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Remove outdated comment
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@ -3189,8 +3189,6 @@ namespace MWWorld
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{
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{
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bool operator() (Ptr ptr)
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bool operator() (Ptr ptr)
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{
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{
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// Can't reset actors that were moved to a different cell, because we don't know what cell they came from.
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// This could be fixed once we properly track actor cell changes, but may not be desirable behaviour anyhow.
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if (ptr.getClass().isActor() && ptr.getCellRef().hasContentFile())
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if (ptr.getClass().isActor() && ptr.getCellRef().hasContentFile())
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{
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{
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const ESM::Position& origPos = ptr.getCellRef().getPosition();
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const ESM::Position& origPos = ptr.getCellRef().getPosition();
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