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fixed autoequiping rings by npc - now checks if right hand is free

This commit is contained in:
glbwsk 2017-10-13 14:39:44 +02:00
parent 479f9535b4
commit a25903b075
2 changed files with 9 additions and 0 deletions

1
.gitignore vendored
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@ -7,6 +7,7 @@ Makefile
makefile
build*
prebuilt
cmake-build-debug/
##windows build process
/deps

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@ -315,6 +315,14 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
}
else if (iter.getType() == ContainerStore::Type_Clothing)
{
if (*iter2 == MWWorld::InventoryStore::Slot_LeftRing)
{
if (slots_.at(MWWorld::InventoryStore::Slot_RightRing) == end())
{
continue;
}
}
if (old.getTypeName() == typeid(ESM::Clothing).name())
{
// check value