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reset attributes when building player
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@ -30,6 +30,15 @@ namespace MWMechanics
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for (int i=0; i<27; ++i)
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npcStats.mSkill[i].setBase (player->npdt52.skills[i]);
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creatureStats.mAttributes[0].setBase (player->npdt52.strength);
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creatureStats.mAttributes[1].setBase (player->npdt52.intelligence);
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creatureStats.mAttributes[2].setBase (player->npdt52.willpower);
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creatureStats.mAttributes[3].setBase (player->npdt52.agility);
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creatureStats.mAttributes[4].setBase (player->npdt52.speed);
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creatureStats.mAttributes[5].setBase (player->npdt52.endurance);
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creatureStats.mAttributes[6].setBase (player->npdt52.personality);
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creatureStats.mAttributes[7].setBase (player->npdt52.luck);
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// race
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if (mRaceSelected)
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{
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