Hide magnitude for Fortify Maximum Magicka when requested as well (#7832)

BindlessTest
Alexei Kotov 11 months ago
parent 3301ebb2cb
commit a0ba0d781a

@ -140,6 +140,7 @@
Bug #7780: Non-ASCII texture paths in NIF files don't work
Bug #7785: OpenMW-CS initialising Skill and Attribute fields to 0 instead of -1 on non-FortifyStat spells
Bug #7796: Absorbed enchantments don't restore magicka
Bug #7832: Ingredient tooltips show magnitude for Fortify Maximum Magicka effect
Feature #2566: Handle NAM9 records for manual cell references
Feature #3537: Shader-based water ripples
Feature #5173: Support for NiFogProperty

@ -371,7 +371,7 @@ namespace MWGui::Widgets
std::string spellLine = MWMechanics::getMagicEffectString(*magicEffect, attribute, skill);
if (mEffectParams.mMagnMin || mEffectParams.mMagnMax)
if ((mEffectParams.mMagnMin || mEffectParams.mMagnMax) && !mEffectParams.mNoMagnitude)
{
ESM::MagicEffect::MagnitudeDisplayType displayType = magicEffect->getMagnitudeDisplayType();
if (displayType == ESM::MagicEffect::MDT_TimesInt)
@ -386,7 +386,7 @@ namespace MWGui::Widgets
spellLine += formatter.str();
}
else if (displayType != ESM::MagicEffect::MDT_None && !mEffectParams.mNoMagnitude)
else if (displayType != ESM::MagicEffect::MDT_None)
{
spellLine += " " + MyGUI::utility::toString(mEffectParams.mMagnMin);
if (mEffectParams.mMagnMin != mEffectParams.mMagnMax)

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