Set proper max tiles on initializing navmesh settings

pull/3235/head
elsid 9 months ago
parent 55c5f2112b
commit a1438f65fe
No known key found for this signature in database
GPG Key ID: 4DE04C198CBA7625

@ -180,13 +180,10 @@ namespace DetourNavigator
if (!playerTileChanged && changedTiles.empty())
return;
const int maxTiles
= std::min(mSettings.get().mMaxTilesNumber, navMeshCacheItem->lockConst()->getImpl().getParams()->maxTiles);
std::unique_lock lock(mMutex);
if (playerTileChanged)
updateJobs(mWaiting, playerTile, maxTiles);
updateJobs(mWaiting, playerTile, mSettings.get().mMaxTilesNumber);
for (const auto& [changedTile, changeType] : changedTiles)
{
@ -221,7 +218,7 @@ namespace DetourNavigator
lock.unlock();
if (playerTileChanged && mDbWorker != nullptr)
mDbWorker->updateJobs(playerTile, maxTiles);
mDbWorker->updateJobs(playerTile, mSettings.get().mMaxTilesNumber);
}
void AsyncNavMeshUpdater::wait(WaitConditionType waitConditionType, Loading::Listener* listener)
@ -376,10 +373,8 @@ namespace DetourNavigator
return JobStatus::Done;
const auto playerTile = *mPlayerTile.lockConst();
const int maxTiles
= std::min(mSettings.get().mMaxTilesNumber, navMeshCacheItem->lockConst()->getImpl().getParams()->maxTiles);
if (!shouldAddTile(job.mChangedTile, playerTile, maxTiles))
if (!shouldAddTile(job.mChangedTile, playerTile, mSettings.get().mMaxTilesNumber))
{
Log(Debug::Debug) << "Ignore add tile by job " << job.mId << ": too far from player";
navMeshCacheItem->lock()->removeTile(job.mChangedTile);

@ -480,15 +480,6 @@ namespace DetourNavigator
return true;
}
template <class T>
unsigned long getMinValuableBitsNumber(const T value)
{
unsigned long power = 0;
while (power < sizeof(T) * 8 && (static_cast<T>(1) << power) < value)
++power;
return power;
}
std::pair<float, float> getBoundsByZ(
const RecastMesh& recastMesh, float agentHalfExtentsZ, const RecastSettings& settings)
{
@ -528,10 +519,7 @@ namespace DetourNavigator
return { minZ, maxZ };
}
}
} // namespace DetourNavigator
namespace DetourNavigator
{
std::unique_ptr<PreparedNavMeshData> prepareNavMeshTileData(const RecastMesh& recastMesh,
std::string_view worldspace, const TilePosition& tilePosition, const AgentBounds& agentBounds,
const RecastSettings& settings)
@ -621,22 +609,12 @@ namespace DetourNavigator
void initEmptyNavMesh(const Settings& settings, dtNavMesh& navMesh)
{
// Max tiles and max polys affect how the tile IDs are caculated.
// There are 22 bits available for identifying a tile and a polygon.
const int polysAndTilesBits = 22;
const auto polysBits = getMinValuableBitsNumber(settings.mDetour.mMaxPolys);
if (polysBits >= polysAndTilesBits)
throw InvalidArgument("Too many polygons per tile");
const auto tilesBits = polysAndTilesBits - polysBits;
dtNavMeshParams params;
std::fill_n(params.orig, 3, 0.0f);
params.tileWidth = settings.mRecast.mTileSize * settings.mRecast.mCellSize;
params.tileHeight = settings.mRecast.mTileSize * settings.mRecast.mCellSize;
params.maxTiles = 1 << tilesBits;
params.maxPolys = 1 << polysBits;
params.maxTiles = settings.mMaxTilesNumber;
params.maxPolys = settings.mDetour.mMaxPolys;
const auto status = navMesh.init(&params);

@ -181,7 +181,7 @@ namespace DetourNavigator
{
const auto locked = cached->lockConst();
const auto& navMesh = locked->getImpl();
const auto maxTiles = std::min(mSettings.mMaxTilesNumber, navMesh.getParams()->maxTiles);
const int maxTiles = mSettings.mMaxTilesNumber;
getTilesPositions(range, [&](const TilePosition& tile) {
if (changedTiles.find(tile) != changedTiles.end())
return;

@ -3,41 +3,81 @@
#include <components/misc/constants.hpp>
#include <components/settings/values.hpp>
#include <algorithm>
#include <stdexcept>
#include <string>
namespace DetourNavigator
{
RecastSettings makeRecastSettingsFromSettingsManager()
namespace
{
RecastSettings result;
result.mBorderSize = ::Settings::navigator().mBorderSize;
result.mCellHeight = ::Settings::navigator().mCellHeight;
result.mCellSize = ::Settings::navigator().mCellSize;
result.mDetailSampleDist = ::Settings::navigator().mDetailSampleDist;
result.mDetailSampleMaxError = ::Settings::navigator().mDetailSampleMaxError;
result.mMaxClimb = Constants::sStepSizeUp;
result.mMaxSimplificationError = ::Settings::navigator().mMaxSimplificationError;
result.mMaxSlope = Constants::sMaxSlope;
result.mRecastScaleFactor = ::Settings::navigator().mRecastScaleFactor;
result.mSwimHeightScale = 0;
result.mMaxEdgeLen = ::Settings::navigator().mMaxEdgeLen;
result.mMaxVertsPerPoly = ::Settings::navigator().mMaxVertsPerPoly;
result.mRegionMergeArea = ::Settings::navigator().mRegionMergeArea;
result.mRegionMinArea = ::Settings::navigator().mRegionMinArea;
result.mTileSize = ::Settings::navigator().mTileSize;
struct NavMeshLimits
{
int mMaxTiles;
int mMaxPolys;
};
return result;
}
template <class T>
unsigned long getMinValuableBitsNumber(const T value)
{
unsigned long power = 0;
while (power < sizeof(T) * 8 && (static_cast<T>(1) << power) < value)
++power;
return power;
}
DetourSettings makeDetourSettingsFromSettingsManager()
{
DetourSettings result;
NavMeshLimits getNavMeshTileLimits(const DetourSettings& settings)
{
// Max tiles and max polys affect how the tile IDs are caculated.
// There are 22 bits available for identifying a tile and a polygon.
constexpr int polysAndTilesBits = 22;
const unsigned long polysBits = getMinValuableBitsNumber(settings.mMaxPolys);
result.mMaxNavMeshQueryNodes = ::Settings::navigator().mMaxNavMeshQueryNodes;
result.mMaxPolys = ::Settings::navigator().mMaxPolygonsPerTile;
result.mMaxPolygonPathSize = ::Settings::navigator().mMaxPolygonPathSize;
result.mMaxSmoothPathSize = ::Settings::navigator().mMaxSmoothPathSize;
if (polysBits >= polysAndTilesBits)
throw std::invalid_argument("Too many polygons per tile: " + std::to_string(settings.mMaxPolys));
return result;
const unsigned long tilesBits = polysAndTilesBits - polysBits;
return NavMeshLimits{
.mMaxTiles = static_cast<int>(1 << tilesBits),
.mMaxPolys = static_cast<int>(1 << polysBits),
};
}
RecastSettings makeRecastSettingsFromSettingsManager()
{
RecastSettings result;
result.mBorderSize = ::Settings::navigator().mBorderSize;
result.mCellHeight = ::Settings::navigator().mCellHeight;
result.mCellSize = ::Settings::navigator().mCellSize;
result.mDetailSampleDist = ::Settings::navigator().mDetailSampleDist;
result.mDetailSampleMaxError = ::Settings::navigator().mDetailSampleMaxError;
result.mMaxClimb = Constants::sStepSizeUp;
result.mMaxSimplificationError = ::Settings::navigator().mMaxSimplificationError;
result.mMaxSlope = Constants::sMaxSlope;
result.mRecastScaleFactor = ::Settings::navigator().mRecastScaleFactor;
result.mSwimHeightScale = 0;
result.mMaxEdgeLen = ::Settings::navigator().mMaxEdgeLen;
result.mMaxVertsPerPoly = ::Settings::navigator().mMaxVertsPerPoly;
result.mRegionMergeArea = ::Settings::navigator().mRegionMergeArea;
result.mRegionMinArea = ::Settings::navigator().mRegionMinArea;
result.mTileSize = ::Settings::navigator().mTileSize;
return result;
}
DetourSettings makeDetourSettingsFromSettingsManager()
{
DetourSettings result;
result.mMaxNavMeshQueryNodes = ::Settings::navigator().mMaxNavMeshQueryNodes;
result.mMaxPolys = ::Settings::navigator().mMaxPolygonsPerTile;
result.mMaxPolygonPathSize = ::Settings::navigator().mMaxPolygonPathSize;
result.mMaxSmoothPathSize = ::Settings::navigator().mMaxSmoothPathSize;
return result;
}
}
Settings makeSettingsFromSettingsManager()
@ -46,7 +86,12 @@ namespace DetourNavigator
result.mRecast = makeRecastSettingsFromSettingsManager();
result.mDetour = makeDetourSettingsFromSettingsManager();
result.mMaxTilesNumber = ::Settings::navigator().mMaxTilesNumber;
const NavMeshLimits limits = getNavMeshTileLimits(result.mDetour);
result.mDetour.mMaxPolys = limits.mMaxPolys;
result.mMaxTilesNumber = std::min(limits.mMaxTiles, ::Settings::navigator().mMaxTilesNumber.get());
result.mWaitUntilMinDistanceToPlayer = ::Settings::navigator().mWaitUntilMinDistanceToPlayer;
result.mAsyncNavMeshUpdaterThreads = ::Settings::navigator().mAsyncNavMeshUpdaterThreads;
result.mMaxNavMeshTilesCacheSize = ::Settings::navigator().mMaxNavMeshTilesCacheSize;

@ -55,10 +55,6 @@ namespace DetourNavigator
inline constexpr std::int64_t navMeshFormatVersion = 2;
RecastSettings makeRecastSettingsFromSettingsManager();
DetourSettings makeDetourSettingsFromSettingsManager();
Settings makeSettingsFromSettingsManager();
}

@ -981,7 +981,7 @@ enable agents paths render = false
enable recast mesh render = false
# Max number of navmesh tiles (value >= 0)
max tiles number = 512
max tiles number = 1024
# Min time duration for the same tile update in milliseconds (value >= 0)
min update interval ms = 250

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