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	Add missing changelog entry
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		|  | @ -135,6 +135,7 @@ | |||
|     Bug #5063: Shape named "Tri Shadow" in creature mesh is visible if it isn't hidden | ||||
|     Bug #5067: Ranged attacks on unaware opponents ("critical hits") differ from the vanilla engine | ||||
|     Bug #5069: Blocking creatures' attacks doesn't degrade shields | ||||
|     Bug #5073: NPCs open doors in front of them even if they don't have to | ||||
|     Bug #5074: Paralyzed actors greet the player | ||||
|     Bug #5075: Enchanting cast style can be changed if there's no object | ||||
|     Bug #5078: DisablePlayerLooking is broken | ||||
|  |  | |||
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