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Optimise out redundant call

We already had the results
This commit is contained in:
AnyOldName3 2020-12-23 00:23:49 +00:00
parent 7e045cff75
commit a36ed5f129

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@ -27,9 +27,9 @@ namespace
osg::StateSet::ModeList::const_iterator mf = l.find(mode); osg::StateSet::ModeList::const_iterator mf = l.find(mode);
if (mf == l.end()) if (mf == l.end())
return; return;
int flags = mf->second; unsigned int flags = mf->second;
bool newValue = flags & osg::StateAttribute::ON; bool newValue = flags & osg::StateAttribute::ON;
accumulateState(currentValue, newValue, isOverride, ss->getMode(mode)); accumulateState(currentValue, newValue, isOverride, flags);
} }
inline bool materialNeedShadows(osg::Material* m) inline bool materialNeedShadows(osg::Material* m)