mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-31 06:15:44 +00:00
Make ownership explicit in Environment
This commit is contained in:
parent
251327fb9c
commit
a383d9dfdf
3 changed files with 88 additions and 108 deletions
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@ -694,18 +694,18 @@ void OMW::Engine::setWindowIcon()
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void OMW::Engine::prepareEngine (Settings::Manager & settings)
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{
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mEnvironment.setStateManager (
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new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles));
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std::make_unique<MWState::StateManager> (mCfgMgr.getUserDataPath() / "saves", mContentFiles));
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createWindow(settings);
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osg::ref_ptr<osg::Group> rootNode (new osg::Group);
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mViewer->setSceneData(rootNode);
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mVFS.reset(new VFS::Manager(mFSStrict));
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mVFS = std::make_unique<VFS::Manager>(mFSStrict);
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VFS::registerArchives(mVFS.get(), mFileCollections, mArchives, true);
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mResourceSystem.reset(new Resource::ResourceSystem(mVFS.get()));
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mResourceSystem = std::make_unique<Resource::ResourceSystem>(mVFS.get());
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mResourceSystem->getSceneManager()->setUnRefImageDataAfterApply(false); // keep to Off for now to allow better state sharing
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mResourceSystem->getSceneManager()->setFilterSettings(
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Settings::Manager::getString("texture mag filter", "General"),
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@ -734,8 +734,9 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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mViewer->addEventHandler(mScreenCaptureHandler);
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mLuaManager = new MWLua::LuaManager(mVFS.get(), (mResDir / "lua_libs").string());
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mEnvironment.setLuaManager(mLuaManager);
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auto luaMgr = std::make_unique<MWLua::LuaManager>(mVFS.get(), (mResDir / "lua_libs").string());
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mLuaManager = luaMgr.get();
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mEnvironment.setLuaManager(std::move(luaMgr));
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// Create input and UI first to set up a bootstrapping environment for
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// showing a loading screen and keeping the window responsive while doing so
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@ -806,33 +807,35 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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guiRoot->setName("GUI Root");
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guiRoot->setNodeMask(MWRender::Mask_GUI);
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rootNode->addChild(guiRoot);
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MWGui::WindowManager* window = new MWGui::WindowManager(mWindow, mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
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auto windowMgr = std::make_unique<MWGui::WindowManager>(mWindow, mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
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mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
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mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts,
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Version::getOpenmwVersionDescription(mResDir.string()), mCfgMgr.getUserConfigPath().string(), shadersSupported);
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mEnvironment.setWindowManager (window);
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auto* windowMgrInternal = windowMgr.get();
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mEnvironment.setWindowManager (std::move(windowMgr));
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MWInput::InputManager* input = new MWInput::InputManager (mWindow, mViewer, mScreenCaptureHandler, mScreenCaptureOperation, keybinderUser, keybinderUserExists, userGameControllerdb, gameControllerdb, mGrab);
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mEnvironment.setInputManager (input);
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auto inputMgr = std::make_unique<MWInput::InputManager>(mWindow, mViewer, mScreenCaptureHandler, mScreenCaptureOperation, keybinderUser, keybinderUserExists, userGameControllerdb, gameControllerdb, mGrab);
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mEnvironment.setInputManager (std::move(inputMgr));
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// Create sound system
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mEnvironment.setSoundManager (new MWSound::SoundManager(mVFS.get(), mUseSound));
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mEnvironment.setSoundManager (std::make_unique<MWSound::SoundManager>(mVFS.get(), mUseSound));
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if (!mSkipMenu)
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{
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const std::string& logo = Fallback::Map::getString("Movies_Company_Logo");
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if (!logo.empty())
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window->playVideo(logo, true);
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mEnvironment.getWindowManager()->playVideo(logo, true);
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}
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// Create the world
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mEnvironment.setWorld( new MWWorld::World (mViewer, rootNode, mResourceSystem.get(), mWorkQueue.get(),
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mEnvironment.setWorld(std::make_unique<MWWorld::World>(mViewer, rootNode, mResourceSystem.get(), mWorkQueue.get(),
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mFileCollections, mContentFiles, mGroundcoverFiles, mEncoder, mActivationDistanceOverride, mCellName,
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mStartupScript, mResDir.string(), mCfgMgr.getUserDataPath().string()));
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mEnvironment.getWorld()->setupPlayer();
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window->setStore(mEnvironment.getWorld()->getStore());
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window->initUI();
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windowMgrInternal->setStore(mEnvironment.getWorld()->getStore());
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windowMgrInternal->initUI();
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//Load translation data
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mTranslationDataStorage.setEncoder(mEncoder);
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@ -845,16 +848,15 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
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mScriptContext->setExtensions (&mExtensions);
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mEnvironment.setScriptManager (new MWScript::ScriptManager (mEnvironment.getWorld()->getStore(), *mScriptContext, mWarningsMode,
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mEnvironment.setScriptManager (std::make_unique<MWScript::ScriptManager>(mEnvironment.getWorld()->getStore(), *mScriptContext, mWarningsMode,
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mScriptBlacklistUse ? mScriptBlacklist : std::vector<std::string>()));
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// Create game mechanics system
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MWMechanics::MechanicsManager* mechanics = new MWMechanics::MechanicsManager;
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mEnvironment.setMechanicsManager (mechanics);
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mEnvironment.setMechanicsManager (std::make_unique<MWMechanics::MechanicsManager>());
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// Create dialog system
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mEnvironment.setJournal (new MWDialogue::Journal);
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mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mTranslationDataStorage));
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mEnvironment.setJournal (std::make_unique<MWDialogue::Journal>());
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mEnvironment.setDialogueManager (std::make_unique<MWDialogue::DialogueManager>(mExtensions, mTranslationDataStorage));
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mEnvironment.setResourceSystem(mResourceSystem.get());
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// scripts
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@ -18,68 +18,64 @@
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MWBase::Environment *MWBase::Environment::sThis = nullptr;
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MWBase::Environment::Environment()
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: mWorld (nullptr), mSoundManager (nullptr), mScriptManager (nullptr), mWindowManager (nullptr),
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mMechanicsManager (nullptr), mDialogueManager (nullptr), mJournal (nullptr), mInputManager (nullptr),
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mStateManager (nullptr), mLuaManager (nullptr), mResourceSystem (nullptr), mFrameDuration (0), mFrameRateLimit(0.f)
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{
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assert (!sThis);
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assert(!sThis);
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sThis = this;
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}
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MWBase::Environment::~Environment()
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{
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cleanup();
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sThis = nullptr;
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}
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void MWBase::Environment::setWorld (World *world)
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void MWBase::Environment::setWorld (std::unique_ptr<World>&& world)
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{
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mWorld = world;
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mWorld = std::move(world);
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}
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void MWBase::Environment::setSoundManager (SoundManager *soundManager)
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void MWBase::Environment::setSoundManager (std::unique_ptr<SoundManager>&& soundManager)
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{
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mSoundManager = soundManager;
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mSoundManager = std::move(soundManager);
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}
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void MWBase::Environment::setScriptManager (ScriptManager *scriptManager)
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void MWBase::Environment::setScriptManager (std::unique_ptr<ScriptManager>&& scriptManager)
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{
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mScriptManager = scriptManager;
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mScriptManager = std::move(scriptManager);
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}
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void MWBase::Environment::setWindowManager (WindowManager *windowManager)
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void MWBase::Environment::setWindowManager (std::unique_ptr<WindowManager>&& windowManager)
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{
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mWindowManager = windowManager;
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mWindowManager = std::move(windowManager);
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}
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void MWBase::Environment::setMechanicsManager (MechanicsManager *mechanicsManager)
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void MWBase::Environment::setMechanicsManager (std::unique_ptr<MechanicsManager>&& mechanicsManager)
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{
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mMechanicsManager = mechanicsManager;
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mMechanicsManager = std::move(mechanicsManager);
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}
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void MWBase::Environment::setDialogueManager (DialogueManager *dialogueManager)
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void MWBase::Environment::setDialogueManager (std::unique_ptr<DialogueManager>&& dialogueManager)
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{
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mDialogueManager = dialogueManager;
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mDialogueManager = std::move(dialogueManager);
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}
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void MWBase::Environment::setJournal (Journal *journal)
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void MWBase::Environment::setJournal (std::unique_ptr<Journal>&& journal)
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{
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mJournal = journal;
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mJournal = std::move(journal);
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}
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void MWBase::Environment::setInputManager (InputManager *inputManager)
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void MWBase::Environment::setInputManager (std::unique_ptr<InputManager>&& inputManager)
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{
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mInputManager = inputManager;
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mInputManager = std::move(inputManager);
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}
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void MWBase::Environment::setStateManager (StateManager *stateManager)
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void MWBase::Environment::setStateManager (std::unique_ptr<StateManager>&& stateManager)
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{
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mStateManager = stateManager;
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mStateManager = std::move(stateManager);
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}
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void MWBase::Environment::setLuaManager (LuaManager *luaManager)
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void MWBase::Environment::setLuaManager (std::unique_ptr<LuaManager>&& luaManager)
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{
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mLuaManager = luaManager;
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mLuaManager = std::move(luaManager);
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}
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void MWBase::Environment::setResourceSystem (Resource::ResourceSystem *resourceSystem)
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@ -105,61 +101,61 @@ float MWBase::Environment::getFrameRateLimit() const
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MWBase::World *MWBase::Environment::getWorld() const
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{
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assert (mWorld);
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return mWorld;
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return mWorld.get();
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}
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MWBase::SoundManager *MWBase::Environment::getSoundManager() const
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{
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assert (mSoundManager);
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return mSoundManager;
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return mSoundManager.get();
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}
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MWBase::ScriptManager *MWBase::Environment::getScriptManager() const
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{
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assert (mScriptManager);
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return mScriptManager;
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return mScriptManager.get();
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}
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MWBase::WindowManager *MWBase::Environment::getWindowManager() const
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{
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assert (mWindowManager);
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return mWindowManager;
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return mWindowManager.get();
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}
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MWBase::MechanicsManager *MWBase::Environment::getMechanicsManager() const
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{
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assert (mMechanicsManager);
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return mMechanicsManager;
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return mMechanicsManager.get();
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}
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MWBase::DialogueManager *MWBase::Environment::getDialogueManager() const
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{
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assert (mDialogueManager);
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return mDialogueManager;
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return mDialogueManager.get();
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}
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MWBase::Journal *MWBase::Environment::getJournal() const
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{
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assert (mJournal);
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return mJournal;
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return mJournal.get();
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}
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MWBase::InputManager *MWBase::Environment::getInputManager() const
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{
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assert (mInputManager);
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return mInputManager;
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return mInputManager.get();
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}
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MWBase::StateManager *MWBase::Environment::getStateManager() const
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{
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assert (mStateManager);
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return mStateManager;
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return mStateManager.get();
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}
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MWBase::LuaManager *MWBase::Environment::getLuaManager() const
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{
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assert (mLuaManager);
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return mLuaManager;
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return mLuaManager.get();
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}
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Resource::ResourceSystem *MWBase::Environment::getResourceSystem() const
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@ -174,35 +170,17 @@ float MWBase::Environment::getFrameDuration() const
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void MWBase::Environment::cleanup()
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{
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delete mMechanicsManager;
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mMechanicsManager = nullptr;
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delete mDialogueManager;
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mDialogueManager = nullptr;
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delete mJournal;
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mJournal = nullptr;
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delete mScriptManager;
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mScriptManager = nullptr;
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delete mWindowManager;
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mWindowManager = nullptr;
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delete mWorld;
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mWorld = nullptr;
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delete mSoundManager;
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mSoundManager = nullptr;
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delete mInputManager;
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mInputManager = nullptr;
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delete mStateManager;
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mStateManager = nullptr;
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delete mLuaManager;
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mLuaManager = nullptr;
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mMechanicsManager.reset();
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mDialogueManager.reset();
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mJournal.reset();
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mScriptManager.reset();
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mWindowManager.reset();
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mWorld.reset();
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mSoundManager.reset();
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mInputManager.reset();
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mStateManager.reset();
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mLuaManager.reset();
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mResourceSystem = nullptr;
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}
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const MWBase::Environment& MWBase::Environment::get()
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@ -1,6 +1,8 @@
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#ifndef GAME_BASE_ENVIRONMENT_H
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#define GAME_BASE_ENVIRONMENT_H
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#include <memory>
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namespace osg
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{
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class Stats;
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@ -28,25 +30,23 @@ namespace MWBase
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///
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/// This class allows each mw-subsystem to access any others subsystem's top-level manager class.
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///
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/// \attention Environment takes ownership of the manager class instances it is handed over in
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/// the set* functions.
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class Environment
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{
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static Environment *sThis;
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World *mWorld;
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SoundManager *mSoundManager;
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ScriptManager *mScriptManager;
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WindowManager *mWindowManager;
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MechanicsManager *mMechanicsManager;
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DialogueManager *mDialogueManager;
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Journal *mJournal;
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InputManager *mInputManager;
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StateManager *mStateManager;
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LuaManager *mLuaManager;
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Resource::ResourceSystem *mResourceSystem;
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float mFrameDuration;
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float mFrameRateLimit;
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std::unique_ptr<World> mWorld;
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std::unique_ptr<SoundManager> mSoundManager;
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std::unique_ptr<ScriptManager> mScriptManager;
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std::unique_ptr<WindowManager> mWindowManager;
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std::unique_ptr<MechanicsManager> mMechanicsManager;
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std::unique_ptr<DialogueManager> mDialogueManager;
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std::unique_ptr<Journal> mJournal;
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std::unique_ptr<InputManager> mInputManager;
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std::unique_ptr<StateManager> mStateManager;
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std::unique_ptr<LuaManager> mLuaManager;
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Resource::ResourceSystem* mResourceSystem{};
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float mFrameDuration{};
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float mFrameRateLimit{};
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Environment (const Environment&);
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///< not implemented
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@ -60,25 +60,25 @@ namespace MWBase
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~Environment();
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void setWorld (World *world);
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void setWorld (std::unique_ptr<World>&& world);
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void setSoundManager (SoundManager *soundManager);
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void setSoundManager (std::unique_ptr<SoundManager>&& soundManager);
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void setScriptManager (MWBase::ScriptManager *scriptManager);
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void setScriptManager (std::unique_ptr<ScriptManager>&& scriptManager);
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void setWindowManager (WindowManager *windowManager);
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void setWindowManager (std::unique_ptr<WindowManager>&& windowManager);
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void setMechanicsManager (MechanicsManager *mechanicsManager);
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void setMechanicsManager (std::unique_ptr<MechanicsManager>&& mechanicsManager);
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void setDialogueManager (DialogueManager *dialogueManager);
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void setDialogueManager (std::unique_ptr<DialogueManager>&& dialogueManager);
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void setJournal (Journal *journal);
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void setJournal (std::unique_ptr<Journal>&& journal);
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void setInputManager (InputManager *inputManager);
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void setInputManager (std::unique_ptr<InputManager>&& inputManager);
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void setStateManager (StateManager *stateManager);
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void setStateManager (std::unique_ptr<StateManager>&& stateManager);
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void setLuaManager (LuaManager *luaManager);
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void setLuaManager (std::unique_ptr<LuaManager>&& luaManager);
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void setResourceSystem (Resource::ResourceSystem *resourceSystem);
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