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fixed autoequiping rings by npc - now checks if right hand is free
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.gitignore
vendored
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.gitignore
vendored
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@ -7,6 +7,7 @@ Makefile
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makefile
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build*
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prebuilt
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cmake-build-debug/
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##windows build process
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/deps
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@ -315,6 +315,14 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
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}
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else if (iter.getType() == ContainerStore::Type_Clothing)
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{
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if (*iter2 == MWWorld::InventoryStore::Slot_LeftRing)
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{
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if (slots_.at(MWWorld::InventoryStore::Slot_RightRing) == end())
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{
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continue;
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}
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}
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if (old.getTypeName() == typeid(ESM::Clothing).name())
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{
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// check value
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