraversalNumber(mDrawOnceCallback->getLastRenderedFrame());
|
||||||
|
|
||||||
osg::Node::NodeMask nodeMask = mCamera->getNodeMask();
|
osg::Node::NodeMask nodeMask = mCamera->getNodeMask();
|
||||||
mCamera->setNodeMask(~0);
|
mCamera->setNodeMask(SceneUtil::Mask_Default);
|
||||||
mCamera->accept(visitor);
|
mCamera->accept(visitor);
|
||||||
mCamera->setNodeMask(nodeMask);
|
mCamera->setNodeMask(nodeMask);
|
||||||
|
|
||||||
|
|
|
@ -6,9 +6,9 @@
|
||||||
#include <components/resource/scenemanager.hpp>
|
#include <components/resource/scenemanager.hpp>
|
||||||
|
|
||||||
#include <components/sceneutil/controller.hpp>
|
#include <components/sceneutil/controller.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "animation.hpp"
|
#include "animation.hpp"
|
||||||
#include "vismask.hpp"
|
|
||||||
#include "util.hpp"
|
#include "util.hpp"
|
||||||
|
|
||||||
namespace MWRender
|
namespace MWRender
|
||||||
|
@ -29,7 +29,7 @@ void EffectManager::addEffect(const std::string &model, const std::string& textu
|
||||||
{
|
{
|
||||||
osg::ref_ptr<osg::Node> node = mResourceSystem->getSceneManager()->getInstance(model);
|
osg::ref_ptr<osg::Node> node = mResourceSystem->getSceneManager()->getInstance(model);
|
||||||
|
|
||||||
node->setNodeMask(Mask_Effect);
|
node->setNodeMask(SceneUtil::Mask_Effect);
|
||||||
|
|
||||||
Effect effect;
|
Effect effect;
|
||||||
effect.mAnimTime.reset(new EffectAnimationTime);
|
effect.mAnimTime.reset(new EffectAnimationTime);
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
#include <components/debug/debuglog.hpp>
|
#include <components/debug/debuglog.hpp>
|
||||||
|
|
||||||
#include <components/sceneutil/workqueue.hpp>
|
#include <components/sceneutil/workqueue.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include <components/esm/globalmap.hpp>
|
#include <components/esm/globalmap.hpp>
|
||||||
|
|
||||||
|
@ -24,8 +25,6 @@
|
||||||
|
|
||||||
#include "../mwworld/esmstore.hpp"
|
#include "../mwworld/esmstore.hpp"
|
||||||
|
|
||||||
#include "vismask.hpp"
|
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -76,7 +75,7 @@ namespace
|
||||||
{
|
{
|
||||||
if (mParent->copyResult(static_cast<osg::Camera*>(node), nv->getTraversalNumber()))
|
if (mParent->copyResult(static_cast<osg::Camera*>(node), nv->getTraversalNumber()))
|
||||||
{
|
{
|
||||||
node->setNodeMask(0);
|
node->setNodeMask(SceneUtil::Mask_Disabled);
|
||||||
mParent->markForRemoval(static_cast<osg::Camera*>(node));
|
mParent->markForRemoval(static_cast<osg::Camera*>(node));
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
@ -288,7 +287,7 @@ namespace MWRender
|
||||||
float srcLeft, float srcTop, float srcRight, float srcBottom)
|
float srcLeft, float srcTop, float srcRight, float srcBottom)
|
||||||
{
|
{
|
||||||
osg::ref_ptr<osg::Camera> camera (new osg::Camera);
|
osg::ref_ptr<osg::Camera> camera (new osg::Camera);
|
||||||
camera->setNodeMask(Mask_RenderToTexture);
|
camera->setNodeMask(SceneUtil::Mask_RenderToTexture);
|
||||||
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
||||||
camera->setViewMatrix(osg::Matrix::identity());
|
camera->setViewMatrix(osg::Matrix::identity());
|
||||||
camera->setProjectionMatrix(osg::Matrix::identity());
|
camera->setProjectionMatrix(osg::Matrix::identity());
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
#include <components/settings/settings.hpp>
|
#include <components/settings/settings.hpp>
|
||||||
#include <components/sceneutil/visitor.hpp>
|
#include <components/sceneutil/visitor.hpp>
|
||||||
#include <components/sceneutil/shadow.hpp>
|
#include <components/sceneutil/shadow.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
#include <components/files/memorystream.hpp>
|
#include <components/files/memorystream.hpp>
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
|
@ -25,8 +26,6 @@
|
||||||
|
|
||||||
#include "../mwworld/cellstore.hpp"
|
#include "../mwworld/cellstore.hpp"
|
||||||
|
|
||||||
#include "vismask.hpp"
|
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -42,7 +41,7 @@ namespace
|
||||||
virtual void operator()(osg::Node* node, osg::NodeVisitor*)
|
virtual void operator()(osg::Node* node, osg::NodeVisitor*)
|
||||||
{
|
{
|
||||||
if (mRendered)
|
if (mRendered)
|
||||||
node->setNodeMask(0);
|
node->setNodeMask(SceneUtil::Mask_Disabled);
|
||||||
|
|
||||||
if (!mRendered)
|
if (!mRendered)
|
||||||
{
|
{
|
||||||
|
@ -178,8 +177,8 @@ osg::ref_ptr<osg::Camera> LocalMap::createOrthographicCamera(float x, float y, f
|
||||||
camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
camera->setRenderOrder(osg::Camera::PRE_RENDER);
|
camera->setRenderOrder(osg::Camera::PRE_RENDER);
|
||||||
|
|
||||||
camera->setCullMask(Mask_Scene | Mask_SimpleWater | Mask_Terrain | Mask_Object | Mask_Static);
|
camera->setCullMask(SceneUtil::Mask_Scene | SceneUtil::Mask_SimpleWater | SceneUtil::Mask_Terrain | SceneUtil::Mask_Object | SceneUtil::Mask_Static);
|
||||||
camera->setNodeMask(Mask_RenderToTexture);
|
camera->setNodeMask(SceneUtil::Mask_RenderToTexture);
|
||||||
|
|
||||||
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
|
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
|
||||||
stateset->setAttribute(new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::FILL), osg::StateAttribute::OVERRIDE);
|
stateset->setAttribute(new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::FILL), osg::StateAttribute::OVERRIDE);
|
||||||
|
@ -376,7 +375,7 @@ void LocalMap::requestExteriorMap(const MWWorld::CellStore* cell)
|
||||||
void LocalMap::requestInteriorMap(const MWWorld::CellStore* cell)
|
void LocalMap::requestInteriorMap(const MWWorld::CellStore* cell)
|
||||||
{
|
{
|
||||||
osg::ComputeBoundsVisitor computeBoundsVisitor;
|
osg::ComputeBoundsVisitor computeBoundsVisitor;
|
||||||
computeBoundsVisitor.setTraversalMask(Mask_Scene | Mask_Terrain | Mask_Object | Mask_Static);
|
computeBoundsVisitor.setTraversalMask(SceneUtil::Mask_Scene | SceneUtil::Mask_Terrain | SceneUtil::Mask_Object | SceneUtil::Mask_Static);
|
||||||
mSceneRoot->accept(computeBoundsVisitor);
|
mSceneRoot->accept(computeBoundsVisitor);
|
||||||
|
|
||||||
osg::BoundingBox bounds = computeBoundsVisitor.getBoundingBox();
|
osg::BoundingBox bounds = computeBoundsVisitor.getBoundingBox();
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "navmesh.hpp"
|
#include "navmesh.hpp"
|
||||||
#include "vismask.hpp"
|
|
||||||
|
|
||||||
#include <components/sceneutil/navmesh.hpp>
|
#include <components/sceneutil/navmesh.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include <osg/PositionAttitudeTransform>
|
#include <osg/PositionAttitudeTransform>
|
||||||
|
|
||||||
|
@ -45,7 +45,7 @@ namespace MWRender
|
||||||
mGroup = SceneUtil::createNavMeshGroup(navMesh, settings);
|
mGroup = SceneUtil::createNavMeshGroup(navMesh, settings);
|
||||||
if (mGroup)
|
if (mGroup)
|
||||||
{
|
{
|
||||||
mGroup->setNodeMask(Mask_Debug);
|
mGroup->setNodeMask(SceneUtil::Mask_Debug);
|
||||||
mRootNode->addChild(mGroup);
|
mRootNode->addChild(mGroup);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
#include <components/sceneutil/actorutil.hpp>
|
#include <components/sceneutil/actorutil.hpp>
|
||||||
#include <components/sceneutil/attach.hpp>
|
#include <components/sceneutil/attach.hpp>
|
||||||
#include <components/sceneutil/visitor.hpp>
|
#include <components/sceneutil/visitor.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
#include <components/sceneutil/skeleton.hpp>
|
#include <components/sceneutil/skeleton.hpp>
|
||||||
|
|
||||||
#include <components/settings/settings.hpp>
|
#include <components/settings/settings.hpp>
|
||||||
|
@ -43,7 +44,6 @@
|
||||||
#include "camera.hpp"
|
#include "camera.hpp"
|
||||||
#include "rotatecontroller.hpp"
|
#include "rotatecontroller.hpp"
|
||||||
#include "renderbin.hpp"
|
#include "renderbin.hpp"
|
||||||
#include "vismask.hpp"
|
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
|
@ -535,7 +535,7 @@ void NpcAnimation::updateNpcBase()
|
||||||
|
|
||||||
addAnimSource(smodel, smodel);
|
addAnimSource(smodel, smodel);
|
||||||
|
|
||||||
mObjectRoot->setNodeMask(Mask_FirstPerson);
|
mObjectRoot->setNodeMask(SceneUtil::Mask_FirstPerson);
|
||||||
mObjectRoot->addCullCallback(new OverrideFieldOfViewCallback(mFirstPersonFieldOfView));
|
mObjectRoot->addCullCallback(new OverrideFieldOfViewCallback(mFirstPersonFieldOfView));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
|
|
||||||
#include <components/sceneutil/positionattitudetransform.hpp>
|
#include <components/sceneutil/positionattitudetransform.hpp>
|
||||||
#include <components/sceneutil/unrefqueue.hpp>
|
#include <components/sceneutil/unrefqueue.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "../mwworld/ptr.hpp"
|
#include "../mwworld/ptr.hpp"
|
||||||
#include "../mwworld/class.hpp"
|
#include "../mwworld/class.hpp"
|
||||||
|
@ -12,8 +13,6 @@
|
||||||
#include "animation.hpp"
|
#include "animation.hpp"
|
||||||
#include "npcanimation.hpp"
|
#include "npcanimation.hpp"
|
||||||
#include "creatureanimation.hpp"
|
#include "creatureanimation.hpp"
|
||||||
#include "vismask.hpp"
|
|
||||||
|
|
||||||
|
|
||||||
namespace MWRender
|
namespace MWRender
|
||||||
{
|
{
|
||||||
|
@ -71,7 +70,7 @@ void Objects::insertBegin(const MWWorld::Ptr& ptr)
|
||||||
void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh, bool animated, bool allowLight)
|
void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh, bool animated, bool allowLight)
|
||||||
{
|
{
|
||||||
insertBegin(ptr);
|
insertBegin(ptr);
|
||||||
ptr.getRefData().getBaseNode()->setNodeMask(Mask_Object);
|
ptr.getRefData().getBaseNode()->setNodeMask(SceneUtil::Mask_Object);
|
||||||
|
|
||||||
osg::ref_ptr<ObjectAnimation> anim (new ObjectAnimation(ptr, mesh, mResourceSystem, animated, allowLight));
|
osg::ref_ptr<ObjectAnimation> anim (new ObjectAnimation(ptr, mesh, mResourceSystem, animated, allowLight));
|
||||||
|
|
||||||
|
@ -81,7 +80,7 @@ void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh, bool
|
||||||
void Objects::insertCreature(const MWWorld::Ptr &ptr, const std::string &mesh, bool weaponsShields)
|
void Objects::insertCreature(const MWWorld::Ptr &ptr, const std::string &mesh, bool weaponsShields)
|
||||||
{
|
{
|
||||||
insertBegin(ptr);
|
insertBegin(ptr);
|
||||||
ptr.getRefData().getBaseNode()->setNodeMask(Mask_Actor);
|
ptr.getRefData().getBaseNode()->setNodeMask(SceneUtil::Mask_Actor);
|
||||||
|
|
||||||
// CreatureAnimation
|
// CreatureAnimation
|
||||||
osg::ref_ptr<Animation> anim;
|
osg::ref_ptr<Animation> anim;
|
||||||
|
@ -98,7 +97,7 @@ void Objects::insertCreature(const MWWorld::Ptr &ptr, const std::string &mesh, b
|
||||||
void Objects::insertNPC(const MWWorld::Ptr &ptr)
|
void Objects::insertNPC(const MWWorld::Ptr &ptr)
|
||||||
{
|
{
|
||||||
insertBegin(ptr);
|
insertBegin(ptr);
|
||||||
ptr.getRefData().getBaseNode()->setNodeMask(Mask_Actor);
|
ptr.getRefData().getBaseNode()->setNodeMask(SceneUtil::Mask_Actor);
|
||||||
|
|
||||||
osg::ref_ptr<NpcAnimation> anim (new NpcAnimation(ptr, osg::ref_ptr<osg::Group>(ptr.getRefData().getBaseNode()), mResourceSystem));
|
osg::ref_ptr<NpcAnimation> anim (new NpcAnimation(ptr, osg::ref_ptr<osg::Group>(ptr.getRefData().getBaseNode()), mResourceSystem));
|
||||||
|
|
||||||
|
|
|
@ -8,6 +8,7 @@
|
||||||
|
|
||||||
#include <components/esm/loadpgrd.hpp>
|
#include <components/esm/loadpgrd.hpp>
|
||||||
#include <components/sceneutil/pathgridutil.hpp>
|
#include <components/sceneutil/pathgridutil.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone
|
#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
|
@ -17,8 +18,6 @@
|
||||||
#include "../mwmechanics/pathfinding.hpp"
|
#include "../mwmechanics/pathfinding.hpp"
|
||||||
#include "../mwmechanics/coordinateconverter.hpp"
|
#include "../mwmechanics/coordinateconverter.hpp"
|
||||||
|
|
||||||
#include "vismask.hpp"
|
|
||||||
|
|
||||||
namespace MWRender
|
namespace MWRender
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -73,7 +72,7 @@ void Pathgrid::togglePathgrid()
|
||||||
{
|
{
|
||||||
// add path grid meshes to already loaded cells
|
// add path grid meshes to already loaded cells
|
||||||
mPathGridRoot = new osg::Group;
|
mPathGridRoot = new osg::Group;
|
||||||
mPathGridRoot->setNodeMask(Mask_Debug);
|
mPathGridRoot->setNodeMask(SceneUtil::Mask_Pathgrid);
|
||||||
mRootNode->addChild(mPathGridRoot);
|
mRootNode->addChild(mPathGridRoot);
|
||||||
|
|
||||||
for(const MWWorld::CellStore* cell : mActiveCells)
|
for(const MWWorld::CellStore* cell : mActiveCells)
|
||||||
|
|
|
@ -40,6 +40,7 @@
|
||||||
#include <components/sceneutil/unrefqueue.hpp>
|
#include <components/sceneutil/unrefqueue.hpp>
|
||||||
#include <components/sceneutil/writescene.hpp>
|
#include <components/sceneutil/writescene.hpp>
|
||||||
#include <components/sceneutil/shadow.hpp>
|
#include <components/sceneutil/shadow.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include <components/terrain/terraingrid.hpp>
|
#include <components/terrain/terraingrid.hpp>
|
||||||
#include <components/terrain/quadtreeworld.hpp>
|
#include <components/terrain/quadtreeworld.hpp>
|
||||||
|
@ -58,7 +59,6 @@
|
||||||
#include "sky.hpp"
|
#include "sky.hpp"
|
||||||
#include "effectmanager.hpp"
|
#include "effectmanager.hpp"
|
||||||
#include "npcanimation.hpp"
|
#include "npcanimation.hpp"
|
||||||
#include "vismask.hpp"
|
|
||||||
#include "pathgrid.hpp"
|
#include "pathgrid.hpp"
|
||||||
#include "camera.hpp"
|
#include "camera.hpp"
|
||||||
#include "water.hpp"
|
#include "water.hpp"
|
||||||
|
@ -215,7 +215,7 @@ namespace MWRender
|
||||||
, mFieldOfViewOverride(0.f)
|
, mFieldOfViewOverride(0.f)
|
||||||
, mBorders(false)
|
, mBorders(false)
|
||||||
{
|
{
|
||||||
resourceSystem->getSceneManager()->setParticleSystemMask(MWRender::Mask_ParticleSystem);
|
resourceSystem->getSceneManager()->setParticleSystemMask(SceneUtil::Mask_ParticleSystem);
|
||||||
resourceSystem->getSceneManager()->setShaderPath(resourcePath + "/shaders");
|
resourceSystem->getSceneManager()->setShaderPath(resourcePath + "/shaders");
|
||||||
resourceSystem->getSceneManager()->setForceShaders(Settings::Manager::getBool("force shaders", "Shaders") || Settings::Manager::getBool("enable shadows", "Shadows")); // Shadows have problems with fixed-function mode
|
resourceSystem->getSceneManager()->setForceShaders(Settings::Manager::getBool("force shaders", "Shaders") || Settings::Manager::getBool("enable shadows", "Shadows")); // Shadows have problems with fixed-function mode
|
||||||
// FIXME: calling dummy method because terrain needs to know whether lighting is clamped
|
// FIXME: calling dummy method because terrain needs to know whether lighting is clamped
|
||||||
|
@ -227,21 +227,21 @@ namespace MWRender
|
||||||
resourceSystem->getSceneManager()->setSpecularMapPattern(Settings::Manager::getString("specular map pattern", "Shaders"));
|
resourceSystem->getSceneManager()->setSpecularMapPattern(Settings::Manager::getString("specular map pattern", "Shaders"));
|
||||||
|
|
||||||
osg::ref_ptr<SceneUtil::LightManager> sceneRoot = new SceneUtil::LightManager;
|
osg::ref_ptr<SceneUtil::LightManager> sceneRoot = new SceneUtil::LightManager;
|
||||||
sceneRoot->setLightingMask(Mask_Lighting);
|
sceneRoot->setLightingMask(SceneUtil::Mask_Lighting);
|
||||||
mSceneRoot = sceneRoot;
|
mSceneRoot = sceneRoot;
|
||||||
sceneRoot->setStartLight(1);
|
sceneRoot->setStartLight(1);
|
||||||
|
|
||||||
int shadowCastingTraversalMask = Mask_Scene;
|
int shadowCastingTraversalMask = SceneUtil::Mask_Scene;
|
||||||
if (Settings::Manager::getBool("actor shadows", "Shadows"))
|
if (Settings::Manager::getBool("actor shadows", "Shadows"))
|
||||||
shadowCastingTraversalMask |= Mask_Actor;
|
shadowCastingTraversalMask |= SceneUtil::Mask_Actor;
|
||||||
if (Settings::Manager::getBool("player shadows", "Shadows"))
|
if (Settings::Manager::getBool("player shadows", "Shadows"))
|
||||||
shadowCastingTraversalMask |= Mask_Player;
|
shadowCastingTraversalMask |= SceneUtil::Mask_Player;
|
||||||
if (Settings::Manager::getBool("terrain shadows", "Shadows"))
|
if (Settings::Manager::getBool("terrain shadows", "Shadows"))
|
||||||
shadowCastingTraversalMask |= Mask_Terrain;
|
shadowCastingTraversalMask |= SceneUtil::Mask_Terrain;
|
||||||
|
|
||||||
int indoorShadowCastingTraversalMask = shadowCastingTraversalMask;
|
int indoorShadowCastingTraversalMask = shadowCastingTraversalMask;
|
||||||
if (Settings::Manager::getBool("object shadows", "Shadows"))
|
if (Settings::Manager::getBool("object shadows", "Shadows"))
|
||||||
shadowCastingTraversalMask |= (Mask_Object|Mask_Static);
|
shadowCastingTraversalMask |= (SceneUtil::Mask_Object|SceneUtil::Mask_Static);
|
||||||
|
|
||||||
mShadowManager.reset(new SceneUtil::ShadowManager(sceneRoot, mRootNode, shadowCastingTraversalMask, indoorShadowCastingTraversalMask, mResourceSystem->getSceneManager()->getShaderManager()));
|
mShadowManager.reset(new SceneUtil::ShadowManager(sceneRoot, mRootNode, shadowCastingTraversalMask, indoorShadowCastingTraversalMask, mResourceSystem->getSceneManager()->getShaderManager()));
|
||||||
|
|
||||||
|
@ -305,11 +305,10 @@ namespace MWRender
|
||||||
float maxCompGeometrySize = Settings::Manager::getFloat("max composite geometry size", "Terrain");
|
float maxCompGeometrySize = Settings::Manager::getFloat("max composite geometry size", "Terrain");
|
||||||
maxCompGeometrySize = std::max(maxCompGeometrySize, 1.f);
|
maxCompGeometrySize = std::max(maxCompGeometrySize, 1.f);
|
||||||
mTerrain.reset(new Terrain::QuadTreeWorld(
|
mTerrain.reset(new Terrain::QuadTreeWorld(
|
||||||
sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile, Mask_Debug,
|
sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, compMapResolution, compMapLevel, lodFactor, vertexLodMod, maxCompGeometrySize));
|
||||||
compMapResolution, compMapLevel, lodFactor, vertexLodMod, maxCompGeometrySize));
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile, Mask_Debug));
|
mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage));
|
||||||
|
|
||||||
mTerrain->setTargetFrameRate(Settings::Manager::getFloat("target framerate", "Cells"));
|
mTerrain->setTargetFrameRate(Settings::Manager::getFloat("target framerate", "Cells"));
|
||||||
mTerrain->setWorkQueue(mWorkQueue.get());
|
mTerrain->setWorkQueue(mWorkQueue.get());
|
||||||
|
@ -319,7 +318,7 @@ namespace MWRender
|
||||||
mViewer->setLightingMode(osgViewer::View::NO_LIGHT);
|
mViewer->setLightingMode(osgViewer::View::NO_LIGHT);
|
||||||
|
|
||||||
osg::ref_ptr<osg::LightSource> source = new osg::LightSource;
|
osg::ref_ptr<osg::LightSource> source = new osg::LightSource;
|
||||||
source->setNodeMask(Mask_Lighting);
|
source->setNodeMask(SceneUtil::Mask_Lighting);
|
||||||
mSunLight = new osg::Light;
|
mSunLight = new osg::Light;
|
||||||
source->setLight(mSunLight);
|
source->setLight(mSunLight);
|
||||||
mSunLight->setDiffuse(osg::Vec4f(0,0,0,1));
|
mSunLight->setDiffuse(osg::Vec4f(0,0,0,1));
|
||||||
|
@ -338,7 +337,7 @@ namespace MWRender
|
||||||
defaultMat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 0.f));
|
defaultMat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 0.f));
|
||||||
sceneRoot->getOrCreateStateSet()->setAttribute(defaultMat);
|
sceneRoot->getOrCreateStateSet()->setAttribute(defaultMat);
|
||||||
|
|
||||||
sceneRoot->setNodeMask(Mask_Scene);
|
sceneRoot->setNodeMask(SceneUtil::Mask_Scene);
|
||||||
sceneRoot->setName("Scene Root");
|
sceneRoot->setName("Scene Root");
|
||||||
|
|
||||||
mSky.reset(new SkyManager(sceneRoot, resourceSystem->getSceneManager()));
|
mSky.reset(new SkyManager(sceneRoot, resourceSystem->getSceneManager()));
|
||||||
|
@ -366,7 +365,7 @@ namespace MWRender
|
||||||
mViewer->getCamera()->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
|
mViewer->getCamera()->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
|
||||||
mViewer->getCamera()->setCullingMode(cullingMode);
|
mViewer->getCamera()->setCullingMode(cullingMode);
|
||||||
|
|
||||||
mViewer->getCamera()->setCullMask(~(Mask_UpdateVisitor|Mask_SimpleWater));
|
mViewer->getCamera()->setCullMask(~(SceneUtil::Mask_UpdateVisitor|SceneUtil::Mask_SimpleWater));
|
||||||
|
|
||||||
mNearClip = Settings::Manager::getFloat("near clip", "Camera");
|
mNearClip = Settings::Manager::getFloat("near clip", "Camera");
|
||||||
mViewDistance = Settings::Manager::getFloat("viewing distance", "Camera");
|
mViewDistance = Settings::Manager::getFloat("viewing distance", "Camera");
|
||||||
|
@ -568,12 +567,12 @@ namespace MWRender
|
||||||
else if (mode == Render_Scene)
|
else if (mode == Render_Scene)
|
||||||
{
|
{
|
||||||
int mask = mViewer->getCamera()->getCullMask();
|
int mask = mViewer->getCamera()->getCullMask();
|
||||||
bool enabled = mask&Mask_Scene;
|
bool enabled = mask & SceneUtil::Mask_Scene;
|
||||||
enabled = !enabled;
|
enabled = !enabled;
|
||||||
if (enabled)
|
if (enabled)
|
||||||
mask |= Mask_Scene;
|
mask |= SceneUtil::Mask_Scene;
|
||||||
else
|
else
|
||||||
mask &= ~Mask_Scene;
|
mask &= ~SceneUtil::Mask_Scene;
|
||||||
mViewer->getCamera()->setCullMask(mask);
|
mViewer->getCamera()->setCullMask(mask);
|
||||||
return enabled;
|
return enabled;
|
||||||
}
|
}
|
||||||
|
@ -841,7 +840,7 @@ namespace MWRender
|
||||||
int maskBackup = mPlayerAnimation->getObjectRoot()->getNodeMask();
|
int maskBackup = mPlayerAnimation->getObjectRoot()->getNodeMask();
|
||||||
|
|
||||||
if (mCamera->isFirstPerson())
|
if (mCamera->isFirstPerson())
|
||||||
mPlayerAnimation->getObjectRoot()->setNodeMask(0);
|
mPlayerAnimation->getObjectRoot()->setNodeMask(SceneUtil::Mask_Disabled);
|
||||||
|
|
||||||
for (int i = 0; i < 6; ++i) // for each cubemap side
|
for (int i = 0; i < 6; ++i) // for each cubemap side
|
||||||
{
|
{
|
||||||
|
@ -915,7 +914,7 @@ namespace MWRender
|
||||||
|
|
||||||
void RenderingManager::renderCameraToImage(osg::Camera *camera, osg::Image *image, int w, int h)
|
void RenderingManager::renderCameraToImage(osg::Camera *camera, osg::Image *image, int w, int h)
|
||||||
{
|
{
|
||||||
camera->setNodeMask(Mask_RenderToTexture);
|
camera->setNodeMask(SceneUtil::Mask_RenderToTexture);
|
||||||
camera->attach(osg::Camera::COLOR_BUFFER, image);
|
camera->attach(osg::Camera::COLOR_BUFFER, image);
|
||||||
camera->setRenderOrder(osg::Camera::PRE_RENDER);
|
camera->setRenderOrder(osg::Camera::PRE_RENDER);
|
||||||
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
||||||
|
@ -968,7 +967,7 @@ namespace MWRender
|
||||||
rttCamera->addChild(mWater->getReflectionCamera());
|
rttCamera->addChild(mWater->getReflectionCamera());
|
||||||
rttCamera->addChild(mWater->getRefractionCamera());
|
rttCamera->addChild(mWater->getRefractionCamera());
|
||||||
|
|
||||||
rttCamera->setCullMask(mViewer->getCamera()->getCullMask() & (~Mask_GUI));
|
rttCamera->setCullMask(mViewer->getCamera()->getCullMask() & (~SceneUtil::Mask_GUI));
|
||||||
|
|
||||||
rttCamera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
rttCamera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
@ -981,7 +980,7 @@ namespace MWRender
|
||||||
return osg::Vec4f();
|
return osg::Vec4f();
|
||||||
|
|
||||||
osg::ComputeBoundsVisitor computeBoundsVisitor;
|
osg::ComputeBoundsVisitor computeBoundsVisitor;
|
||||||
computeBoundsVisitor.setTraversalMask(~(Mask_ParticleSystem|Mask_Effect));
|
computeBoundsVisitor.setTraversalMask(~(SceneUtil::Mask_ParticleSystem|SceneUtil::Mask_Effect));
|
||||||
ptr.getRefData().getBaseNode()->accept(computeBoundsVisitor);
|
ptr.getRefData().getBaseNode()->accept(computeBoundsVisitor);
|
||||||
|
|
||||||
osg::Matrix viewProj = mViewer->getCamera()->getViewMatrix() * mViewer->getCamera()->getProjectionMatrix();
|
osg::Matrix viewProj = mViewer->getCamera()->getViewMatrix() * mViewer->getCamera()->getProjectionMatrix();
|
||||||
|
@ -1053,12 +1052,11 @@ namespace MWRender
|
||||||
mIntersectionVisitor->setTraversalNumber(mViewer->getFrameStamp()->getFrameNumber());
|
mIntersectionVisitor->setTraversalNumber(mViewer->getFrameStamp()->getFrameNumber());
|
||||||
mIntersectionVisitor->setIntersector(intersector);
|
mIntersectionVisitor->setIntersector(intersector);
|
||||||
|
|
||||||
int mask = ~0;
|
int mask = ~(SceneUtil::Mask_RenderToTexture|SceneUtil::Mask_Sky|SceneUtil::Mask_Pathgrid|SceneUtil::Mask_Debug|SceneUtil::Mask_Effect|SceneUtil::Mask_Water|SceneUtil::Mask_SimpleWater);
|
||||||
mask &= ~(Mask_RenderToTexture|Mask_Sky|Mask_Debug|Mask_Effect|Mask_Water|Mask_SimpleWater);
|
|
||||||
if (ignorePlayer)
|
if (ignorePlayer)
|
||||||
mask &= ~(Mask_Player);
|
mask &= ~(SceneUtil::Mask_Player);
|
||||||
if (ignoreActors)
|
if (ignoreActors)
|
||||||
mask &= ~(Mask_Actor|Mask_Player);
|
mask &= ~(SceneUtil::Mask_Actor|SceneUtil::Mask_Player);
|
||||||
|
|
||||||
mIntersectionVisitor->setTraversalMask(mask);
|
mIntersectionVisitor->setTraversalMask(mask);
|
||||||
return mIntersectionVisitor;
|
return mIntersectionVisitor;
|
||||||
|
@ -1138,7 +1136,7 @@ namespace MWRender
|
||||||
if (!mPlayerNode)
|
if (!mPlayerNode)
|
||||||
{
|
{
|
||||||
mPlayerNode = new SceneUtil::PositionAttitudeTransform;
|
mPlayerNode = new SceneUtil::PositionAttitudeTransform;
|
||||||
mPlayerNode->setNodeMask(Mask_Player);
|
mPlayerNode->setNodeMask(SceneUtil::Mask_Player);
|
||||||
mPlayerNode->setName("Player Root");
|
mPlayerNode->setName("Player Root");
|
||||||
mSceneRoot->addChild(mPlayerNode);
|
mSceneRoot->addChild(mPlayerNode);
|
||||||
}
|
}
|
||||||
|
@ -1382,7 +1380,7 @@ namespace MWRender
|
||||||
|
|
||||||
osg::ref_ptr<const osg::Node> node = mResourceSystem->getSceneManager()->getTemplate(modelName);
|
osg::ref_ptr<const osg::Node> node = mResourceSystem->getSceneManager()->getTemplate(modelName);
|
||||||
osg::ComputeBoundsVisitor computeBoundsVisitor;
|
osg::ComputeBoundsVisitor computeBoundsVisitor;
|
||||||
computeBoundsVisitor.setTraversalMask(~(MWRender::Mask_ParticleSystem|MWRender::Mask_Effect));
|
computeBoundsVisitor.setTraversalMask(~(SceneUtil::Mask_ParticleSystem|SceneUtil::Mask_Effect));
|
||||||
const_cast<osg::Node*>(node.get())->accept(computeBoundsVisitor);
|
const_cast<osg::Node*>(node.get())->accept(computeBoundsVisitor);
|
||||||
osg::BoundingBox bounds = computeBoundsVisitor.getBoundingBox();
|
osg::BoundingBox bounds = computeBoundsVisitor.getBoundingBox();
|
||||||
|
|
||||||
|
|
|
@ -16,8 +16,7 @@
|
||||||
#include <components/resource/resourcesystem.hpp>
|
#include <components/resource/resourcesystem.hpp>
|
||||||
#include <components/resource/scenemanager.hpp>
|
#include <components/resource/scenemanager.hpp>
|
||||||
#include <components/fallback/fallback.hpp>
|
#include <components/fallback/fallback.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
#include "vismask.hpp"
|
|
||||||
|
|
||||||
#include "../mwbase/world.hpp"
|
#include "../mwbase/world.hpp"
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
|
@ -104,7 +103,7 @@ RippleSimulation::RippleSimulation(osg::Group *parent, Resource::ResourceSystem*
|
||||||
mParticleNode->setName("Ripple Root");
|
mParticleNode->setName("Ripple Root");
|
||||||
mParticleNode->addChild(updater);
|
mParticleNode->addChild(updater);
|
||||||
mParticleNode->addChild(mParticleSystem);
|
mParticleNode->addChild(mParticleSystem);
|
||||||
mParticleNode->setNodeMask(Mask_Water);
|
mParticleNode->setNodeMask(SceneUtil::Mask_Water);
|
||||||
|
|
||||||
createWaterRippleStateSet(resourceSystem, mParticleNode);
|
createWaterRippleStateSet(resourceSystem, mParticleNode);
|
||||||
|
|
||||||
|
|
|
@ -42,12 +42,12 @@
|
||||||
#include <components/sceneutil/statesetupdater.hpp>
|
#include <components/sceneutil/statesetupdater.hpp>
|
||||||
#include <components/sceneutil/controller.hpp>
|
#include <components/sceneutil/controller.hpp>
|
||||||
#include <components/sceneutil/visitor.hpp>
|
#include <components/sceneutil/visitor.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
#include <components/sceneutil/shadow.hpp>
|
#include <components/sceneutil/shadow.hpp>
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwbase/world.hpp"
|
#include "../mwbase/world.hpp"
|
||||||
|
|
||||||
#include "vismask.hpp"
|
|
||||||
#include "renderbin.hpp"
|
#include "renderbin.hpp"
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
|
@ -453,7 +453,7 @@ public:
|
||||||
|
|
||||||
void setVisible(bool visible)
|
void setVisible(bool visible)
|
||||||
{
|
{
|
||||||
mTransform->setNodeMask(visible ? mVisibleMask : 0);
|
mTransform->setNodeMask(visible ? mVisibleMask : SceneUtil::Mask_Disabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
@ -469,7 +469,7 @@ class Sun : public CelestialBody
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Sun(osg::Group* parentNode, Resource::ImageManager& imageManager)
|
Sun(osg::Group* parentNode, Resource::ImageManager& imageManager)
|
||||||
: CelestialBody(parentNode, 1.0f, 1, Mask_Sun)
|
: CelestialBody(parentNode, 1.0f, 1, SceneUtil::Mask_Sun)
|
||||||
, mUpdater(new Updater)
|
, mUpdater(new Updater)
|
||||||
{
|
{
|
||||||
mTransform->addUpdateCallback(mUpdater);
|
mTransform->addUpdateCallback(mUpdater);
|
||||||
|
@ -644,7 +644,7 @@ private:
|
||||||
camera->setProjectionMatrix(osg::Matrix::identity());
|
camera->setProjectionMatrix(osg::Matrix::identity());
|
||||||
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); // add to skyRoot instead?
|
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); // add to skyRoot instead?
|
||||||
camera->setViewMatrix(osg::Matrix::identity());
|
camera->setViewMatrix(osg::Matrix::identity());
|
||||||
camera->setClearMask(0);
|
camera->setClearMask(SceneUtil::Mask_Disabled);
|
||||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER);
|
camera->setRenderOrder(osg::Camera::NESTED_RENDER);
|
||||||
camera->setAllowEventFocus(false);
|
camera->setAllowEventFocus(false);
|
||||||
|
|
||||||
|
@ -1134,7 +1134,7 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
|
||||||
skyroot->getOrCreateStateSet()->setAttributeAndModes(new osg::Program(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::PROTECTED|osg::StateAttribute::ON);
|
skyroot->getOrCreateStateSet()->setAttributeAndModes(new osg::Program(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::PROTECTED|osg::StateAttribute::ON);
|
||||||
SceneUtil::ShadowManager::disableShadowsForStateSet(skyroot->getOrCreateStateSet());
|
SceneUtil::ShadowManager::disableShadowsForStateSet(skyroot->getOrCreateStateSet());
|
||||||
|
|
||||||
skyroot->setNodeMask(Mask_Sky);
|
skyroot->setNodeMask(SceneUtil::Mask_Sky);
|
||||||
parentNode->addChild(skyroot);
|
parentNode->addChild(skyroot);
|
||||||
|
|
||||||
mRootNode = skyroot;
|
mRootNode = skyroot;
|
||||||
|
@ -1166,7 +1166,7 @@ void SkyManager::create()
|
||||||
mAtmosphereDay->addUpdateCallback(mAtmosphereUpdater);
|
mAtmosphereDay->addUpdateCallback(mAtmosphereUpdater);
|
||||||
|
|
||||||
mAtmosphereNightNode = new osg::PositionAttitudeTransform;
|
mAtmosphereNightNode = new osg::PositionAttitudeTransform;
|
||||||
mAtmosphereNightNode->setNodeMask(0);
|
mAtmosphereNightNode->setNodeMask(SceneUtil::Mask_Disabled);
|
||||||
mEarlyRenderBinRoot->addChild(mAtmosphereNightNode);
|
mEarlyRenderBinRoot->addChild(mAtmosphereNightNode);
|
||||||
|
|
||||||
osg::ref_ptr<osg::Node> atmosphereNight;
|
osg::ref_ptr<osg::Node> atmosphereNight;
|
||||||
|
@ -1199,7 +1199,7 @@ void SkyManager::create()
|
||||||
mCloudUpdater2 = new CloudUpdater;
|
mCloudUpdater2 = new CloudUpdater;
|
||||||
mCloudUpdater2->setOpacity(0.f);
|
mCloudUpdater2->setOpacity(0.f);
|
||||||
mCloudMesh2->addUpdateCallback(mCloudUpdater2);
|
mCloudMesh2->addUpdateCallback(mCloudUpdater2);
|
||||||
mCloudMesh2->setNodeMask(0);
|
mCloudMesh2->setNodeMask(SceneUtil::Mask_Disabled);
|
||||||
|
|
||||||
osg::ref_ptr<osg::Depth> depth = new osg::Depth;
|
osg::ref_ptr<osg::Depth> depth = new osg::Depth;
|
||||||
depth->setWriteMask(false);
|
depth->setWriteMask(false);
|
||||||
|
@ -1522,7 +1522,7 @@ void SkyManager::createRain()
|
||||||
mRainFader = new RainFader(&mWeatherAlpha);
|
mRainFader = new RainFader(&mWeatherAlpha);
|
||||||
mRainNode->addUpdateCallback(mRainFader);
|
mRainNode->addUpdateCallback(mRainFader);
|
||||||
mRainNode->addCullCallback(mUnderwaterSwitch);
|
mRainNode->addCullCallback(mUnderwaterSwitch);
|
||||||
mRainNode->setNodeMask(Mask_WeatherParticles);
|
mRainNode->setNodeMask(SceneUtil::Mask_WeatherParticles);
|
||||||
|
|
||||||
mRootNode->addChild(mRainNode);
|
mRootNode->addChild(mRainNode);
|
||||||
}
|
}
|
||||||
|
@ -1625,7 +1625,7 @@ void SkyManager::setEnabled(bool enabled)
|
||||||
if (enabled && !mCreated)
|
if (enabled && !mCreated)
|
||||||
create();
|
create();
|
||||||
|
|
||||||
mRootNode->setNodeMask(enabled ? Mask_Sky : 0);
|
mRootNode->setNodeMask(enabled ? SceneUtil::Mask_Sky : SceneUtil::Mask_Disabled);
|
||||||
|
|
||||||
mEnabled = enabled;
|
mEnabled = enabled;
|
||||||
}
|
}
|
||||||
|
@ -1718,7 +1718,7 @@ void SkyManager::setWeather(const WeatherResult& weather)
|
||||||
{
|
{
|
||||||
mParticleNode = new osg::PositionAttitudeTransform;
|
mParticleNode = new osg::PositionAttitudeTransform;
|
||||||
mParticleNode->addCullCallback(mUnderwaterSwitch);
|
mParticleNode->addCullCallback(mUnderwaterSwitch);
|
||||||
mParticleNode->setNodeMask(Mask_WeatherParticles);
|
mParticleNode->setNodeMask(SceneUtil::Mask_WeatherParticles);
|
||||||
mRootNode->addChild(mParticleNode);
|
mRootNode->addChild(mParticleNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1788,7 +1788,7 @@ void SkyManager::setWeather(const WeatherResult& weather)
|
||||||
|
|
||||||
mCloudUpdater->setOpacity((1.f-mCloudBlendFactor));
|
mCloudUpdater->setOpacity((1.f-mCloudBlendFactor));
|
||||||
mCloudUpdater2->setOpacity(mCloudBlendFactor);
|
mCloudUpdater2->setOpacity(mCloudBlendFactor);
|
||||||
mCloudMesh2->setNodeMask(mCloudBlendFactor > 0.f ? ~0 : 0);
|
mCloudMesh2->setNodeMask(mCloudBlendFactor > 0.f ? SceneUtil::Mask_Default : SceneUtil::Mask_Disabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mCloudColour != weather.mFogColor)
|
if (mCloudColour != weather.mFogColor)
|
||||||
|
@ -1833,7 +1833,7 @@ void SkyManager::setWeather(const WeatherResult& weather)
|
||||||
mAtmosphereNightUpdater->setFade(mStarsOpacity);
|
mAtmosphereNightUpdater->setFade(mStarsOpacity);
|
||||||
}
|
}
|
||||||
|
|
||||||
mAtmosphereNightNode->setNodeMask(weather.mNight ? ~0 : 0);
|
mAtmosphereNightNode->setNodeMask(weather.mNight ? SceneUtil::Mask_Default : SceneUtil::Mask_Disabled);
|
||||||
|
|
||||||
if (mRainFader)
|
if (mRainFader)
|
||||||
mRainFader->setAlpha(weather.mEffectFade * 0.6); // * Rain_Threshold?
|
mRainFader->setAlpha(weather.mEffectFade * 0.6); // * Rain_Threshold?
|
||||||
|
|
|
@ -27,6 +27,7 @@
|
||||||
|
|
||||||
#include <components/sceneutil/shadow.hpp>
|
#include <components/sceneutil/shadow.hpp>
|
||||||
#include <components/sceneutil/waterutil.hpp>
|
#include <components/sceneutil/waterutil.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include <components/misc/constants.hpp>
|
#include <components/misc/constants.hpp>
|
||||||
|
|
||||||
|
@ -40,7 +41,6 @@
|
||||||
|
|
||||||
#include "../mwworld/cellstore.hpp"
|
#include "../mwworld/cellstore.hpp"
|
||||||
|
|
||||||
#include "vismask.hpp"
|
|
||||||
#include "ripplesimulation.hpp"
|
#include "ripplesimulation.hpp"
|
||||||
#include "renderbin.hpp"
|
#include "renderbin.hpp"
|
||||||
#include "util.hpp"
|
#include "util.hpp"
|
||||||
|
@ -243,8 +243,8 @@ public:
|
||||||
setName("RefractionCamera");
|
setName("RefractionCamera");
|
||||||
setCullCallback(new InheritViewPointCallback);
|
setCullCallback(new InheritViewPointCallback);
|
||||||
|
|
||||||
setCullMask(Mask_Effect|Mask_Scene|Mask_Object|Mask_Static|Mask_Terrain|Mask_Actor|Mask_ParticleSystem|Mask_Sky|Mask_Sun|Mask_Player|Mask_Lighting);
|
setCullMask(SceneUtil::Mask_Effect|SceneUtil::Mask_Scene|SceneUtil::Mask_Object|SceneUtil::Mask_Static|SceneUtil::Mask_Terrain|SceneUtil::Mask_Actor|SceneUtil::Mask_ParticleSystem|SceneUtil::Mask_Sky|SceneUtil::Mask_Sun|SceneUtil::Mask_Player|SceneUtil::Mask_Lighting);
|
||||||
setNodeMask(Mask_RenderToTexture);
|
setNodeMask(SceneUtil::Mask_RenderToTexture);
|
||||||
setViewport(0, 0, rttSize, rttSize);
|
setViewport(0, 0, rttSize, rttSize);
|
||||||
|
|
||||||
// No need for Update traversal since the scene is already updated as part of the main scene graph
|
// No need for Update traversal since the scene is already updated as part of the main scene graph
|
||||||
|
@ -337,7 +337,7 @@ public:
|
||||||
setCullCallback(new InheritViewPointCallback);
|
setCullCallback(new InheritViewPointCallback);
|
||||||
|
|
||||||
setInterior(isInterior);
|
setInterior(isInterior);
|
||||||
setNodeMask(Mask_RenderToTexture);
|
setNodeMask(SceneUtil::Mask_RenderToTexture);
|
||||||
|
|
||||||
unsigned int rttSize = Settings::Manager::getInt("rtt size", "Water");
|
unsigned int rttSize = Settings::Manager::getInt("rtt size", "Water");
|
||||||
setViewport(0, 0, rttSize, rttSize);
|
setViewport(0, 0, rttSize, rttSize);
|
||||||
|
@ -372,11 +372,11 @@ public:
|
||||||
int reflectionDetail = Settings::Manager::getInt("reflection detail", "Water");
|
int reflectionDetail = Settings::Manager::getInt("reflection detail", "Water");
|
||||||
reflectionDetail = std::min(4, std::max(isInterior ? 2 : 0, reflectionDetail));
|
reflectionDetail = std::min(4, std::max(isInterior ? 2 : 0, reflectionDetail));
|
||||||
unsigned int extraMask = 0;
|
unsigned int extraMask = 0;
|
||||||
if(reflectionDetail >= 1) extraMask |= Mask_Terrain;
|
if(reflectionDetail >= 1) extraMask |= SceneUtil::Mask_Terrain;
|
||||||
if(reflectionDetail >= 2) extraMask |= Mask_Static;
|
if(reflectionDetail >= 2) extraMask |= SceneUtil::Mask_Static;
|
||||||
if(reflectionDetail >= 3) extraMask |= Mask_Effect|Mask_ParticleSystem|Mask_Object;
|
if(reflectionDetail >= 3) extraMask |= SceneUtil::Mask_Effect|SceneUtil::Mask_ParticleSystem|SceneUtil::Mask_Object;
|
||||||
if(reflectionDetail >= 4) extraMask |= Mask_Player|Mask_Actor;
|
if(reflectionDetail >= 4) extraMask |= SceneUtil::Mask_Player|SceneUtil::Mask_Actor;
|
||||||
setCullMask(Mask_Scene|Mask_Sky|Mask_Lighting|extraMask);
|
setCullMask(SceneUtil::Mask_Scene|SceneUtil::Mask_Sky|SceneUtil::Mask_Lighting|extraMask);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setWaterLevel(float waterLevel)
|
void setWaterLevel(float waterLevel)
|
||||||
|
@ -441,7 +441,7 @@ Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem
|
||||||
|
|
||||||
mWaterGeom = SceneUtil::createWaterGeometry(Constants::CellSizeInUnits*150, 40, 900);
|
mWaterGeom = SceneUtil::createWaterGeometry(Constants::CellSizeInUnits*150, 40, 900);
|
||||||
mWaterGeom->setDrawCallback(new DepthClampCallback);
|
mWaterGeom->setDrawCallback(new DepthClampCallback);
|
||||||
mWaterGeom->setNodeMask(Mask_Water);
|
mWaterGeom->setNodeMask(SceneUtil::Mask_Water);
|
||||||
|
|
||||||
mWaterNode = new osg::PositionAttitudeTransform;
|
mWaterNode = new osg::PositionAttitudeTransform;
|
||||||
mWaterNode->setName("Water Root");
|
mWaterNode->setName("Water Root");
|
||||||
|
@ -451,7 +451,7 @@ Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem
|
||||||
// simple water fallback for the local map
|
// simple water fallback for the local map
|
||||||
osg::ref_ptr<osg::Geometry> geom2 (osg::clone(mWaterGeom.get(), osg::CopyOp::DEEP_COPY_NODES));
|
osg::ref_ptr<osg::Geometry> geom2 (osg::clone(mWaterGeom.get(), osg::CopyOp::DEEP_COPY_NODES));
|
||||||
createSimpleWaterStateSet(geom2, Fallback::Map::getFloat("Water_Map_Alpha"));
|
createSimpleWaterStateSet(geom2, Fallback::Map::getFloat("Water_Map_Alpha"));
|
||||||
geom2->setNodeMask(Mask_SimpleWater);
|
geom2->setNodeMask(SceneUtil::Mask_SimpleWater);
|
||||||
mWaterNode->addChild(geom2);
|
mWaterNode->addChild(geom2);
|
||||||
|
|
||||||
mSceneRoot->addChild(mWaterNode);
|
mSceneRoot->addChild(mWaterNode);
|
||||||
|
@ -706,11 +706,11 @@ void Water::update(float dt)
|
||||||
void Water::updateVisible()
|
void Water::updateVisible()
|
||||||
{
|
{
|
||||||
bool visible = mEnabled && mToggled;
|
bool visible = mEnabled && mToggled;
|
||||||
mWaterNode->setNodeMask(visible ? ~0 : 0);
|
mWaterNode->setNodeMask(visible ? SceneUtil::Mask_Default : SceneUtil::Mask_Disabled);
|
||||||
if (mRefraction)
|
if (mRefraction)
|
||||||
mRefraction->setNodeMask(visible ? Mask_RenderToTexture : 0);
|
mRefraction->setNodeMask(visible ? SceneUtil::Mask_RenderToTexture : SceneUtil::Mask_Disabled);
|
||||||
if (mReflection)
|
if (mReflection)
|
||||||
mReflection->setNodeMask(visible ? Mask_RenderToTexture : 0);
|
mReflection->setNodeMask(visible ? SceneUtil::Mask_RenderToTexture : SceneUtil::Mask_Disabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Water::toggle()
|
bool Water::toggle()
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
|
|
||||||
#include <components/sceneutil/controller.hpp>
|
#include <components/sceneutil/controller.hpp>
|
||||||
#include <components/sceneutil/visitor.hpp>
|
#include <components/sceneutil/visitor.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
#include <components/sceneutil/lightmanager.hpp>
|
#include <components/sceneutil/lightmanager.hpp>
|
||||||
|
|
||||||
#include "../mwworld/manualref.hpp"
|
#include "../mwworld/manualref.hpp"
|
||||||
|
@ -35,7 +36,6 @@
|
||||||
#include "../mwmechanics/weapontype.hpp"
|
#include "../mwmechanics/weapontype.hpp"
|
||||||
|
|
||||||
#include "../mwrender/animation.hpp"
|
#include "../mwrender/animation.hpp"
|
||||||
#include "../mwrender/vismask.hpp"
|
|
||||||
#include "../mwrender/renderingmanager.hpp"
|
#include "../mwrender/renderingmanager.hpp"
|
||||||
#include "../mwrender/util.hpp"
|
#include "../mwrender/util.hpp"
|
||||||
|
|
||||||
|
@ -188,7 +188,7 @@ namespace MWWorld
|
||||||
bool rotate, bool createLight, osg::Vec4 lightDiffuseColor, std::string texture)
|
bool rotate, bool createLight, osg::Vec4 lightDiffuseColor, std::string texture)
|
||||||
{
|
{
|
||||||
state.mNode = new osg::PositionAttitudeTransform;
|
state.mNode = new osg::PositionAttitudeTransform;
|
||||||
state.mNode->setNodeMask(MWRender::Mask_Effect);
|
state.mNode->setNodeMask(SceneUtil::Mask_Effect);
|
||||||
state.mNode->setPosition(pos);
|
state.mNode->setPosition(pos);
|
||||||
state.mNode->setAttitude(orient);
|
state.mNode->setAttitude(orient);
|
||||||
|
|
||||||
|
@ -228,7 +228,7 @@ namespace MWWorld
|
||||||
projectileLight->setPosition(osg::Vec4(pos, 1.0));
|
projectileLight->setPosition(osg::Vec4(pos, 1.0));
|
||||||
|
|
||||||
SceneUtil::LightSource* projectileLightSource = new SceneUtil::LightSource;
|
SceneUtil::LightSource* projectileLightSource = new SceneUtil::LightSource;
|
||||||
projectileLightSource->setNodeMask(MWRender::Mask_Lighting);
|
projectileLightSource->setNodeMask(SceneUtil::Mask_Lighting);
|
||||||
projectileLightSource->setRadius(66.f);
|
projectileLightSource->setRadius(66.f);
|
||||||
|
|
||||||
state.mNode->addChild(projectileLightSource);
|
state.mNode->addChild(projectileLightSource);
|
||||||
|
|
|
@ -23,6 +23,7 @@
|
||||||
#include <components/resource/resourcesystem.hpp>
|
#include <components/resource/resourcesystem.hpp>
|
||||||
|
|
||||||
#include <components/sceneutil/positionattitudetransform.hpp>
|
#include <components/sceneutil/positionattitudetransform.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include <components/detournavigator/debug.hpp>
|
#include <components/detournavigator/debug.hpp>
|
||||||
#include <components/detournavigator/navigatorimpl.hpp>
|
#include <components/detournavigator/navigatorimpl.hpp>
|
||||||
|
@ -46,7 +47,6 @@
|
||||||
#include "../mwrender/npcanimation.hpp"
|
#include "../mwrender/npcanimation.hpp"
|
||||||
#include "../mwrender/renderingmanager.hpp"
|
#include "../mwrender/renderingmanager.hpp"
|
||||||
#include "../mwrender/camera.hpp"
|
#include "../mwrender/camera.hpp"
|
||||||
#include "../mwrender/vismask.hpp"
|
|
||||||
|
|
||||||
#include "../mwscript/globalscripts.hpp"
|
#include "../mwscript/globalscripts.hpp"
|
||||||
|
|
||||||
|
@ -2265,7 +2265,7 @@ namespace MWWorld
|
||||||
{
|
{
|
||||||
// Adjust position so the location we wanted ends up in the middle of the object bounding box
|
// Adjust position so the location we wanted ends up in the middle of the object bounding box
|
||||||
osg::ComputeBoundsVisitor computeBounds;
|
osg::ComputeBoundsVisitor computeBounds;
|
||||||
computeBounds.setTraversalMask(~MWRender::Mask_ParticleSystem);
|
computeBounds.setTraversalMask(~SceneUtil::Mask_ParticleSystem);
|
||||||
dropped.getRefData().getBaseNode()->accept(computeBounds);
|
dropped.getRefData().getBaseNode()->accept(computeBounds);
|
||||||
osg::BoundingBox bounds = computeBounds.getBoundingBox();
|
osg::BoundingBox bounds = computeBounds.getBoundingBox();
|
||||||
if (bounds.valid())
|
if (bounds.valid())
|
||||||
|
|
|
@ -51,7 +51,7 @@ add_component_dir (shader
|
||||||
add_component_dir (sceneutil
|
add_component_dir (sceneutil
|
||||||
clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
|
clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
|
||||||
lightmanager lightutil positionattitudetransform workqueue unrefqueue pathgridutil waterutil writescene serialize optimizer
|
lightmanager lightutil positionattitudetransform workqueue unrefqueue pathgridutil waterutil writescene serialize optimizer
|
||||||
actorutil detourdebugdraw navmesh agentpath shadow mwshadowtechnique
|
actorutil detourdebugdraw navmesh agentpath shadow mwshadowtechnique vismask
|
||||||
)
|
)
|
||||||
|
|
||||||
add_component_dir (nif
|
add_component_dir (nif
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
|
|
||||||
#include <components/nif/data.hpp>
|
#include <components/nif/data.hpp>
|
||||||
#include <components/sceneutil/morphgeometry.hpp>
|
#include <components/sceneutil/morphgeometry.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "userdata.hpp"
|
#include "userdata.hpp"
|
||||||
|
|
||||||
|
@ -304,7 +305,7 @@ void VisController::operator() (osg::Node* node, osg::NodeVisitor* nv)
|
||||||
{
|
{
|
||||||
bool vis = calculate(getInputValue(nv));
|
bool vis = calculate(getInputValue(nv));
|
||||||
// Leave 0x1 enabled for UpdateVisitor, so we can make ourselves visible again in the future from this update callback
|
// Leave 0x1 enabled for UpdateVisitor, so we can make ourselves visible again in the future from this update callback
|
||||||
node->setNodeMask(vis ? ~0 : 0x1);
|
node->setNodeMask(vis ? ~SceneUtil::Mask_Default : SceneUtil::Mask_UpdateVisitor);
|
||||||
}
|
}
|
||||||
traverse(node, nv);
|
traverse(node, nv);
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
#include <components/misc/resourcehelpers.hpp>
|
#include <components/misc/resourcehelpers.hpp>
|
||||||
#include <components/resource/imagemanager.hpp>
|
#include <components/resource/imagemanager.hpp>
|
||||||
#include <components/sceneutil/util.hpp>
|
#include <components/sceneutil/util.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
// particle
|
// particle
|
||||||
#include <osgParticle/ParticleSystem>
|
#include <osgParticle/ParticleSystem>
|
||||||
|
@ -167,7 +168,6 @@ namespace
|
||||||
|
|
||||||
namespace NifOsg
|
namespace NifOsg
|
||||||
{
|
{
|
||||||
|
|
||||||
bool Loader::sShowMarkers = false;
|
bool Loader::sShowMarkers = false;
|
||||||
|
|
||||||
void Loader::setShowMarkers(bool show)
|
void Loader::setShowMarkers(bool show)
|
||||||
|
@ -553,7 +553,7 @@ namespace NifOsg
|
||||||
{
|
{
|
||||||
skipMeshes = true;
|
skipMeshes = true;
|
||||||
// Leave mask for UpdateVisitor enabled
|
// Leave mask for UpdateVisitor enabled
|
||||||
node->setNodeMask(0x1);
|
node->setNodeMask(SceneUtil::Mask_UpdateVisitor);
|
||||||
}
|
}
|
||||||
|
|
||||||
// We can skip creating meshes for hidden nodes if they don't have a VisController that
|
// We can skip creating meshes for hidden nodes if they don't have a VisController that
|
||||||
|
@ -568,7 +568,7 @@ namespace NifOsg
|
||||||
skipMeshes = true; // skip child meshes, but still create the child node hierarchy for animating collision shapes
|
skipMeshes = true; // skip child meshes, but still create the child node hierarchy for animating collision shapes
|
||||||
|
|
||||||
// now hide this node, but leave the mask for UpdateVisitor enabled so that KeyframeController works
|
// now hide this node, but leave the mask for UpdateVisitor enabled so that KeyframeController works
|
||||||
node->setNodeMask(0x1);
|
node->setNodeMask(SceneUtil::Mask_UpdateVisitor);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((skipMeshes || hasMarkers) && isAnimated) // make sure the empty node is not optimized away so the physicssystem can find it.
|
if ((skipMeshes || hasMarkers) && isAnimated) // make sure the empty node is not optimized away so the physicssystem can find it.
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
#include <osgViewer/Renderer>
|
#include <osgViewer/Renderer>
|
||||||
|
|
||||||
#include <components/myguiplatform/myguidatamanager.hpp>
|
#include <components/myguiplatform/myguidatamanager.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
namespace Resource
|
namespace Resource
|
||||||
{
|
{
|
||||||
|
@ -103,14 +104,14 @@ void StatsHandler::toggle(osgViewer::ViewerBase *viewer)
|
||||||
|
|
||||||
if (!_statsType)
|
if (!_statsType)
|
||||||
{
|
{
|
||||||
_camera->setNodeMask(0);
|
_camera->setNodeMask(SceneUtil::Mask_Disabled);
|
||||||
_switch->setAllChildrenOff();
|
_switch->setAllChildrenOff();
|
||||||
|
|
||||||
viewer->getViewerStats()->collectStats("resource", false);
|
viewer->getViewerStats()->collectStats("resource", false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_camera->setNodeMask(0xffffffff);
|
_camera->setNodeMask(SceneUtil::Mask_Default);
|
||||||
_switch->setSingleChildOn(_resourceStatsChildNum);
|
_switch->setSingleChildOn(_resourceStatsChildNum);
|
||||||
|
|
||||||
viewer->getViewerStats()->collectStats("resource", true);
|
viewer->getViewerStats()->collectStats("resource", true);
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
#include "lightcontroller.hpp"
|
#include "lightcontroller.hpp"
|
||||||
#include "util.hpp"
|
#include "util.hpp"
|
||||||
#include "visitor.hpp"
|
#include "visitor.hpp"
|
||||||
|
#include "vismask.hpp"
|
||||||
#include "positionattitudetransform.hpp"
|
#include "positionattitudetransform.hpp"
|
||||||
|
|
||||||
namespace SceneUtil
|
namespace SceneUtil
|
||||||
|
@ -58,7 +59,7 @@ namespace SceneUtil
|
||||||
light->setQuadraticAttenuation(quadraticAttenuation);
|
light->setQuadraticAttenuation(quadraticAttenuation);
|
||||||
}
|
}
|
||||||
|
|
||||||
void addLight (osg::Group* node, const ESM::Light* esmLight, unsigned int partsysMask, unsigned int lightMask, bool isExterior)
|
void addLight (osg::Group* node, const ESM::Light* esmLight, bool isExterior)
|
||||||
{
|
{
|
||||||
SceneUtil::FindByNameVisitor visitor("AttachLight");
|
SceneUtil::FindByNameVisitor visitor("AttachLight");
|
||||||
node->accept(visitor);
|
node->accept(visitor);
|
||||||
|
@ -71,7 +72,7 @@ namespace SceneUtil
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
osg::ComputeBoundsVisitor computeBound;
|
osg::ComputeBoundsVisitor computeBound;
|
||||||
computeBound.setTraversalMask(~partsysMask);
|
computeBound.setTraversalMask(~SceneUtil::Mask_ParticleSystem);
|
||||||
// We want the bounds of all children of the node, ignoring the node's local transformation
|
// We want the bounds of all children of the node, ignoring the node's local transformation
|
||||||
// So do a traverse(), not accept()
|
// So do a traverse(), not accept()
|
||||||
computeBound.traverse(*node);
|
computeBound.traverse(*node);
|
||||||
|
@ -85,15 +86,15 @@ namespace SceneUtil
|
||||||
attachTo = trans;
|
attachTo = trans;
|
||||||
}
|
}
|
||||||
|
|
||||||
osg::ref_ptr<LightSource> lightSource = createLightSource(esmLight, lightMask, isExterior);
|
osg::ref_ptr<LightSource> lightSource = createLightSource(esmLight, isExterior);
|
||||||
attachTo->addChild(lightSource);
|
attachTo->addChild(lightSource);
|
||||||
}
|
}
|
||||||
|
|
||||||
osg::ref_ptr<LightSource> createLightSource(const ESM::Light* esmLight, unsigned int lightMask, bool isExterior, const osg::Vec4f& ambient)
|
osg::ref_ptr<LightSource> createLightSource(const ESM::Light* esmLight, bool isExterior, const osg::Vec4f& ambient)
|
||||||
{
|
{
|
||||||
osg::ref_ptr<SceneUtil::LightSource> lightSource (new SceneUtil::LightSource);
|
osg::ref_ptr<SceneUtil::LightSource> lightSource (new SceneUtil::LightSource);
|
||||||
osg::ref_ptr<osg::Light> light (new osg::Light);
|
osg::ref_ptr<osg::Light> light (new osg::Light);
|
||||||
lightSource->setNodeMask(lightMask);
|
lightSource->setNodeMask(SceneUtil::Mask_Lighting);
|
||||||
|
|
||||||
float radius = esmLight->mData.mRadius;
|
float radius = esmLight->mData.mRadius;
|
||||||
lightSource->setRadius(radius);
|
lightSource->setRadius(radius);
|
||||||
|
|
|
@ -32,14 +32,14 @@ namespace SceneUtil
|
||||||
/// @param partsysMask Node mask to ignore when computing the sub graph's bounding box.
|
/// @param partsysMask Node mask to ignore when computing the sub graph's bounding box.
|
||||||
/// @param lightMask Mask to assign to the newly created LightSource.
|
/// @param lightMask Mask to assign to the newly created LightSource.
|
||||||
/// @param isExterior Is the light outside? May be used for deciding which attenuation settings to use.
|
/// @param isExterior Is the light outside? May be used for deciding which attenuation settings to use.
|
||||||
void addLight (osg::Group* node, const ESM::Light* esmLight, unsigned int partsysMask, unsigned int lightMask, bool isExterior);
|
void addLight (osg::Group* node, const ESM::Light* esmLight, bool isExterior);
|
||||||
|
|
||||||
/// @brief Convert an ESM::Light to a SceneUtil::LightSource, and return it.
|
/// @brief Convert an ESM::Light to a SceneUtil::LightSource, and return it.
|
||||||
/// @param esmLight The light definition coming from the game files containing radius, color, flicker, etc.
|
/// @param esmLight The light definition coming from the game files containing radius, color, flicker, etc.
|
||||||
/// @param lightMask Mask to assign to the newly created LightSource.
|
/// @param lightMask Mask to assign to the newly created LightSource.
|
||||||
/// @param isExterior Is the light outside? May be used for deciding which attenuation settings to use.
|
/// @param isExterior Is the light outside? May be used for deciding which attenuation settings to use.
|
||||||
/// @param ambient Ambient component of the light.
|
/// @param ambient Ambient component of the light.
|
||||||
osg::ref_ptr<LightSource> createLightSource (const ESM::Light* esmLight, unsigned int lightMask, bool isExterior, const osg::Vec4f& ambient=osg::Vec4f(0,0,0,1));
|
osg::ref_ptr<LightSource> createLightSource (const ESM::Light* esmLight, bool isExterior, const osg::Vec4f& ambient=osg::Vec4f(0,0,0,1));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -22,6 +22,8 @@
|
||||||
#include <osg/Transform>
|
#include <osg/Transform>
|
||||||
#include <osg/Texture2D>
|
#include <osg/Texture2D>
|
||||||
|
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
//#include <osgUtil/Export>
|
//#include <osgUtil/Export>
|
||||||
|
|
||||||
#include <set>
|
#include <set>
|
||||||
|
@ -42,7 +44,7 @@ class BaseOptimizerVisitor : public osg::NodeVisitor
|
||||||
_optimizer(optimizer),
|
_optimizer(optimizer),
|
||||||
_operationType(operation)
|
_operationType(operation)
|
||||||
{
|
{
|
||||||
setNodeMaskOverride(0xffffffff);
|
setNodeMaskOverride(SceneUtil::Mask_Default);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool isOperationPermissibleForObject(const osg::StateSet* object) const;
|
inline bool isOperationPermissibleForObject(const osg::StateSet* object) const;
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
|
|
||||||
#include <osgShadow/ShadowedScene>
|
#include <osgShadow/ShadowedScene>
|
||||||
|
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
#include <components/settings/settings.hpp>
|
#include <components/settings/settings.hpp>
|
||||||
|
|
||||||
namespace SceneUtil
|
namespace SceneUtil
|
||||||
|
@ -21,7 +22,7 @@ namespace SceneUtil
|
||||||
mShadowTechnique->enableShadows();
|
mShadowTechnique->enableShadows();
|
||||||
|
|
||||||
mShadowSettings->setLightNum(0);
|
mShadowSettings->setLightNum(0);
|
||||||
mShadowSettings->setReceivesShadowTraversalMask(~0u);
|
mShadowSettings->setReceivesShadowTraversalMask(SceneUtil::Mask_Default);
|
||||||
|
|
||||||
int numberOfShadowMapsPerLight = Settings::Manager::getInt("number of shadow maps", "Shadows");
|
int numberOfShadowMapsPerLight = Settings::Manager::getInt("number of shadow maps", "Shadows");
|
||||||
numberOfShadowMapsPerLight = std::max(1, std::min(numberOfShadowMapsPerLight, 8));
|
numberOfShadowMapsPerLight = std::max(1, std::min(numberOfShadowMapsPerLight, 8));
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#ifndef OPENMW_MWRENDER_VISMASK_H
|
#ifndef OPENMW_COMPONENTS_SCENEUTIL_VISMASK_H
|
||||||
#define OPENMW_MWRENDER_VISMASK_H
|
#define OPENMW_COMPONENTS_SCENEUTIL_VISMASK_H
|
||||||
|
|
||||||
namespace MWRender
|
namespace SceneUtil
|
||||||
{
|
{
|
||||||
|
|
||||||
/// Node masks used for controlling visibility of game objects.
|
/// Node masks used for controlling visibility of game objects.
|
||||||
|
@ -21,6 +21,8 @@ namespace MWRender
|
||||||
/// compatibility if the enumeration values were to be changed. Feel free to change them when it makes sense.
|
/// compatibility if the enumeration values were to be changed. Feel free to change them when it makes sense.
|
||||||
enum VisMask
|
enum VisMask
|
||||||
{
|
{
|
||||||
|
Mask_Disabled = 0, // For hidden nodes
|
||||||
|
|
||||||
Mask_UpdateVisitor = 0x1, // reserved for separating UpdateVisitors from CullVisitors
|
Mask_UpdateVisitor = 0x1, // reserved for separating UpdateVisitors from CullVisitors
|
||||||
|
|
||||||
// child of Scene
|
// child of Scene
|
||||||
|
@ -53,7 +55,19 @@ namespace MWRender
|
||||||
Mask_PreCompile = (1<<18),
|
Mask_PreCompile = (1<<18),
|
||||||
|
|
||||||
// Set on a camera's cull mask to enable the LightManager
|
// Set on a camera's cull mask to enable the LightManager
|
||||||
Mask_Lighting = (1<<19)
|
Mask_Lighting = (1<<19),
|
||||||
|
|
||||||
|
// For pathgrid nodes debugging
|
||||||
|
Mask_Pathgrid = (1<<20),
|
||||||
|
|
||||||
|
// Editor control elements
|
||||||
|
Mask_EditorCellMarker = (1<<21),
|
||||||
|
Mask_EditorCellArrow = (1<<22),
|
||||||
|
Mask_EditorCellBorder = (1<<23),
|
||||||
|
Mask_EditorReference = (1<<24),
|
||||||
|
|
||||||
|
// Default mask for OSG nodes
|
||||||
|
Mask_Default = 0xffffffff
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
|
@ -4,16 +4,17 @@
|
||||||
#include <osg/Geometry>
|
#include <osg/Geometry>
|
||||||
#include <osg/Geode>
|
#include <osg/Geode>
|
||||||
|
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "world.hpp"
|
#include "world.hpp"
|
||||||
#include "../esm/loadland.hpp"
|
#include "../esm/loadland.hpp"
|
||||||
|
|
||||||
namespace Terrain
|
namespace Terrain
|
||||||
{
|
{
|
||||||
|
|
||||||
CellBorder::CellBorder(Terrain::World *world, osg::Group *root, int borderMask):
|
CellBorder::CellBorder(Terrain::World *world, osg::Group *root):
|
||||||
mWorld(world),
|
mWorld(world),
|
||||||
mRoot(root),
|
mRoot(root)
|
||||||
mBorderMask(borderMask)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -69,7 +70,7 @@ void CellBorder::createCellBorderGeometry(int x, int y)
|
||||||
polygonmode->setMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE);
|
polygonmode->setMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE);
|
||||||
stateSet->setAttributeAndModes(polygonmode,osg::StateAttribute::ON);
|
stateSet->setAttributeAndModes(polygonmode,osg::StateAttribute::ON);
|
||||||
|
|
||||||
borderGeode->setNodeMask(mBorderMask);
|
borderGeode->setNodeMask(SceneUtil::Mask_Debug);
|
||||||
|
|
||||||
mRoot->addChild(borderGeode);
|
mRoot->addChild(borderGeode);
|
||||||
|
|
||||||
|
|
|
@ -16,7 +16,7 @@ namespace Terrain
|
||||||
public:
|
public:
|
||||||
typedef std::map<std::pair<int, int>, osg::ref_ptr<osg::Node> > CellGrid;
|
typedef std::map<std::pair<int, int>, osg::ref_ptr<osg::Node> > CellGrid;
|
||||||
|
|
||||||
CellBorder(Terrain::World *world, osg::Group *root, int borderMask);
|
CellBorder(Terrain::World *world, osg::Group *root);
|
||||||
|
|
||||||
void createCellBorderGeometry(int x, int y);
|
void createCellBorderGeometry(int x, int y);
|
||||||
void destroyCellBorderGeometry(int x, int y);
|
void destroyCellBorderGeometry(int x, int y);
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include <components/misc/constants.hpp>
|
#include <components/misc/constants.hpp>
|
||||||
#include <components/sceneutil/mwshadowtechnique.hpp>
|
#include <components/sceneutil/mwshadowtechnique.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "quadtreenode.hpp"
|
#include "quadtreenode.hpp"
|
||||||
#include "storage.hpp"
|
#include "storage.hpp"
|
||||||
|
@ -217,8 +218,8 @@ private:
|
||||||
osg::ref_ptr<LodCallback> mLodCallback;
|
osg::ref_ptr<LodCallback> mLodCallback;
|
||||||
};
|
};
|
||||||
|
|
||||||
QuadTreeWorld::QuadTreeWorld(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, int nodeMask, int preCompileMask, int borderMask, int compMapResolution, float compMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize)
|
QuadTreeWorld::QuadTreeWorld(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, int compMapResolution, float compMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize)
|
||||||
: TerrainGrid(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask, borderMask)
|
: TerrainGrid(parent, compileRoot, resourceSystem, storage)
|
||||||
, mViewDataMap(new ViewDataMap)
|
, mViewDataMap(new ViewDataMap)
|
||||||
, mQuadTreeBuilt(false)
|
, mQuadTreeBuilt(false)
|
||||||
, mLodFactor(lodFactor)
|
, mLodFactor(lodFactor)
|
||||||
|
@ -425,7 +426,7 @@ void QuadTreeWorld::enable(bool enabled)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mRootNode)
|
if (mRootNode)
|
||||||
mRootNode->setNodeMask(enabled ? ~0 : 0);
|
mRootNode->setNodeMask(enabled ? SceneUtil::Mask_Default : SceneUtil::Mask_Disabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
void QuadTreeWorld::cacheCell(View *view, int x, int y)
|
void QuadTreeWorld::cacheCell(View *view, int x, int y)
|
||||||
|
|
|
@ -21,7 +21,7 @@ namespace Terrain
|
||||||
class QuadTreeWorld : public TerrainGrid // note: derived from TerrainGrid is only to render default cells (see loadCell)
|
class QuadTreeWorld : public TerrainGrid // note: derived from TerrainGrid is only to render default cells (see loadCell)
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask, int compMapResolution, float comMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize);
|
QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int compMapResolution, float comMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize);
|
||||||
|
|
||||||
~QuadTreeWorld();
|
~QuadTreeWorld();
|
||||||
|
|
||||||
|
|
|
@ -18,8 +18,8 @@ public:
|
||||||
virtual void reset() {}
|
virtual void reset() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask)
|
TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage)
|
||||||
: Terrain::World(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask, borderMask)
|
: Terrain::World(parent, compileRoot, resourceSystem, storage)
|
||||||
, mNumSplits(4)
|
, mNumSplits(4)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,7 +14,7 @@ namespace Terrain
|
||||||
class TerrainGrid : public Terrain::World
|
class TerrainGrid : public Terrain::World
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask=~0, int borderMask=0);
|
TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage);
|
||||||
~TerrainGrid();
|
~TerrainGrid();
|
||||||
|
|
||||||
virtual void cacheCell(View* view, int x, int y);
|
virtual void cacheCell(View* view, int x, int y);
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#include <osg/Camera>
|
#include <osg/Camera>
|
||||||
|
|
||||||
#include <components/resource/resourcesystem.hpp>
|
#include <components/resource/resourcesystem.hpp>
|
||||||
|
#include <components/sceneutil/vismask.hpp>
|
||||||
|
|
||||||
#include "storage.hpp"
|
#include "storage.hpp"
|
||||||
#include "texturemanager.hpp"
|
#include "texturemanager.hpp"
|
||||||
|
@ -14,14 +15,14 @@
|
||||||
namespace Terrain
|
namespace Terrain
|
||||||
{
|
{
|
||||||
|
|
||||||
World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask)
|
World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage)
|
||||||
: mStorage(storage)
|
: mStorage(storage)
|
||||||
, mParent(parent)
|
, mParent(parent)
|
||||||
, mResourceSystem(resourceSystem)
|
, mResourceSystem(resourceSystem)
|
||||||
, mBorderVisible(false)
|
, mBorderVisible(false)
|
||||||
{
|
{
|
||||||
mTerrainRoot = new osg::Group;
|
mTerrainRoot = new osg::Group;
|
||||||
mTerrainRoot->setNodeMask(nodeMask);
|
mTerrainRoot->setNodeMask(SceneUtil::Mask_Terrain);
|
||||||
mTerrainRoot->getOrCreateStateSet()->setRenderingHint(osg::StateSet::OPAQUE_BIN);
|
mTerrainRoot->getOrCreateStateSet()->setRenderingHint(osg::StateSet::OPAQUE_BIN);
|
||||||
osg::ref_ptr<osg::Material> material (new osg::Material);
|
osg::ref_ptr<osg::Material> material (new osg::Material);
|
||||||
material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
|
material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
|
||||||
|
@ -34,8 +35,8 @@ World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSyst
|
||||||
compositeCam->setProjectionMatrix(osg::Matrix::identity());
|
compositeCam->setProjectionMatrix(osg::Matrix::identity());
|
||||||
compositeCam->setViewMatrix(osg::Matrix::identity());
|
compositeCam->setViewMatrix(osg::Matrix::identity());
|
||||||
compositeCam->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
compositeCam->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
||||||
compositeCam->setClearMask(0);
|
compositeCam->setClearMask(SceneUtil::Mask_Disabled);
|
||||||
compositeCam->setNodeMask(preCompileMask);
|
compositeCam->setNodeMask(SceneUtil::Mask_PreCompile);
|
||||||
mCompositeMapCamera = compositeCam;
|
mCompositeMapCamera = compositeCam;
|
||||||
|
|
||||||
compileRoot->addChild(compositeCam);
|
compileRoot->addChild(compositeCam);
|
||||||
|
@ -47,7 +48,7 @@ World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSyst
|
||||||
|
|
||||||
mTextureManager.reset(new TextureManager(mResourceSystem->getSceneManager()));
|
mTextureManager.reset(new TextureManager(mResourceSystem->getSceneManager()));
|
||||||
mChunkManager.reset(new ChunkManager(mStorage, mResourceSystem->getSceneManager(), mTextureManager.get(), mCompositeMapRenderer));
|
mChunkManager.reset(new ChunkManager(mStorage, mResourceSystem->getSceneManager(), mTextureManager.get(), mCompositeMapRenderer));
|
||||||
mCellBorder.reset(new CellBorder(this,mTerrainRoot.get(),borderMask));
|
mCellBorder.reset(new CellBorder(this,mTerrainRoot.get()));
|
||||||
|
|
||||||
mResourceSystem->addResourceManager(mChunkManager.get());
|
mResourceSystem->addResourceManager(mChunkManager.get());
|
||||||
mResourceSystem->addResourceManager(mTextureManager.get());
|
mResourceSystem->addResourceManager(mTextureManager.get());
|
||||||
|
|
|
@ -63,7 +63,7 @@ namespace Terrain
|
||||||
/// @param storage Storage instance to get terrain data from (heights, normals, colors, textures..)
|
/// @param storage Storage instance to get terrain data from (heights, normals, colors, textures..)
|
||||||
/// @param nodeMask mask for the terrain root
|
/// @param nodeMask mask for the terrain root
|
||||||
/// @param preCompileMask mask for pre compiling textures
|
/// @param preCompileMask mask for pre compiling textures
|
||||||
World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask);
|
World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage);
|
||||||
virtual ~World();
|
virtual ~World();
|
||||||
|
|
||||||
/// Set a WorkQueue to delete objects in the background thread.
|
/// Set a WorkQueue to delete objects in the background thread.
|
||||||
|
|
Loading…
Reference in a new issue