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Do not interrupt scripted animations by death animation (bug #4286)
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1 changed files with 8 additions and 0 deletions
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@ -728,6 +728,14 @@ void CharacterController::playRandomDeath(float startpoint)
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MWBase::Environment::get().getWorld()->useDeathCamera();
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MWBase::Environment::get().getWorld()->useDeathCamera();
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}
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}
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// Do not interrupt scripted animation by death
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if (!mAnimQueue.empty())
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{
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AnimationQueueEntry& first = mAnimQueue.front();
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if (first.mPersist && isAnimPlaying(first.mGroup))
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return;
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}
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if(mHitState == CharState_SwimKnockDown && mAnimation->hasAnimation("swimdeathknockdown"))
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if(mHitState == CharState_SwimKnockDown && mAnimation->hasAnimation("swimdeathknockdown"))
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{
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{
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mDeathState = CharState_SwimDeathKnockDown;
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mDeathState = CharState_SwimDeathKnockDown;
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