mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-04 02:45:35 +00:00
Merge remote-tracking branch 'upstream/master' into launcherui
This commit is contained in:
commit
a3c5c868ec
94 changed files with 1183 additions and 1196 deletions
|
@ -74,7 +74,6 @@ set(LIBDIR ${CMAKE_SOURCE_DIR}/libs)
|
|||
set(OENGINE_OGRE
|
||||
${LIBDIR}/openengine/ogre/renderer.cpp
|
||||
${LIBDIR}/openengine/ogre/fader.cpp
|
||||
${LIBDIR}/openengine/ogre/imagerotate.cpp
|
||||
${LIBDIR}/openengine/ogre/selectionbuffer.cpp
|
||||
)
|
||||
set(OENGINE_GUI
|
||||
|
@ -297,7 +296,7 @@ configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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|||
"${OpenMW_BINARY_DIR}/openmw.cfg.install")
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||||
|
||||
|
||||
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
if (NOT WIN32 AND NOT APPLE)
|
||||
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.desktop
|
||||
"${OpenMW_BINARY_DIR}/openmw.desktop")
|
||||
endif()
|
||||
|
@ -378,7 +377,7 @@ if(WIN32)
|
|||
"${OpenMW_SOURCE_DIR}/readme.txt"
|
||||
"${OpenMW_SOURCE_DIR}/GPL3.txt"
|
||||
"${OpenMW_SOURCE_DIR}/OFL.txt"
|
||||
"${OpenMW_SOURCE_DIR}/Bitstream Vera License.txt"
|
||||
"${OpenMW_SOURCE_DIR}/DejaVu Font License.txt"
|
||||
"${OpenMW_SOURCE_DIR}/Daedric Font License.txt"
|
||||
"${OpenMW_BINARY_DIR}/launcher.qss"
|
||||
"${OpenMW_BINARY_DIR}/settings-default.cfg"
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||||
|
@ -389,7 +388,7 @@ if(WIN32)
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|||
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".")
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||||
|
||||
SET(CPACK_GENERATOR "NSIS")
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||||
SET(CPACK_PACKAGE_NAME "OpenMW ${OPENMW_VERSION}")
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||||
SET(CPACK_PACKAGE_NAME "OpenMW")
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||||
SET(CPACK_PACKAGE_VENDOR "OpenMW.org")
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||||
SET(CPACK_PACKAGE_VERSION ${OPENMW_VERSION})
|
||||
SET(CPACK_PACKAGE_VERSION_MAJOR ${OPENMW_VERSION_MAJOR})
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||||
|
@ -404,7 +403,7 @@ if(WIN32)
|
|||
SET(CPACK_RESOURCE_FILE_README "${OpenMW_SOURCE_DIR}/readme.txt")
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||||
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenMW_SOURCE_DIR}/readme.txt")
|
||||
SET(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
|
||||
SET(CPACK_NSIS_DISPLAY_NAME "OpenMW")
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||||
SET(CPACK_NSIS_DISPLAY_NAME "OpenMW ${OPENMW_VERSION}")
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||||
SET(CPACK_NSIS_HELP_LINK "http:\\\\\\\\www.openmw.org")
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||||
SET(CPACK_NSIS_URL_INFO_ABOUT "http:\\\\\\\\www.openmw.org")
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||||
SET(CPACK_NSIS_INSTALLED_ICON_NAME "omwlauncher.exe")
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||||
|
@ -657,10 +656,18 @@ if (NOT WIN32 AND NOT DPKG_PROGRAM AND NOT APPLE)
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|||
|
||||
# Install binaries
|
||||
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw" DESTINATION "${BINDIR}" )
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||||
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/omwlauncher" DESTINATION "${BINDIR}" )
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||||
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/esmtool" DESTINATION "${BINDIR}" )
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||||
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/mwiniimport" DESTINATION "${BINDIR}" )
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||||
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/opencs" DESTINATION "${BINDIR}" )
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||||
IF(BUILD_LAUNCHER)
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||||
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/omwlauncher" DESTINATION "${BINDIR}" )
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||||
ENDIF(BUILD_LAUNCHER)
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IF(BUILD_ESMTOOL)
|
||||
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/esmtool" DESTINATION "${BINDIR}" )
|
||||
ENDIF(BUILD_ESMTOOL)
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IF(BUILD_MWINIIMPORTER)
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INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/mwiniimport" DESTINATION "${BINDIR}" )
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||||
ENDIF(BUILD_MWINIIMPORTER)
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IF(BUILD_OPENCS)
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INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/opencs" DESTINATION "${BINDIR}" )
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||||
ENDIF(BUILD_OPENCS)
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||||
|
||||
# Install icon and .desktop
|
||||
INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "${ICONDIR}")
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||||
|
@ -674,5 +681,7 @@ if (NOT WIN32 AND NOT DPKG_PROGRAM AND NOT APPLE)
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|||
|
||||
# Install resources
|
||||
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "${DATADIR}" )
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||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/launcher.qss" DESTINATION "${DATADIR}/resources" )
|
||||
IF(BUILD_LAUNCHER)
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/launcher.qss" DESTINATION "${DATADIR}/resources" )
|
||||
ENDIF(BUILD_LAUNCHER)
|
||||
endif(NOT WIN32 AND NOT DPKG_PROGRAM AND NOT APPLE)
|
||||
|
|
|
@ -26,11 +26,11 @@ add_openmw_dir (mwinput
|
|||
add_openmw_dir (mwgui
|
||||
text_input widgets race class birth review windowmanagerimp console dialogue
|
||||
dialogue_history window_base stats_window messagebox journalwindow charactercreation
|
||||
map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list
|
||||
map_window window_pinnable_base tooltips scrollwindow bookwindow list
|
||||
formatting inventorywindow container hud countdialog tradewindow settingswindow
|
||||
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
|
||||
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
|
||||
enchantingdialog trainingwindow travelwindow imagebutton exposedwindow
|
||||
enchantingdialog trainingwindow travelwindow imagebutton exposedwindow cursor
|
||||
)
|
||||
|
||||
add_openmw_dir (mwdialogue
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "mwinput/inputmanagerimp.hpp"
|
||||
|
||||
#include "mwgui/windowmanagerimp.hpp"
|
||||
#include "mwgui/cursorreplace.hpp"
|
||||
|
||||
#include "mwscript/scriptmanagerimp.hpp"
|
||||
#include "mwscript/extensions.hpp"
|
||||
|
@ -333,9 +332,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
|||
|
||||
loadBSA();
|
||||
|
||||
// cursor replacer (converts the cursor from the bsa so they can be used by mygui)
|
||||
MWGui::CursorReplace replacer;
|
||||
|
||||
// Create the world
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mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mMaster, mPlugins,
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mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoder, mFallbackMap,
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||||
|
|
|
@ -382,7 +382,7 @@ namespace MWClass
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|||
const MWMechanics::MagicEffects &mageffects = npcdata->mCreatureStats.getMagicEffects();
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||||
const float encumbranceTerm = fJumpEncumbranceBase->getFloat() +
|
||||
fJumpEncumbranceMultiplier->getFloat() *
|
||||
(Npc::getEncumbrance(ptr)/Npc::getCapacity(ptr));
|
||||
(1.0f - Npc::getEncumbrance(ptr)/Npc::getCapacity(ptr));
|
||||
|
||||
float a = npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified();
|
||||
float b = 0.0f;
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#include "dialoguemanagerimp.hpp"
|
||||
|
||||
#include <cctype>
|
||||
#include <cstdlib>
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
|
||||
|
@ -251,8 +252,12 @@ namespace MWDialogue
|
|||
|
||||
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
|
||||
|
||||
if (const ESM::DialInfo *info = filter.search (dialogue, true))
|
||||
std::vector<const ESM::DialInfo *> infos = filter.list (dialogue, true, true);
|
||||
|
||||
if (!infos.empty())
|
||||
{
|
||||
const ESM::DialInfo* info = infos[std::rand() % infos.size()];
|
||||
|
||||
parseText (info->mResponse);
|
||||
|
||||
if (dialogue.mType==ESM::Dialogue::Persuasion)
|
||||
|
|
|
@ -289,7 +289,7 @@ int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) con
|
|||
|
||||
case SelectWrapper::Function_PcGender:
|
||||
|
||||
return player.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Female ? 0 : 1;
|
||||
return player.get<ESM::NPC>()->mBase->isMale() ? 0 : 1;
|
||||
|
||||
case SelectWrapper::Function_PcClothingModifier:
|
||||
{
|
||||
|
@ -559,8 +559,21 @@ MWDialogue::Filter::Filter (const MWWorld::Ptr& actor, int choice, bool talkedTo
|
|||
: mActor (actor), mChoice (choice), mTalkedToPlayer (talkedToPlayer)
|
||||
{}
|
||||
|
||||
const ESM::DialInfo *MWDialogue::Filter::search (const ESM::Dialogue& dialogue, const bool fallbackToInfoRefusal) const
|
||||
const ESM::DialInfo* MWDialogue::Filter::search (const ESM::Dialogue& dialogue, const bool fallbackToInfoRefusal) const
|
||||
{
|
||||
std::vector<const ESM::DialInfo *> suitableInfos = list (dialogue, fallbackToInfoRefusal, false);
|
||||
|
||||
if (suitableInfos.empty())
|
||||
return NULL;
|
||||
else
|
||||
return suitableInfos[0];
|
||||
}
|
||||
|
||||
std::vector<const ESM::DialInfo *> MWDialogue::Filter::list (const ESM::Dialogue& dialogue,
|
||||
bool fallbackToInfoRefusal, bool searchAll) const
|
||||
{
|
||||
std::vector<const ESM::DialInfo *> infos;
|
||||
|
||||
bool infoRefusal = false;
|
||||
|
||||
// Iterate over topic responses to find a matching one
|
||||
|
@ -569,14 +582,17 @@ const ESM::DialInfo *MWDialogue::Filter::search (const ESM::Dialogue& dialogue,
|
|||
{
|
||||
if (testActor (*iter) && testPlayer (*iter) && testSelectStructs (*iter))
|
||||
{
|
||||
if (testDisposition (*iter))
|
||||
return &*iter;
|
||||
if (testDisposition (*iter)) {
|
||||
infos.push_back(&*iter);
|
||||
if (!searchAll)
|
||||
break;
|
||||
}
|
||||
else
|
||||
infoRefusal = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (infoRefusal && fallbackToInfoRefusal)
|
||||
if (infos.empty() && infoRefusal && fallbackToInfoRefusal)
|
||||
{
|
||||
// No response is valid because of low NPC disposition,
|
||||
// search a response in the topic "Info Refusal"
|
||||
|
@ -588,11 +604,14 @@ const ESM::DialInfo *MWDialogue::Filter::search (const ESM::Dialogue& dialogue,
|
|||
|
||||
for (std::vector<ESM::DialInfo>::const_iterator iter = infoRefusalDialogue.mInfo.begin();
|
||||
iter!=infoRefusalDialogue.mInfo.end(); ++iter)
|
||||
if (testActor (*iter) && testPlayer (*iter) && testSelectStructs (*iter) && testDisposition(*iter))
|
||||
return &*iter;
|
||||
if (testActor (*iter) && testPlayer (*iter) && testSelectStructs (*iter) && testDisposition(*iter)) {
|
||||
infos.push_back(&*iter);
|
||||
if (!searchAll)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return infos;
|
||||
}
|
||||
|
||||
bool MWDialogue::Filter::responseAvailable (const ESM::Dialogue& dialogue) const
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef GAME_MWDIALOGUE_FILTER_H
|
||||
#define GAME_MWDIALOGUE_FILTER_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace ESM
|
||||
|
@ -51,7 +53,10 @@ namespace MWDialogue
|
|||
|
||||
Filter (const MWWorld::Ptr& actor, int choice, bool talkedToPlayer);
|
||||
|
||||
const ESM::DialInfo *search (const ESM::Dialogue& dialogue, const bool fallbackToInfoRefusal) const;
|
||||
std::vector<const ESM::DialInfo *> list (const ESM::Dialogue& dialogue,
|
||||
bool fallbackToInfoRefusal, bool searchAll) const;
|
||||
|
||||
const ESM::DialInfo* search (const ESM::Dialogue& dialogue, const bool fallbackToInfoRefusal) const;
|
||||
///< Get a matching response for the requested dialogue.
|
||||
/// Redirect to "Info Refusal" topic if a response fulfills all conditions but disposition.
|
||||
|
||||
|
|
130
apps/openmw/mwgui/cursor.cpp
Normal file
130
apps/openmw/mwgui/cursor.cpp
Normal file
|
@ -0,0 +1,130 @@
|
|||
#include "cursor.hpp"
|
||||
|
||||
#include <MyGUI_PointerManager.h>
|
||||
#include <MyGUI_InputManager.h>
|
||||
#include <MyGUI_RenderManager.h>
|
||||
#include <MyGUI_RotatingSkin.h>
|
||||
#include <MyGUI_Gui.h>
|
||||
|
||||
#include <OgreMath.h>
|
||||
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
|
||||
ResourceImageSetPointerFix::ResourceImageSetPointerFix() :
|
||||
mImageSet(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
ResourceImageSetPointerFix::~ResourceImageSetPointerFix()
|
||||
{
|
||||
}
|
||||
|
||||
void ResourceImageSetPointerFix::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version)
|
||||
{
|
||||
Base::deserialization(_node, _version);
|
||||
|
||||
MyGUI::xml::ElementEnumerator info = _node->getElementEnumerator();
|
||||
while (info.next("Property"))
|
||||
{
|
||||
const std::string& key = info->findAttribute("key");
|
||||
const std::string& value = info->findAttribute("value");
|
||||
|
||||
if (key == "Point")
|
||||
mPoint = MyGUI::IntPoint::parse(value);
|
||||
else if (key == "Size")
|
||||
mSize = MyGUI::IntSize::parse(value);
|
||||
else if (key == "Rotation")
|
||||
mRotation = MyGUI::utility::parseInt(value);
|
||||
else if (key == "Resource")
|
||||
mImageSet = MyGUI::ResourceManager::getInstance().getByName(value)->castType<MyGUI::ResourceImageSet>();
|
||||
}
|
||||
}
|
||||
|
||||
int ResourceImageSetPointerFix::getRotation()
|
||||
{
|
||||
return mRotation;
|
||||
}
|
||||
|
||||
void ResourceImageSetPointerFix::setImage(MyGUI::ImageBox* _image)
|
||||
{
|
||||
if (mImageSet != nullptr)
|
||||
_image->setItemResourceInfo(mImageSet->getIndexInfo(0, 0));
|
||||
}
|
||||
|
||||
void ResourceImageSetPointerFix::setPosition(MyGUI::ImageBox* _image, const MyGUI::IntPoint& _point)
|
||||
{
|
||||
_image->setCoord(_point.left - mPoint.left, _point.top - mPoint.top, mSize.width, mSize.height);
|
||||
}
|
||||
|
||||
MyGUI::ResourceImageSetPtr ResourceImageSetPointerFix:: getImageSet()
|
||||
{
|
||||
return mImageSet;
|
||||
}
|
||||
|
||||
MyGUI::IntPoint ResourceImageSetPointerFix::getHotSpot()
|
||||
{
|
||||
return mPoint;
|
||||
}
|
||||
|
||||
MyGUI::IntSize ResourceImageSetPointerFix::getSize()
|
||||
{
|
||||
return mSize;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
|
||||
Cursor::Cursor()
|
||||
{
|
||||
// hide mygui's pointer since we're rendering it ourselves (because mygui's pointer doesn't support rotation)
|
||||
MyGUI::PointerManager::getInstance().setVisible(false);
|
||||
|
||||
MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &Cursor::onCursorChange);
|
||||
|
||||
mWidget = MyGUI::Gui::getInstance().createWidget<MyGUI::ImageBox>("RotatingSkin",0,0,0,0,MyGUI::Align::Default,"Pointer","");
|
||||
|
||||
onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
|
||||
}
|
||||
|
||||
Cursor::~Cursor()
|
||||
{
|
||||
}
|
||||
|
||||
void Cursor::onCursorChange(const std::string &name)
|
||||
{
|
||||
ResourceImageSetPointerFix* imgSetPtr = dynamic_cast<ResourceImageSetPointerFix*>(
|
||||
MyGUI::PointerManager::getInstance().getByName(name));
|
||||
assert(imgSetPtr != NULL);
|
||||
|
||||
MyGUI::ResourceImageSet* imgSet = imgSetPtr->getImageSet();
|
||||
|
||||
std::string texture = imgSet->getIndexInfo(0,0).texture;
|
||||
|
||||
mSize = imgSetPtr->getSize();
|
||||
mHotSpot = imgSetPtr->getHotSpot();
|
||||
|
||||
int rotation = imgSetPtr->getRotation();
|
||||
|
||||
mWidget->setImageTexture(texture);
|
||||
MyGUI::ISubWidget* main = mWidget->getSubWidgetMain();
|
||||
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
|
||||
rotatingSubskin->setCenter(MyGUI::IntPoint(mSize.width/2,mSize.height/2));
|
||||
rotatingSubskin->setAngle(Ogre::Degree(rotation).valueRadians());
|
||||
}
|
||||
|
||||
void Cursor::update()
|
||||
{
|
||||
MyGUI::IntPoint position = MyGUI::InputManager::getInstance().getMousePosition();
|
||||
|
||||
mWidget->setPosition(position - mHotSpot);
|
||||
mWidget->setSize(mSize);
|
||||
}
|
||||
|
||||
void Cursor::setVisible(bool visible)
|
||||
{
|
||||
mWidget->setVisible(visible);
|
||||
}
|
||||
|
||||
}
|
62
apps/openmw/mwgui/cursor.hpp
Normal file
62
apps/openmw/mwgui/cursor.hpp
Normal file
|
@ -0,0 +1,62 @@
|
|||
#ifndef MWGUI_CURSOR_H
|
||||
#define MWGUI_CURSOR_H
|
||||
|
||||
#include <MyGUI_IPointer.h>
|
||||
#include <MyGUI_ResourceImageSet.h>
|
||||
#include <MyGUI_RTTI.h>
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
/// \brief Allows us to get the members of
|
||||
/// ResourceImageSetPointer that we need.
|
||||
/// \example MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>("Resource", "ResourceImageSetPointer");
|
||||
/// MyGUI::ResourceManager::getInstance().load("core.xml");
|
||||
class ResourceImageSetPointerFix :
|
||||
public MyGUI::IPointer
|
||||
{
|
||||
MYGUI_RTTI_DERIVED( ResourceImageSetPointerFix )
|
||||
|
||||
public:
|
||||
ResourceImageSetPointerFix();
|
||||
virtual ~ResourceImageSetPointerFix();
|
||||
|
||||
virtual void deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version);
|
||||
|
||||
virtual void setImage(MyGUI::ImageBox* _image);
|
||||
virtual void setPosition(MyGUI::ImageBox* _image, const MyGUI::IntPoint& _point);
|
||||
|
||||
//and now for the whole point of this class, allow us to get
|
||||
//the hot spot, the image and the size of the cursor.
|
||||
virtual MyGUI::ResourceImageSetPtr getImageSet();
|
||||
virtual MyGUI::IntPoint getHotSpot();
|
||||
virtual MyGUI::IntSize getSize();
|
||||
virtual int getRotation();
|
||||
|
||||
private:
|
||||
MyGUI::IntPoint mPoint;
|
||||
MyGUI::IntSize mSize;
|
||||
MyGUI::ResourceImageSetPtr mImageSet;
|
||||
int mRotation; // rotation in degrees
|
||||
};
|
||||
|
||||
class Cursor
|
||||
{
|
||||
public:
|
||||
Cursor();
|
||||
~Cursor();
|
||||
void update ();
|
||||
|
||||
void setVisible (bool visible);
|
||||
|
||||
void onCursorChange (const std::string& name);
|
||||
|
||||
private:
|
||||
MyGUI::ImageBox* mWidget;
|
||||
|
||||
MyGUI::IntSize mSize;
|
||||
MyGUI::IntPoint mHotSpot;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,16 +0,0 @@
|
|||
#include "cursorreplace.hpp"
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <openengine/ogre/imagerotate.hpp>
|
||||
|
||||
#include <OgreResourceGroupManager.h>
|
||||
#include <OgreRoot.h>
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
CursorReplace::CursorReplace()
|
||||
{
|
||||
OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_vresize.png", 90);
|
||||
OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize1.png", -45);
|
||||
OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize2.png", 45);
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
#ifndef GAME_CURSORREPLACE_H
|
||||
#define GAME_CURSORREPLACE_H
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
/// \brief MyGUI does not support rotating cursors, so we have to do it manually
|
||||
class CursorReplace
|
||||
{
|
||||
public:
|
||||
CursorReplace();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -106,7 +106,7 @@ namespace MWGui
|
|||
float progress = (float(mCurrentCellLoading)+refProgress) / float(mTotalCellsLoading);
|
||||
assert(progress <= 1 && progress >= 0);
|
||||
|
||||
mLoadingText->setCaption(stage + "... ");
|
||||
mLoadingText->setCaption(stage);
|
||||
mProgressBar->setProgressPosition (static_cast<size_t>(progress * 1000));
|
||||
|
||||
static float loadingScreenFps = 30.f;
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -65,6 +66,7 @@ namespace MWGui
|
|||
|
||||
void MainMenu::onButtonClicked(MyGUI::Widget *sender)
|
||||
{
|
||||
MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
|
||||
if (sender == mButtons["return"])
|
||||
MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
|
||||
else if (sender == mButtons["options"])
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include <OgreTextureManager.h>
|
||||
#include <OgreSceneNode.h>
|
||||
|
||||
#include <MyGUI_Gui.h>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -13,6 +15,8 @@
|
|||
|
||||
#include "../mwrender/globalmap.hpp"
|
||||
|
||||
#include "widgets.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
LocalMapBase::LocalMapBase()
|
||||
|
@ -88,7 +92,7 @@ void LocalMapBase::applyFogOfWar()
|
|||
+ boost::lexical_cast<std::string>(my);
|
||||
|
||||
std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(mCurX + (mx-1)) + "_"
|
||||
+ boost::lexical_cast<std::string>(mCurY + (mInterior ? (my-1) : -1*(my-1)));
|
||||
+ boost::lexical_cast<std::string>(mCurY + (-1*(my-1)));
|
||||
MyGUI::ImageBox* fog = mFogWidgets[my + 3*mx];
|
||||
fog->setImageTexture(mFogOfWar ?
|
||||
((MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0) ? image+"_fog"
|
||||
|
@ -96,6 +100,7 @@ void LocalMapBase::applyFogOfWar()
|
|||
: "");
|
||||
}
|
||||
}
|
||||
notifyMapChanged ();
|
||||
}
|
||||
|
||||
void LocalMapBase::onMarkerFocused (MyGUI::Widget* w1, MyGUI::Widget* w2)
|
||||
|
@ -127,7 +132,7 @@ void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
|
|||
{
|
||||
// map
|
||||
std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_"
|
||||
+ boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1)));
|
||||
+ boost::lexical_cast<std::string>(y + (-1*(my-1)));
|
||||
|
||||
std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
|
||||
+ boost::lexical_cast<std::string>(my);
|
||||
|
@ -173,7 +178,7 @@ void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
|
|||
}
|
||||
else
|
||||
{
|
||||
Ogre::Vector2 position (marker.x, -marker.y);
|
||||
Ogre::Vector2 position (marker.x, marker.y);
|
||||
MWBase::Environment::get().getWorld ()->getInteriorMapPosition (position, nX, nY, cellDx, cellDy);
|
||||
|
||||
widgetCoord = MyGUI::IntCoord(nX * 512 - 4 + (1+cellDx-x) * 512, nY * 512 - 4 + (1+cellDy-y) * 512, 8, 8);
|
||||
|
@ -394,10 +399,10 @@ void MapWindow::globalMapUpdatePlayer ()
|
|||
{
|
||||
Ogre::Vector3 pos = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer().getRefData ().getBaseNode ()->_getDerivedPosition ();
|
||||
Ogre::Quaternion orient = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer().getRefData ().getBaseNode ()->_getDerivedOrientation ();
|
||||
Ogre::Vector2 dir (orient.yAxis ().x, -orient.yAxis().z);
|
||||
Ogre::Vector2 dir (orient.yAxis ().x, orient.yAxis().y);
|
||||
|
||||
float worldX, worldY;
|
||||
mGlobalMapRender->worldPosToImageSpace (pos.x, pos.z, worldX, worldY);
|
||||
mGlobalMapRender->worldPosToImageSpace (pos.x, pos.y, worldX, worldY);
|
||||
worldX *= mGlobalMapRender->getWidth();
|
||||
worldY *= mGlobalMapRender->getHeight();
|
||||
|
||||
|
@ -425,3 +430,17 @@ void MapWindow::notifyPlayerUpdate ()
|
|||
{
|
||||
globalMapUpdatePlayer ();
|
||||
}
|
||||
|
||||
void MapWindow::notifyMapChanged ()
|
||||
{
|
||||
// workaround to prevent the map from drawing on top of the button
|
||||
MyGUI::IntCoord oldCoord = mButton->getCoord ();
|
||||
MyGUI::Gui::getInstance().destroyWidget (mButton);
|
||||
mButton = mMainWidget->createWidget<MWGui::Widgets::AutoSizedButton>("MW_Button",
|
||||
oldCoord, MyGUI::Align::Bottom | MyGUI::Align::Right);
|
||||
mButton->setProperty ("ExpandDirection", "Left");
|
||||
|
||||
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
|
||||
mButton->setCaptionWithReplacing( mGlobal ? "#{sLocal}" :
|
||||
"#{sWorld}");
|
||||
}
|
||||
|
|
|
@ -50,6 +50,7 @@ namespace MWGui
|
|||
void onMarkerUnfocused(MyGUI::Widget* w1, MyGUI::Widget* w2);
|
||||
|
||||
virtual void notifyPlayerUpdate() {}
|
||||
virtual void notifyMapChanged() {}
|
||||
|
||||
OEngine::GUI::Layout* mLayout;
|
||||
|
||||
|
@ -99,6 +100,8 @@ namespace MWGui
|
|||
virtual void onPinToggled();
|
||||
|
||||
virtual void notifyPlayerUpdate();
|
||||
virtual void notifyMapChanged();
|
||||
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include <components/misc/stringops.hpp>
|
||||
|
||||
#include "messagebox.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
|
@ -375,6 +377,7 @@ void InteractiveMessageBox::enterPressed()
|
|||
if(Misc::StringUtils::lowerCase((*button)->getCaption()) == ok)
|
||||
{
|
||||
buttonActivated(*button);
|
||||
MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,7 +61,7 @@ RaceDialog::RaceDialog(MWBase::WindowManager& parWindowManager)
|
|||
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
|
||||
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
|
||||
|
||||
setText("RaceT", mWindowManager.getGameSettingString("sRaceMenu4", "Race"));
|
||||
setText("RaceT", mWindowManager.getGameSettingString("sRaceMenu5", "Race"));
|
||||
getWidget(mRaceList, "RaceList");
|
||||
mRaceList->setScrollVisible(true);
|
||||
mRaceList->eventListSelectAccept += MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
|
|
|
@ -95,31 +95,46 @@ namespace MWGui
|
|||
// http://www.uesp.net/wiki/Lore:Calendar
|
||||
std::string month;
|
||||
int m = MWBase::Environment::get().getWorld ()->getMonth ();
|
||||
if (m == 0)
|
||||
month = "#{sMonthMorningstar}";
|
||||
else if (m == 1)
|
||||
month = "#{sMonthSunsdawn}";
|
||||
else if (m == 2)
|
||||
month = "#{sMonthFirstseed}";
|
||||
else if (m == 3)
|
||||
month = "#{sMonthRainshand}";
|
||||
else if (m == 4)
|
||||
month = "#{sMonthSecondseed}";
|
||||
else if (m == 5)
|
||||
month = "#{sMonthMidyear}";
|
||||
else if (m == 6)
|
||||
month = "#{sMonthSunsheight}";
|
||||
else if (m == 7)
|
||||
month = "#{sMonthLastseed}";
|
||||
else if (m == 8)
|
||||
month = "#{sMonthHeartfire}";
|
||||
else if (m == 9)
|
||||
month = "#{sMonthFrostfall}";
|
||||
else if (m == 10)
|
||||
month = "#{sMonthSunsdusk}";
|
||||
else if (m == 11)
|
||||
month = "#{sMonthEveningstar}";
|
||||
|
||||
switch (m) {
|
||||
case 0:
|
||||
month = "#{sMonthMorningstar}";
|
||||
break;
|
||||
case 1:
|
||||
month = "#{sMonthSunsdawn}";
|
||||
break;
|
||||
case 2:
|
||||
month = "#{sMonthFirstseed}";
|
||||
break;
|
||||
case 3:
|
||||
month = "#{sMonthRainshand}";
|
||||
break;
|
||||
case 4:
|
||||
month = "#{sMonthSecondseed}";
|
||||
break;
|
||||
case 5:
|
||||
month = "#{sMonthMidyear}";
|
||||
break;
|
||||
case 6:
|
||||
month = "#{sMonthSunsheight}";
|
||||
break;
|
||||
case 7:
|
||||
month = "#{sMonthLastseed}";
|
||||
break;
|
||||
case 8:
|
||||
month = "#{sMonthHeartfire}";
|
||||
break;
|
||||
case 9:
|
||||
month = "#{sMonthFrostfall}";
|
||||
break;
|
||||
case 10:
|
||||
month = "#{sMonthSunsdusk}";
|
||||
break;
|
||||
case 11:
|
||||
month = "#{sMonthEveningstar}";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
int hour = MWBase::Environment::get().getWorld ()->getTimeStamp ().getHour ();
|
||||
bool pm = hour >= 12;
|
||||
if (hour >= 13) hour -= 12;
|
||||
|
|
|
@ -53,6 +53,7 @@
|
|||
#include "trainingwindow.hpp"
|
||||
#include "imagebutton.hpp"
|
||||
#include "exposedwindow.hpp"
|
||||
#include "cursor.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
|
@ -130,6 +131,9 @@ WindowManager::WindowManager(
|
|||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ImageButton>("Widget");
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ExposedWindow>("Widget");
|
||||
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>("Resource", "ResourceImageSetPointer");
|
||||
MyGUI::ResourceManager::getInstance().load("core.xml");
|
||||
|
||||
MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
|
||||
|
||||
// Get size info from the Gui object
|
||||
|
@ -178,6 +182,8 @@ WindowManager::WindowManager(
|
|||
|
||||
mInputBlocker = mGui->createWidget<MyGUI::Widget>("",0,0,w,h,MyGUI::Align::Default,"Windows","");
|
||||
|
||||
mCursor = new Cursor();
|
||||
|
||||
// The HUD is always on
|
||||
mHud->setVisible(true);
|
||||
|
||||
|
@ -236,6 +242,7 @@ WindowManager::~WindowManager()
|
|||
delete mTrainingWindow;
|
||||
delete mCountDialog;
|
||||
delete mQuickKeysMenu;
|
||||
delete mCursor;
|
||||
|
||||
cleanupGarbage();
|
||||
|
||||
|
@ -262,6 +269,8 @@ void WindowManager::update()
|
|||
mHud->setFPS(mFPS);
|
||||
mHud->setTriangleCount(mTriangleCount);
|
||||
mHud->setBatchCount(mBatchCount);
|
||||
|
||||
mCursor->update();
|
||||
}
|
||||
|
||||
void WindowManager::updateVisible()
|
||||
|
@ -293,7 +302,7 @@ void WindowManager::updateVisible()
|
|||
mHud->setVisible(true);
|
||||
|
||||
// Mouse is visible whenever we're not in game mode
|
||||
MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
|
||||
mCursor->setVisible(isGuiMode());
|
||||
|
||||
bool gameMode = !isGuiMode();
|
||||
|
||||
|
@ -421,13 +430,19 @@ void WindowManager::updateVisible()
|
|||
break;
|
||||
case GM_LoadingWallpaper:
|
||||
mHud->setVisible(false);
|
||||
MyGUI::PointerManager::getInstance().setVisible(false);
|
||||
mCursor->setVisible(false);
|
||||
break;
|
||||
case GM_Loading:
|
||||
MyGUI::PointerManager::getInstance().setVisible(false);
|
||||
// Show the pinned windows
|
||||
mMap->setVisible(mMap->pinned());
|
||||
mStatsWindow->setVisible(mStatsWindow->pinned());
|
||||
mInventoryWindow->setVisible(mInventoryWindow->pinned());
|
||||
mSpellWindow->setVisible(mSpellWindow->pinned());
|
||||
|
||||
mCursor->setVisible(false);
|
||||
break;
|
||||
case GM_Video:
|
||||
MyGUI::PointerManager::getInstance().setVisible(false);
|
||||
mCursor->setVisible(false);
|
||||
mHud->setVisible(false);
|
||||
break;
|
||||
default:
|
||||
|
@ -749,7 +764,7 @@ void WindowManager::setSpellVisibility(bool visible)
|
|||
|
||||
void WindowManager::setMouseVisible(bool visible)
|
||||
{
|
||||
MyGUI::PointerManager::getInstance().setVisible(visible);
|
||||
mCursor->setVisible(visible);
|
||||
}
|
||||
|
||||
void WindowManager::setDragDrop(bool dragDrop)
|
||||
|
|
|
@ -72,6 +72,7 @@ namespace MWGui
|
|||
class SpellCreationDialog;
|
||||
class EnchantingDialog;
|
||||
class TrainingWindow;
|
||||
class Cursor;
|
||||
|
||||
class WindowManager : public MWBase::WindowManager
|
||||
{
|
||||
|
@ -260,6 +261,7 @@ namespace MWGui
|
|||
EnchantingDialog* mEnchantingDialog;
|
||||
TrainingWindow* mTrainingWindow;
|
||||
Translation::Storage& mTranslationDataStorage;
|
||||
Cursor* mCursor;
|
||||
|
||||
CharacterCreation* mCharGen;
|
||||
|
||||
|
|
|
@ -87,10 +87,12 @@ namespace MWInput
|
|||
std::string("false")));
|
||||
pl.insert(std::make_pair(std::string("x11_keyboard_grab"),
|
||||
std::string("false")));
|
||||
pl.insert(std::make_pair(std::string("XAutoRepeatOn"),
|
||||
std::string("true")));
|
||||
#endif
|
||||
}
|
||||
#if defined OIS_LINUX_PLATFORM
|
||||
pl.insert(std::make_pair(std::string("XAutoRepeatOn"),
|
||||
std::string("true")));
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__) && !defined(__LP64__)
|
||||
// Give the application window focus to receive input events
|
||||
|
@ -177,6 +179,11 @@ namespace MWInput
|
|||
case A_Activate:
|
||||
resetIdleTime();
|
||||
activate();
|
||||
if( MWBase::Environment::get().getWindowManager()->isGuiMode()
|
||||
&& MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_InterMessageBox ) {
|
||||
// Pressing the activation key when a messagebox is prompting for "ok" will activate the ok button
|
||||
MWBase::Environment::get().getWindowManager()->enterPressed();
|
||||
}
|
||||
break;
|
||||
case A_Journal:
|
||||
toggleJournal ();
|
||||
|
@ -274,13 +281,11 @@ namespace MWInput
|
|||
if (actionIsActive(A_MoveLeft))
|
||||
{
|
||||
triedToMove = true;
|
||||
mPlayer.setAutoMove (false);
|
||||
mPlayer.setLeftRight (-1);
|
||||
}
|
||||
else if (actionIsActive(A_MoveRight))
|
||||
{
|
||||
triedToMove = true;
|
||||
mPlayer.setAutoMove (false);
|
||||
mPlayer.setLeftRight (1);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -31,20 +31,18 @@ ActivatorAnimation::ActivatorAnimation(const MWWorld::Ptr &ptr)
|
|||
Ogre::Entity *ent = mEntityList.mEntities[i];
|
||||
|
||||
bool transparent = false;
|
||||
for (unsigned int j=0;j < ent->getNumSubEntities() && !transparent; ++j)
|
||||
for(unsigned int j=0;!transparent && j < ent->getNumSubEntities(); ++j)
|
||||
{
|
||||
Ogre::MaterialPtr mat = ent->getSubEntity(j)->getMaterial();
|
||||
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
|
||||
while (techIt.hasMoreElements() && !transparent)
|
||||
while(!transparent && techIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Technique* tech = techIt.getNext();
|
||||
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
|
||||
while (passIt.hasMoreElements() && !transparent)
|
||||
while(!transparent && passIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Pass* pass = passIt.getNext();
|
||||
|
||||
if (pass->getDepthWriteEnabled() == false)
|
||||
transparent = true;
|
||||
transparent = pass->isTransparent();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,8 +28,8 @@ Actors::~Actors()
|
|||
}
|
||||
}
|
||||
|
||||
void Actors::setMwRoot(Ogre::SceneNode* root)
|
||||
{ mMwRoot = root; }
|
||||
void Actors::setRootNode(Ogre::SceneNode* root)
|
||||
{ mRootNode = root; }
|
||||
|
||||
void Actors::insertBegin(const MWWorld::Ptr &ptr)
|
||||
{
|
||||
|
@ -40,7 +40,7 @@ void Actors::insertBegin(const MWWorld::Ptr &ptr)
|
|||
else
|
||||
{
|
||||
//Create the scenenode and put it in the map
|
||||
cellnode = mMwRoot->createChildSceneNode();
|
||||
cellnode = mRootNode->createChildSceneNode();
|
||||
mCellSceneNodes[ptr.getCell()] = cellnode;
|
||||
}
|
||||
|
||||
|
@ -159,7 +159,7 @@ void Actors::updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur)
|
|||
node = celliter->second;
|
||||
else
|
||||
{
|
||||
node = mMwRoot->createChildSceneNode();
|
||||
node = mRootNode->createChildSceneNode();
|
||||
mCellSceneNodes[newCell] = node;
|
||||
}
|
||||
node->addChild(cur.getRefData().getBaseNode());
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace MWRender
|
|||
typedef std::map<MWWorld::Ptr,Animation*> PtrAnimationMap;
|
||||
|
||||
OEngine::Render::OgreRenderer &mRend;
|
||||
Ogre::SceneNode* mMwRoot;
|
||||
Ogre::SceneNode* mRootNode;
|
||||
|
||||
CellSceneNodeMap mCellSceneNodes;
|
||||
PtrAnimationMap mAllActors;
|
||||
|
@ -29,7 +29,7 @@ namespace MWRender
|
|||
Actors(OEngine::Render::OgreRenderer& _rend): mRend(_rend) {}
|
||||
~Actors();
|
||||
|
||||
void setMwRoot(Ogre::SceneNode* root);
|
||||
void setRootNode(Ogre::SceneNode* root);
|
||||
void insertBegin (const MWWorld::Ptr& ptr);
|
||||
void insertNPC(const MWWorld::Ptr& ptr, MWWorld::InventoryStore& inv);
|
||||
void insertCreature (const MWWorld::Ptr& ptr);
|
||||
|
|
|
@ -53,8 +53,6 @@ void Animation::setAnimationSources(const std::vector<std::string> &names)
|
|||
if(!mEntityList.mSkelBase)
|
||||
return;
|
||||
|
||||
Ogre::SkeletonManager &skelMgr = Ogre::SkeletonManager::getSingleton();
|
||||
|
||||
mCurrentAnim = NULL;
|
||||
mCurrentKeys = NULL;
|
||||
mAnimVelocity = 0.0f;
|
||||
|
@ -62,19 +60,14 @@ void Animation::setAnimationSources(const std::vector<std::string> &names)
|
|||
mNonAccumRoot = NULL;
|
||||
mSkeletonSources.clear();
|
||||
|
||||
std::vector<std::string>::const_iterator nameiter = names.begin();
|
||||
std::vector<std::string>::const_iterator nameiter;
|
||||
for(nameiter = names.begin();nameiter != names.end();nameiter++)
|
||||
{
|
||||
Ogre::SkeletonPtr skel = skelMgr.getByName(*nameiter);
|
||||
Ogre::SkeletonPtr skel = NifOgre::Loader::getSkeleton(*nameiter);
|
||||
if(skel.isNull())
|
||||
{
|
||||
NifOgre::Loader::createSkeleton(*nameiter);
|
||||
skel = skelMgr.getByName(*nameiter);
|
||||
if(skel.isNull())
|
||||
{
|
||||
std::cerr<< "Failed to get skeleton source "<<*nameiter <<std::endl;
|
||||
continue;
|
||||
}
|
||||
std::cerr<< "Failed to get skeleton source "<<*nameiter <<std::endl;
|
||||
continue;
|
||||
}
|
||||
skel->touch();
|
||||
|
||||
|
|
|
@ -161,6 +161,7 @@ namespace MWRender
|
|||
|
||||
void RaceSelectionPreview::update(float angle)
|
||||
{
|
||||
mAnimation->runAnimation(0.0f);
|
||||
mNode->roll(Ogre::Radian(angle), Ogre::SceneNode::TS_LOCAL);
|
||||
|
||||
mNode->setVisible (true);
|
||||
|
@ -175,4 +176,9 @@ namespace MWRender
|
|||
rebuild();
|
||||
update(0);
|
||||
}
|
||||
|
||||
void RaceSelectionPreview::onSetup ()
|
||||
{
|
||||
mAnimation->play("idle", "start", "stop", false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,6 +85,8 @@ namespace MWRender
|
|||
public:
|
||||
RaceSelectionPreview();
|
||||
|
||||
virtual void onSetup();
|
||||
|
||||
void update(float angle);
|
||||
|
||||
const ESM::NPC &getPrototype() const {
|
||||
|
|
|
@ -32,20 +32,18 @@ CreatureAnimation::CreatureAnimation(const MWWorld::Ptr &ptr)
|
|||
ent->setVisibilityFlags(RV_Actors);
|
||||
|
||||
bool transparent = false;
|
||||
for (unsigned int j=0;j < ent->getNumSubEntities() && !transparent; ++j)
|
||||
for(unsigned int j=0;!transparent && j < ent->getNumSubEntities(); ++j)
|
||||
{
|
||||
Ogre::MaterialPtr mat = ent->getSubEntity(j)->getMaterial();
|
||||
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
|
||||
while (techIt.hasMoreElements() && !transparent)
|
||||
while(!transparent && techIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Technique* tech = techIt.getNext();
|
||||
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
|
||||
while (passIt.hasMoreElements() && !transparent)
|
||||
while(!transparent && passIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Pass* pass = passIt.getNext();
|
||||
|
||||
if (pass->getDepthWriteEnabled() == false)
|
||||
transparent = true;
|
||||
transparent = pass->isTransparent();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -150,9 +150,9 @@ ManualObject *Debugging::createPathgridPoints(const ESM::Pathgrid *pathgrid)
|
|||
return result;
|
||||
}
|
||||
|
||||
Debugging::Debugging(SceneNode *mwRoot, OEngine::Physic::PhysicEngine *engine) :
|
||||
mMwRoot(mwRoot), mEngine(engine),
|
||||
mSceneMgr(mwRoot->getCreator()),
|
||||
Debugging::Debugging(SceneNode *root, OEngine::Physic::PhysicEngine *engine) :
|
||||
mRootNode(root), mEngine(engine),
|
||||
mSceneMgr(root->getCreator()),
|
||||
mPathgridEnabled(false),
|
||||
mInteriorPathgridNode(NULL), mPathGridRoot(NULL),
|
||||
mGridMatsCreated(false)
|
||||
|
@ -208,7 +208,7 @@ void Debugging::togglePathgrid()
|
|||
createGridMaterials();
|
||||
|
||||
// add path grid meshes to already loaded cells
|
||||
mPathGridRoot = mMwRoot->createChildSceneNode();
|
||||
mPathGridRoot = mRootNode->createChildSceneNode();
|
||||
for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); ++it)
|
||||
{
|
||||
enableCellPathgrid(*it);
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace MWRender
|
|||
typedef std::vector<MWWorld::CellStore *> CellList;
|
||||
CellList mActiveCells;
|
||||
|
||||
Ogre::SceneNode *mMwRoot;
|
||||
Ogre::SceneNode *mRootNode;
|
||||
|
||||
Ogre::SceneNode *mPathGridRoot;
|
||||
|
||||
|
@ -78,7 +78,7 @@ namespace MWRender
|
|||
Ogre::ManualObject *createPathgridLines(const ESM::Pathgrid *pathgrid);
|
||||
Ogre::ManualObject *createPathgridPoints(const ESM::Pathgrid *pathgrid);
|
||||
public:
|
||||
Debugging(Ogre::SceneNode* mwRoot, OEngine::Physic::PhysicEngine *engine);
|
||||
Debugging(Ogre::SceneNode* root, OEngine::Physic::PhysicEngine *engine);
|
||||
~Debugging();
|
||||
bool toggleRenderMode (int mode);
|
||||
|
||||
|
|
|
@ -190,7 +190,7 @@ namespace MWRender
|
|||
{
|
||||
imageX = float(x / 8192.f - mMinX) / (mMaxX - mMinX + 1);
|
||||
|
||||
imageY = 1.f-float(-z / 8192.f - mMinY) / (mMaxY - mMinY + 1);
|
||||
imageY = 1.f-float(z / 8192.f - mMinY) / (mMaxY - mMinY + 1);
|
||||
}
|
||||
|
||||
void GlobalMap::cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY)
|
||||
|
|
|
@ -28,9 +28,6 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWRender::RenderingManag
|
|||
|
||||
mCellCamera = mRendering->getScene()->createCamera("CellCamera");
|
||||
mCellCamera->setProjectionType(PT_ORTHOGRAPHIC);
|
||||
// look down -y
|
||||
const float sqrt0pt5 = 0.707106781;
|
||||
mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0));
|
||||
|
||||
mCameraNode->attachObject(mCellCamera);
|
||||
}
|
||||
|
@ -82,8 +79,8 @@ void LocalMap::saveFogOfWar(MWWorld::Ptr::CellStore* cell)
|
|||
}
|
||||
else
|
||||
{
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().y);
|
||||
Vector2 length = max-min;
|
||||
|
||||
// divide into segments
|
||||
|
@ -107,6 +104,7 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
|
|||
mInterior = false;
|
||||
|
||||
mCameraRotNode->setOrientation(Quaternion::IDENTITY);
|
||||
mCellCamera->setOrientation(Quaternion(Ogre::Math::Cos(Ogre::Degree(0)/2.f), 0, 0, -Ogre::Math::Sin(Ogre::Degree(0)/2.f)));
|
||||
|
||||
int x = cell->mCell->getGridX();
|
||||
int y = cell->mCell->getGridY();
|
||||
|
@ -115,49 +113,60 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
|
|||
|
||||
mCameraPosNode->setPosition(Vector3(0,0,0));
|
||||
|
||||
render((x+0.5)*sSize, (-y-0.5)*sSize, -10000, 10000, sSize, sSize, name);
|
||||
render((x+0.5)*sSize, (y+0.5)*sSize, -10000, 10000, sSize, sSize, name);
|
||||
}
|
||||
|
||||
void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
|
||||
AxisAlignedBox bounds)
|
||||
{
|
||||
// if we're in an empty cell, don't bother rendering anything
|
||||
if (bounds.isNull ())
|
||||
return;
|
||||
|
||||
mInterior = true;
|
||||
mBounds = bounds;
|
||||
|
||||
Vector2 z(mBounds.getMaximum().y, mBounds.getMinimum().y);
|
||||
float zMin = mBounds.getMinimum().z;
|
||||
float zMax = mBounds.getMaximum().z;
|
||||
|
||||
const Vector2& north = MWBase::Environment::get().getWorld()->getNorthVector(cell);
|
||||
Radian angle(std::atan2(-north.x, -north.y));
|
||||
Radian angle = Ogre::Math::ATan2 (north.x, north.y);
|
||||
mAngle = angle.valueRadians();
|
||||
mCameraRotNode->setOrientation(Quaternion(Math::Cos(angle/2.f), 0, Math::Sin(angle/2.f), 0));
|
||||
|
||||
mCellCamera->setOrientation(Quaternion::IDENTITY);
|
||||
mCameraRotNode->setOrientation(Quaternion(Math::Cos(mAngle/2.f), 0, 0, -Math::Sin(mAngle/2.f)));
|
||||
|
||||
// rotate the cell and merge the rotated corners to the bounding box
|
||||
Vector2 _center(bounds.getCenter().x, bounds.getCenter().z);
|
||||
Vector3 _c1 = bounds.getCorner(AxisAlignedBox::NEAR_LEFT_BOTTOM);
|
||||
Vector3 _c2 = bounds.getCorner(AxisAlignedBox::FAR_LEFT_BOTTOM);
|
||||
Vector3 _c3 = bounds.getCorner(AxisAlignedBox::NEAR_RIGHT_BOTTOM);
|
||||
Vector3 _c4 = bounds.getCorner(AxisAlignedBox::FAR_RIGHT_BOTTOM);
|
||||
Vector2 c1(_c1.x, _c1.z);
|
||||
Vector2 c2(_c2.x, _c2.z);
|
||||
Vector2 c3(_c3.x, _c3.z);
|
||||
Vector2 c4(_c4.x, _c4.z);
|
||||
Vector2 _center(bounds.getCenter().x, bounds.getCenter().y);
|
||||
Vector3 _c1 = bounds.getCorner(AxisAlignedBox::FAR_LEFT_BOTTOM);
|
||||
Vector3 _c2 = bounds.getCorner(AxisAlignedBox::FAR_RIGHT_BOTTOM);
|
||||
Vector3 _c3 = bounds.getCorner(AxisAlignedBox::FAR_LEFT_TOP);
|
||||
Vector3 _c4 = bounds.getCorner(AxisAlignedBox::FAR_RIGHT_TOP);
|
||||
|
||||
Vector2 c1(_c1.x, _c1.y);
|
||||
Vector2 c2(_c2.x, _c2.y);
|
||||
Vector2 c3(_c3.x, _c3.y);
|
||||
Vector2 c4(_c4.x, _c4.y);
|
||||
c1 = rotatePoint(c1, _center, mAngle);
|
||||
c2 = rotatePoint(c2, _center, mAngle);
|
||||
c3 = rotatePoint(c3, _center, mAngle);
|
||||
c4 = rotatePoint(c4, _center, mAngle);
|
||||
mBounds.merge(Vector3(c1.x, 0, c1.y));
|
||||
mBounds.merge(Vector3(c2.x, 0, c2.y));
|
||||
mBounds.merge(Vector3(c3.x, 0, c3.y));
|
||||
mBounds.merge(Vector3(c4.x, 0, c4.y));
|
||||
mBounds.merge(Vector3(c1.x, c1.y, 0));
|
||||
mBounds.merge(Vector3(c2.x, c2.y, 0));
|
||||
mBounds.merge(Vector3(c3.x, c3.y, 0));
|
||||
mBounds.merge(Vector3(c4.x, c4.y, 0));
|
||||
|
||||
Vector2 center(mBounds.getCenter().x, mBounds.getCenter().z);
|
||||
// apply a little padding
|
||||
mBounds.scale ((mBounds.getSize ()+Ogre::Vector3(1000,1000,0)) / mBounds.getSize ());
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
|
||||
Vector2 center(mBounds.getCenter().x, mBounds.getCenter().y);
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().y);
|
||||
|
||||
Vector2 length = max-min;
|
||||
|
||||
mCameraPosNode->setPosition(Vector3(center.x, 0, center.y));
|
||||
mCameraPosNode->setPosition(Vector3(center.x, center.y, 0));
|
||||
|
||||
// divide into segments
|
||||
const int segsX = std::ceil( length.x / sSize );
|
||||
|
@ -172,7 +181,7 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
|
|||
Vector2 start = min + Vector2(sSize*x,sSize*y);
|
||||
Vector2 newcenter = start + 4096;
|
||||
|
||||
render(newcenter.x - center.x, newcenter.y - center.y, z.y, z.x, sSize, sSize,
|
||||
render(newcenter.x - center.x, newcenter.y - center.y, zMin, zMax, sSize, sSize,
|
||||
cell->mCell->mName + "_" + coordStr(x,y));
|
||||
}
|
||||
}
|
||||
|
@ -193,7 +202,7 @@ void LocalMap::render(const float x, const float y,
|
|||
mRendering->getScene()->setAmbientLight(ColourValue(1,1,1));
|
||||
mRenderingManager->disableLights();
|
||||
|
||||
mCameraNode->setPosition(Vector3(x, zhigh+100000, y));
|
||||
mCameraNode->setPosition(Vector3(x, y, zhigh+100000));
|
||||
//mCellCamera->setFarClipDistance( (zhigh-zlow) * 1.1 );
|
||||
mCellCamera->setFarClipDistance(0); // infinite
|
||||
|
||||
|
@ -272,15 +281,15 @@ void LocalMap::render(const float x, const float y,
|
|||
|
||||
void LocalMap::getInteriorMapPosition (Ogre::Vector2 pos, float& nX, float& nY, int& x, int& y)
|
||||
{
|
||||
pos = rotatePoint(pos, Vector2(mBounds.getCenter().x, mBounds.getCenter().z), mAngle);
|
||||
pos = rotatePoint(pos, Vector2(mBounds.getCenter().x, mBounds.getCenter().y), mAngle);
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
|
||||
|
||||
x = std::ceil((pos.x - min.x)/sSize)-1;
|
||||
y = std::ceil((pos.y - min.y)/sSize)-1;
|
||||
|
||||
nX = (pos.x - min.x - sSize*x)/sSize;
|
||||
nY = (pos.y - min.y - sSize*y)/sSize;
|
||||
nY = 1.0-(pos.y - min.y - sSize*y)/sSize;
|
||||
}
|
||||
|
||||
bool LocalMap::isPositionExplored (float nX, float nY, int x, int y, bool interior)
|
||||
|
@ -311,19 +320,19 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
|
|||
int x,y;
|
||||
float u,v;
|
||||
|
||||
Vector2 pos(position.x, position.z);
|
||||
Vector2 pos(position.x, position.y);
|
||||
|
||||
if (mInterior)
|
||||
getInteriorMapPosition(pos, u,v, x,y);
|
||||
|
||||
Vector3 playerdirection = mCameraRotNode->convertWorldToLocalOrientation(orientation).zAxis();
|
||||
Vector3 playerdirection = mCameraRotNode->convertWorldToLocalOrientation(orientation).yAxis();
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
|
||||
|
||||
if (!mInterior)
|
||||
{
|
||||
x = std::ceil(pos.x / sSize)-1;
|
||||
y = std::ceil(-pos.y / sSize)-1;
|
||||
y = std::ceil(pos.y / sSize)-1;
|
||||
mCellX = x;
|
||||
mCellY = y;
|
||||
}
|
||||
|
@ -337,7 +346,7 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
|
|||
if (!mInterior)
|
||||
{
|
||||
u = std::abs((pos.x - (sSize*x))/sSize);
|
||||
v = 1-std::abs((pos.y + (sSize*y))/sSize);
|
||||
v = 1.0-std::abs((pos.y - (sSize*y))/sSize);
|
||||
texBaseName = "Cell_";
|
||||
}
|
||||
else
|
||||
|
@ -346,15 +355,13 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
|
|||
}
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->setPlayerPos(u, v);
|
||||
MWBase::Environment::get().getWindowManager()->setPlayerDir(playerdirection.x, -playerdirection.z);
|
||||
MWBase::Environment::get().getWindowManager()->setPlayerDir(playerdirection.x, playerdirection.y);
|
||||
|
||||
// explore radius (squared)
|
||||
const float sqrExploreRadius = (mInterior ? 0.01 : 0.09) * sFogOfWarResolution*sFogOfWarResolution;
|
||||
const float exploreRadius = (mInterior ? 0.1 : 0.3) * sFogOfWarResolution; // explore radius from 0 to sFogOfWarResolution
|
||||
const float exploreRadiusUV = exploreRadius / sFogOfWarResolution; // explore radius from 0 to 1 (UV space)
|
||||
|
||||
int intExtMult = mInterior ? 1 : -1; // interior and exterior have reversed Y coordinates (interior: top to bottom)
|
||||
|
||||
// change the affected fog of war textures (in a 3x3 grid around the player)
|
||||
for (int mx = -1; mx<2; ++mx)
|
||||
{
|
||||
|
@ -375,7 +382,7 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
|
|||
if (!affected)
|
||||
continue;
|
||||
|
||||
std::string texName = texBaseName + coordStr(x+mx,y+my*intExtMult);
|
||||
std::string texName = texBaseName + coordStr(x+mx,y+my*-1);
|
||||
|
||||
TexturePtr tex = TextureManager::getSingleton().getByName(texName+"_fog");
|
||||
if (!tex.isNull())
|
||||
|
|
|
@ -107,19 +107,18 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
|
|||
base->setVisibilityFlags(mVisibilityFlags);
|
||||
|
||||
bool transparent = false;
|
||||
for(unsigned int j=0;j < base->getNumSubEntities();++j)
|
||||
for(unsigned int j=0;!transparent && j < base->getNumSubEntities();++j)
|
||||
{
|
||||
Ogre::MaterialPtr mat = base->getSubEntity(j)->getMaterial();
|
||||
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
|
||||
while (techIt.hasMoreElements())
|
||||
while(!transparent && techIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Technique* tech = techIt.getNext();
|
||||
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
|
||||
while (passIt.hasMoreElements())
|
||||
while(!transparent && passIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Pass* pass = passIt.getNext();
|
||||
if (pass->getDepthWriteEnabled() == false)
|
||||
transparent = true;
|
||||
transparent = pass->isTransparent();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -322,8 +321,26 @@ NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, int
|
|||
std::vector<Ogre::Entity*> &parts = entities.mEntities;
|
||||
for(size_t i = 0;i < parts.size();i++)
|
||||
{
|
||||
parts[i]->setVisibilityFlags(mVisibilityFlags);
|
||||
parts[i]->getUserObjectBindings().setUserAny(Ogre::Any(group));
|
||||
parts[i]->setVisibilityFlags(mVisibilityFlags);
|
||||
|
||||
bool transparent = false;
|
||||
for(unsigned int j=0;!transparent && j < parts[i]->getNumSubEntities();++j)
|
||||
{
|
||||
Ogre::MaterialPtr mat = parts[i]->getSubEntity(j)->getMaterial();
|
||||
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
|
||||
while(!transparent && techIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Technique* tech = techIt.getNext();
|
||||
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
|
||||
while(!transparent && passIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Pass* pass = passIt.getNext();
|
||||
transparent = pass->isTransparent();
|
||||
}
|
||||
}
|
||||
}
|
||||
parts[i]->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
|
||||
}
|
||||
if(entities.mSkelBase)
|
||||
{
|
||||
|
|
|
@ -57,14 +57,14 @@ void Objects::clearSceneNode (Ogre::SceneNode *node)
|
|||
}
|
||||
}
|
||||
|
||||
void Objects::setMwRoot(Ogre::SceneNode* root)
|
||||
void Objects::setRootNode(Ogre::SceneNode* root)
|
||||
{
|
||||
mMwRoot = root;
|
||||
mRootNode = root;
|
||||
}
|
||||
|
||||
void Objects::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_)
|
||||
{
|
||||
Ogre::SceneNode* root = mMwRoot;
|
||||
Ogre::SceneNode* root = mRootNode;
|
||||
Ogre::SceneNode* cellnode;
|
||||
if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end())
|
||||
{
|
||||
|
@ -113,12 +113,8 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh, bool
|
|||
Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL;
|
||||
NifOgre::EntityList entities = NifOgre::Loader::createEntities(insert, mesh);
|
||||
for(size_t i = 0;i < entities.mEntities.size();i++)
|
||||
{
|
||||
const Ogre::AxisAlignedBox &tmp = entities.mEntities[i]->getBoundingBox();
|
||||
bounds.merge(Ogre::AxisAlignedBox(insert->_getDerivedPosition() + tmp.getMinimum(),
|
||||
insert->_getDerivedPosition() + tmp.getMaximum())
|
||||
);
|
||||
}
|
||||
bounds.merge(entities.mEntities[i]->getWorldBoundingBox(true));
|
||||
|
||||
Ogre::Vector3 extents = bounds.getSize();
|
||||
extents *= insert->getScale();
|
||||
float size = std::max(std::max(extents.x, extents.y), extents.z);
|
||||
|
@ -134,23 +130,21 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh, bool
|
|||
mBounds[ptr.getCell()].merge(bounds);
|
||||
|
||||
bool transparent = false;
|
||||
for(size_t i = 0;i < entities.mEntities.size();i++)
|
||||
for(size_t i = 0;!transparent && i < entities.mEntities.size();i++)
|
||||
{
|
||||
Ogre::Entity *ent = entities.mEntities[i];
|
||||
for (unsigned int i=0; i<ent->getNumSubEntities(); ++i)
|
||||
for(unsigned int i=0;!transparent && i < ent->getNumSubEntities(); ++i)
|
||||
{
|
||||
Ogre::MaterialPtr mat = ent->getSubEntity(i)->getMaterial();
|
||||
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
|
||||
while (techIt.hasMoreElements())
|
||||
while(!transparent && techIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Technique* tech = techIt.getNext();
|
||||
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
|
||||
while (passIt.hasMoreElements())
|
||||
while(!transparent && passIt.hasMoreElements())
|
||||
{
|
||||
Ogre::Pass* pass = passIt.getNext();
|
||||
|
||||
if (pass->getDepthWriteEnabled() == false)
|
||||
transparent = true;
|
||||
transparent = pass->isTransparent();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -390,9 +384,9 @@ void Objects::enableLights()
|
|||
std::vector<LightInfo>::iterator it = mLights.begin();
|
||||
while (it != mLights.end())
|
||||
{
|
||||
if (mMwRoot->getCreator()->hasLight(it->name))
|
||||
if (mRootNode->getCreator()->hasLight(it->name))
|
||||
{
|
||||
mMwRoot->getCreator()->getLight(it->name)->setVisible(true);
|
||||
mRootNode->getCreator()->getLight(it->name)->setVisible(true);
|
||||
++it;
|
||||
}
|
||||
else
|
||||
|
@ -405,9 +399,9 @@ void Objects::disableLights()
|
|||
std::vector<LightInfo>::iterator it = mLights.begin();
|
||||
while (it != mLights.end())
|
||||
{
|
||||
if (mMwRoot->getCreator()->hasLight(it->name))
|
||||
if (mRootNode->getCreator()->hasLight(it->name))
|
||||
{
|
||||
mMwRoot->getCreator()->getLight(it->name)->setVisible(false);
|
||||
mRootNode->getCreator()->getLight(it->name)->setVisible(false);
|
||||
++it;
|
||||
}
|
||||
else
|
||||
|
@ -460,9 +454,9 @@ void Objects::update(const float dt)
|
|||
std::vector<LightInfo>::iterator it = mLights.begin();
|
||||
while (it != mLights.end())
|
||||
{
|
||||
if (mMwRoot->getCreator()->hasLight(it->name))
|
||||
if (mRootNode->getCreator()->hasLight(it->name))
|
||||
{
|
||||
Ogre::Light* light = mMwRoot->getCreator()->getLight(it->name);
|
||||
Ogre::Light* light = mRootNode->getCreator()->getLight(it->name);
|
||||
|
||||
float brightness;
|
||||
float cycle_time;
|
||||
|
@ -550,7 +544,7 @@ void Objects::updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur)
|
|||
MWWorld::CellStore *newCell = cur.getCell();
|
||||
|
||||
if(mCellSceneNodes.find(newCell) == mCellSceneNodes.end()) {
|
||||
node = mMwRoot->createChildSceneNode();
|
||||
node = mRootNode->createChildSceneNode();
|
||||
mCellSceneNodes[newCell] = node;
|
||||
} else {
|
||||
node = mCellSceneNodes[newCell];
|
||||
|
|
|
@ -53,7 +53,7 @@ class Objects{
|
|||
std::map<MWWorld::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
|
||||
std::map<MWWorld::CellStore *, Ogre::AxisAlignedBox> mBounds;
|
||||
std::vector<LightInfo> mLights;
|
||||
Ogre::SceneNode* mMwRoot;
|
||||
Ogre::SceneNode* mRootNode;
|
||||
bool mIsStatic;
|
||||
static int uniqueID;
|
||||
|
||||
|
@ -90,7 +90,7 @@ public:
|
|||
|
||||
void removeCell(MWWorld::CellStore* store);
|
||||
void buildStaticGeometry(MWWorld::CellStore &cell);
|
||||
void setMwRoot(Ogre::SceneNode* root);
|
||||
void setRootNode(Ogre::SceneNode* root);
|
||||
|
||||
void rebuildStaticGeometry();
|
||||
|
||||
|
|
|
@ -113,11 +113,6 @@ namespace MWRender
|
|||
Ogre::Vector3 dir = mCamera->getRealDirection();
|
||||
Ogre::Vector3 up = mCamera->getRealUp();
|
||||
|
||||
Ogre::Real xch;
|
||||
xch = pos.y, pos.y = -pos.z, pos.z = xch;
|
||||
xch = dir.y, dir.y = -dir.z, dir.z = xch;
|
||||
xch = up.y, up.y = -up.z, up.z = xch;
|
||||
|
||||
MWBase::Environment::get().getSoundManager()->setListenerPosDir(pos, dir, up);
|
||||
}
|
||||
|
||||
|
@ -323,10 +318,8 @@ namespace MWRender
|
|||
|
||||
bool Player::getPosition(Ogre::Vector3 &player, Ogre::Vector3 &camera)
|
||||
{
|
||||
float xch;
|
||||
mCamera->getParentSceneNode ()->needUpdate(true);
|
||||
camera = mCamera->getRealPosition();
|
||||
xch = camera.z, camera.z = camera.y, camera.y = -xch;
|
||||
player = mPlayerNode->getPosition();
|
||||
|
||||
return mFirstPersonView && !mVanity.enabled && !mPreviewMode;
|
||||
|
|
|
@ -141,26 +141,20 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
|
||||
applyCompositors();
|
||||
|
||||
// Turn the entire scene (represented by the 'root' node) -90
|
||||
// degrees around the x axis. This makes Z go upwards, and Y go into
|
||||
// the screen (when x is to the right.) This is the orientation that
|
||||
// Morrowind uses, and it automagically makes everything work as it
|
||||
// should.
|
||||
SceneNode *rt = mRendering.getScene()->getRootSceneNode();
|
||||
mMwRoot = rt->createChildSceneNode("mwRoot");
|
||||
mMwRoot->pitch(Degree(-90));
|
||||
mRootNode = rt;
|
||||
|
||||
mObjects.setMwRoot(mMwRoot);
|
||||
mActors.setMwRoot(mMwRoot);
|
||||
mObjects.setRootNode(mRootNode);
|
||||
mActors.setRootNode(mRootNode);
|
||||
|
||||
Ogre::SceneNode *playerNode = mMwRoot->createChildSceneNode ("player");
|
||||
Ogre::SceneNode *playerNode = mRootNode->createChildSceneNode ("player");
|
||||
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
|
||||
|
||||
mShadows = new Shadows(&mRendering);
|
||||
|
||||
mTerrainManager = new TerrainManager(mRendering.getScene(), this);
|
||||
|
||||
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera());
|
||||
mSkyManager = new SkyManager(mRootNode, mRendering.getCamera());
|
||||
|
||||
mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode());
|
||||
|
||||
|
@ -169,7 +163,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
|
||||
mSun = 0;
|
||||
|
||||
mDebugging = new Debugging(mMwRoot, engine);
|
||||
mDebugging = new Debugging(mRootNode, engine);
|
||||
mLocalMap = new MWRender::LocalMap(&mRendering, this);
|
||||
|
||||
setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
|
||||
|
@ -322,7 +316,7 @@ void RenderingManager::update (float duration, bool paused)
|
|||
Ogre::Vector3 orig, dest;
|
||||
mPlayer->setCameraDistance();
|
||||
if (!mPlayer->getPosition(orig, dest)) {
|
||||
orig.z += mPlayer->getHeight() * mMwRoot->getScale().z;
|
||||
orig.z += mPlayer->getHeight() * mRootNode->getScale().z;
|
||||
|
||||
btVector3 btOrig(orig.x, orig.y, orig.z);
|
||||
btVector3 btDest(dest.x, dest.y, dest.z);
|
||||
|
@ -366,11 +360,13 @@ void RenderingManager::update (float duration, bool paused)
|
|||
float *fpos = data.getPosition().pos;
|
||||
|
||||
// only for LocalMap::updatePlayer()
|
||||
Ogre::Vector3 pos(fpos[0], -fpos[2], -fpos[1]);
|
||||
Ogre::Vector3 pos(fpos[0], fpos[1], fpos[2]);
|
||||
|
||||
Ogre::SceneNode *node = data.getBaseNode();
|
||||
//Ogre::Quaternion orient =
|
||||
//node->convertLocalToWorldOrientation(node->_getDerivedOrientation());
|
||||
Ogre::Quaternion orient =
|
||||
node->convertLocalToWorldOrientation(node->_getDerivedOrientation());
|
||||
node->_getDerivedOrientation();
|
||||
|
||||
mLocalMap->updatePlayer(pos, orient);
|
||||
|
||||
|
@ -382,7 +378,7 @@ void RenderingManager::update (float duration, bool paused)
|
|||
mWater->updateUnderwater(
|
||||
world->isUnderwater(
|
||||
world->getPlayer().getPlayer().getCell(),
|
||||
Ogre::Vector3(cam.x, -cam.z, cam.y))
|
||||
cam)
|
||||
);
|
||||
mWater->update(duration);
|
||||
}
|
||||
|
@ -614,8 +610,7 @@ void RenderingManager::sunDisable()
|
|||
void RenderingManager::setSunDirection(const Ogre::Vector3& direction)
|
||||
{
|
||||
// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
|
||||
// then convert from MW to ogre coordinates (swap y,z and make y negative)
|
||||
if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.z, direction.y));
|
||||
if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.y, -direction.z));
|
||||
|
||||
mSkyManager->setSunDirection(direction);
|
||||
}
|
||||
|
|
|
@ -228,10 +228,7 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
|
|||
Ogre::ColourValue mAmbientColor;
|
||||
Ogre::Light* mSun;
|
||||
|
||||
/// Root node for all objects added to the scene. This is rotated so
|
||||
/// that the OGRE coordinate system matches that used internally in
|
||||
/// Morrowind.
|
||||
Ogre::SceneNode *mMwRoot;
|
||||
Ogre::SceneNode *mRootNode;
|
||||
|
||||
OEngine::Physic::PhysicEngine* mPhysicsEngine;
|
||||
|
||||
|
|
|
@ -110,7 +110,7 @@ void BillboardObject::setPosition(const Vector3& pPosition)
|
|||
Vector3 BillboardObject::getPosition() const
|
||||
{
|
||||
Vector3 p = mNode->_getDerivedPosition() - mNode->getParentSceneNode()->_getDerivedPosition();
|
||||
return Vector3(p.x, -p.z, p.y);
|
||||
return p;
|
||||
}
|
||||
|
||||
void BillboardObject::setVisibilityFlags(int flags)
|
||||
|
@ -203,7 +203,7 @@ unsigned int Moon::getPhaseInt() const
|
|||
return 0;
|
||||
}
|
||||
|
||||
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera)
|
||||
SkyManager::SkyManager (SceneNode* root, Camera* pCamera)
|
||||
: mHour(0.0f)
|
||||
, mDay(0)
|
||||
, mMonth(0)
|
||||
|
@ -234,9 +234,8 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera)
|
|||
, mCloudAnimationTimer(0.f)
|
||||
, mMoonRed(false)
|
||||
{
|
||||
mSceneMgr = pMwRoot->getCreator();
|
||||
mSceneMgr = root->getCreator();
|
||||
mRootNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
||||
mRootNode->pitch(Degree(-90)); // convert MW to ogre coordinates
|
||||
mRootNode->setInheritOrientation(false);
|
||||
}
|
||||
|
||||
|
@ -391,7 +390,6 @@ void SkyManager::update(float duration)
|
|||
// increase the strength of the sun glare effect depending
|
||||
// on how directly the player is looking at the sun
|
||||
Vector3 sun = mSunGlare->getPosition();
|
||||
sun = Vector3(sun.x, sun.z, -sun.y);
|
||||
Vector3 cam = mCamera->getRealDirection();
|
||||
const Degree angle = sun.angleBetween( cam );
|
||||
float val = 1- (angle.valueDegrees() / 180.f);
|
||||
|
|
|
@ -112,7 +112,7 @@ namespace MWRender
|
|||
class SkyManager
|
||||
{
|
||||
public:
|
||||
SkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera);
|
||||
SkyManager(Ogre::SceneNode* root, Ogre::Camera* pCamera);
|
||||
~SkyManager();
|
||||
|
||||
void update(float duration);
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace MWRender
|
|||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
TerrainManager::TerrainManager(Ogre::SceneManager* mgr, RenderingManager* rend) :
|
||||
mTerrainGroup(TerrainGroup(mgr, Terrain::ALIGN_X_Z, mLandSize, mWorldSize)), mRendering(rend)
|
||||
mTerrainGroup(TerrainGroup(mgr, Terrain::ALIGN_X_Y, mLandSize, mWorldSize)), mRendering(rend)
|
||||
{
|
||||
mTerrainGlobals = OGRE_NEW TerrainGlobalOptions();
|
||||
|
||||
|
@ -54,8 +54,8 @@ namespace MWRender
|
|||
mTerrainGlobals->setCompositeMapDistance(mWorldSize*2);
|
||||
|
||||
mTerrainGroup.setOrigin(Vector3(mWorldSize/2,
|
||||
0,
|
||||
-mWorldSize/2));
|
||||
mWorldSize/2,
|
||||
0));
|
||||
|
||||
Terrain::ImportData& importSettings = mTerrainGroup.getDefaultImportSettings();
|
||||
|
||||
|
|
|
@ -404,6 +404,8 @@ public:
|
|||
*type = MWSound::SampleType_UInt8;
|
||||
else if(mAVStream->codec->sample_fmt == AV_SAMPLE_FMT_S16)
|
||||
*type = MWSound::SampleType_Int16;
|
||||
else if(mAVStream->codec->sample_fmt == AV_SAMPLE_FMT_FLT)
|
||||
*type = MWSound::SampleType_Float32;
|
||||
else
|
||||
fail(std::string("Unsupported sample format: ")+
|
||||
av_get_sample_fmt_name(mAVStream->codec->sample_fmt));
|
||||
|
|
|
@ -42,9 +42,9 @@ Water::Water (Ogre::Camera *camera, RenderingManager* rend, const ESM::Cell* cel
|
|||
|
||||
mIsUnderwater = false;
|
||||
|
||||
mWaterPlane = Plane(Vector3::UNIT_Y, 0);
|
||||
mWaterPlane = Plane(Vector3::UNIT_Z, 0);
|
||||
|
||||
MeshManager::getSingleton().createPlane("water", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,3, Vector3::UNIT_Z);
|
||||
MeshManager::getSingleton().createPlane("water", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,3, Vector3::UNIT_Y);
|
||||
|
||||
mWater = mSceneManager->createEntity("water");
|
||||
mWater->setVisibilityFlags(RV_Water);
|
||||
|
@ -168,12 +168,12 @@ void Water::setHeight(const float height)
|
|||
{
|
||||
mTop = height;
|
||||
|
||||
mWaterPlane = Plane(Vector3::UNIT_Y, height);
|
||||
mWaterPlane = Plane(Vector3::UNIT_Z, height);
|
||||
|
||||
// small error due to reflection texture size & reflection distortion
|
||||
mErrorPlane = Plane(Vector3::UNIT_Y, height - 5);
|
||||
mErrorPlane = Plane(Vector3::UNIT_Z, height - 5);
|
||||
|
||||
mWaterNode->setPosition(0, height, 0);
|
||||
mWaterNode->setPosition(0, 0, height);
|
||||
sh::Factory::getInstance ().setSharedParameter ("waterLevel", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(height)));
|
||||
}
|
||||
|
||||
|
@ -199,7 +199,7 @@ Water::updateUnderwater(bool underwater)
|
|||
|
||||
Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
|
||||
{
|
||||
return Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
|
||||
return Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), gridY * CELL_SIZE + (CELL_SIZE / 2), mTop);
|
||||
}
|
||||
|
||||
void Water::preRenderTargetUpdate(const RenderTargetEvent& evt)
|
||||
|
@ -216,7 +216,7 @@ void Water::preRenderTargetUpdate(const RenderTargetEvent& evt)
|
|||
mReflectionRenderActive = true;
|
||||
|
||||
Vector3 pos = mCamera->getRealPosition();
|
||||
pos.y = mTop*2 - pos.y;
|
||||
pos.z = mTop*2 - pos.z;
|
||||
mSky->setSkyPosition(pos);
|
||||
mReflectionCamera->enableReflection(mWaterPlane);
|
||||
}
|
||||
|
|
|
@ -134,6 +134,18 @@ size_t FFmpeg_Decoder::readAVAudioData(void *data, size_t length)
|
|||
return dec;
|
||||
}
|
||||
|
||||
static AVSampleFormat ffmpegNonPlanarSampleFormat (AVSampleFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case AV_SAMPLE_FMT_U8P: return AV_SAMPLE_FMT_U8;
|
||||
case AV_SAMPLE_FMT_S16P: return AV_SAMPLE_FMT_S16;
|
||||
case AV_SAMPLE_FMT_S32P: return AV_SAMPLE_FMT_S32;
|
||||
case AV_SAMPLE_FMT_FLTP: return AV_SAMPLE_FMT_FLT;
|
||||
case AV_SAMPLE_FMT_DBLP: return AV_SAMPLE_FMT_DBL;
|
||||
default:return format;
|
||||
}
|
||||
}
|
||||
|
||||
void FFmpeg_Decoder::open(const std::string &fname)
|
||||
{
|
||||
|
@ -153,10 +165,6 @@ void FFmpeg_Decoder::open(const std::string &fname)
|
|||
|
||||
try
|
||||
{
|
||||
for(size_t j = 0;j < mFormatCtx->nb_streams;j++)
|
||||
if(mFormatCtx->streams[j]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
|
||||
mFormatCtx->streams[j]->codec->request_sample_fmt = AV_SAMPLE_FMT_S16;
|
||||
|
||||
if(avformat_find_stream_info(mFormatCtx, NULL) < 0)
|
||||
fail("Failed to find stream info in "+fname);
|
||||
|
||||
|
@ -164,7 +172,6 @@ void FFmpeg_Decoder::open(const std::string &fname)
|
|||
{
|
||||
if(mFormatCtx->streams[j]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
|
||||
{
|
||||
mFormatCtx->streams[j]->codec->request_sample_fmt = AV_SAMPLE_FMT_S16;
|
||||
mStream = &mFormatCtx->streams[j];
|
||||
break;
|
||||
}
|
||||
|
@ -172,6 +179,8 @@ void FFmpeg_Decoder::open(const std::string &fname)
|
|||
if(!mStream)
|
||||
fail("No audio streams in "+fname);
|
||||
|
||||
(*mStream)->codec->request_sample_fmt = ffmpegNonPlanarSampleFormat ((*mStream)->codec->sample_fmt);
|
||||
|
||||
AVCodec *codec = avcodec_find_decoder((*mStream)->codec->codec_id);
|
||||
if(!codec)
|
||||
{
|
||||
|
@ -224,6 +233,8 @@ void FFmpeg_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *
|
|||
*type = SampleType_UInt8;
|
||||
else if((*mStream)->codec->sample_fmt == AV_SAMPLE_FMT_S16)
|
||||
*type = SampleType_Int16;
|
||||
else if((*mStream)->codec->sample_fmt == AV_SAMPLE_FMT_FLT)
|
||||
*type = SampleType_Float32;
|
||||
else
|
||||
fail(std::string("Unsupported sample format: ")+
|
||||
av_get_sample_fmt_name((*mStream)->codec->sample_fmt));
|
||||
|
|
|
@ -88,6 +88,51 @@ static ALenum getALFormat(ChannelConfig chans, SampleType type)
|
|||
}
|
||||
}
|
||||
}
|
||||
if(alIsExtensionPresent("AL_EXT_FLOAT32"))
|
||||
{
|
||||
static const struct {
|
||||
char name[32];
|
||||
ChannelConfig chans;
|
||||
SampleType type;
|
||||
} fltfmtlist[] = {
|
||||
{ "AL_FORMAT_MONO_FLOAT32", ChannelConfig_Mono, SampleType_Float32 },
|
||||
{ "AL_FORMAT_STEREO_FLOAT32", ChannelConfig_Stereo, SampleType_Float32 },
|
||||
};
|
||||
static const size_t fltfmtlistsize = sizeof(fltfmtlist)/sizeof(fltfmtlist[0]);
|
||||
|
||||
for(size_t i = 0;i < fltfmtlistsize;i++)
|
||||
{
|
||||
if(fltfmtlist[i].chans == chans && fltfmtlist[i].type == type)
|
||||
{
|
||||
ALenum format = alGetEnumValue(fltfmtlist[i].name);
|
||||
if(format != 0 && format != -1)
|
||||
return format;
|
||||
}
|
||||
}
|
||||
if(alIsExtensionPresent("AL_EXT_MCFORMATS"))
|
||||
{
|
||||
static const struct {
|
||||
char name[32];
|
||||
ChannelConfig chans;
|
||||
SampleType type;
|
||||
} fltmcfmtlist[] = {
|
||||
{ "AL_FORMAT_QUAD32", ChannelConfig_Quad, SampleType_Float32 },
|
||||
{ "AL_FORMAT_51CHN32", ChannelConfig_5point1, SampleType_Float32 },
|
||||
{ "AL_FORMAT_71CHN32", ChannelConfig_7point1, SampleType_Float32 },
|
||||
};
|
||||
static const size_t fltmcfmtlistsize = sizeof(fltmcfmtlist)/sizeof(fltmcfmtlist[0]);
|
||||
|
||||
for(size_t i = 0;i < fltmcfmtlistsize;i++)
|
||||
{
|
||||
if(fltmcfmtlist[i].chans == chans && fltmcfmtlist[i].type == type)
|
||||
{
|
||||
ALenum format = alGetEnumValue(fltmcfmtlist[i].name);
|
||||
if(format != 0 && format != -1)
|
||||
return format;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fail(std::string("Unsupported sound format (")+getChannelConfigName(chans)+", "+getSampleTypeName(type)+")");
|
||||
return AL_NONE;
|
||||
|
|
|
@ -9,7 +9,8 @@ namespace MWSound
|
|||
{
|
||||
enum SampleType {
|
||||
SampleType_UInt8,
|
||||
SampleType_Int16
|
||||
SampleType_Int16,
|
||||
SampleType_Float32
|
||||
};
|
||||
const char *getSampleTypeName(SampleType type);
|
||||
|
||||
|
|
|
@ -607,6 +607,7 @@ namespace MWSound
|
|||
{
|
||||
case SampleType_UInt8: return "U8";
|
||||
case SampleType_Int16: return "S16";
|
||||
case SampleType_Float32: return "Float32";
|
||||
}
|
||||
return "(unknown sample type)";
|
||||
}
|
||||
|
@ -638,6 +639,7 @@ namespace MWSound
|
|||
{
|
||||
case SampleType_UInt8: frames *= 1; break;
|
||||
case SampleType_Int16: frames *= 2; break;
|
||||
case SampleType_Float32: frames *= 4; break;
|
||||
}
|
||||
return frames;
|
||||
}
|
||||
|
|
|
@ -264,9 +264,8 @@ namespace MWWorld
|
|||
Ogre::Vector3 to = ray.getPoint(queryDistance);
|
||||
|
||||
btVector3 _from, _to;
|
||||
// OGRE to MW coordinates
|
||||
_from = btVector3(from.x, -from.z, from.y);
|
||||
_to = btVector3(to.x, -to.z, to.y);
|
||||
_from = btVector3(from.x, from.y, from.z);
|
||||
_to = btVector3(to.x, to.y, to.z);
|
||||
|
||||
std::vector < std::pair <float, std::string> > results;
|
||||
/* auto */ results = mEngine->rayTest2(_from,_to);
|
||||
|
@ -287,7 +286,7 @@ namespace MWWorld
|
|||
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(
|
||||
mRender.getViewport()->getWidth()/2,
|
||||
mRender.getViewport()->getHeight()/2);
|
||||
btVector3 result(centerRay.getPoint(extent).x,-centerRay.getPoint(extent).z,centerRay.getPoint(extent).y);
|
||||
btVector3 result(centerRay.getPoint(extent).x,centerRay.getPoint(extent).y,centerRay.getPoint(extent).z);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -295,7 +294,7 @@ namespace MWWorld
|
|||
{
|
||||
//get a ray pointing to the center of the viewport
|
||||
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(mouseX, mouseY);
|
||||
btVector3 result(centerRay.getPoint(extent).x,-centerRay.getPoint(extent).z,centerRay.getPoint(extent).y);
|
||||
btVector3 result(centerRay.getPoint(extent).x,centerRay.getPoint(extent).y,centerRay.getPoint(extent).z);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -335,9 +334,8 @@ namespace MWWorld
|
|||
Ogre::Vector3 to = ray.getPoint(200); /// \todo make this distance (ray length) configurable
|
||||
|
||||
btVector3 _from, _to;
|
||||
// OGRE to MW coordinates
|
||||
_from = btVector3(from.x, -from.z, from.y);
|
||||
_to = btVector3(to.x, -to.z, to.y);
|
||||
_from = btVector3(from.x, from.y, from.z);
|
||||
_to = btVector3(to.x, to.y, to.z);
|
||||
|
||||
std::pair<std::string, float> result = mEngine->rayTest(_from, _to);
|
||||
|
||||
|
|
|
@ -27,13 +27,10 @@ namespace
|
|||
{
|
||||
const MWWorld::Class& class_ =
|
||||
MWWorld::Class::get (MWWorld::Ptr (&*cellRefList.mList.begin(), &cell));
|
||||
|
||||
size_t numRefs = cellRefList.mList.size();
|
||||
int current = 0;
|
||||
for (typename T::List::iterator it = cellRefList.mList.begin();
|
||||
it != cellRefList.mList.end(); it++)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Loading cells", 1, current, numRefs);
|
||||
++current;
|
||||
|
||||
if (it->mData.getCount() || it->mData.isEnabled())
|
||||
|
@ -55,10 +52,6 @@ namespace
|
|||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Loading cells", 1, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -176,12 +169,18 @@ namespace MWWorld
|
|||
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
|
||||
{
|
||||
Nif::NIFFile::CacheLock cachelock;
|
||||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
mRendering.preCellChange(mCurrentCell);
|
||||
|
||||
// remove active
|
||||
MWBase::Environment::get().getMechanicsManager()->remove(MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
|
||||
|
||||
std::string loadingExteriorText;
|
||||
|
||||
loadingExteriorText = gmst.find ("sLoadingMessage3")->getString();
|
||||
|
||||
CellStoreCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
// get the number of cells to unload
|
||||
|
@ -216,8 +215,6 @@ namespace MWWorld
|
|||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Unloading cells", 0, current, numUnload);
|
||||
unloadCell (active++);
|
||||
++current;
|
||||
}
|
||||
|
@ -266,7 +263,9 @@ namespace MWWorld
|
|||
{
|
||||
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
|
||||
|
||||
MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Loading cells", 0, current, numLoad);
|
||||
//Loading Exterior loading text
|
||||
MWBase::Environment::get().getWindowManager ()->setLoadingProgress (loadingExteriorText, 0, current, numLoad);
|
||||
|
||||
loadCell (cell);
|
||||
++current;
|
||||
}
|
||||
|
@ -325,6 +324,13 @@ namespace MWWorld
|
|||
|
||||
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
|
||||
{
|
||||
|
||||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
std::string loadingInteriorText;
|
||||
loadingInteriorText = gmst.find ("sLoadingMessage2")->getString();
|
||||
|
||||
CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName);
|
||||
bool loadcell = (mCurrentCell == NULL);
|
||||
if(!loadcell)
|
||||
|
@ -360,8 +366,6 @@ namespace MWWorld
|
|||
active = mActiveCells.begin();
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Unloading cells", 0, current, numUnload);
|
||||
|
||||
unloadCell (active++);
|
||||
++current;
|
||||
}
|
||||
|
@ -369,7 +373,9 @@ namespace MWWorld
|
|||
// Load cell.
|
||||
std::cout << "cellName: " << cell->mCell->mName << std::endl;
|
||||
|
||||
MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Loading cells", 0, 0, 1);
|
||||
//Loading Interior loading text
|
||||
MWBase::Environment::get().getWindowManager ()->setLoadingProgress (loadingInteriorText, 0, 0, 1);
|
||||
|
||||
loadCell (cell);
|
||||
|
||||
mCurrentCell = cell;
|
||||
|
|
|
@ -1024,7 +1024,6 @@ namespace MWWorld
|
|||
// currently its here because we need to access the physics system
|
||||
float* p = mPlayer->getPlayer().getRefData().getPosition().pos;
|
||||
Vector3 sun = mRendering->getSkyManager()->getRealSunPos();
|
||||
sun = Vector3(sun.x, -sun.z, sun.y);
|
||||
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
|
||||
}
|
||||
|
||||
|
@ -1122,7 +1121,7 @@ namespace MWWorld
|
|||
}
|
||||
else
|
||||
p = mPhysics->getRayPoint(results.front().first);
|
||||
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
|
||||
Ogre::Vector3 pos(p.x(), p.y(), p.z());
|
||||
Ogre::SceneNode* node = mFaced1.getRefData().getBaseNode();
|
||||
|
||||
//std::cout << "Num facing 1 : " << mFaced1Name << std::endl;
|
||||
|
@ -1150,7 +1149,7 @@ namespace MWWorld
|
|||
}
|
||||
else
|
||||
p = mPhysics->getRayPoint(results.at (1).first);
|
||||
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
|
||||
Ogre::Vector3 pos(p.x(), p.y(), p.z());
|
||||
Ogre::SceneNode* node1 = mFaced1.getRefData().getBaseNode();
|
||||
Ogre::SceneNode* node2 = mFaced2.getRefData().getBaseNode();
|
||||
|
||||
|
@ -1228,8 +1227,8 @@ namespace MWWorld
|
|||
if (!ref)
|
||||
return Vector2(0, 1);
|
||||
Ogre::SceneNode* node = ref->mData.getBaseNode();
|
||||
Vector3 dir = node->_getDerivedOrientation().yAxis();
|
||||
Vector2 d = Vector2(dir.x, dir.z);
|
||||
Vector3 dir = node->_getDerivedOrientation() * Ogre::Vector3(0,1,0);
|
||||
Vector2 d = Vector2(dir.x, dir.y);
|
||||
return d;
|
||||
}
|
||||
|
||||
|
@ -1299,7 +1298,7 @@ namespace MWWorld
|
|||
if (isCellExterior())
|
||||
{
|
||||
int cellX, cellY;
|
||||
positionToIndex(result.second[0], -result.second[2], cellX, cellY);
|
||||
positionToIndex(result.second[0], result.second[1], cellX, cellY);
|
||||
cell = mCells.getExterior(cellX, cellY);
|
||||
}
|
||||
else
|
||||
|
@ -1307,8 +1306,8 @@ namespace MWWorld
|
|||
|
||||
ESM::Position pos = getPlayer().getPlayer().getRefData().getPosition();
|
||||
pos.pos[0] = result.second[0];
|
||||
pos.pos[1] = -result.second[2];
|
||||
pos.pos[2] = result.second[1];
|
||||
pos.pos[1] = result.second[1];
|
||||
pos.pos[2] = result.second[2];
|
||||
|
||||
Ptr dropped = copyObjectToCell(object, *cell, pos);
|
||||
PCDropped(dropped);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
macro (add_openmw_dir dir)
|
||||
set (files)
|
||||
foreach (u ${ARGN})
|
||||
file (GLOB ALL ${CMAKE_CURRENT_SOURCE_DIR} "${dir}/${u}.[ch]pp")
|
||||
file (GLOB ALL "${dir}/${u}.[ch]pp")
|
||||
foreach (f ${ALL})
|
||||
list (APPEND files "${f}")
|
||||
list (APPEND OPENMW_FILES "${f}")
|
||||
|
@ -14,7 +14,7 @@ endmacro (add_openmw_dir)
|
|||
macro (add_component_dir dir)
|
||||
set (files)
|
||||
foreach (u ${ARGN})
|
||||
file (GLOB ALL ${CMAKE_CURRENT_SOURCE_DIR} "${dir}/${u}.[ch]pp")
|
||||
file (GLOB ALL "${dir}/${u}.[ch]pp")
|
||||
foreach (f ${ALL})
|
||||
list (APPEND files "${f}")
|
||||
list (APPEND COMPONENT_FILES "${f}")
|
||||
|
@ -26,12 +26,12 @@ endmacro (add_component_dir)
|
|||
macro (add_component_qt_dir dir)
|
||||
set (files)
|
||||
foreach (u ${ARGN})
|
||||
file (GLOB ALL ${CMAKE_CURRENT_SOURCE_DIR} "${dir}/${u}.[ch]pp")
|
||||
file (GLOB ALL "${dir}/${u}.[ch]pp")
|
||||
foreach (f ${ALL})
|
||||
list (APPEND files "${f}")
|
||||
list (APPEND COMPONENT_FILES "${f}")
|
||||
endforeach (f)
|
||||
file (GLOB MOC_H ${CMAKE_CURRENT_SOURCE_DIR} "${dir}/${u}.hpp")
|
||||
file (GLOB MOC_H "${dir}/${u}.hpp")
|
||||
foreach (fi ${MOC_H})
|
||||
list (APPEND COMPONENT_MOC_FILES "${fi}")
|
||||
endforeach (fi)
|
||||
|
|
|
@ -77,8 +77,7 @@ void ESMReader::open(Ogre::DataStreamPtr _esm, const std::string &name)
|
|||
// Get the header
|
||||
getHNT(mCtx.header, "HEDR", 300);
|
||||
|
||||
if (mCtx.header.version != VER_12 && mCtx.header.version != VER_13)
|
||||
fail("Unsupported file format version");
|
||||
// Some mods abuse the header.version field for the version of the mod instead of the version of the file format, so we can only ignore it.
|
||||
|
||||
while (isNextSub("MAST"))
|
||||
{
|
||||
|
|
|
@ -37,14 +37,14 @@ public:
|
|||
*************************************************************************/
|
||||
|
||||
int getVer() const { return mCtx.header.version; }
|
||||
float getFVer() { if(mCtx.header.version == VER_12) return 1.2; else return 1.3; }
|
||||
int getSpecial() { return mSpf; }
|
||||
int getType() { return mCtx.header.type; }
|
||||
const std::string getAuthor() { return mCtx.header.author.toString(); }
|
||||
const std::string getDesc() { return mCtx.header.desc.toString(); }
|
||||
float getFVer() const { if(mCtx.header.version == VER_12) return 1.2; else return 1.3; }
|
||||
int getSpecial() const { return mSpf; }
|
||||
int getType() const { return mCtx.header.type; }
|
||||
const std::string getAuthor() const { return mCtx.header.author.toString(); }
|
||||
const std::string getDesc() const { return mCtx.header.desc.toString(); }
|
||||
const SaveData &getSaveData() const { return mSaveData; }
|
||||
const MasterList &getMasters() { return mMasters; }
|
||||
const NAME &retSubName() { return mCtx.subName; }
|
||||
const MasterList &getMasters() const { return mMasters; }
|
||||
const NAME &retSubName() const { return mCtx.subName; }
|
||||
uint32_t getSubSize() const { return mCtx.leftSub; }
|
||||
|
||||
/*************************************************************************
|
||||
|
|
|
@ -7,12 +7,27 @@ namespace ESM
|
|||
{
|
||||
void Apparatus::load(ESMReader &esm)
|
||||
{
|
||||
mModel = esm.getHNString("MODL");
|
||||
mName = esm.getHNString("FNAM");
|
||||
esm.getHNT(mData, "AADT", 16);
|
||||
mScript = esm.getHNOString("SCRI");
|
||||
mIcon = esm.getHNString("ITEX");
|
||||
// we will not treat duplicated subrecords as errors here
|
||||
while (esm.hasMoreSubs())
|
||||
{
|
||||
esm.getSubName();
|
||||
NAME subName = esm.retSubName();
|
||||
|
||||
if (subName == "MODL")
|
||||
mModel = esm.getHString();
|
||||
else if (subName == "FNAM")
|
||||
mName = esm.getHString();
|
||||
else if (subName == "AADT")
|
||||
esm.getHT(mData);
|
||||
else if (subName == "SCRI")
|
||||
mScript = esm.getHString();
|
||||
else if (subName == "ITEX")
|
||||
mIcon = esm.getHString();
|
||||
else
|
||||
esm.fail("wrong subrecord type " + subName.toString() + " for APPA record");
|
||||
}
|
||||
}
|
||||
|
||||
void Apparatus::save(ESMWriter &esm)
|
||||
{
|
||||
esm.writeHNCString("MODL", mModel);
|
||||
|
|
|
@ -112,8 +112,8 @@ void Cell::load(ESMReader &esm, MWWorld::ESMStore &store)
|
|||
// instead.
|
||||
if (mData.mFlags & QuasiEx)
|
||||
mRegion = esm.getHNOString("RGNN");
|
||||
else
|
||||
esm.getHNT(mAmbi, "AMBI", 16);
|
||||
else if (esm.isNextSub("AMBI"))
|
||||
esm.getHT(mAmbi);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,25 +1,3 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/fixedpath.hpp */
|
||||
|
||||
#ifndef COMPONENTS_FILES_FIXEDPATH_HPP
|
||||
#define COMPONENTS_FILES_FIXEDPATH_HPP
|
||||
|
||||
|
|
|
@ -1,25 +1,3 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/linuxpath.cpp */
|
||||
|
||||
#include "linuxpath.hpp"
|
||||
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
|
|
|
@ -1,25 +1,3 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/linuxpath.hpp */
|
||||
|
||||
#ifndef COMPONENTS_FILES_LINUXPATH_H
|
||||
#define COMPONENTS_FILES_LINUXPATH_H
|
||||
|
||||
|
|
|
@ -1,25 +1,3 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/macospath.cpp */
|
||||
|
||||
#include "macospath.hpp"
|
||||
|
||||
#if defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__)
|
||||
|
|
|
@ -1,25 +1,3 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/macospath.hpp */
|
||||
|
||||
#ifndef COMPONENTS_FILES_MACOSPATH_H
|
||||
#define COMPONENTS_FILES_MACOSPATH_H
|
||||
|
||||
|
|
|
@ -1,25 +1,3 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/ogreplugin.hpp */
|
||||
|
||||
#ifndef COMPONENTS_FILES_OGREPLUGIN_H
|
||||
#define COMPONENTS_FILES_OGREPLUGIN_H
|
||||
|
||||
|
|
|
@ -1,25 +1,3 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/windowspath.hpp */
|
||||
|
||||
#ifndef COMPONENTS_FILES_WINDOWSPATH_HPP
|
||||
#define COMPONENTS_FILES_WINDOWSPATH_HPP
|
||||
|
||||
|
|
|
@ -142,20 +142,18 @@ public:
|
|||
{
|
||||
ShapeData::read(nif);
|
||||
|
||||
int tris = nif->getUShort();
|
||||
if(tris)
|
||||
{
|
||||
// We have three times as many vertices as triangles, so this
|
||||
// is always equal to tris*3.
|
||||
int cnt = nif->getInt();
|
||||
nif->getShorts(triangles, cnt);
|
||||
}
|
||||
/*int tris =*/ nif->getUShort();
|
||||
|
||||
// We have three times as many vertices as triangles, so this
|
||||
// is always equal to tris*3.
|
||||
int cnt = nif->getInt();
|
||||
nif->getShorts(triangles, cnt);
|
||||
|
||||
// Read the match list, which lists the vertices that are equal to
|
||||
// vertices. We don't actually need need this for anything, so
|
||||
// just skip it.
|
||||
int verts = nif->getUShort();
|
||||
for(int i=0;i<verts;i++)
|
||||
for(int i=0;i < verts;i++)
|
||||
{
|
||||
// Number of vertices matching vertex 'i'
|
||||
int num = nif->getUShort();
|
||||
|
|
|
@ -220,11 +220,10 @@ void NIFFile::parse()
|
|||
|
||||
for(size_t i = 0;i < recNum;i++)
|
||||
{
|
||||
std::string rec = getString();
|
||||
//cout << i << ": " << rec.toString() << endl;
|
||||
|
||||
Record *r = NULL;
|
||||
|
||||
std::string rec = getString();
|
||||
|
||||
/* These are all the record types we know how to read.
|
||||
|
||||
This can be heavily optimized later if needed. For example, a
|
||||
|
@ -256,6 +255,7 @@ void NIFFile::parse()
|
|||
else if(rec == "NiDitherProperty") { r = new NiDitherProperty; r->recType = RC_NiDitherProperty; }
|
||||
else if(rec == "NiWireframeProperty") { r = new NiWireframeProperty; r->recType = RC_NiWireframeProperty; }
|
||||
else if(rec == "NiSpecularProperty") { r = new NiSpecularProperty; r->recType = RC_NiSpecularProperty; }
|
||||
else if(rec == "NiStencilProperty") { r = new NiStencilProperty; r->recType = RC_NiStencilProperty; }
|
||||
|
||||
// Controllers
|
||||
else if(rec == "NiVisController") { r = new NiVisController; r->recType = RC_NiVisController; }
|
||||
|
|
|
@ -158,6 +158,7 @@ public:
|
|||
short getShort() { return read_le16(); }
|
||||
unsigned short getUShort() { return read_le16(); }
|
||||
int getInt() { return read_le32(); }
|
||||
unsigned int getUInt() { return read_le32(); }
|
||||
float getFloat() { return read_le32f(); }
|
||||
Ogre::Vector2 getVector2()
|
||||
{
|
||||
|
|
|
@ -257,9 +257,66 @@ struct S_AlphaProperty
|
|||
}
|
||||
};
|
||||
|
||||
/*
|
||||
Docs taken from:
|
||||
http://niftools.sourceforge.net/doc/nif/NiStencilProperty.html
|
||||
*/
|
||||
struct S_StencilProperty
|
||||
{
|
||||
// Is stencil test enabled?
|
||||
unsigned char enabled;
|
||||
|
||||
/*
|
||||
0 TEST_NEVER
|
||||
1 TEST_LESS
|
||||
2 TEST_EQUAL
|
||||
3 TEST_LESS_EQUAL
|
||||
4 TEST_GREATER
|
||||
5 TEST_NOT_EQUAL
|
||||
6 TEST_GREATER_EQUAL
|
||||
7 TEST_ALWAYS
|
||||
*/
|
||||
int compareFunc;
|
||||
unsigned stencilRef;
|
||||
unsigned stencilMask;
|
||||
/*
|
||||
Stencil test fail action, depth test fail action and depth test pass action:
|
||||
0 ACTION_KEEP
|
||||
1 ACTION_ZERO
|
||||
2 ACTION_REPLACE
|
||||
3 ACTION_INCREMENT
|
||||
4 ACTION_DECREMENT
|
||||
5 ACTION_INVERT
|
||||
*/
|
||||
int failAction;
|
||||
int zFailAction;
|
||||
int zPassAction;
|
||||
/*
|
||||
Face draw mode:
|
||||
0 DRAW_CCW_OR_BOTH
|
||||
1 DRAW_CCW [default]
|
||||
2 DRAW_CW
|
||||
3 DRAW_BOTH
|
||||
*/
|
||||
int drawMode;
|
||||
|
||||
void read(NIFFile *nif)
|
||||
{
|
||||
enabled = nif->getChar();
|
||||
compareFunc = nif->getInt();
|
||||
stencilRef = nif->getUInt();
|
||||
stencilMask = nif->getUInt();
|
||||
failAction = nif->getInt();
|
||||
zFailAction = nif->getInt();
|
||||
zPassAction = nif->getInt();
|
||||
drawMode = nif->getInt();
|
||||
}
|
||||
};
|
||||
|
||||
typedef StructPropT<S_AlphaProperty> NiAlphaProperty;
|
||||
typedef StructPropT<S_MaterialProperty> NiMaterialProperty;
|
||||
typedef StructPropT<S_VertexColorProperty> NiVertexColorProperty;
|
||||
typedef StructPropT<S_StencilProperty> NiStencilProperty;
|
||||
|
||||
} // Namespace
|
||||
#endif
|
||||
|
|
|
@ -48,6 +48,7 @@ enum RecordType
|
|||
RC_NiDitherProperty,
|
||||
RC_NiWireframeProperty,
|
||||
RC_NiSpecularProperty,
|
||||
RC_NiStencilProperty,
|
||||
RC_NiVisController,
|
||||
RC_NiGeomMorpherController,
|
||||
RC_NiKeyframeController,
|
||||
|
|
|
@ -452,7 +452,8 @@ void loadResource(Ogre::Resource *resource)
|
|||
}
|
||||
}
|
||||
|
||||
bool createSkeleton(const std::string &name, const std::string &group, const Nif::Node *node)
|
||||
|
||||
static Ogre::SkeletonPtr createSkeleton(const std::string &name, const std::string &group, const Nif::Node *node)
|
||||
{
|
||||
/* We need to be a little aggressive here, since some NIFs have a crap-ton
|
||||
* of nodes and Ogre only supports 256 bones. We will skip a skeleton if:
|
||||
|
@ -463,7 +464,7 @@ bool createSkeleton(const std::string &name, const std::string &group, const Nif
|
|||
if(!node->boneTrafo)
|
||||
{
|
||||
if(node->recType == Nif::RC_NiTriShape)
|
||||
return false;
|
||||
return Ogre::SkeletonPtr();
|
||||
if(node->controller.empty() && node->name != "AttachLight")
|
||||
{
|
||||
if(node->recType == Nif::RC_NiNode || node->recType == Nif::RC_RootCollisionNode)
|
||||
|
@ -474,67 +475,61 @@ bool createSkeleton(const std::string &name, const std::string &group, const Nif
|
|||
{
|
||||
if(!children[i].empty())
|
||||
{
|
||||
if(createSkeleton(name, group, children[i].getPtr()))
|
||||
return true;
|
||||
Ogre::SkeletonPtr skel = createSkeleton(name, group, children[i].getPtr());
|
||||
if(!skel.isNull())
|
||||
return skel;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return Ogre::SkeletonPtr();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::SkeletonManager &skelMgr = Ogre::SkeletonManager::getSingleton();
|
||||
skelMgr.create(name, group, true, &sLoaders[name]);
|
||||
return true;
|
||||
return skelMgr.create(name, group, true, &sLoaders[name]);
|
||||
}
|
||||
|
||||
};
|
||||
NIFSkeletonLoader::LoaderMap NIFSkeletonLoader::sLoaders;
|
||||
|
||||
|
||||
// Conversion of blend / test mode from NIF -> OGRE.
|
||||
// Not in use yet, so let's comment it out.
|
||||
/*
|
||||
static SceneBlendFactor getBlendFactor(int mode)
|
||||
// Conversion of blend / test mode from NIF
|
||||
static const char *getBlendFactor(int mode)
|
||||
{
|
||||
switch(mode)
|
||||
switch(mode)
|
||||
{
|
||||
case 0: return SBF_ONE;
|
||||
case 1: return SBF_ZERO;
|
||||
case 2: return SBF_SOURCE_COLOUR;
|
||||
case 3: return SBF_ONE_MINUS_SOURCE_COLOUR;
|
||||
case 4: return SBF_DEST_COLOUR;
|
||||
case 5: return SBF_ONE_MINUS_DEST_COLOUR;
|
||||
case 6: return SBF_SOURCE_ALPHA;
|
||||
case 7: return SBF_ONE_MINUS_SOURCE_ALPHA;
|
||||
case 8: return SBF_DEST_ALPHA;
|
||||
case 9: return SBF_ONE_MINUS_DEST_ALPHA;
|
||||
// [Comment from Chris Robinson:] Can't handle this mode? :/
|
||||
// case 10: return SBF_SOURCE_ALPHA_SATURATE;
|
||||
default:
|
||||
return SBF_SOURCE_ALPHA;
|
||||
case 0: return "one";
|
||||
case 1: return "zero";
|
||||
case 2: return "src_colour";
|
||||
case 3: return "one_minus_src_colour";
|
||||
case 4: return "dest_colour";
|
||||
case 5: return "one_minus_dest_colour";
|
||||
case 6: return "src_alpha";
|
||||
case 7: return "one_minus_src_alpha";
|
||||
case 8: return "dest_alpha";
|
||||
case 9: return "one_minus_dest_alpha";
|
||||
case 10: return "src_alpha_saturate";
|
||||
}
|
||||
std::cerr<< "Unexpected blend mode: "<<mode <<std::endl;
|
||||
return "src_alpha";
|
||||
}
|
||||
|
||||
|
||||
// This is also unused
|
||||
static CompareFunction getTestMode(int mode)
|
||||
static const char *getTestMode(int mode)
|
||||
{
|
||||
switch(mode)
|
||||
switch(mode)
|
||||
{
|
||||
case 0: return CMPF_ALWAYS_PASS;
|
||||
case 1: return CMPF_LESS;
|
||||
case 2: return CMPF_EQUAL;
|
||||
case 3: return CMPF_LESS_EQUAL;
|
||||
case 4: return CMPF_GREATER;
|
||||
case 5: return CMPF_NOT_EQUAL;
|
||||
case 6: return CMPF_GREATER_EQUAL;
|
||||
case 7: return CMPF_ALWAYS_FAIL;
|
||||
default:
|
||||
return CMPF_ALWAYS_PASS;
|
||||
case 0: return "always_pass";
|
||||
case 1: return "less";
|
||||
case 2: return "equal";
|
||||
case 3: return "less_equal";
|
||||
case 4: return "greater";
|
||||
case 5: return "not_equal";
|
||||
case 6: return "greater_equal";
|
||||
case 7: return "always_fail";
|
||||
}
|
||||
std::cerr<< "Unexpected test mode: "<<mode <<std::endl;
|
||||
return "less_equal";
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
class NIFMaterialLoader {
|
||||
|
@ -567,8 +562,8 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
|
|||
Ogre::Vector3 emissive(0.0f);
|
||||
float glossiness = 0.0f;
|
||||
float alpha = 1.0f;
|
||||
int alphaFlags = -1;
|
||||
// ubyte alphaTest = 0;
|
||||
int alphaFlags = 0;
|
||||
int alphaTest = 0;
|
||||
Ogre::String texName;
|
||||
|
||||
bool vertexColour = (shape->data->colors.size() != 0);
|
||||
|
@ -592,6 +587,8 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
|
|||
m = static_cast<const Nif::NiMaterialProperty*>(pr);
|
||||
else if (pr->recType == Nif::RC_NiAlphaProperty)
|
||||
a = static_cast<const Nif::NiAlphaProperty*>(pr);
|
||||
else if (pr->recType == Nif::RC_NiStencilProperty)
|
||||
/* unused */;
|
||||
else
|
||||
warn("Skipped property type: "+pr->recName);
|
||||
}
|
||||
|
@ -602,13 +599,18 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
|
|||
Nif::NiSourceTexture *st = t->textures[0].texture.getPtr();
|
||||
if (st->external)
|
||||
{
|
||||
/* Bethesda at some at some point converted all their BSA
|
||||
/* Bethesda at some point converted all their BSA
|
||||
* textures from tga to dds for increased load speed, but all
|
||||
* texture file name references were kept as .tga.
|
||||
*/
|
||||
static const char path[] = "textures\\";
|
||||
|
||||
texName = path + st->filename;
|
||||
texName = st->filename;
|
||||
Misc::StringUtils::toLower(texName);
|
||||
|
||||
if(texName.compare(0, sizeof(path)-1, path) != 0)
|
||||
texName = path + texName;
|
||||
|
||||
Ogre::String::size_type pos = texName.rfind('.');
|
||||
if(pos != Ogre::String::npos && texName.compare(pos, texName.length() - pos, ".dds") != 0)
|
||||
{
|
||||
|
@ -619,7 +621,12 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
|
|||
// if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods)
|
||||
// verify, and revert if false (this call succeeds quickly, but fails slowly)
|
||||
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(texName))
|
||||
texName = path + st->filename;
|
||||
{
|
||||
texName = st->filename;
|
||||
Misc::StringUtils::toLower(texName);
|
||||
if(texName.compare(0, sizeof(path)-1, path) != 0)
|
||||
texName = path + texName;
|
||||
}
|
||||
}
|
||||
}
|
||||
else warn("Found internal texture, ignoring.");
|
||||
|
@ -629,7 +636,7 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
|
|||
if (a)
|
||||
{
|
||||
alphaFlags = a->flags;
|
||||
// alphaTest = a->data.threshold;
|
||||
alphaTest = a->data.threshold;
|
||||
}
|
||||
|
||||
// Material
|
||||
|
@ -663,6 +670,7 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
|
|||
boost::hash_combine(h, texName);
|
||||
boost::hash_combine(h, vertexColour);
|
||||
boost::hash_combine(h, alphaFlags);
|
||||
boost::hash_combine(h, alphaTest);
|
||||
|
||||
std::map<size_t,std::string>::iterator itr = MaterialMap.find(h);
|
||||
if (itr != MaterialMap.end())
|
||||
|
@ -683,7 +691,7 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
|
|||
new sh::Vector4(diffuse.x, diffuse.y, diffuse.z, alpha)));
|
||||
|
||||
instance->setProperty ("specular", sh::makeProperty<sh::Vector4> (
|
||||
new sh::Vector4(specular.x, specular.y, specular.z, glossiness)));
|
||||
new sh::Vector4(specular.x, specular.y, specular.z, glossiness*255.0f)));
|
||||
|
||||
instance->setProperty ("emissive", sh::makeProperty<sh::Vector3> (
|
||||
new sh::Vector3(emissive.x, emissive.y, emissive.z)));
|
||||
|
@ -694,58 +702,37 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
|
|||
instance->setProperty ("has_vertex_colour", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(true)));
|
||||
|
||||
// Add transparency if NiAlphaProperty was present
|
||||
if (alphaFlags != -1)
|
||||
NifOverrides::TransparencyResult result = NifOverrides::Overrides::getTransparencyOverride(texName);
|
||||
if (result.first)
|
||||
{
|
||||
// The 237 alpha flags are by far the most common. Check
|
||||
// NiAlphaProperty in nif/property.h if you need to decode
|
||||
// other values. 237 basically means normal transparencly.
|
||||
if (alphaFlags == 237)
|
||||
{
|
||||
NifOverrides::TransparencyResult result = NifOverrides::Overrides::getTransparencyOverride(texName);
|
||||
if (result.first)
|
||||
{
|
||||
instance->setProperty("alpha_rejection",
|
||||
sh::makeProperty<sh::StringValue>(new sh::StringValue("greater_equal " + boost::lexical_cast<std::string>(result.second))));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Enable transparency
|
||||
instance->setProperty("scene_blend", sh::makeProperty<sh::StringValue>(new sh::StringValue("alpha_blend")));
|
||||
instance->setProperty("depth_write", sh::makeProperty<sh::StringValue>(new sh::StringValue("off")));
|
||||
}
|
||||
}
|
||||
else
|
||||
warn("Unhandled alpha setting for texture " + texName);
|
||||
alphaFlags = (1<<9) | (6<<10); /* alpha_rejection enabled, greater_equal */
|
||||
alphaTest = result.second;
|
||||
}
|
||||
|
||||
if((alphaFlags&1))
|
||||
{
|
||||
std::string blend_mode;
|
||||
blend_mode += getBlendFactor((alphaFlags>>1)&0xf);
|
||||
blend_mode += " ";
|
||||
blend_mode += getBlendFactor((alphaFlags>>5)&0xf);
|
||||
instance->setProperty("scene_blend", sh::makeProperty(new sh::StringValue(blend_mode)));
|
||||
}
|
||||
else
|
||||
instance->getMaterial ()->setShadowCasterMaterial ("openmw_shadowcaster_noalpha");
|
||||
instance->getMaterial()->setShadowCasterMaterial("openmw_shadowcaster_noalpha");
|
||||
|
||||
// As of yet UNTESTED code from Chris:
|
||||
/*pass->setTextureFiltering(Ogre::TFO_ANISOTROPIC);
|
||||
pass->setDepthFunction(Ogre::CMPF_LESS_EQUAL);
|
||||
pass->setDepthCheckEnabled(true);
|
||||
|
||||
// Add transparency if NiAlphaProperty was present
|
||||
if (alphaFlags != -1)
|
||||
if((alphaFlags>>9)&1)
|
||||
{
|
||||
std::cout << "Alpha flags set!" << endl;
|
||||
if ((alphaFlags&1))
|
||||
{
|
||||
pass->setDepthWriteEnabled(false);
|
||||
pass->setSceneBlending(getBlendFactor((alphaFlags>>1)&0xf),
|
||||
getBlendFactor((alphaFlags>>5)&0xf));
|
||||
}
|
||||
else
|
||||
pass->setDepthWriteEnabled(true);
|
||||
|
||||
if ((alphaFlags>>9)&1)
|
||||
pass->setAlphaRejectSettings(getTestMode((alphaFlags>>10)&0x7),
|
||||
alphaTest);
|
||||
|
||||
pass->setTransparentSortingEnabled(!((alphaFlags>>13)&1));
|
||||
std::string reject;
|
||||
reject += getTestMode((alphaFlags>>10)&0x7);
|
||||
reject += " ";
|
||||
reject += Ogre::StringConverter::toString(alphaTest);
|
||||
instance->setProperty("alpha_rejection", sh::makeProperty(new sh::StringValue(reject)));
|
||||
}
|
||||
*/
|
||||
|
||||
instance->setProperty("transparent_sorting", sh::makeProperty(new sh::StringValue(((alphaFlags>>13)&1) ?
|
||||
"off" : "on")));
|
||||
|
||||
sh::Factory::getInstance()._ensureMaterial(matname, "Default");
|
||||
return matname;
|
||||
}
|
||||
|
||||
|
@ -855,9 +842,12 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
|
|||
// Set the bounding box first
|
||||
BoundsFinder bounds;
|
||||
bounds.add(&srcVerts[0][0], srcVerts.size());
|
||||
// No idea why this offset is needed. It works fine without it if the
|
||||
// vertices weren't transformed first, but otherwise it fails later on
|
||||
// when the object is being inserted into the scene.
|
||||
if(!bounds.isValid())
|
||||
{
|
||||
float v[3] = { 0.0f, 0.0f, 0.0f };
|
||||
bounds.add(&v[0], 1);
|
||||
}
|
||||
|
||||
mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX()-0.5f, bounds.minY()-0.5f, bounds.minZ()-0.5f,
|
||||
bounds.maxX()+0.5f, bounds.maxY()+0.5f, bounds.maxZ()+0.5f));
|
||||
mesh->_setBoundingSphereRadius(bounds.getRadius());
|
||||
|
@ -1031,6 +1021,10 @@ public:
|
|||
|
||||
void createMeshes(const Nif::Node *node, MeshInfoList &meshes, int flags=0)
|
||||
{
|
||||
// Do not create meshes for the collision shape (includes all children)
|
||||
if(node->recType == Nif::RC_RootCollisionNode)
|
||||
return;
|
||||
|
||||
flags |= node->flags;
|
||||
|
||||
// Marker objects: just skip the entire node
|
||||
|
@ -1150,10 +1144,7 @@ MeshInfoList Loader::load(const std::string &name, const std::string &group)
|
|||
|
||||
bool hasSkel = Ogre::SkeletonManager::getSingleton().resourceExists(name);
|
||||
if(!hasSkel)
|
||||
{
|
||||
NIFSkeletonLoader skelldr;
|
||||
hasSkel = skelldr.createSkeleton(name, group, node);
|
||||
}
|
||||
hasSkel = !NIFSkeletonLoader::createSkeleton(name, group, node).isNull();
|
||||
|
||||
NIFMeshLoader meshldr(name, group);
|
||||
if(hasSkel)
|
||||
|
@ -1216,14 +1207,20 @@ EntityList Loader::createEntities(Ogre::Entity *parent, const std::string &bonen
|
|||
if(meshes.size() == 0)
|
||||
return entitylist;
|
||||
|
||||
bool isskinned = false;
|
||||
Ogre::SceneManager *sceneMgr = parentNode->getCreator();
|
||||
std::string filter = "@shape=tri "+bonename;
|
||||
Misc::StringUtils::toLower(filter);
|
||||
for(size_t i = 0;i < meshes.size();i++)
|
||||
{
|
||||
Ogre::Entity *ent = sceneMgr->createEntity(meshes[i].mMeshName);
|
||||
if(!entitylist.mSkelBase && ent->hasSkeleton())
|
||||
entitylist.mSkelBase = ent;
|
||||
if(!entitylist.mSkelBase)
|
||||
{
|
||||
if(ent->hasSkeleton())
|
||||
entitylist.mSkelBase = ent;
|
||||
}
|
||||
else if(!isskinned && ent->hasSkeleton())
|
||||
isskinned = true;
|
||||
entitylist.mEntities.push_back(ent);
|
||||
}
|
||||
|
||||
|
@ -1231,7 +1228,7 @@ EntityList Loader::createEntities(Ogre::Entity *parent, const std::string &bonen
|
|||
if(bonename.find("Left") != std::string::npos)
|
||||
scale.x *= -1.0f;
|
||||
|
||||
if(entitylist.mSkelBase)
|
||||
if(isskinned)
|
||||
{
|
||||
for(size_t i = 0;i < entitylist.mEntities.size();i++)
|
||||
{
|
||||
|
@ -1263,30 +1260,35 @@ EntityList Loader::createEntities(Ogre::Entity *parent, const std::string &bonen
|
|||
}
|
||||
|
||||
|
||||
bool Loader::createSkeleton(const std::string &name, const std::string &group)
|
||||
Ogre::SkeletonPtr Loader::getSkeleton(std::string name, const std::string &group)
|
||||
{
|
||||
Nif::NIFFile::ptr pnif = Nif::NIFFile::create(name);
|
||||
Nif::NIFFile &nif = *pnif.get();
|
||||
if(nif.numRecords() < 1)
|
||||
Ogre::SkeletonPtr skel;
|
||||
|
||||
Misc::StringUtils::toLower(name);
|
||||
skel = Ogre::SkeletonManager::getSingleton().getByName(name);
|
||||
if(!skel.isNull())
|
||||
return skel;
|
||||
|
||||
Nif::NIFFile::ptr nif = Nif::NIFFile::create(name);
|
||||
if(nif->numRecords() < 1)
|
||||
{
|
||||
nif.warn("Found no NIF records in "+name+".");
|
||||
return false;
|
||||
nif->warn("Found no NIF records in "+name+".");
|
||||
return skel;
|
||||
}
|
||||
|
||||
// The first record is assumed to be the root node
|
||||
Nif::Record const *r = nif.getRecord(0);
|
||||
const Nif::Record *r = nif->getRecord(0);
|
||||
assert(r != NULL);
|
||||
|
||||
Nif::Node const *node = dynamic_cast<Nif::Node const *>(r);
|
||||
const Nif::Node *node = dynamic_cast<const Nif::Node*>(r);
|
||||
if(node == NULL)
|
||||
{
|
||||
nif.warn("First record in "+name+" was not a node, but a "+
|
||||
r->recName+".");
|
||||
return false;
|
||||
nif->warn("First record in "+name+" was not a node, but a "+
|
||||
r->recName+".");
|
||||
return skel;
|
||||
}
|
||||
|
||||
NIFSkeletonLoader skelldr;
|
||||
return skelldr.createSkeleton(name, group, node);
|
||||
return NIFSkeletonLoader::createSkeleton(name, group, node);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ public:
|
|||
std::string name,
|
||||
const std::string &group="General");
|
||||
|
||||
static bool createSkeleton(const std::string &name, const std::string &group="General");
|
||||
static Ogre::SkeletonPtr getSkeleton(std::string name, const std::string &group="General");
|
||||
};
|
||||
|
||||
}
|
||||
|
|
62
credits.txt
62
credits.txt
|
@ -12,65 +12,75 @@ Marc Zinnschlag (Zini) - Lead Programmer/Project Manager
|
|||
|
||||
Adam Hogan (aurix)
|
||||
Aleksandar Jovanov
|
||||
Alexander Nadeau (wareya)
|
||||
Alexander Olofsson (Ace)
|
||||
Artem Kotsynyak (greye)
|
||||
athile
|
||||
BrotherBrick
|
||||
Chris Robinson
|
||||
Chris Robinson (KittyCat)
|
||||
Cory F. Cohen (cfcohen)
|
||||
Cris Mihalache (Mirceam)
|
||||
Douglas Diniz (Dgdiniz)
|
||||
Douglas Mencken (dougmencken)
|
||||
Edmondo Tommasina (edmondo)
|
||||
Eduard Cot (trombonecot)
|
||||
Eli2
|
||||
Emanuel "potatoesmaster" Guével
|
||||
gugus / gus
|
||||
Emanuel Guével (potatoesmaster)
|
||||
gugus/gus
|
||||
Jacob Essex (Yacoby)
|
||||
Jannik Heller (scrawl)
|
||||
Jason Hooks (jhooks)
|
||||
Joel Graff (graffy)
|
||||
Jordan Milne
|
||||
Julien Voisin (jvoisin/ap0)
|
||||
Karl-Felix Glatzer (k1ll)
|
||||
Lars Söderberg (Lazaroth)
|
||||
lazydev
|
||||
Leon Saunders (emoose)
|
||||
Lukasz Gromanowski (lgro)
|
||||
Marcin Hulist (Gohan)
|
||||
Mark Siewert (mark76)
|
||||
Manuel Edelmann (vorenon)
|
||||
Michael Mc Donnell
|
||||
Michael Papageorgiou (werdanith)
|
||||
Nathan Jeffords (blunted2night)
|
||||
Nikolay Kasyanov (corristo)
|
||||
Nolan Poe (nopoe)
|
||||
Paul McElroy (Greendogo)
|
||||
Pieter van der Kloet (pvdk)
|
||||
Radu-Marius Popovici (rpopovici)
|
||||
Roman Melnik (Kromgart)
|
||||
Sandy Carter (bwrsandman)
|
||||
Sebastian Wick (swick)
|
||||
Sergey Shambir
|
||||
Sylvain T. (Garvek)
|
||||
Sylvain Thesnieres (Garvek)
|
||||
Tom Mason (wheybags)
|
||||
|
||||
|
||||
Packagers:
|
||||
Alexander Olofsson (Ace) - Windows
|
||||
BrotherBrick - Ubuntu Linux
|
||||
Edmondo Tommasina - Gentoo Linux
|
||||
Edmondo Tommasina (edmondo) - Gentoo Linux
|
||||
Julian Ospald (hasufell) - Gentoo Linux
|
||||
Karl-Felix Glatzer (k1ll) - Linux Binaries
|
||||
Kenny Armstrong (artorius) - Fedora Linux
|
||||
Nikolay Kasyanov (corristo) - Mac OS X
|
||||
Sandy Carter (bwrsandman) - Arch Linux
|
||||
|
||||
|
||||
Public Relations:
|
||||
ElderTroll - Release Manager
|
||||
sir_herrbatka - News Writer
|
||||
Public Relations and Translations:
|
||||
Artem Kotsynyak (greye) - Russian News Writer
|
||||
Julien Voisin (jvoisin/ap0) - French News Writer
|
||||
Mickey Lyle (raevol) - Release Manager
|
||||
Pithorn - Chinese News Writer
|
||||
sir_herrbatka - English/Polish News Writer
|
||||
WeirdSexy - Podcaster
|
||||
|
||||
|
||||
Website:
|
||||
juanmnzsk8 - Spanish News Writer
|
||||
Julien Voisin (jvoisin/ap0) - French News Writer
|
||||
Kingpix - Italian News Writer
|
||||
Lukasz Gromanowski (lgro) - Website Administrator
|
||||
Nikolay Kasyanov (corristo) - Russian News Writer
|
||||
Okulo - Dutch News Writer
|
||||
penguinroad - Indonesian News Writer
|
||||
Ryan Sardonic (Wry) - Wiki Editor
|
||||
sir_herrbatka - Forum Admin/Polish News Writer
|
||||
spyboot - German News Writer
|
||||
sir_herrbatka - Forum Administrator
|
||||
|
||||
|
||||
Formula Research:
|
||||
|
@ -86,20 +96,32 @@ Sadler
|
|||
|
||||
Artwork:
|
||||
Necrod - OpenMW Logo
|
||||
raevol - Wordpress Theme
|
||||
|
||||
Mickey Lyle (raevol) - Wordpress Theme
|
||||
Okulo - OpenMW Editor Icons
|
||||
|
||||
Inactive Contributors:
|
||||
Ardekantur
|
||||
Armin Preiml
|
||||
Carl Maxwell
|
||||
Diggory Hardy
|
||||
Jan Borsodi
|
||||
Dmitry Marakasov (AMDmi3)
|
||||
ElderTroll
|
||||
guidoj
|
||||
Jan-Peter Nilsson (peppe)
|
||||
Jan Borsodi
|
||||
Josua Grawitter
|
||||
juanmnzsk8
|
||||
Kingpix
|
||||
Lordrea
|
||||
Michal Sciubidlo
|
||||
Nicolay Korslund
|
||||
pchan3
|
||||
penguinroad
|
||||
psi29a
|
||||
sergoz
|
||||
spyboot
|
||||
Star-Demon
|
||||
Thoronador
|
||||
Yuri Krupenin
|
||||
|
||||
|
||||
|
@ -117,7 +139,7 @@ Thanks to Kevin Ryan,
|
|||
for creating the icon used for the Data Files tab of the OpenMW Launcher.
|
||||
|
||||
Thanks to Georg Duffner,
|
||||
for the open-source EB Garamond fontface.
|
||||
for his EB Garamond fontface, see OFL.txt for his license terms.
|
||||
|
||||
Thanks to Dongle,
|
||||
for his Daedric fontface, see Daedric Font License.txt for his license terms.
|
||||
|
|
|
@ -225,9 +225,9 @@
|
|||
float3 waterEyePos = float3(1,1,1);
|
||||
// NOTE: this calculation would be wrong for non-uniform scaling
|
||||
float4 worldNormal = shMatrixMult(worldMatrix, float4(normal.xyz, 0));
|
||||
waterEyePos = intercept(worldPos, cameraPos.xyz - worldPos, float3(0,1,0), waterLevel);
|
||||
waterEyePos = intercept(worldPos, cameraPos.xyz - worldPos, float3(0,0,1), waterLevel);
|
||||
caustics = getCaustics(causticMap, worldPos, waterEyePos.xyz, worldNormal.xyz, lightDirectionWS0.xyz, waterLevel, waterTimer, windDir_windSpeed);
|
||||
if (worldPos.y >= waterLevel || waterEnabled != 1.f)
|
||||
if (worldPos.z >= waterLevel || waterEnabled != 1.f)
|
||||
caustics = float3(1,1,1);
|
||||
#endif
|
||||
|
||||
|
@ -269,7 +269,7 @@
|
|||
|
||||
#if UNDERWATER
|
||||
// regular fog only if fragment is above water
|
||||
if (worldPos.y > waterLevel || waterEnabled != 1.f)
|
||||
if (worldPos.z > waterLevel || waterEnabled != 1.f)
|
||||
#endif
|
||||
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, gammaCorrectRead(fogColour), fogValue);
|
||||
#endif
|
||||
|
@ -278,7 +278,7 @@
|
|||
shOutputColour(0).xyz = max(shOutputColour(0).xyz, float3(0,0,0));
|
||||
|
||||
#if UNDERWATER
|
||||
float fogAmount = (cameraPos.y > waterLevel)
|
||||
float fogAmount = (cameraPos.z > waterLevel)
|
||||
? shSaturate(length(waterEyePos-worldPos) / VISIBILITY)
|
||||
: shSaturate(length(cameraPos.xyz-worldPos)/ VISIBILITY);
|
||||
|
||||
|
@ -292,14 +292,14 @@
|
|||
waterGradient = clamp((waterGradient*0.5+0.5),0.2,1.0);
|
||||
float3 watercolour = ( gammaCorrectRead(float3(0.0078, 0.5176, 0.700))+waterSunColour)*waterGradient*2.0;
|
||||
watercolour = shLerp(watercolour*0.3*waterSunFade_sunHeight.x, watercolour, shSaturate(1.0-exp(-waterSunFade_sunHeight.y*SUN_EXT)));
|
||||
watercolour = (cameraPos.y <= waterLevel) ? watercolour : watercolour*0.3;
|
||||
watercolour = (cameraPos.z <= waterLevel) ? watercolour : watercolour*0.3;
|
||||
|
||||
|
||||
float darkness = VISIBILITY*2.0;
|
||||
darkness = clamp((waterEyePos.y - waterLevel + darkness)/darkness,0.2,1.0);
|
||||
darkness = clamp((waterEyePos.z - waterLevel + darkness)/darkness,0.2,1.0);
|
||||
watercolour *= darkness;
|
||||
|
||||
float isUnderwater = (worldPos.y < waterLevel) ? 1.0 : 0.0;
|
||||
float isUnderwater = (worldPos.z < waterLevel) ? 1.0 : 0.0;
|
||||
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, watercolour, fogAmount * isUnderwater * waterEnabled);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -88,8 +88,8 @@
|
|||
float toMorph = -min(0, sign(uv1.y - lodMorph.y));
|
||||
|
||||
// morph
|
||||
// this assumes XZ terrain alignment
|
||||
worldPos.y += uv1.x * toMorph * lodMorph.x;
|
||||
// this assumes XY terrain alignment
|
||||
worldPos.z += uv1.x * toMorph * lodMorph.x;
|
||||
|
||||
|
||||
shOutputPosition = shMatrixMult(viewProjMatrix, worldPos);
|
||||
|
@ -233,9 +233,9 @@
|
|||
float3 waterEyePos = float3(1,1,1);
|
||||
// NOTE: this calculation would be wrong for non-uniform scaling
|
||||
float4 worldNormal = shMatrixMult(worldMatrix, float4(normal.xyz, 0));
|
||||
waterEyePos = intercept(worldPos, cameraPos.xyz - worldPos, float3(0,1,0), waterLevel);
|
||||
waterEyePos = intercept(worldPos, cameraPos.xyz - worldPos, float3(0,0,1), waterLevel);
|
||||
caustics = getCaustics(causticMap, worldPos, waterEyePos.xyz, worldNormal.xyz, lightDirectionWS0.xyz, waterLevel, waterTimer, windDir_windSpeed);
|
||||
if (worldPos.y >= waterLevel)
|
||||
if (worldPos.z >= waterLevel)
|
||||
caustics = float3(1,1,1);
|
||||
|
||||
|
||||
|
@ -341,7 +341,7 @@
|
|||
|
||||
#if UNDERWATER
|
||||
// regular fog only if fragment is above water
|
||||
if (worldPos.y > waterLevel)
|
||||
if (worldPos.z > waterLevel)
|
||||
#endif
|
||||
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, gammaCorrectRead(fogColour), fogValue);
|
||||
#endif
|
||||
|
@ -350,7 +350,7 @@
|
|||
shOutputColour(0).xyz = max(shOutputColour(0).xyz, float3(0,0,0));
|
||||
|
||||
#if UNDERWATER
|
||||
float fogAmount = (cameraPos.y > waterLevel)
|
||||
float fogAmount = (cameraPos.z > waterLevel)
|
||||
? shSaturate(length(waterEyePos-worldPos) / VISIBILITY)
|
||||
: shSaturate(length(cameraPos.xyz-worldPos)/ VISIBILITY);
|
||||
|
||||
|
@ -365,14 +365,14 @@
|
|||
float3 watercolour = (gammaCorrectRead(float3(0.0078, 0.5176, 0.700))+waterSunColour)*waterGradient*2.0;
|
||||
float3 waterext = gammaCorrectRead(float3(0.6, 0.9, 1.0));//water extinction
|
||||
watercolour = shLerp(watercolour*0.3*waterSunFade_sunHeight.x, watercolour, shSaturate(1.0-exp(-waterSunFade_sunHeight.y*SUN_EXT)));
|
||||
watercolour = (cameraPos.y <= waterLevel) ? watercolour : watercolour*0.3;
|
||||
watercolour = (cameraPos.z <= waterLevel) ? watercolour : watercolour*0.3;
|
||||
|
||||
|
||||
float darkness = VISIBILITY*2.0;
|
||||
darkness = clamp((waterEyePos.y - waterLevel + darkness)/darkness,0.2,1.0);
|
||||
darkness = clamp((waterEyePos.z - waterLevel + darkness)/darkness,0.2,1.0);
|
||||
watercolour *= darkness;
|
||||
|
||||
float isUnderwater = (worldPos.y < waterLevel) ? 1.0 : 0.0;
|
||||
float isUnderwater = (worldPos.z < waterLevel) ? 1.0 : 0.0;
|
||||
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, watercolour, fogAmount * isUnderwater);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -79,9 +79,9 @@ float3 perturb(shTexture2D tex, float2 coords, float bend, float2 windDir, float
|
|||
|
||||
float3 getCaustics (shTexture2D causticMap, float3 worldPos, float3 waterEyePos, float3 worldNormal, float3 lightDirectionWS0, float waterLevel, float waterTimer, float3 windDir_windSpeed)
|
||||
{
|
||||
float waterDepth = shSaturate((waterEyePos.y - worldPos.y) / 50.0);
|
||||
float waterDepth = shSaturate((waterEyePos.z - worldPos.z) / 50.0);
|
||||
|
||||
float3 causticPos = intercept(worldPos.xyz, lightDirectionWS0.xyz, float3(0,1,0), waterLevel);
|
||||
float3 causticPos = intercept(worldPos.xyz, lightDirectionWS0.xyz, float3(0,0,1), waterLevel);
|
||||
|
||||
///\ todo clean this up
|
||||
float causticdepth = length(causticPos-worldPos.xyz);
|
||||
|
@ -91,20 +91,21 @@ float3 getCaustics (shTexture2D causticMap, float3 worldPos, float3 waterEyePos,
|
|||
// NOTE: the original shader calculated a tangent space basis here,
|
||||
// but using only the world normal is cheaper and i couldn't see a visual difference
|
||||
// also, if this effect gets moved to screen-space some day, it's unlikely to have tangent information
|
||||
float3 causticNorm = worldNormal.xyz * perturb(causticMap, causticPos.xz, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).xzy * 2 - 1;
|
||||
float3 causticNorm = worldNormal.xyz * perturb(causticMap, causticPos.xy, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).xyz * 2 - 1;
|
||||
causticNorm = float3(causticNorm.x, causticNorm.y, -causticNorm.z);
|
||||
|
||||
//float fresnel = pow(clamp(dot(LV,causticnorm),0.0,1.0),2.0);
|
||||
|
||||
float NdotL = max(dot(worldNormal.xyz, lightDirectionWS0.xyz),0.0);
|
||||
|
||||
float causticR = 1.0-perturb(causticMap, causticPos.xz, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).z;
|
||||
float causticR = 1.0-perturb(causticMap, causticPos.xy, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).z;
|
||||
|
||||
/// \todo sunFade
|
||||
|
||||
// float3 caustics = clamp(pow(float3(causticR)*5.5,float3(5.5*causticdepth)),0.0,1.0)*NdotL*sunFade*causticdepth;
|
||||
float3 caustics = clamp(pow(float3(causticR,causticR,causticR)*5.5,float3(5.5*causticdepth,5.5*causticdepth,5.5*causticdepth)),0.0,1.0)*NdotL*causticdepth;
|
||||
float causticG = 1.0-perturb(causticMap,causticPos.xz+(1.0-causticdepth)*ABBERATION, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).z;
|
||||
float causticB = 1.0-perturb(causticMap,causticPos.xz+(1.0-causticdepth)*ABBERATION*2.0, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).z;
|
||||
float causticG = 1.0-perturb(causticMap,causticPos.xy+(1.0-causticdepth)*ABBERATION, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).z;
|
||||
float causticB = 1.0-perturb(causticMap,causticPos.xy+(1.0-causticdepth)*ABBERATION*2.0, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).z;
|
||||
//caustics = shSaturate(pow(float3(causticR,causticG,causticB)*5.5,float3(5.5*causticdepth)))*NdotL*sunFade*causticdepth;
|
||||
caustics = shSaturate(pow(float3(causticR,causticG,causticB)*5.5,float3(5.5*causticdepth,5.5*causticdepth,5.5*causticdepth)))*NdotL*causticdepth;
|
||||
|
||||
|
|
|
@ -122,7 +122,7 @@
|
|||
#define REFL_BUMP 0.08 // reflection distortion amount
|
||||
#define REFR_BUMP 0.06 // refraction distortion amount
|
||||
|
||||
#define SCATTER_AMOUNT 3.0 // amount of sunlight scattering
|
||||
#define SCATTER_AMOUNT 0.3 // amount of sunlight scattering
|
||||
#define SCATTER_COLOUR gammaCorrectRead(float3(0.0,1.0,0.95)) // colour of sunlight scattering
|
||||
|
||||
#define SUN_EXT gammaCorrectRead(float3(0.45, 0.55, 0.68)) //sunlight extinction
|
||||
|
@ -219,25 +219,27 @@
|
|||
|
||||
float3 normal = (normal0 * BIG_WAVES_X + normal1 * BIG_WAVES_Y +
|
||||
normal2 * MID_WAVES_X + normal3 * MID_WAVES_Y +
|
||||
normal4 * SMALL_WAVES_X + normal5 * SMALL_WAVES_Y).xzy;
|
||||
normal4 * SMALL_WAVES_X + normal5 * SMALL_WAVES_Y).xyz;
|
||||
|
||||
normal = normalize(float3(normal.x * BUMP, normal.y, normal.z * BUMP));
|
||||
normal = normalize(float3(normal.x * BUMP, normal.y * BUMP, normal.z));
|
||||
normal = float3(normal.x, normal.y, -normal.z);
|
||||
|
||||
// normal for sunlight scattering
|
||||
float3 lNormal = (normal0 * BIG_WAVES_X*0.5 + normal1 * BIG_WAVES_Y*0.5 +
|
||||
normal2 * MID_WAVES_X*0.2 + normal3 * MID_WAVES_Y*0.2 +
|
||||
normal4 * SMALL_WAVES_X*0.1 + normal5 * SMALL_WAVES_Y*0.1).xzy;
|
||||
lNormal = normalize(float3(lNormal.x * BUMP, lNormal.y, lNormal.z * BUMP));
|
||||
normal4 * SMALL_WAVES_X*0.1 + normal5 * SMALL_WAVES_Y*0.1).xyz;
|
||||
lNormal = normalize(float3(lNormal.x * BUMP, lNormal.y * BUMP, lNormal.z));
|
||||
lNormal = float3(lNormal.x, lNormal.y, -lNormal.z);
|
||||
|
||||
|
||||
float3 lVec = normalize(sunPosition.xyz);
|
||||
float3 vVec = normalize(position.xyz - cameraPos.xyz);
|
||||
|
||||
|
||||
float isUnderwater = (cameraPos.y > 0) ? 0.0 : 1.0;
|
||||
float isUnderwater = (cameraPos.z > 0) ? 0.0 : 1.0;
|
||||
|
||||
// sunlight scattering
|
||||
float3 pNormal = float3(0,1,0);
|
||||
float3 pNormal = float3(0,0,1);
|
||||
float3 lR = reflect(lVec, lNormal);
|
||||
float3 llR = reflect(lVec, pNormal);
|
||||
|
||||
|
@ -246,13 +248,13 @@
|
|||
float3 scatterColour = shLerp(float3(SCATTER_COLOUR)*gammaCorrectRead(float3(1.0,0.4,0.0)), SCATTER_COLOUR, shSaturate(1.0-exp(-waterSunFade_sunHeight.y*SUN_EXT)));
|
||||
|
||||
// fresnel
|
||||
float ior = (cameraPos.y>0)?(1.333/1.0):(1.0/1.333); //air to water; water to air
|
||||
float ior = (cameraPos.z>0)?(1.333/1.0):(1.0/1.333); //air to water; water to air
|
||||
float fresnel = fresnel_dielectric(-vVec, normal, ior);
|
||||
|
||||
fresnel = shSaturate(fresnel);
|
||||
|
||||
// reflection
|
||||
float3 reflection = gammaCorrectRead(shSample(reflectionMap, screenCoords+(normal.xz*REFL_BUMP)).rgb);
|
||||
float3 reflection = gammaCorrectRead(shSample(reflectionMap, screenCoords+(normal.xy*REFL_BUMP)).rgb);
|
||||
|
||||
// refraction
|
||||
float3 R = reflect(vVec, normal);
|
||||
|
@ -260,13 +262,13 @@
|
|||
// check the depth at the refracted coords, and don't do any normal distortion for the refraction if the object to refract
|
||||
// is actually above the water (objectDepth < waterDepth)
|
||||
// this solves silhouettes around objects above the water
|
||||
float refractDepth = shSample(depthMap, screenCoords-(shoreFade * normal.xz*REFR_BUMP)).x * far - depthPassthrough;
|
||||
float refractDepth = shSample(depthMap, screenCoords-(shoreFade * normal.xy*REFR_BUMP)).x * far - depthPassthrough;
|
||||
float doRefraction = (refractDepth < 0) ? 0.f : 1.f;
|
||||
|
||||
float3 refraction = gammaCorrectRead(shSample(refractionMap, (screenCoords-(shoreFade * normal.xz*REFR_BUMP * doRefraction))*1.0).rgb);
|
||||
float3 refraction = gammaCorrectRead(shSample(refractionMap, (screenCoords-(shoreFade * normal.xy*REFR_BUMP * doRefraction))*1.0).rgb);
|
||||
|
||||
// brighten up the refraction underwater
|
||||
refraction = (cameraPos.y < 0) ? shSaturate(refraction * 1.5) : refraction;
|
||||
refraction = (cameraPos.z < 0) ? shSaturate(refraction * 1.5) : refraction;
|
||||
|
||||
// specular
|
||||
float specular = pow(max(dot(R, lVec), 0.0),SPEC_HARDNESS);
|
||||
|
@ -290,7 +292,7 @@
|
|||
watercolour = shLerp(watercolour*0.3*waterSunFade_sunHeight.x, watercolour, shSaturate(1.0-exp(-waterSunFade_sunHeight.y*SUN_EXT)));
|
||||
|
||||
float darkness = VISIBILITY*2.0;
|
||||
darkness = clamp((cameraPos.y+darkness)/darkness,0.2,1.0);
|
||||
darkness = clamp((cameraPos.z+darkness)/darkness,0.2,1.0);
|
||||
|
||||
|
||||
float fog = shSaturate(length(cameraPos.xyz-position.xyz) / VISIBILITY);
|
||||
|
|
|
@ -9,7 +9,6 @@ set(MYGUI_FILES
|
|||
core.skin
|
||||
core.xml
|
||||
EBGaramond-Regular.ttf
|
||||
mwgui.png
|
||||
Obliviontt.zip
|
||||
openmw_alchemy_window.layout
|
||||
openmw_book.layout
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 13 KiB |
|
@ -4,6 +4,9 @@
|
|||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 249 249" name="_Main">
|
||||
|
||||
<!-- Edit box -->
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="14 14 220 192" align="Stretch" name = "Client"/>
|
||||
|
||||
<Widget type="EditBox" skin="MW_TextBoxEdit" position="14 14 220 192" name="TextEdit" align="ALIGN_LEFT ALIGN_TOP STRETCH">
|
||||
<Property key="MultiLine" value="1" />
|
||||
<Property key="VisibleVScroll" value="1" />
|
||||
|
|
|
@ -8,33 +8,52 @@
|
|||
<Property key="Caption" value="Appearance"/>
|
||||
<Property key="TextAlign" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="Widget" skin="MW_Box" position="8 39 241 230">
|
||||
<Widget type="Widget" skin="MW_Box" position="8 39 241 220">
|
||||
<Widget type="ImageBox" skin="ImageBox" position_real="0 0 1 1" align="Stretch" name="PreviewImage"/>
|
||||
</Widget>
|
||||
|
||||
<!-- Sliders -->
|
||||
<!-- Rotation of head -->
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="8 276 241 14" name="HeadRotate"/>
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="8 270 241 14" name="HeadRotate"/>
|
||||
|
||||
<!-- Gender choice -->
|
||||
<Widget type="Button" skin="MW_ScrollLeft" position="8 298 14 14" name="PrevGenderButton"/>
|
||||
<Widget type="TextBox" skin="HeaderText" position="14 298 227 14" name="GenderChoiceT">
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="8 298 15 14">
|
||||
<Widget type="Button" skin="MW_ArrowLeft" position="3 2 10 10" align="ALIGN_LEFT ALIGN_VSTRETCH" name="PrevGenderButton"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="HeaderText" position="14 298 227 14" name="GenderChoiceT" />
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="234 298 15 14">
|
||||
<Widget type="Button" skin="MW_ArrowRight" position="1 2 10 10" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="NextGenderButton"/>
|
||||
</Widget>
|
||||
<Widget type="Button" skin="MW_ScrollRight" position="235 298 14 14" name="NextGenderButton"/>
|
||||
|
||||
<!-- Face choice -->
|
||||
<Widget type="Button" skin="MW_ScrollLeft" position="8 320 14 14" name="PrevFaceButton"/>
|
||||
<Widget type="TextBox" skin="HeaderText" position="14 320 227 14" name="FaceChoiceT">
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="8 320 15 14">
|
||||
<Widget type="Button" skin="MW_ArrowLeft" position="3 2 10 10" align="ALIGN_LEFT ALIGN_VSTRETCH" name="PrevFaceButton"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="HeaderText" position="14 320 227 14" name="FaceChoiceT" />
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="234 320 15 14">
|
||||
<Widget type="Button" skin="MW_ArrowRight" position="1 2 10 10" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="NextFaceButton"/>
|
||||
</Widget>
|
||||
<Widget type="Button" skin="MW_ScrollRight" position="235 320 14 14" name="NextFaceButton"/>
|
||||
|
||||
<!-- Hair choice -->
|
||||
<Widget type="Button" skin="MW_ScrollLeft" position="8 342 14 14" name="PrevHairButton"/>
|
||||
<Widget type="TextBox" skin="HeaderText" position="14 342 227 14" name="HairChoiceT">
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="8 342 15 14">
|
||||
<Widget type="Button" skin="MW_ArrowLeft" position="3 2 10 10" align="ALIGN_LEFT ALIGN_VSTRETCH" name="PrevHairButton"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="HeaderText" position="14 342 227 14" name="HairChoiceT" />
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="234 342 15 14">
|
||||
<Widget type="Button" skin="MW_ArrowRight" position="1 2 10 10" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="NextHairButton"/>
|
||||
</Widget>
|
||||
<Widget type="Button" skin="MW_ScrollRight" position="235 342 14 14" name="NextHairButton"/>
|
||||
|
||||
<!-- Race -->
|
||||
|
||||
<Widget type="TextBox" skin="HeaderText" position="261 16 132 18" name="RaceT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="TextAlign" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
|
@ -42,11 +61,11 @@
|
|||
</Widget>
|
||||
|
||||
<!-- Spell powers -->
|
||||
<Widget type="TextBox" skin="HeaderText" position="261 200 132 18" name="SpellPowerT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Widget type="TextBox" skin="HeaderText" position="261 210 132 18" name="SpellPowerT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="TextAlign" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<!-- Spell power sub-widgets will be placed here, no skin to make it invisible -->
|
||||
<Widget type="Widget" skin="" position="261 220 250 140" name="SpellPowerList" />
|
||||
<Widget type="Widget" skin="" position="261 230 250 140" name="SpellPowerList" />
|
||||
|
||||
<!-- Skill bonus -->
|
||||
<Widget type="TextBox" skin="HeaderText" position="403 39 159 18" name="SkillsT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
|
|
|
@ -3,13 +3,15 @@
|
|||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Window" layer="Windows" position="0 0 588 433" name="_Main">
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="8 8 415 381" align="Stretch" name = "Client"/>
|
||||
|
||||
<!-- The Dialogue history -->
|
||||
<Widget type="DialogueHistory" skin="MW_TextBoxEdit" position="8 8 415 381" name="History" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH">
|
||||
<Widget type="DialogueHistory" skin="MW_TextBoxEdit" position="13 13 405 371" name="History" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH">
|
||||
<Property key="Static" value="true"/>
|
||||
<Property key="WordWrap" value="true"/>
|
||||
<Property key="MultiLine" value="1" />
|
||||
<Property key="VisibleVScroll" value="1" />
|
||||
<!-- invisible box for receiving mouse events -->
|
||||
<!-- box for receiving mouse events -->
|
||||
<Widget type="Widget" skin="" position="0 0 400 375" name="EventBox" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH"/>
|
||||
</Widget>
|
||||
|
||||
|
|
|
@ -1,55 +1,52 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Skin">
|
||||
|
||||
<!-- Text edit widget -->
|
||||
|
||||
<Skin name = "MW_TextEditClient" size = "10 10">
|
||||
|
||||
<BasisSkin type="EditText" offset = "0 0 10 10" align = "Stretch"/>
|
||||
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_TextBoxEditClient" size = "10 10">
|
||||
|
||||
<BasisSkin type="EditText" offset = "0 0 10 10" align = "Stretch"/>
|
||||
|
||||
</Skin>
|
||||
|
||||
<Skin name="MW_TextEdit" size="512 20" texture="mwgui.png">
|
||||
<Property key="FontName" value = "Default"/>
|
||||
<Property key="TextAlign" value = "ALIGN_LEFT ALIGN_VCENTER" />
|
||||
<Property key="TextColour" value = "0.75 0.6 0.35" />
|
||||
<Skin name="MW_TextEdit" size="512 20">
|
||||
|
||||
<BasisSkin type="SubSkin" offset = "0 0 512 2" align = "ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "2 2 512 2"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 2 2 16" align = "ALIGN_LEFT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "2 4 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "510 2 2 16" align = "ALIGN_RIGHT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "512 4 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 18 512 2" align = "ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "2 20 512 2"/>
|
||||
</BasisSkin>
|
||||
<!-- Input -->
|
||||
|
||||
<Property key="FontName" value = "Default"/>
|
||||
|
||||
<Property key="TextAlign" value = "ALIGN_LEFT ALIGN_VCENTER" />
|
||||
|
||||
<Property key="TextColour" value = "0.75 0.6 0.35" />
|
||||
|
||||
<Child type="TextBox" skin="MW_TextEditClient" offset = "2 2 508 18" align = "Stretch" name = "Client"/>
|
||||
|
||||
|
||||
<!-- Borders -->
|
||||
|
||||
<Child type="Widget" skin="MW_Box" offset="0 0 512 20" align="ALIGN_STRETCH" name="Client"/>
|
||||
|
||||
</Skin>
|
||||
|
||||
<Skin name="MW_TextBoxEdit" size="512 20" texture="mwgui.png">
|
||||
<Skin name="MW_TextBoxEdit" size="512 20">
|
||||
|
||||
<Property key="FontName" value = "Default"/>
|
||||
|
||||
<Property key="TextAlign" value = "ALIGN_LEFT ALIGN_TOP" />
|
||||
|
||||
<Property key="TextColour" value = "0.75 0.6 0.35" />
|
||||
|
||||
<BasisSkin type="SubSkin" offset = "0 0 512 2" align = "ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "2 2 512 2"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 2 2 16" align = "ALIGN_LEFT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "2 4 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "510 2 2 16" align = "ALIGN_RIGHT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "512 4 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 18 512 2" align = "ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "2 20 512 2"/>
|
||||
</BasisSkin>
|
||||
|
||||
<Child type="TextBox" skin="MW_TextBoxEditClient" offset = "2 2 490 18" align = "Stretch" name = "Client"/>
|
||||
|
||||
<Child type="ScrollBar" skin="MW_VScroll" offset = "494 3 14 14" align = "Right VStretch" name = "VScroll"/>
|
||||
|
||||
</Skin>
|
||||
|
||||
</MyGUI>
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
<Property key="TextAlign" value="Center"/>
|
||||
<Property key="Caption" value="0"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="122 20 210 13" name="MagnitudeMinSlider">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="122 20 210 13" name="MagnitudeMinSlider">
|
||||
<Property key="Range" value="100"/>
|
||||
</Widget>
|
||||
|
||||
|
@ -39,7 +39,7 @@
|
|||
<Property key="TextAlign" value="Center"/>
|
||||
<Property key="Caption" value="0"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="122 52 210 13" name="MagnitudeMaxSlider">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="122 52 210 13" name="MagnitudeMaxSlider">
|
||||
<Property key="Range" value="100"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
@ -56,7 +56,7 @@
|
|||
<Property key="TextAlign" value="Center"/>
|
||||
<Property key="Caption" value="0"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="122 20 210 13" name="DurationSlider">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="122 20 210 13" name="DurationSlider">
|
||||
<Property key="Range" value="1440"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
@ -72,7 +72,7 @@
|
|||
<Property key="TextAlign" value="Center"/>
|
||||
<Property key="Caption" value="0"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="122 20 210 13" name="AreaSlider">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="122 20 210 13" name="AreaSlider">
|
||||
<Property key="Range" value="51"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
|
|
@ -1,80 +1,31 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Skin">
|
||||
|
||||
<!-- The 'box' frame that surrounds various HUD items and other elements -->
|
||||
<Skin name="HUD_Box" size="40 40" texture="mwgui.png">
|
||||
|
||||
<BasisSkin type="TileRect" offset="0 0 39 2" align="ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset="4 2 38 2">
|
||||
<Property key="TileSize" value="40 2"/>
|
||||
<Property key="TileH" value="true"/>
|
||||
<Property key="TileV" value="true"/>
|
||||
</State>
|
||||
</BasisSkin>
|
||||
<Skin name="HUD_Box" size="40 40">
|
||||
|
||||
<BasisSkin type="TileRect" offset="0 1 2 37" align="ALIGN_LEFT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset="2 26 2 36">
|
||||
<Property key="TileSize" value="2 40"/>
|
||||
<Property key="TileH" value="true"/>
|
||||
<Property key="TileV" value="true"/>
|
||||
</State>
|
||||
</BasisSkin>
|
||||
<!-- Borders -->
|
||||
|
||||
<BasisSkin type="TileRect" offset="38 0 2 40" align="ALIGN_RIGHT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset="16 26 2 38">
|
||||
<Property key="TileSize" value="2 40"/>
|
||||
<Property key="TileH" value="true"/>
|
||||
<Property key="TileV" value="true"/>
|
||||
</State>
|
||||
</BasisSkin>
|
||||
|
||||
<BasisSkin type="TileRect" offset="0 38 39 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset="4 20 40 2">
|
||||
<Property key="TileSize" value="40 2"/>
|
||||
<Property key="TileH" value="true"/>
|
||||
<Property key="TileV" value="true"/>
|
||||
</State>
|
||||
</BasisSkin>
|
||||
<Child type="Widget" skin="MW_Box" offset="0 0 40 40" align="ALIGN_LEFT Stretch" name="Client"/>
|
||||
|
||||
<!-- The interior of the box -->
|
||||
|
||||
<Child type="Widget" skin="BlackBG" offset="2 2 36 36" align="ALIGN_STRETCH" name="Client"/>
|
||||
|
||||
</Skin>
|
||||
|
||||
<Skin name="HUD_Box_NoTransp" size="40 40" texture="mwgui.png">
|
||||
<Skin name="HUD_Box_NoTransp" size="40 40">
|
||||
|
||||
<BasisSkin type="TileRect" offset="0 0 39 2" align="ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset="4 2 38 2">
|
||||
<Property key="TileSize" value="40 2"/>
|
||||
<Property key="TileH" value="true"/>
|
||||
<Property key="TileV" value="true"/>
|
||||
</State>
|
||||
</BasisSkin>
|
||||
<!-- Borders -->
|
||||
|
||||
<BasisSkin type="TileRect" offset="0 1 2 37" align="ALIGN_LEFT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset="2 26 2 36">
|
||||
<Property key="TileSize" value="2 40"/>
|
||||
<Property key="TileH" value="true"/>
|
||||
<Property key="TileV" value="true"/>
|
||||
</State>
|
||||
</BasisSkin>
|
||||
|
||||
<BasisSkin type="TileRect" offset="38 0 2 40" align="ALIGN_RIGHT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset="16 26 2 38">
|
||||
<Property key="TileSize" value="2 40"/>
|
||||
<Property key="TileH" value="true"/>
|
||||
<Property key="TileV" value="true"/>
|
||||
</State>
|
||||
</BasisSkin>
|
||||
|
||||
<BasisSkin type="TileRect" offset="0 38 39 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset="4 20 40 2">
|
||||
<Property key="TileSize" value="40 2"/>
|
||||
<Property key="TileH" value="true"/>
|
||||
<Property key="TileV" value="true"/>
|
||||
</State>
|
||||
</BasisSkin>
|
||||
<Child type="Widget" skin="MW_Box" offset="0 0 40 40" align="ALIGN_LEFT Stretch" name="Client"/>
|
||||
|
||||
<!-- The interior of the box -->
|
||||
|
||||
<Child type="Widget" skin="DialogBG" offset="2 2 36 36" align="ALIGN_STRETCH" name="Client"/>
|
||||
|
||||
</Skin>
|
||||
|
||||
</MyGUI>
|
||||
|
|
|
@ -1,228 +1,107 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Skin">
|
||||
<!-- scroll tracker -->
|
||||
<Skin name = "MW_ScrollTrack" size = "16 20" texture="mwgui.png">
|
||||
<BasisSkin type="SubSkin" offset = "0 0 16 2" align = "ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "38 24 16 2"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="TileRect" offset="0 2 16 16" align="ALIGN_STRETCH">
|
||||
<State name="normal" offset="38 26 16 16">
|
||||
|
||||
<!-- Horizontal Scrollbar -->
|
||||
|
||||
<Skin name="MW_HScroll" size="90 14">
|
||||
<Property key="TrackRangeMargins" value="14 14" />
|
||||
<Property key="MinTrackSize" value="14" />
|
||||
<Property key="VerticalAlignment" value="false"/>
|
||||
<Property key="MoveToClick" value="true"/>
|
||||
|
||||
<!-- Tracker must be last to be on top and receive mouse events -->
|
||||
|
||||
<Child type="Button" skin="MW_Box" offset="18 0 54 14" align="ALIGN_STRETCH" name="Background"/>
|
||||
|
||||
<!-- Arrows -->
|
||||
|
||||
<Child type="Widget" skin="MW_Box" offset="0 0 15 14" align="ALIGN_LEFT ALIGN_VSTRETCH"/>
|
||||
<Child type="Button" skin="MW_ArrowLeft" offset="3 2 10 10" align="ALIGN_LEFT ALIGN_VSTRETCH" name="Start"/>
|
||||
|
||||
<Child type="Widget" skin="MW_Box" offset="75 0 15 14" align="ALIGN_RIGHT ALIGN_VSTRETCH"/>
|
||||
<Child type="Button" skin="MW_ArrowRight" offset="76 2 10 10" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="End"/>
|
||||
|
||||
<!-- These are only provided to get mouse input, they should have no skin and be transparent -->
|
||||
|
||||
<Child type="Button" skin="MW_ScrollEmptyPart" offset="14 0 24 14" align="ALIGN_TOP ALIGN_HSTRETCH" name="FirstPart"/>
|
||||
<Child type="Button" skin="MW_ScrollEmptyPart" offset="52 0 24 14" align="ALIGN_TOP ALIGN_HSTRETCH" name="SecondPart"/>
|
||||
|
||||
<Child type="Button" skin="MW_ScrollTrackH" offset="38 2 30 9" align="ALIGN_LEFT ALIGN_VSTRETCH" name="Track"/>
|
||||
</Skin>
|
||||
|
||||
<Skin name="MW_ScrollTrackH" size="16 16" texture="textures\tx_menubook_bookmark.dds">
|
||||
<BasisSkin type="TileRect" offset="6 0 3 16" align="Stretch">
|
||||
<State name="normal" offset="70 22 16 16">
|
||||
<Property key="TileSize" value="16 16"/>
|
||||
<Property key="TileH" value="true"/>
|
||||
<Property key="TileV" value="true"/>
|
||||
</State>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 18 16 2" align = "ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "38 42 16 2"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
<Skin name = "MW_ScrollTrackH" size = "12 20" texture="mwgui.png">
|
||||
<BasisSkin type="SubSkin" offset = "0 0 12 2" align = "ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "38 24 12 2"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="TileRect" offset="0 2 12 16" align="ALIGN_STRETCH">
|
||||
<State name="normal" offset="40 26 12 16">
|
||||
<Property key="TileSize" value="12 16"/>
|
||||
|
||||
<!-- Vertical Scrollbar -->
|
||||
|
||||
<Skin name="MW_VScroll" size="14 90">
|
||||
<Property key="TrackRangeMargins" value="14 14" />
|
||||
<Property key="MinTrackSize" value="14" />
|
||||
<Property key="MoveToClick" value="true"/>
|
||||
|
||||
<!-- Background widget trick that must go first to be placed behind Track and FirstPart/SecondPart widgets, provides the bar texture -->
|
||||
|
||||
<Child type="Button" skin="MW_Box" offset="0 18 14 55" align="ALIGN_STRETCH" name="Background"/>
|
||||
|
||||
<!-- Arrows -->
|
||||
|
||||
<Child type="Widget" skin="MW_Box" offset="0 0 14 15" align="ALIGN_TOP ALIGN_HSTRETCH"/>
|
||||
<Child type="Button" skin="MW_ArrowUp" offset="2 3 10 10" align="ALIGN_TOP ALIGN_HSTRETCH" name="Start"/>
|
||||
|
||||
<Child type="Widget" skin="MW_Box" offset="0 76 14 15" align="ALIGN_BOTTOM ALIGN_HSTRETCH"/>
|
||||
<Child type="Button" skin="MW_ArrowDown" offset="2 77 10 10" align="ALIGN_BOTTOM ALIGN_HSTRETCH" name="End"/>
|
||||
|
||||
<!-- These are only provided to get mouse input, they should have no skin and be transparent -->
|
||||
|
||||
<Child type="Button" skin="MW_ScrollEmptyPart" offset="0 14 24 14" align="ALIGN_LEFT ALIGN_VSTRETCH" name="FirstPart"/>
|
||||
<Child type="Button" skin="MW_ScrollEmptyPart" offset="0 52 24 14" align="ALIGN_LEFT ALIGN_VSTRETCH" name="SecondPart"/>
|
||||
|
||||
<!-- Tracker must be last to be on top and receive mouse events -->
|
||||
|
||||
<Child type="Button" skin="MW_ScrollTrackV" offset="2 40 9 30" align="ALIGN_TOP ALIGN_HSTRETCH" name="Track"/>
|
||||
|
||||
</Skin>
|
||||
|
||||
<Skin name="MW_ScrollTrackV" size="16 16" texture="textures\tx_menubook_bookmark.dds">
|
||||
<BasisSkin type="TileRect" offset="0 7 16 3" align="Stretch">
|
||||
<State name="normal" offset="68 19 16 16">
|
||||
<Property key="TileSize" value="16 16"/>
|
||||
<Property key="TileH" value="true"/>
|
||||
<Property key="TileV" value="true"/>
|
||||
</State>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 18 12 2" align = "ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "38 42 12 2"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_ScrollUp" size = "16 20" texture="mwgui.png">
|
||||
<!-- border -->
|
||||
<BasisSkin type="SubSkin" offset = "0 0 16 2" align = "ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "20 24 16 2"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 2 2 16" align = "ALIGN_LEFT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "20 26 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "14 2 2 16" align = "ALIGN_RIGHT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "34 26 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 18 16 2" align = "ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "20 42 16 2"/>
|
||||
</BasisSkin>
|
||||
<!-- arrow -->
|
||||
<BasisSkin type="SubSkin" offset = "2 2 12 16" align = "ALIGN_STRETCH">
|
||||
<State name="normal" offset = "56 24 8 8"/>
|
||||
</BasisSkin>
|
||||
<!-- Empty space in scrollbar -->
|
||||
|
||||
<Skin name="MW_ScrollEmptyPart" size="16 16" >
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_ScrollDown" size = "16 20" texture="mwgui.png">
|
||||
<!-- border -->
|
||||
<BasisSkin type="SubSkin" offset = "0 0 16 2" align = "ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "20 24 16 2"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 2 2 16" align = "ALIGN_LEFT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "20 26 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "14 2 2 16" align = "ALIGN_RIGHT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "34 26 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 18 16 2" align = "ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "20 42 16 2"/>
|
||||
</BasisSkin>
|
||||
<!-- arrow -->
|
||||
<BasisSkin type="SubSkin" offset = "2 2 12 16" align = "ALIGN_STRETCH">
|
||||
<State name="normal" offset = "56 44 8 8"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
<!-- Header text -->
|
||||
|
||||
<Skin name = "MW_ScrollLeft" size = "16 20" texture="mwgui.png">
|
||||
<!-- border -->
|
||||
<BasisSkin type="SubSkin" offset = "0 0 16 2" align = "ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "20 24 16 2"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 2 2 16" align = "ALIGN_LEFT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "20 26 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "14 2 2 16" align = "ALIGN_RIGHT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "34 26 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 18 16 2" align = "ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "20 42 16 2"/>
|
||||
</BasisSkin>
|
||||
<!-- arrow -->
|
||||
<BasisSkin type="SubSkin" offset = "2 2 12 16" align = "ALIGN_STRETCH">
|
||||
<State name="normal" offset = "56 54 8 8"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
<Skin name="HeaderText" size="16 16">
|
||||
<Property key="FontName" value="Default"/>
|
||||
<Property key="TextAlign" value="ALIGN_CENTER" />
|
||||
<Property key="TextColour" value="0.82 0.74 0.58" />
|
||||
|
||||
<Skin name = "MW_ScrollRight" size = "16 20" texture="mwgui.png">
|
||||
<!-- border -->
|
||||
<BasisSkin type="SubSkin" offset = "0 0 16 2" align = "ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "20 24 16 2"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 2 2 16" align = "ALIGN_LEFT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "20 26 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "14 2 2 16" align = "ALIGN_RIGHT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "34 26 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 18 16 2" align = "ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "20 42 16 2"/>
|
||||
</BasisSkin>
|
||||
<!-- arrow -->
|
||||
<BasisSkin type="SubSkin" offset = "2 2 12 16" align = "ALIGN_STRETCH">
|
||||
<State name="normal" offset = "56 34 8 8"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_HScrollBackground" size = "512 20" texture="mwgui.png">
|
||||
<BasisSkin type="SubSkin" offset = "0 0 512 2" align = "ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "2 2 512 2"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 2 2 16" align = "ALIGN_LEFT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "2 4 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "510 2 2 16" align = "ALIGN_RIGHT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "512 4 2 16"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 18 512 2" align = "ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "2 20 512 2"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_VScrollBackground" size = "16 512" texture="mwgui.png">
|
||||
<BasisSkin type="SubSkin" offset = "0 0 16 2" align = "ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "2 24 16 2"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 2 2 512" align = "ALIGN_LEFT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "2 26 2 512"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "14 2 2 512" align = "ALIGN_RIGHT ALIGN_VSTRETCH">
|
||||
<State name="normal" offset = "16 26 2 512"/>
|
||||
</BasisSkin>
|
||||
<BasisSkin type="SubSkin" offset = "0 512 16 2" align = "ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "2 538 16 2"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_ScrollEmptyPart" size = "16 16" >
|
||||
</Skin>
|
||||
|
||||
<!-- Morrowind has a 1 pixel gap between the left arrow and the inner bar, this skin does not replicate that -->
|
||||
<Skin name = "MW_HScroll" size = "90 14">
|
||||
<Property key="TrackRangeMargins" value = "14 14" />
|
||||
<Property key="MinTrackSize" value = "14" />
|
||||
<Property key="VerticalAlignment" value="false"/>
|
||||
<Property key="MoveToClick" value="true"/>
|
||||
|
||||
<!-- Background widget trick that must go first to be placed behind Track and FirstPart/SecondPart widgets, provides the bar texture -->
|
||||
<Child type="Button" skin="MW_HScrollBackground" offset = "14 0 62 14" align = "ALIGN_STRETCH" name = "Background"/>
|
||||
|
||||
<Child type="Button" skin="MW_ScrollLeft" offset = "0 0 14 14" align = "ALIGN_LEFT ALIGN_VSTRETCH" name = "Start"/>
|
||||
<Child type="Button" skin="MW_ScrollRight" offset = "76 0 14 14" align = "ALIGN_RIGHT ALIGN_VSTRETCH" name = "End"/>
|
||||
|
||||
<!-- These are only provided to get mouse input, they should have no skin and be transparent -->
|
||||
<Child type="Button" skin="MW_ScrollEmptyPart" offset = "14 0 24 14" align = "ALIGN_TOP ALIGN_HSTRETCH" name = "FirstPart"/>
|
||||
<Child type="Button" skin="MW_ScrollEmptyPart" offset = "52 0 24 14" align = "ALIGN_TOP ALIGN_HSTRETCH" name = "SecondPart"/>
|
||||
|
||||
<!-- Tracker must be last to be on top and receive mouse events -->
|
||||
<Child type="Button" skin="MW_ScrollTrackH" offset = "38 0 14 14" align = "ALIGN_LEFT ALIGN_VSTRETCH" name = "Track"/>
|
||||
</Skin>
|
||||
|
||||
<!-- Morrowind has a 1 pixel gap between the left arrow and the inner bar, this skin does not replicate that -->
|
||||
<Skin name = "MW_HSlider" size = "90 14">
|
||||
<Property key="TrackRangeMargins" value = "14 14" />
|
||||
<Property key="MinTrackSize" value = "14" />
|
||||
<Property key="VerticalAlignment" value="false"/>
|
||||
<Property key="MoveToClick" value="true"/>
|
||||
|
||||
<!-- Background widget trick that must go first to be placed behind Track and FirstPart/SecondPart widgets, provides the bar texture -->
|
||||
<Child type="Button" skin="MW_HScrollBackground" offset = "14 0 62 14" align = "ALIGN_STRETCH" name = "Background"/>
|
||||
|
||||
<Child type="Button" skin="MW_ScrollLeft" offset = "0 0 14 14" align = "ALIGN_LEFT ALIGN_VSTRETCH" name = "Start"/>
|
||||
<Child type="Button" skin="MW_ScrollRight" offset = "76 0 14 14" align = "ALIGN_RIGHT ALIGN_VSTRETCH" name = "End"/>
|
||||
|
||||
<!-- These are only provided to get mouse input, they should have no skin and be transparent -->
|
||||
<Child type="Button" skin="MW_ScrollEmptyPart" offset = "14 0 24 14" align = "ALIGN_TOP ALIGN_HSTRETCH" name = "FirstPart"/>
|
||||
<Child type="Button" skin="MW_ScrollEmptyPart" offset = "52 0 24 14" align = "ALIGN_TOP ALIGN_HSTRETCH" name = "SecondPart"/>
|
||||
|
||||
<!-- Tracker must be last to be on top and receive mouse events -->
|
||||
<Child type="Button" skin="MW_ScrollTrackH" offset = "38 0 14 14" align = "ALIGN_LEFT ALIGN_VSTRETCH" name = "Track"/>
|
||||
</Skin>
|
||||
|
||||
<!-- Morrowind has a 1 pixel gap between the top arrow and the inner bar, this skin does not replicate that -->
|
||||
<Skin name = "MW_VScroll" size = "14 90">
|
||||
<Property key="TrackRangeMargins" value = "14 14" />
|
||||
<Property key="MinTrackSize" value = "14" />
|
||||
<Property key="MoveToClick" value="true"/>
|
||||
|
||||
<!-- Background widget trick that must go first to be placed behind Track and FirstPart/SecondPart widgets, provides the bar texture -->
|
||||
<Child type="Button" skin="MW_VScrollBackground" offset = "0 14 14 62" align = "ALIGN_STRETCH" name = "Background"/>
|
||||
|
||||
<Child type="Button" skin="MW_ScrollUp" offset = "0 0 14 14" align = "ALIGN_TOP ALIGN_HSTRETCH" name = "Start"/>
|
||||
<Child type="Button" skin="MW_ScrollDown" offset = "0 76 14 14" align = "ALIGN_BOTTOM ALIGN_HSTRETCH" name = "End"/>
|
||||
|
||||
<!-- These are only provided to get mouse input, they should have no skin and be transparent -->
|
||||
<Child type="Button" skin="MW_ScrollEmptyPart" offset = "0 14 24 14" align = "ALIGN_LEFT ALIGN_VSTRETCH" name = "FirstPart"/>
|
||||
<Child type="Button" skin="MW_ScrollEmptyPart" offset = "0 52 24 14" align = "ALIGN_LEFT ALIGN_VSTRETCH" name = "SecondPart"/>
|
||||
|
||||
<!-- Tracker must be last to be on top and receive mouse events -->
|
||||
<Child type="Button" skin="MW_ScrollTrack" offset = "0 38 14 14" align = "ALIGN_TOP ALIGN_HSTRETCH" name = "Track"/>
|
||||
|
||||
</Skin>
|
||||
|
||||
<Skin name = "HeaderText" size = "16 16">
|
||||
<Property key="FontName" value = "Default"/>
|
||||
<Property key="TextAlign" value = "ALIGN_CENTER" />
|
||||
<Property key="TextColour" value = "0.82 0.74 0.58" />
|
||||
|
||||
<BasisSkin type="SimpleText" offset = "0 0 16 16" align = "ALIGN_STRETCH"/>
|
||||
<BasisSkin type="SimpleText" offset="0 0 16 16" align="ALIGN_STRETCH"/>
|
||||
</Skin>
|
||||
|
||||
<!-- list and multilist skins -->
|
||||
<Skin name = "MW_ListLine" size = "5 5" texture="mwgui.png">
|
||||
<Property key="FontName" value = "Default" />
|
||||
<Property key="TextAlign" value = "ALIGN_LEFT ALIGN_VCENTER" />
|
||||
|
||||
<BasisSkin type="SimpleText" offset = "2 0 1 5" align = "ALIGN_STRETCH">
|
||||
<Skin name="MW_ListLine" size="5 5">
|
||||
<Property key="FontName" value="Default" />
|
||||
<Property key="TextAlign" value="ALIGN_LEFT ALIGN_VCENTER" />
|
||||
|
||||
<BasisSkin type="SimpleText" offset="2 0 1 5" align="ALIGN_STRETCH">
|
||||
<State name="disabled" colour="0.70 0.57 0.33" shift="0"/>
|
||||
<State name="normal" colour="0.70 0.57 0.33" shift="0"/>
|
||||
<State name="highlighted" colour="0.85 0.76 0.60" shift="0"/>
|
||||
|
@ -234,81 +113,85 @@
|
|||
</BasisSkin>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_List" size = "516 516" align = "ALIGN_LEFT ALIGN_TOP" texture="mwgui.png">
|
||||
<Property key="NeedKey" value = "true" />
|
||||
<Property key="SkinLine" value = "MW_ListLine" />
|
||||
<Property key="HeightLine" value = "20" />
|
||||
<Skin name="MW_List" size="516 516" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="NeedKey" value="true" />
|
||||
<Property key="SkinLine" value="MW_ListLine" />
|
||||
<Property key="HeightLine" value="20" />
|
||||
|
||||
<Child type="ScrollBar" skin="MW_VScroll" offset = "498 3 14 509" align = "ALIGN_RIGHT ALIGN_VSTRETCH" name = "VScroll">
|
||||
</Child>
|
||||
<Child type="Widget" skin="MW_Box" offset="0 0 516 516" align="ALIGN_STRETCH"/>
|
||||
|
||||
<Child type="Widget" skin="" offset = "3 3 493 509" align = "ALIGN_STRETCH" name = "Client">
|
||||
</Child>
|
||||
<Child type="ScrollBar" skin="MW_VScroll" offset="498 3 14 509" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="VScroll"/>
|
||||
|
||||
<Child type="Widget" skin="IB_T" offset="2 0 512 2" align="ALIGN_TOP ALIGN_HSTRETCH"/>
|
||||
<Child type="Widget" skin="IB_B" offset="2 514 512 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH"/>
|
||||
<Child type="Widget" skin="IB_L" offset="0 2 2 512" align="ALIGN_LEFT ALIGN_VSTRETCH"/>
|
||||
<Child type="Widget" skin="IB_R" offset="514 2 2 512" align="ALIGN_RIGHT ALIGN_VSTRETCH"/>
|
||||
<Child type="Widget" skin="IB_TL" offset="0 0 2 2" align="ALIGN_TOP ALIGN_LEFT"/>
|
||||
<Child type="Widget" skin="IB_TR" offset="514 0 2 2" align="ALIGN_TOP ALIGN_RIGHT"/>
|
||||
<Child type="Widget" skin="IB_BL" offset="0 514 2 2" align="ALIGN_BOTTOM ALIGN_LEFT"/>
|
||||
<Child type="Widget" skin="IB_BR" offset="514 514 2 2" align="ALIGN_BOTTOM ALIGN_RIGHT"/>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_SimpleList" size = "516 516" align = "ALIGN_LEFT ALIGN_TOP" texture="mwgui.png">
|
||||
<Child type="Widget" skin="" offset = "3 3 510 510" align = "ALIGN_STRETCH" name = "Client">
|
||||
</Child>
|
||||
|
||||
<Child type="Widget" skin="IB_T" offset="2 0 512 2" align="ALIGN_TOP ALIGN_HSTRETCH"/>
|
||||
<Child type="Widget" skin="IB_B" offset="2 514 512 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH"/>
|
||||
<Child type="Widget" skin="IB_L" offset="0 2 2 512" align="ALIGN_LEFT ALIGN_VSTRETCH"/>
|
||||
<Child type="Widget" skin="IB_R" offset="514 2 2 512" align="ALIGN_RIGHT ALIGN_VSTRETCH"/>
|
||||
<Child type="Widget" skin="IB_TL" offset="0 0 2 2" align="ALIGN_TOP ALIGN_LEFT"/>
|
||||
<Child type="Widget" skin="IB_TR" offset="514 0 2 2" align="ALIGN_TOP ALIGN_RIGHT"/>
|
||||
<Child type="Widget" skin="IB_BL" offset="0 514 2 2" align="ALIGN_BOTTOM ALIGN_LEFT"/>
|
||||
<Child type="Widget" skin="IB_BR" offset="514 514 2 2" align="ALIGN_BOTTOM ALIGN_RIGHT"/>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_MultiSubList" size = "516 516" align = "ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="NeedKey" value = "true" />
|
||||
<Property key="SkinLine" value = "MW_ListLine" />
|
||||
<Property key="HeightLine" value = "20" />
|
||||
|
||||
<Child type="ScrollBar" skin="VScroll" offset = "498 3 14 509" align = "ALIGN_RIGHT ALIGN_VSTRETCH" name = "VScroll">
|
||||
</Child>
|
||||
|
||||
<Child type="Widget" skin="Default" offset = "3 3 493 509" align = "ALIGN_STRETCH" name = "Client">
|
||||
</Child>
|
||||
|
||||
<BasisSkin type="MainSkin" offset = "0 0 0 0" align = "ALIGN_LEFT ALIGN_TOP"/>
|
||||
<Child type="Widget" skin="" offset="3 3 493 509" align="ALIGN_STRETCH" name="Client"/>
|
||||
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_MultiList" size = "516 516" align = "ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="NeedKey" value = "true" />
|
||||
<Property key="SkinButton" value = "ButtonSmall" />
|
||||
<Property key="_SkinButtonEmpty" value = "EditBox" />
|
||||
<Property key="HeightButton" value = "20" />
|
||||
<Skin name="MW_SimpleList" size="516 516" align="ALIGN_LEFT ALIGN_TOP">
|
||||
|
||||
<Property key="SkinList" value = "MW_MultiSubList" />
|
||||
<Child type="Widget" skin="MW_Box" offset="0 0 516 516" align="ALIGN_STRETCH"/>
|
||||
|
||||
<Child type="Widget" skin="" offset = "3 3 516 516" align = "ALIGN_STRETCH" name = "Client">
|
||||
</Child>
|
||||
<Child type="Widget" skin="" offset="3 3 510 510" align="Top Left ALIGN_STRETCH" name="Client"/>
|
||||
|
||||
<Child type="Widget" skin="IB_T" offset="2 0 512 2" align="ALIGN_TOP ALIGN_HSTRETCH"/>
|
||||
<Child type="Widget" skin="IB_B" offset="2 514 512 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH"/>
|
||||
<Child type="Widget" skin="IB_L" offset="0 2 2 512" align="ALIGN_LEFT ALIGN_VSTRETCH"/>
|
||||
<Child type="Widget" skin="IB_R" offset="514 2 2 512" align="ALIGN_RIGHT ALIGN_VSTRETCH"/>
|
||||
<Child type="Widget" skin="IB_TL" offset="0 0 2 2" align="ALIGN_TOP ALIGN_LEFT"/>
|
||||
<Child type="Widget" skin="IB_TR" offset="514 0 2 2" align="ALIGN_TOP ALIGN_RIGHT"/>
|
||||
<Child type="Widget" skin="IB_BL" offset="0 514 2 2" align="ALIGN_BOTTOM ALIGN_LEFT"/>
|
||||
<Child type="Widget" skin="IB_BR" offset="514 514 2 2" align="ALIGN_BOTTOM ALIGN_RIGHT"/>
|
||||
</Skin>
|
||||
|
||||
<!-- textures/menu_thin_border_top.dds -->
|
||||
<Skin name = "MW_HLine" size = "512 18" texture="mwgui.png">
|
||||
<BasisSkin type="SubSkin" offset = "0 8 512 2" align = "ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<State name="normal" offset = "20 106 512 2"/>
|
||||
<Skin name="MW_MultiSubList" size="516 516" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="NeedKey" value="true" />
|
||||
<Property key="SkinLine" value="MW_ListLine" />
|
||||
<Property key="HeightLine" value="20" />
|
||||
|
||||
<Child type="Widget" skin="MW_Box" offset="0 0 516 516" align="ALIGN_STRETCH"/>
|
||||
|
||||
<Child type="ScrollBar" skin="MW_VScroll" offset="498 3 14 509" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="VScroll"/>
|
||||
|
||||
<Child type="Widget" skin="Default" offset="3 3 493 509" align="ALIGN_STRETCH" name="Client"/>
|
||||
|
||||
</Skin>
|
||||
|
||||
<Skin name="MW_MultiList" size="516 516" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="NeedKey" value="true" />
|
||||
<Property key="SkinButton" value="ButtonSmall" />
|
||||
<Property key="_SkinButtonEmpty" value="EditBox" />
|
||||
<Property key="HeightButton" value="20" />
|
||||
|
||||
<Property key="SkinList" value="MW_MultiSubList" />
|
||||
|
||||
<Child type="Widget" skin="MW_Box" offset="0 0 516 516" align="ALIGN_STRETCH"/>
|
||||
|
||||
<Child type="Widget" skin="" offset="3 3 516 516" align="ALIGN_STRETCH" name="Client"/>
|
||||
</Skin>
|
||||
|
||||
<!-- Horizontal line -->
|
||||
|
||||
<Skin name="MW_HLine" size="512 10" texture="textures\menu_thin_border_top.dds">
|
||||
<BasisSkin type="SubSkin" offset="0 0 512 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
|
||||
<State name="normal" offset="0 0 512 2"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
|
||||
<!-- Arrows -->
|
||||
|
||||
<Skin name="MW_ArrowLeft" size="20 20" texture="textures\menu_scroll_left.dds">
|
||||
<BasisSkin type="SubSkin" offset="0 0 19 20" align="Stretch">
|
||||
<State name="normal" offset="0 0 19 20"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
|
||||
<Skin name="MW_ArrowRight" size="20 20" texture="textures\menu_scroll_right.dds">
|
||||
<BasisSkin type="SubSkin" offset="1 0 19 20" align="Stretch">
|
||||
<State name="normal" offset="1 0 19 20"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
|
||||
<Skin name="MW_ArrowUp" size="20 20" texture="textures\menu_scroll_up.dds">
|
||||
<BasisSkin type="SubSkin" offset="0 0 20 19" align="Stretch">
|
||||
<State name="normal" offset="0 0 20 19"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
|
||||
<Skin name="MW_ArrowDown" size="20 20" texture="textures\menu_scroll_down.dds">
|
||||
<BasisSkin type="SubSkin" offset="0 1 20 20" align="Stretch">
|
||||
<State name="normal" offset="0 1 20 20"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
|
||||
</MyGUI>
|
||||
|
|
|
@ -8,7 +8,8 @@
|
|||
|
||||
<Widget type="Widget" skin="HUD_Box" position="0 200 300 60" align="Bottom HCenter">
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" position="20 12 260 24" name="LoadingText">
|
||||
<Widget type="TextBox" skin="SandText" position="20 12 260 20" name="LoadingText">
|
||||
<Property key="TextAlign" value="Center"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="ProgressBar" skin="MW_Progress_Loading" position="20 36 260 8" name="ProgressBar">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Skin">
|
||||
<Skin name="MW_MapView" size="516 516" texture="mwgui.png">
|
||||
<Skin name="MW_MapView" size="516 516">
|
||||
<Child type="Widget" skin="" offset="0 0 516 516" align="Stretch" name="Client"/>
|
||||
|
||||
<!-- invisible scroll bars, needed for setting the view offset -->
|
||||
|
|
|
@ -5,26 +5,31 @@
|
|||
<Property key="Point" value="7 0"/>
|
||||
<Property key="Size" value="32 32"/>
|
||||
<Property key="Resource" value="ArrowPointerImage"/>
|
||||
<Property key="Rotation" value="0"/>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSetPointer" name="hresize">
|
||||
<Property key="Point" value="16 14"/>
|
||||
<Property key="Size" value="32 32"/>
|
||||
<Property key="Resource" value="HResizePointerImage"/>
|
||||
<Property key="Rotation" value="0"/>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSetPointer" name="vresize">
|
||||
<Property key="Point" value="17 16"/>
|
||||
<Property key="Size" value="32 32"/>
|
||||
<Property key="Resource" value="VResizePointerImage"/>
|
||||
<Property key="Resource" value="HResizePointerImage"/>
|
||||
<Property key="Rotation" value="90"/>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSetPointer" name="dresize">
|
||||
<Property key="Point" value="17 15"/>
|
||||
<Property key="Size" value="32 32"/>
|
||||
<Property key="Resource" value="DResizePointerImage"/>
|
||||
<Property key="Resource" value="HResizePointerImage"/>
|
||||
<Property key="Rotation" value="45"/>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSetPointer" name="dresize2">
|
||||
<Property key="Point" value="15 15"/>
|
||||
<Property key="Size" value="32 32"/>
|
||||
<Property key="Resource" value="DResize2PointerImage"/>
|
||||
<Property key="Resource" value="HResizePointerImage"/>
|
||||
<Property key="Rotation" value="-45"/>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSetPointer" name="drop_ground">
|
||||
<Property key="Point" value="0 24"/>
|
||||
|
|
|
@ -17,27 +17,6 @@
|
|||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="VResizePointerImage">
|
||||
<Group name="Pointer" texture="mwpointer_vresize.png" size="32 32">
|
||||
<Index name="Pointer" >
|
||||
<Frame point="0 0"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="DResizePointerImage">
|
||||
<Group name="Pointer" texture="mwpointer_dresize1.png" size="32 32">
|
||||
<Index name="Pointer" >
|
||||
<Frame point="o o"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="DResize2PointerImage">
|
||||
<Group name="Pointer" texture="mwpointer_dresize2.png" size="32 32">
|
||||
<Index name="Pointer" >
|
||||
<Frame point="0 0"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="DropGroundPointerImage">
|
||||
<Group name="Pointer" texture="textures\cursor_drop_ground.dds" size="32 32">
|
||||
<Index name="Pointer" >
|
||||
|
|
|
@ -2,12 +2,12 @@
|
|||
|
||||
<MyGUI type="Skin">
|
||||
|
||||
<Skin name="MW_ScrollView" size="516 516" texture="mwgui.png">
|
||||
<Skin name="MW_ScrollView" size="516 516">
|
||||
<Child type="Widget" skin="" offset="0 0 516 516" align="Stretch" name="Client"/>
|
||||
<Child type="ScrollBar" skin="MW_VScroll" offset="498 3 14 509" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="VScroll"/>
|
||||
<Child type="ScrollBar" skin="MW_VScroll" offset="498 3 14 509" align="ALIGN_RIGHT ALIGN_TOP ALIGN_VSTRETCH" name="VScroll"/>
|
||||
</Skin>
|
||||
|
||||
<Skin name="MW_ScrollViewH" size="516 516" texture="mwgui.png">
|
||||
<Skin name="MW_ScrollViewH" size="516 516">
|
||||
<Child type="Widget" skin="" offset="0 0 516 516" align="Stretch" name="Client"/>
|
||||
<Child type="ScrollBar" skin="MW_HScroll" offset="3 498 509 14" align="ALIGN_LEFT ALIGN_BOTTOM ALIGN_HSTRETCH" name="HScroll"/>
|
||||
</Skin>
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
<Widget type="TextBox" skin="NormalText" position="4 4 352 18" align="Left Top">
|
||||
<Property key="Caption" value="#{sTransparency_Menu}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="4 28 352 18" align="Left Top" name="MenuTransparencySlider">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="4 28 352 18" align="Left Top" name="MenuTransparencySlider">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="4 52 352 18" align="Left Top">
|
||||
|
@ -30,7 +30,7 @@
|
|||
<Widget type="TextBox" skin="NormalText" position="4 78 352 18" align="Left Top">
|
||||
<Property key="Caption" value="#{sMenu_Help_Delay}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="4 102 352 18" align="Left Top" name="ToolTipDelaySlider">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="4 102 352 18" align="Left Top" name="ToolTipDelaySlider">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="4 126 352 18" align="Left Top">
|
||||
|
@ -64,35 +64,35 @@
|
|||
<Widget type="TextBox" skin="NormalText" position="4 4 352 18" align="Left Top">
|
||||
<Property key="Caption" value="#{sMaster}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="4 28 352 18" align="Left Top" name="MasterVolume">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="4 28 352 18" align="Left Top" name="MasterVolume">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="4 54 352 18" align="Left Top">
|
||||
<Property key="Caption" value="#{sVoice}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="4 78 352 18" align="Left Top" name="VoiceVolume">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="4 78 352 18" align="Left Top" name="VoiceVolume">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="4 104 352 18" align="Left Top">
|
||||
<Property key="Caption" value="#{sEffects}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="4 128 352 18" align="Left Top" name="EffectsVolume">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="4 128 352 18" align="Left Top" name="EffectsVolume">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="4 154 352 18" align="Left Top">
|
||||
<Property key="Caption" value="#{sFootsteps}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="4 178 352 18" align="Left Top" name="FootstepsVolume">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="4 178 352 18" align="Left Top" name="FootstepsVolume">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="4 204 352 18" align="Left Top">
|
||||
<Property key="Caption" value="#{sMusic}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="4 228 352 18" align="Left Top" name="MusicVolume">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="4 228 352 18" align="Left Top" name="MusicVolume">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
@ -117,7 +117,7 @@
|
|||
<Widget type="TextBox" skin="NormalText" position="4 228 160 18" align="Left Top">
|
||||
<Property key="Caption" value="UI cursor sensitivity"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="4 252 160 18" align="Left Top" name="UISensitivitySlider">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="4 252 160 18" align="Left Top" name="UISensitivitySlider">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="4 276 160 18" align="Left Top">
|
||||
|
@ -133,7 +133,7 @@
|
|||
<Widget type="TextBox" skin="NormalText" position="180 228 160 18" align="Left Top">
|
||||
<Property key="Caption" value="Camera sensitivity"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="180 252 160 18" align="Left Top" name="CameraSensitivitySlider">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="180 252 160 18" align="Left Top" name="CameraSensitivitySlider">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="180 276 160 18" align="Left Top">
|
||||
|
@ -192,7 +192,7 @@
|
|||
<Widget type="TextBox" skin="NormalText" position="4 128 329 18" align="Left Top" name="GammaText">
|
||||
<Property key="Caption" value="Gamma"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="4 152 329 18" align="Left Top" name="GammaSlider">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="4 152 329 18" align="Left Top" name="GammaSlider">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="4 176 329 18" align="Left Top">
|
||||
|
@ -208,7 +208,7 @@
|
|||
<Widget type="TextBox" skin="NormalText" position="4 198 329 18" align="Left Top" name="FovText">
|
||||
<Property key="Caption" value="Field of View"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="4 222 329 18" align="Left Top" name="FOVSlider">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="4 222 329 18" align="Left Top" name="FOVSlider">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="4 246 329 18" align="Left Top">
|
||||
|
@ -233,7 +233,7 @@
|
|||
<Widget type="TextBox" skin="SandText" position="0 0 300 24" align="Left Top" name="AnisotropyLabel">
|
||||
<Property key="Caption" value="Anisotropy"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="0 28 150 18" align="Left Top" name="AnisotropySlider">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="0 28 150 18" align="Left Top" name="AnisotropySlider">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
@ -241,7 +241,7 @@
|
|||
<Widget type="TextBox" skin="NormalText" position="4 130 322 18" align="Left Top">
|
||||
<Property key="Caption" value="#{sRender_Distance}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="4 154 322 18" align="Left Top" name="ViewDistanceSlider">
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="4 154 322 18" align="Left Top" name="ViewDistanceSlider">
|
||||
<Property key="Range" value="1000000"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="4 178 332 18" align="Left Top">
|
||||
|
|
|
@ -193,7 +193,6 @@ namespace Physic
|
|||
if(!isDebugCreated)
|
||||
{
|
||||
Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
||||
node->pitch(Ogre::Degree(-90));
|
||||
mDebugDrawer = new BtOgre::DebugDrawer(node, dynamicsWorld);
|
||||
dynamicsWorld->setDebugDrawer(mDebugDrawer);
|
||||
isDebugCreated = true;
|
||||
|
|
|
@ -53,7 +53,7 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
|
|||
|
||||
// Create GUI
|
||||
mGui = new Gui();
|
||||
mGui->initialise("core.xml");
|
||||
mGui->initialise("");
|
||||
}
|
||||
|
||||
void MyGUIManager::shutdown()
|
||||
|
|
|
@ -1,88 +0,0 @@
|
|||
#include "imagerotate.hpp"
|
||||
|
||||
#include <OgreRoot.h>
|
||||
#include <OgreSceneManager.h>
|
||||
#include <OgreImage.h>
|
||||
#include <OgreTexture.h>
|
||||
#include <OgreRenderTarget.h>
|
||||
#include <OgreCamera.h>
|
||||
#include <OgreTextureUnitState.h>
|
||||
#include <OgreHardwarePixelBuffer.h>
|
||||
|
||||
using namespace Ogre;
|
||||
using namespace OEngine::Render;
|
||||
|
||||
void ImageRotate::rotate(const std::string& sourceImage, const std::string& destImage, const float angle)
|
||||
{
|
||||
Root* root = Ogre::Root::getSingletonPtr();
|
||||
|
||||
std::string destImageRot = std::string(destImage) + std::string("_rot");
|
||||
|
||||
SceneManager* sceneMgr = root->createSceneManager(ST_GENERIC);
|
||||
Camera* camera = sceneMgr->createCamera("ImageRotateCamera");
|
||||
|
||||
MaterialPtr material = MaterialManager::getSingleton().create("ImageRotateMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
||||
material->getTechnique(0)->getPass(0)->setLightingEnabled(false);
|
||||
material->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
|
||||
TextureUnitState* tus = material->getTechnique(0)->getPass(0)->createTextureUnitState(sourceImage);
|
||||
Degree deg(angle);
|
||||
tus->setTextureRotate(Radian(deg.valueRadians()));
|
||||
tus->setTextureAddressingMode(TextureUnitState::TAM_BORDER);
|
||||
tus->setTextureBorderColour(ColourValue(0, 0, 0, 0));
|
||||
|
||||
Rectangle2D* rect = new Rectangle2D(true);
|
||||
rect->setCorners(-1.0, 1.0, 1.0, -1.0);
|
||||
rect->setMaterial("ImageRotateMaterial");
|
||||
// Render the background before everything else
|
||||
rect->setRenderQueueGroup(RENDER_QUEUE_BACKGROUND);
|
||||
|
||||
// Use infinite AAB to always stay visible
|
||||
AxisAlignedBox aabInf;
|
||||
aabInf.setInfinite();
|
||||
rect->setBoundingBox(aabInf);
|
||||
|
||||
// Attach background to the scene
|
||||
SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode();
|
||||
node->attachObject(rect);
|
||||
|
||||
// retrieve image width and height
|
||||
TexturePtr sourceTexture = TextureManager::getSingleton().getByName(sourceImage);
|
||||
unsigned int width = sourceTexture->getWidth();
|
||||
unsigned int height = sourceTexture->getHeight();
|
||||
|
||||
TexturePtr destTextureRot = TextureManager::getSingleton().createManual(
|
||||
destImageRot,
|
||||
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
TEX_TYPE_2D,
|
||||
width, height,
|
||||
0,
|
||||
PF_FLOAT16_RGBA,
|
||||
TU_RENDERTARGET);
|
||||
|
||||
RenderTarget* rtt = destTextureRot->getBuffer()->getRenderTarget();
|
||||
rtt->setAutoUpdated(false);
|
||||
Viewport* vp = rtt->addViewport(camera);
|
||||
vp->setOverlaysEnabled(false);
|
||||
vp->setShadowsEnabled(false);
|
||||
vp->setBackgroundColour(ColourValue(0,0,0,0));
|
||||
|
||||
rtt->update();
|
||||
|
||||
//copy the rotated image to a static texture
|
||||
TexturePtr destTexture = TextureManager::getSingleton().createManual(
|
||||
destImage,
|
||||
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
TEX_TYPE_2D,
|
||||
width, height,
|
||||
0,
|
||||
PF_FLOAT16_RGBA,
|
||||
Ogre::TU_STATIC);
|
||||
|
||||
destTexture->getBuffer()->blit(destTextureRot->getBuffer());
|
||||
|
||||
// remove all the junk we've created
|
||||
TextureManager::getSingleton().remove(destImageRot);
|
||||
MaterialManager::getSingleton().remove("ImageRotateMaterial");
|
||||
root->destroySceneManager(sceneMgr);
|
||||
delete rect;
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
#ifndef OENGINE_OGRE_IMAGEROTATE_HPP
|
||||
#define OENGINE_OGRE_IMAGEROTATE_HPP
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace OEngine
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
|
||||
/// Rotate an image by certain degrees and save as file, uses the GPU
|
||||
/// Make sure Ogre Root is initialised before calling
|
||||
class ImageRotate
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @param source image (file name - has to exist in an resource group)
|
||||
* @param name of the destination texture to save to (in memory)
|
||||
* @param angle in degrees to turn
|
||||
*/
|
||||
static void rotate(const std::string& sourceImage, const std::string& destImage, const float angle);
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -9,7 +9,7 @@ Website: http://www.openmw.org
|
|||
|
||||
Font Licenses:
|
||||
EBGaramond-Regular.ttf: OFL (see OFL.txt for more information)
|
||||
VeraMono.ttf: custom (see Bitstream Vera License.txt for more information)
|
||||
DejaVuLGCSansMono.ttf: custom (see DejaVu Font License.txt for more information)
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue