mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 10:23:56 +00:00
Allow multiple scene managers per physics engine. Compiles but does not work properly.
This commit is contained in:
parent
0515159b74
commit
a2ac4c7650
4 changed files with 66 additions and 29 deletions
|
@ -66,7 +66,7 @@ namespace CSVRender
|
|||
mOverlaySystem = OverlaySystem::instance().get();
|
||||
mSceneMgr->addRenderQueueListener(mOverlaySystem);
|
||||
|
||||
CSVWorld::PhysicsSystem::instance()->setSceneManager(mSceneMgr);
|
||||
CSVWorld::PhysicsSystem::instance()->addSceneManager(mSceneMgr);
|
||||
|
||||
QTimer *timer = new QTimer (this);
|
||||
|
||||
|
|
|
@ -716,8 +716,8 @@ void CSVRender::WorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
|
|||
// debug drawer. Hence only the first subview that creates the debug drawer
|
||||
// can view the debug lines. Will need to keep a map in OEngine if multiple
|
||||
// subviews are to be supported.
|
||||
CSVWorld::PhysicsSystem::instance()->setSceneManager(getSceneManager());
|
||||
CSVWorld::PhysicsSystem::instance()->toggleDebugRendering();
|
||||
//CSVWorld::PhysicsSystem::instance()->setSceneManager(getSceneManager());
|
||||
CSVWorld::PhysicsSystem::instance()->toggleDebugRendering(getSceneManager());
|
||||
flagAsModified();
|
||||
}
|
||||
}
|
||||
|
@ -840,7 +840,7 @@ std::pair<std::string, Ogre::Vector3> CSVRender::WorldspaceWidget::terrainUnderC
|
|||
float y = (float) mouseY / getCamera()->getViewport()->getActualHeight();
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> result =
|
||||
CSVWorld::PhysicsSystem::instance()->castRay(x, y, NULL, NULL, getCamera());
|
||||
CSVWorld::PhysicsSystem::instance()->castRay(x, y, getSceneManager(), getCamera());
|
||||
if(result.first != "")
|
||||
{
|
||||
// FIXME: is there a better way to distinguish terrain from objects?
|
||||
|
@ -863,7 +863,7 @@ std::pair<std::string, Ogre::Vector3> CSVRender::WorldspaceWidget::objectUnderCu
|
|||
float y = (float) mouseY / getCamera()->getViewport()->getActualHeight();
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> result =
|
||||
CSVWorld::PhysicsSystem::instance()->castRay(x, y, NULL, NULL, getCamera());
|
||||
CSVWorld::PhysicsSystem::instance()->castRay(x, y, getSceneManager(), getCamera());
|
||||
if(result.first != "")
|
||||
{
|
||||
// NOTE: anything not terrain is assumed to be an object
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace CSVWorld
|
|||
{
|
||||
PhysicsSystem *PhysicsSystem::mPhysicsSystemInstance = 0;
|
||||
|
||||
PhysicsSystem::PhysicsSystem(Ogre::SceneManager *sceneMgr) : mSceneMgr(sceneMgr)
|
||||
PhysicsSystem::PhysicsSystem() : mSceneMgr(0)
|
||||
{
|
||||
assert(!mPhysicsSystemInstance);
|
||||
mPhysicsSystemInstance = this;
|
||||
|
@ -36,21 +36,38 @@ namespace CSVWorld
|
|||
return mPhysicsSystemInstance;
|
||||
}
|
||||
|
||||
// FIXME: looks up the scene manager based on the scene node name (highly inefficient)
|
||||
// NOTE: referenceId is assumed to be unique per document
|
||||
// NOTE: searching is done here rather than after rayTest, so slower to load but
|
||||
// faster to find (not verified w/ perf test)
|
||||
void PhysicsSystem::addObject(const std::string &mesh,
|
||||
const std::string &sceneNodeName, const std::string &referenceId, float scale,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
|
||||
{
|
||||
// NOTE: referenceId may not be unique when editing multiple documents concurrently
|
||||
bool foundSceneManager = false;
|
||||
std::list<Ogre::SceneManager *>::const_iterator iter = mSceneManagers.begin();
|
||||
for(; iter != mSceneManagers.end(); ++iter)
|
||||
{
|
||||
if((*iter)->hasSceneNode(sceneNodeName))
|
||||
{
|
||||
mSceneNodeToRefId[sceneNodeName] = referenceId;
|
||||
mRefIdToSceneNode[referenceId][*iter] = sceneNodeName;
|
||||
mSceneNodeToMesh[sceneNodeName] = mesh;
|
||||
foundSceneManager = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(foundSceneManager)
|
||||
{
|
||||
mEngine->createAndAdjustRigidBody(mesh,
|
||||
sceneNodeName, scale, position, rotation,
|
||||
referenceId, scale, position, rotation,
|
||||
0, // scaledBoxTranslation
|
||||
0, // boxRotation
|
||||
true, // raycasting
|
||||
placeable);
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsSystem::removeObject(const std::string &sceneNodeName)
|
||||
{
|
||||
|
@ -76,13 +93,21 @@ namespace CSVWorld
|
|||
mEngine->removeHeightField(x, y);
|
||||
}
|
||||
|
||||
// sceneMgr: to lookup the scene node name from the object's referenceId
|
||||
// camera: primarily used to get the visibility mask for the viewport
|
||||
//
|
||||
// returns the found object's scene node name and its position in the world space
|
||||
//
|
||||
// WARNING: far clip distance is a global setting, if it changes in future
|
||||
// this method will need to be updated
|
||||
std::pair<std::string, Ogre::Vector3> PhysicsSystem::castRay(float mouseX,
|
||||
float mouseY, Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera)
|
||||
float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera)
|
||||
{
|
||||
if(!mSceneMgr || !camera || !camera->getViewport())
|
||||
// NOTE: there could be more than one camera for the scene manager
|
||||
// TODO: check whether camera belongs to sceneMgr
|
||||
if(!sceneMgr || !camera || !camera->getViewport())
|
||||
return std::make_pair("", Ogre::Vector3(0,0,0)); // FIXME: this should be an exception
|
||||
|
||||
|
||||
// using a really small value seems to mess up with the projections
|
||||
float nearClipDistance = camera->getNearClipDistance(); // save existing
|
||||
camera->setNearClipDistance(10.0f); // arbitrary number
|
||||
|
@ -102,14 +127,20 @@ namespace CSVWorld
|
|||
bool ignoreHeightMap = !(visibilityMask & (uint32_t)CSVRender::Element_Terrain);
|
||||
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
||||
|
||||
Ogre::Vector3 norm;
|
||||
Ogre::Vector3 norm; // not used
|
||||
std::pair<std::string, float> result =
|
||||
mEngine->rayTest(_from, _to, !ignoreObjects, ignoreHeightMap, &norm);
|
||||
|
||||
// result.first is the object's referenceId
|
||||
if(result.first == "")
|
||||
return std::make_pair("", Ogre::Vector3(0,0,0));
|
||||
else
|
||||
return std::make_pair(result.first, ray.getPoint(farClipDist*result.second));
|
||||
return std::make_pair(refIdToSceneNode(result.first, sceneMgr), ray.getPoint(farClipDist*result.second));
|
||||
}
|
||||
|
||||
std::string PhysicsSystem::refIdToSceneNode(std::string referenceId, Ogre::SceneManager *sceneMgr)
|
||||
{
|
||||
return mRefIdToSceneNode[referenceId][sceneMgr];
|
||||
}
|
||||
|
||||
std::string PhysicsSystem::sceneNodeToRefId(std::string sceneNodeName)
|
||||
|
@ -122,17 +153,19 @@ namespace CSVWorld
|
|||
return mSceneNodeToMesh[sceneNodeName];
|
||||
}
|
||||
|
||||
void PhysicsSystem::setSceneManager(Ogre::SceneManager *sceneMgr)
|
||||
void PhysicsSystem::addSceneManager(Ogre::SceneManager *sceneMgr)
|
||||
{
|
||||
mSceneMgr = sceneMgr;
|
||||
mEngine->setSceneManager(sceneMgr); // needed for toggleDebugRendering()
|
||||
mSceneManagers.push_back(sceneMgr);
|
||||
}
|
||||
|
||||
void PhysicsSystem::toggleDebugRendering()
|
||||
void PhysicsSystem::toggleDebugRendering(Ogre::SceneManager *sceneMgr)
|
||||
{
|
||||
// FIXME: should check if sceneMgr is in the list
|
||||
if(!mSceneMgr)
|
||||
return; // FIXME: maybe this should be an exception
|
||||
|
||||
mEngine->setSceneManager(sceneMgr);
|
||||
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
if(!(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false))
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <list>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
|
@ -27,19 +27,21 @@ namespace CSVWorld
|
|||
{
|
||||
static PhysicsSystem *mPhysicsSystemInstance;
|
||||
std::map<std::string, std::string> mSceneNodeToRefId;
|
||||
std::map<std::string, std::map<Ogre::SceneManager *, std::string> > mRefIdToSceneNode;
|
||||
std::map<std::string, std::string> mSceneNodeToMesh;
|
||||
std::list<Ogre::SceneManager *> mSceneManagers; // FIXME: change to list per OEngine
|
||||
OEngine::Physic::PhysicEngine* mEngine;
|
||||
|
||||
Ogre::SceneManager *mSceneMgr;
|
||||
|
||||
public:
|
||||
|
||||
PhysicsSystem(Ogre::SceneManager *sceneMgr = NULL);
|
||||
PhysicsSystem();
|
||||
~PhysicsSystem();
|
||||
|
||||
static PhysicsSystem *instance();
|
||||
|
||||
void setSceneManager(Ogre::SceneManager *sceneMgr);
|
||||
void addSceneManager(Ogre::SceneManager *sceneMgr);
|
||||
|
||||
void addObject(const std::string &mesh,
|
||||
const std::string &sceneNodeName, const std::string &referenceId, float scale,
|
||||
|
@ -56,10 +58,11 @@ namespace CSVWorld
|
|||
|
||||
void removeHeightField(int x, int y);
|
||||
|
||||
void toggleDebugRendering();
|
||||
void toggleDebugRendering(Ogre::SceneManager *sceneMgr);
|
||||
|
||||
// return the object's SceneNode name and position for the given SceneManager
|
||||
std::pair<std::string, Ogre::Vector3> castRay(float mouseX,
|
||||
float mouseY, Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera);
|
||||
float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera);
|
||||
|
||||
std::string sceneNodeToRefId(std::string sceneNodeName);
|
||||
std::string sceneNodeToMesh(std::string sceneNodeName);
|
||||
|
@ -67,6 +70,7 @@ namespace CSVWorld
|
|||
private:
|
||||
|
||||
void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position);
|
||||
std::string refIdToSceneNode(std::string referenceId, Ogre::SceneManager *sceneMgr);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue