mirror of
https://github.com/OpenMW/openmw.git
synced 2025-06-19 13:41:32 +00:00
Update addedState in shadervisitor.cpp
This commit is contained in:
parent
63d5bd6f8a
commit
a401461a64
1 changed files with 4 additions and 1 deletions
|
@ -687,7 +687,9 @@ namespace Shader
|
||||||
{
|
{
|
||||||
if (reqs.mSoftParticles)
|
if (reqs.mSoftParticles)
|
||||||
defineMap["disableNormals"] = "1";
|
defineMap["disableNormals"] = "1";
|
||||||
writableStateSet->setAttribute(new osg::ColorMaski(1, false, false, false, false));
|
auto colorMask = new osg::ColorMaski(1, false, false, false, false);
|
||||||
|
writableStateSet->setAttribute(colorMask);
|
||||||
|
addedState->setAttribute(colorMask);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (reqs.mSoftParticles)
|
if (reqs.mSoftParticles)
|
||||||
|
@ -695,6 +697,7 @@ namespace Shader
|
||||||
const int unitSoftEffect
|
const int unitSoftEffect
|
||||||
= mShaderManager.reserveGlobalTextureUnits(Shader::ShaderManager::Slot::OpaqueDepthTexture);
|
= mShaderManager.reserveGlobalTextureUnits(Shader::ShaderManager::Slot::OpaqueDepthTexture);
|
||||||
writableStateSet->addUniform(new osg::Uniform("opaqueDepthTex", unitSoftEffect));
|
writableStateSet->addUniform(new osg::Uniform("opaqueDepthTex", unitSoftEffect));
|
||||||
|
addedState->addUniform("opaqueDepthTex");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT
|
if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT
|
||||||
|
|
Loading…
Reference in a new issue