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Queue quick loads
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1 changed files with 2 additions and 1 deletions
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@ -693,7 +693,8 @@ void MWState::StateManager::quickLoad()
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{
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if (currentCharacter->begin() == currentCharacter->end())
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return;
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loadGame(currentCharacter, currentCharacter->begin()->mPath); // Get newest save
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// use requestLoad, otherwise we can crash by loading during the wrong part of the frame
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requestLoad(currentCharacter->begin()->mPath);
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}
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}
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