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cleaning up mwgui/widgets part 1
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@ -23,6 +23,18 @@ namespace MWGui
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{
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void fixTexturePath(std::string &path);
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struct SpellEffectParams
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{
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bool mHasTarget; // potion effects for example have no target (target is always the player)
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bool mIsConstant; // constant effect means that duration will not be displayed
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std::string effectID;
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// note that the ESM::MagicEffect (retrieved through effectID) might already store skill and attribute,
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// in that case the ESM::MagicEffect skill/attribute is preferred. this is just here for ingredients which
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// have them defined elsewhere.
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signed char skill, attribute;
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};
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class MYGUI_EXPORT MWSkill : public Widget
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{
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MYGUI_RTTI_DERIVED( MWSkill );
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