More MWWorld::CellStore* -> MWWorld::CellStore&

fix-glsl-editorconfig
florent.teppe 1 year ago
parent 53cc9f3614
commit a3a2685b9a

@ -157,7 +157,7 @@ namespace MWBase
virtual bool isCellQuasiExterior() const = 0;
virtual void getDoorMarkers(MWWorld::CellStore* cell, std::vector<DoorMarker>& out) = 0;
virtual void getDoorMarkers(MWWorld::CellStore& cell, std::vector<DoorMarker>& out) = 0;
///< get a list of teleport door markers for a given cell, to be displayed on the local map
virtual void setGlobalInt(MWWorld::GlobalVariableName name, int value) = 0;

@ -633,7 +633,7 @@ namespace MWGui
for (MyGUI::Widget* widget : mExteriorDoorMarkerWidgets)
widget->setVisible(false);
MWWorld::CellStore* cell = &worldModel->getInterior(mPrefix);
MWWorld::CellStore& cell = worldModel->getInterior(mPrefix);
world->getDoorMarkers(cell, doors);
}
else
@ -641,7 +641,7 @@ namespace MWGui
for (MapEntry& entry : mMaps)
{
if (!entry.mMapTexture && !widgetCropped(entry.mMapWidget, mLocalMap))
world->getDoorMarkers(&worldModel->getExterior(entry.mCellX, entry.mCellY), doors);
world->getDoorMarkers(worldModel->getExterior(entry.mCellX, entry.mCellY), doors);
}
if (doors.empty())
return;

@ -377,19 +377,19 @@ namespace MWWorld
mRendering.notifyWorldSpaceChanged();
}
void Scene::loadCell(CellStore* cell, Loading::Listener* loadingListener, bool respawn, const osg::Vec3f& position,
void Scene::loadCell(CellStore& cell, Loading::Listener* loadingListener, bool respawn, const osg::Vec3f& position,
const DetourNavigator::UpdateGuard* navigatorUpdateGuard)
{
using DetourNavigator::HeightfieldShape;
assert(mActiveCells.find(cell) == mActiveCells.end());
mActiveCells.insert(cell);
assert(mActiveCells.find(&cell) == mActiveCells.end());
mActiveCells.insert(&cell);
Log(Debug::Info) << "Loading cell " << cell->getCell()->getDescription();
Log(Debug::Info) << "Loading cell " << cell.getCell()->getDescription();
const int cellX = cell->getCell()->getGridX();
const int cellY = cell->getCell()->getGridY();
const MWWorld::Cell& cellVariant = *cell->getCell();
const int cellX = cell.getCell()->getGridX();
const int cellY = cell.getCell()->getGridY();
const MWWorld::Cell& cellVariant = *cell.getCell();
if (cellVariant.isExterior())
{
@ -440,22 +440,22 @@ namespace MWWorld
},
[&](const ESM4::Cell& cell) {},
},
*cell->getCell());
*cell.getCell());
// register local scripts
// do this before insertCell, to make sure we don't add scripts from levelled creature spawning twice
mWorld.getLocalScripts().addCell(cell);
mWorld.getLocalScripts().addCell(&cell);
if (respawn)
cell->respawn();
cell.respawn();
insertCell(*cell, loadingListener, navigatorUpdateGuard);
insertCell(cell, loadingListener, navigatorUpdateGuard);
mRendering.addCell(cell);
mRendering.addCell(&cell);
MWBase::Environment::get().getWindowManager()->addCell(cell);
bool waterEnabled = cellVariant.hasWater() || cell->isExterior();
float waterLevel = cell->getWaterLevel();
MWBase::Environment::get().getWindowManager()->addCell(&cell);
bool waterEnabled = cellVariant.hasWater() || cell.isExterior();
float waterLevel = cell.getWaterLevel();
mRendering.setWaterEnabled(waterEnabled);
if (waterEnabled)
{
@ -477,10 +477,10 @@ namespace MWWorld
else
mPhysics->disableWater();
if (!cell->isExterior() && !cellVariant.isQuasiExterior())
if (!cell.isExterior() && !cellVariant.isQuasiExterior())
mRendering.configureAmbient(cellVariant);
mPreloader->notifyLoaded(cell);
mPreloader->notifyLoaded(&cell);
}
void Scene::clear()
@ -615,7 +615,7 @@ namespace MWWorld
if (!isCellInCollection(x, y, mActiveCells))
{
CellStore& cell = mWorld.getWorldModel().getExterior(x, y);
loadCell(&cell, loadingListener, changeEvent, pos, navigatorUpdateGuard.get());
loadCell(cell, loadingListener, changeEvent, pos, navigatorUpdateGuard.get());
}
}
@ -682,7 +682,7 @@ namespace MWWorld
const osg::Vec3f position
= osg::Vec3f(it->mData.mX + 0.5f, it->mData.mY + 0.5f, 0) * Constants::CellSizeInUnits;
mNavigator.updateBounds(position, navigatorUpdateGuard.get());
loadCell(&cell, nullptr, false, position, navigatorUpdateGuard.get());
loadCell(cell, nullptr, false, position, navigatorUpdateGuard.get());
mNavigator.update(position, navigatorUpdateGuard.get());
navigatorUpdateGuard.reset();
@ -740,7 +740,7 @@ namespace MWWorld
ESM::Position position;
mWorld.findInteriorPosition(it->mName, position);
mNavigator.updateBounds(position.asVec3(), navigatorUpdateGuard.get());
loadCell(&cell, nullptr, false, position.asVec3(), navigatorUpdateGuard.get());
loadCell(cell, nullptr, false, position.asVec3(), navigatorUpdateGuard.get());
mNavigator.update(position.asVec3(), navigatorUpdateGuard.get());
navigatorUpdateGuard.reset();
@ -772,21 +772,21 @@ namespace MWWorld
mRendering.getResourceSystem()->setExpiryDelay(Settings::Manager::getFloat("cache expiry delay", "Cells"));
}
void Scene::changePlayerCell(CellStore* cell, const ESM::Position& pos, bool adjustPlayerPos)
void Scene::changePlayerCell(CellStore& cell, const ESM::Position& pos, bool adjustPlayerPos)
{
mCurrentCell = cell;
mCurrentCell = &cell;
mRendering.enableTerrain(cell->isExterior());
mRendering.enableTerrain(cell.isExterior());
MWWorld::Ptr old = mWorld.getPlayerPtr();
mWorld.getPlayer().setCell(cell);
mWorld.getPlayer().setCell(&cell);
MWWorld::Ptr player = mWorld.getPlayerPtr();
mRendering.updatePlayerPtr(player);
// The player is loaded before the scene and by default it is grounded, with the scene fully loaded,
// we validate and correct this. Only run once, during initial cell load.
if (old.mCell == cell)
if (old.mCell == &cell)
mPhysics->traceDown(player, player.getRefData().getPosition().asVec3(), 10.f);
if (adjustPlayerPos)
@ -897,11 +897,11 @@ namespace MWWorld
// Load cell.
mPagedRefs.clear();
loadCell(&cell, loadingListener, changeEvent, position.asVec3(), navigatorUpdateGuard.get());
loadCell(cell, loadingListener, changeEvent, position.asVec3(), navigatorUpdateGuard.get());
navigatorUpdateGuard.reset();
changePlayerCell(&cell, position, adjustPlayerPos);
changePlayerCell(cell, position, adjustPlayerPos);
// adjust fog
mRendering.configureFog(*mCurrentCell->getCell());
@ -934,7 +934,7 @@ namespace MWWorld
changeCellGrid(position.asVec3(), cellIndex.x(), cellIndex.y(), changeEvent);
changePlayerCell(&current, position, adjustPlayerPos);
changePlayerCell(current, position, adjustPlayerPos);
if (changeEvent)
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
@ -1133,7 +1133,7 @@ namespace MWWorld
{
try
{
preloadCell(&mWorld.getWorldModel().getCell(door.getCellRef().getDestCell()));
preloadCell(mWorld.getWorldModel().getCell(door.getCellRef().getDestCell()));
}
catch (std::exception&)
{
@ -1177,17 +1177,17 @@ namespace MWWorld
+ mPreloadDistance;
if (dist < loadDist)
preloadCell(&mWorld.getWorldModel().getExterior(cellX + dx, cellY + dy));
preloadCell(mWorld.getWorldModel().getExterior(cellX + dx, cellY + dy));
}
}
}
void Scene::preloadCell(CellStore* cell, bool preloadSurrounding)
void Scene::preloadCell(CellStore& cell, bool preloadSurrounding)
{
if (preloadSurrounding && cell->isExterior())
if (preloadSurrounding && cell.isExterior())
{
int x = cell->getCell()->getGridX();
int y = cell->getCell()->getGridY();
int x = cell.getCell()->getGridX();
int y = cell.getCell()->getGridY();
unsigned int numpreloaded = 0;
for (int dx = -mHalfGridSize; dx <= mHalfGridSize; ++dx)
{
@ -1201,7 +1201,7 @@ namespace MWWorld
}
}
else
mPreloader->preload(cell, mRendering.getReferenceTime());
mPreloader->preload(&cell, mRendering.getReferenceTime());
}
void Scene::preloadTerrain(const osg::Vec3f& pos, bool sync)
@ -1274,12 +1274,12 @@ namespace MWWorld
for (ESM::Transport::Dest& dest : listVisitor.mList)
{
if (!dest.mCellName.empty())
preloadCell(&mWorld.getWorldModel().getInterior(dest.mCellName));
preloadCell(mWorld.getWorldModel().getInterior(dest.mCellName));
else
{
osg::Vec3f pos = dest.mPos.asVec3();
const osg::Vec2i cellIndex = positionToCellIndex(pos.x(), pos.y());
preloadCell(&mWorld.getWorldModel().getExterior(cellIndex.x(), cellIndex.y()), true);
preloadCell(mWorld.getWorldModel().getExterior(cellIndex.x(), cellIndex.y()), true);
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
}
}

@ -134,7 +134,7 @@ namespace MWWorld
osg::Vec2i getNewGridCenter(const osg::Vec3f& pos, const osg::Vec2i* currentGridCenter = nullptr) const;
void unloadCell(CellStore* cell, const DetourNavigator::UpdateGuard* navigatorUpdateGuard);
void loadCell(CellStore* cell, Loading::Listener* loadingListener, bool respawn, const osg::Vec3f& position,
void loadCell(CellStore& cell, Loading::Listener* loadingListener, bool respawn, const osg::Vec3f& position,
const DetourNavigator::UpdateGuard* navigatorUpdateGuard);
public:
@ -143,13 +143,13 @@ namespace MWWorld
~Scene();
void preloadCell(MWWorld::CellStore* cell, bool preloadSurrounding = false);
void preloadCell(MWWorld::CellStore& cell, bool preloadSurrounding = false);
void preloadTerrain(const osg::Vec3f& pos, bool sync = false);
void reloadTerrain();
void playerMoved(const osg::Vec3f& pos);
void changePlayerCell(CellStore* newCell, const ESM::Position& position, bool adjustPlayerPos);
void changePlayerCell(CellStore& newCell, const ESM::Position& position, bool adjustPlayerPos);
CellStore* getCurrentCell();

@ -507,7 +507,7 @@ namespace MWWorld
{
if (getPlayerPtr().getCell()->isExterior())
mWorldScene->preloadTerrain(getPlayerPtr().getRefData().getPosition().asVec3());
mWorldScene->preloadCell(getPlayerPtr().getCell(), true);
mWorldScene->preloadCell(*getPlayerPtr().getCell(), true);
}
break;
default:
@ -1183,7 +1183,7 @@ namespace MWWorld
else
{
if (mWorldScene->isCellActive(*newCell))
mWorldScene->changePlayerCell(newCell, pos, false);
mWorldScene->changePlayerCell(*newCell, pos, false);
else
mWorldScene->changeToExteriorCell(newCell->getCell()->getId(), pos, false);
}
@ -2086,10 +2086,10 @@ namespace MWWorld
}
};
void World::getDoorMarkers(CellStore* cell, std::vector<World::DoorMarker>& out)
void World::getDoorMarkers(CellStore& cell, std::vector<World::DoorMarker>& out)
{
GetDoorMarkerVisitor visitor{ out };
cell->forEachType<ESM::Door>(visitor);
cell.forEachType<ESM::Door>(visitor);
}
void World::setWaterHeight(const float height)

@ -245,7 +245,7 @@ namespace MWWorld
bool isCellQuasiExterior() const override;
void getDoorMarkers(MWWorld::CellStore* cell, std::vector<DoorMarker>& out) override;
void getDoorMarkers(MWWorld::CellStore& cell, std::vector<DoorMarker>& out) override;
///< get a list of teleport door markers for a given cell, to be displayed on the local map
void setGlobalInt(GlobalVariableName name, int value) override;

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