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Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics

This commit is contained in:
scrawl 2013-02-24 18:04:51 +01:00
commit a3afb91485
7 changed files with 109 additions and 70 deletions

View file

@ -139,28 +139,45 @@ namespace MWScript
}
Compiler::Locals& ScriptManager::getLocals (const std::string& name)
{
{
ScriptCollection::iterator iter = mScripts.find (name);
if (iter==mScripts.end())
{
if (!compile (name))
{
/// \todo Handle case of cyclic member variable access. Currently this could look up
/// the whole application in an endless recursion.
// failed -> ignore script from now on.
std::vector<Interpreter::Type_Code> empty;
mScripts.insert (std::make_pair (name, std::make_pair (empty, Compiler::Locals())));
throw std::runtime_error ("failed to compile script " + name);
}
iter = mScripts.find (name);
}
if (iter!=mScripts.end())
return iter->second.second;
}
{
std::map<std::string, Compiler::Locals>::iterator iter = mOtherLocals.find (name);
if (iter!=mOtherLocals.end())
return iter->second;
}
Compiler::Locals locals;
if (const ESM::Script *script = mStore.get<ESM::Script>().find (name))
{
int index = 0;
for (int i=0; i<script->mData.mNumShorts; ++i)
locals.declare ('s', script->mVarNames[index++]);
for (int i=0; i<script->mData.mNumLongs; ++i)
locals.declare ('l', script->mVarNames[index++]);
for (int i=0; i<script->mData.mNumFloats; ++i)
locals.declare ('f', script->mVarNames[index++]);
std::map<std::string, Compiler::Locals>::iterator iter =
mOtherLocals.insert (std::make_pair (name, locals)).first;
return iter->second;
}
throw std::logic_error ("script " + name + " does not exist");
}
GlobalScripts& ScriptManager::getGlobalScripts()
{
return mGlobalScripts;

View file

@ -47,6 +47,7 @@ namespace MWScript
ScriptCollection mScripts;
GlobalScripts mGlobalScripts;
std::map<std::string, Compiler::Locals> mOtherLocals;
public:

View file

@ -220,9 +220,15 @@ namespace MWWorld
template <>
inline void Store<ESM::Dialogue>::load(ESM::ESMReader &esm, const std::string &id) {
std::string idLower = Misc::StringUtils::lowerCase(id);
mStatic[idLower] = ESM::Dialogue();
mStatic[idLower].mId = id; // don't smash case here, as this line is printed... I think
mStatic[idLower].load(esm);
std::map<std::string, ESM::Dialogue>::iterator it = mStatic.find(idLower);
if (it == mStatic.end()) {
it = mStatic.insert( std::make_pair( idLower, ESM::Dialogue() ) ).first;
it->second.mId = id; // don't smash case here, as this line is printed... I think
}
//I am not sure is it need to load the dialog from a plugin if it was already loaded from prevois plugins
it->second.load(esm);
}
template <>

View file

@ -2,76 +2,78 @@
<MyGUI type="Skin">
<!-- The 'box' frame that surrounds various HUD items and other elements -->
<Skin name="HUD_Box" size="40 40" texture="textures\menu_icon_equip.dds">
<BasisSkin type="TileRect" offset="0 0 40 2" align="ALIGN_TOP ALIGN_HSTRETCH">
<State name="normal" offset="2 2 40 2">
<Skin name="HUD_Box" size="40 40" texture="mwgui.png">
<BasisSkin type="TileRect" offset="0 0 39 2" align="ALIGN_TOP ALIGN_HSTRETCH">
<State name="normal" offset="4 2 38 2">
<Property key="TileSize" value="40 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 38 40 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
<State name="normal" offset="2 40 40 2">
<BasisSkin type="TileRect" offset="0 1 2 37" align="ALIGN_LEFT ALIGN_VSTRETCH">
<State name="normal" offset="2 26 2 36">
<Property key="TileSize" value="2 40"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="38 0 2 40" align="ALIGN_RIGHT ALIGN_VSTRETCH">
<State name="normal" offset="16 26 2 38">
<Property key="TileSize" value="2 40"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 38 39 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
<State name="normal" offset="4 20 40 2">
<Property key="TileSize" value="40 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 2 2 36" align="ALIGN_LEFT ALIGN_VSTRETCH">
<State name="normal" offset="2 4 2 36">
<Property key="TileSize" value="2 36"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="38 2 2 36" align="ALIGN_RIGHT ALIGN_VSTRETCH">
<State name="normal" offset="40 4 2 36">
<Property key="TileSize" value="2 36"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<!-- The interior of the box -->
<Child type="Widget" skin="BlackBG" offset="2 2 36 36" align="ALIGN_STRETCH" name="Client"/>
</Skin>
<Skin name="HUD_Box_NoTransp" size="40 40" texture="textures\menu_icon_equip.dds">
<BasisSkin type="TileRect" offset="0 0 40 2" align="ALIGN_TOP ALIGN_HSTRETCH">
<State name="normal" offset="2 2 40 2">
<Skin name="HUD_Box_NoTransp" size="40 40" texture="mwgui.png">
<BasisSkin type="TileRect" offset="0 0 39 2" align="ALIGN_TOP ALIGN_HSTRETCH">
<State name="normal" offset="4 2 38 2">
<Property key="TileSize" value="40 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 38 40 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
<State name="normal" offset="2 40 40 2">
<BasisSkin type="TileRect" offset="0 1 2 37" align="ALIGN_LEFT ALIGN_VSTRETCH">
<State name="normal" offset="2 26 2 36">
<Property key="TileSize" value="2 40"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="38 0 2 40" align="ALIGN_RIGHT ALIGN_VSTRETCH">
<State name="normal" offset="16 26 2 38">
<Property key="TileSize" value="2 40"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 38 39 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
<State name="normal" offset="4 20 40 2">
<Property key="TileSize" value="40 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 2 2 36" align="ALIGN_LEFT ALIGN_VSTRETCH">
<State name="normal" offset="2 4 2 36">
<Property key="TileSize" value="2 36"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="38 2 2 36" align="ALIGN_RIGHT ALIGN_VSTRETCH">
<State name="normal" offset="40 4 2 36">
<Property key="TileSize" value="2 36"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<!-- The interior of the box -->
<Child type="Widget" skin="DialogBG" offset="2 2 36 36" align="ALIGN_STRETCH" name="Client"/>
</Skin>

View file

@ -6,12 +6,12 @@
<Widget type="ImageBox" skin="ImageBox" position="0 0 300 300" align="Stretch" name="BackgroundImage">
<Widget type="Widget" skin="HUD_Box" position="0 200 300 70" align="Bottom HCenter">
<Widget type="Widget" skin="HUD_Box" position="0 200 300 60" align="Bottom HCenter">
<Widget type="AutoSizedTextBox" skin="SandText" position="20 12 260 24" name="LoadingText">
</Widget>
<Widget type="ProgressBar" skin="MW_Progress_Blue" position="20 38 260 24" name="ProgressBar">
<Widget type="ProgressBar" skin="MW_Progress_Loading" position="20 36 260 8" name="ProgressBar">
<Property key="Range" value="1000"/>
</Widget>

View file

@ -17,6 +17,11 @@
<State name="normal" offset = "0 28 2 14"/>
</BasisSkin>
</Skin>
<Skin name = "MW_BigTrack_Progress_Blue_Small" size = "2 6" texture = "smallbars.png" >
<BasisSkin type="MainSkin" offset = "0 0 2 6" align = "ALIGN_STRETCH">
<State name="normal" offset = "0 26 2 6"/>
</BasisSkin>
</Skin>
<Skin name = "ProgressText" size = "16 16">
<Property key="FontName" value = "Default"/>
@ -51,4 +56,12 @@
<Child type="Widget" skin="MW_Box" offset="0 0 64 12" align="ALIGN_STRETCH"/>
<Child type="Widget" skin="BlackBG" offset = "2 2 60 8" align = "ALIGN_STRETCH" name="Client"/>
</Skin>
<Skin name="MW_Progress_Loading" size="64 6">
<Property key="TrackSkin" value = "MW_BigTrack_Progress_Blue_Small" />
<Property key="TrackWidth" value = "1" />
<Child type="Widget" skin="MW_Box" offset="0 0 64 6" align="ALIGN_STRETCH"/>
<Child type="Widget" skin="BlackBG" offset = "2 2 60 2" align = "ALIGN_STRETCH" name="Client"/>
</Skin>
</MyGUI>

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