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@ -694,18 +694,18 @@ void OMW::Engine::setWindowIcon()
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void OMW::Engine::prepareEngine (Settings::Manager & settings)
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{
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mEnvironment.setStateManager (
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new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles));
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std::make_unique<MWState::StateManager> (mCfgMgr.getUserDataPath() / "saves", mContentFiles));
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createWindow(settings);
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osg::ref_ptr<osg::Group> rootNode (new osg::Group);
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mViewer->setSceneData(rootNode);
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mVFS.reset(new VFS::Manager(mFSStrict));
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mVFS = std::make_unique<VFS::Manager>(mFSStrict);
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VFS::registerArchives(mVFS.get(), mFileCollections, mArchives, true);
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mResourceSystem.reset(new Resource::ResourceSystem(mVFS.get()));
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mResourceSystem = std::make_unique<Resource::ResourceSystem>(mVFS.get());
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mResourceSystem->getSceneManager()->setUnRefImageDataAfterApply(false); // keep to Off for now to allow better state sharing
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mResourceSystem->getSceneManager()->setFilterSettings(
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Settings::Manager::getString("texture mag filter", "General"),
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@ -734,8 +734,9 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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mViewer->addEventHandler(mScreenCaptureHandler);
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mLuaManager = new MWLua::LuaManager(mVFS.get(), (mResDir / "lua_libs").string());
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mEnvironment.setLuaManager(mLuaManager);
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auto luaMgr = std::make_unique<MWLua::LuaManager>(mVFS.get(), (mResDir / "lua_libs").string());
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mLuaManager = luaMgr.get();
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mEnvironment.setLuaManager(std::move(luaMgr));
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// Create input and UI first to set up a bootstrapping environment for
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// showing a loading screen and keeping the window responsive while doing so
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@ -806,33 +807,35 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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guiRoot->setName("GUI Root");
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guiRoot->setNodeMask(MWRender::Mask_GUI);
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rootNode->addChild(guiRoot);
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MWGui::WindowManager* window = new MWGui::WindowManager(mWindow, mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
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auto windowMgr = std::make_unique<MWGui::WindowManager>(mWindow, mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
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mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
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mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts,
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Version::getOpenmwVersionDescription(mResDir.string()), mCfgMgr.getUserConfigPath().string(), shadersSupported);
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mEnvironment.setWindowManager (window);
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auto* windowMgrInternal = windowMgr.get();
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mEnvironment.setWindowManager (std::move(windowMgr));
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MWInput::InputManager* input = new MWInput::InputManager (mWindow, mViewer, mScreenCaptureHandler, mScreenCaptureOperation, keybinderUser, keybinderUserExists, userGameControllerdb, gameControllerdb, mGrab);
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mEnvironment.setInputManager (input);
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auto inputMgr = std::make_unique<MWInput::InputManager>(mWindow, mViewer, mScreenCaptureHandler, mScreenCaptureOperation, keybinderUser, keybinderUserExists, userGameControllerdb, gameControllerdb, mGrab);
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mEnvironment.setInputManager (std::move(inputMgr));
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// Create sound system
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mEnvironment.setSoundManager (new MWSound::SoundManager(mVFS.get(), mUseSound));
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mEnvironment.setSoundManager (std::make_unique<MWSound::SoundManager>(mVFS.get(), mUseSound));
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if (!mSkipMenu)
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{
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const std::string& logo = Fallback::Map::getString("Movies_Company_Logo");
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if (!logo.empty())
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window->playVideo(logo, true);
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mEnvironment.getWindowManager()->playVideo(logo, true);
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}
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// Create the world
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mEnvironment.setWorld( new MWWorld::World (mViewer, rootNode, mResourceSystem.get(), mWorkQueue.get(),
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mEnvironment.setWorld(std::make_unique<MWWorld::World>(mViewer, rootNode, mResourceSystem.get(), mWorkQueue.get(),
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mFileCollections, mContentFiles, mGroundcoverFiles, mEncoder, mActivationDistanceOverride, mCellName,
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mStartupScript, mResDir.string(), mCfgMgr.getUserDataPath().string()));
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mEnvironment.getWorld()->setupPlayer();
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window->setStore(mEnvironment.getWorld()->getStore());
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window->initUI();
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windowMgrInternal->setStore(mEnvironment.getWorld()->getStore());
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windowMgrInternal->initUI();
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//Load translation data
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mTranslationDataStorage.setEncoder(mEncoder);
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@ -845,16 +848,15 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
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mScriptContext->setExtensions (&mExtensions);
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mEnvironment.setScriptManager (new MWScript::ScriptManager (mEnvironment.getWorld()->getStore(), *mScriptContext, mWarningsMode,
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mEnvironment.setScriptManager (std::make_unique<MWScript::ScriptManager>(mEnvironment.getWorld()->getStore(), *mScriptContext, mWarningsMode,
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mScriptBlacklistUse ? mScriptBlacklist : std::vector<std::string>()));
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// Create game mechanics system
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MWMechanics::MechanicsManager* mechanics = new MWMechanics::MechanicsManager;
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mEnvironment.setMechanicsManager (mechanics);
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mEnvironment.setMechanicsManager (std::make_unique<MWMechanics::MechanicsManager>());
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// Create dialog system
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mEnvironment.setJournal (new MWDialogue::Journal);
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mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mTranslationDataStorage));
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mEnvironment.setJournal (std::make_unique<MWDialogue::Journal>());
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mEnvironment.setDialogueManager (std::make_unique<MWDialogue::DialogueManager>(mExtensions, mTranslationDataStorage));
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mEnvironment.setResourceSystem(mResourceSystem.get());
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// scripts
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