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reset attributes when building player

This commit is contained in:
scrawl 2012-05-28 11:37:56 +02:00
parent 173820d29b
commit a54623bcd2

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@ -30,6 +30,15 @@ namespace MWMechanics
for (int i=0; i<27; ++i) for (int i=0; i<27; ++i)
npcStats.mSkill[i].setBase (player->npdt52.skills[i]); npcStats.mSkill[i].setBase (player->npdt52.skills[i]);
creatureStats.mAttributes[0].setBase (player->npdt52.strength);
creatureStats.mAttributes[1].setBase (player->npdt52.intelligence);
creatureStats.mAttributes[2].setBase (player->npdt52.willpower);
creatureStats.mAttributes[3].setBase (player->npdt52.agility);
creatureStats.mAttributes[4].setBase (player->npdt52.speed);
creatureStats.mAttributes[5].setBase (player->npdt52.endurance);
creatureStats.mAttributes[6].setBase (player->npdt52.personality);
creatureStats.mAttributes[7].setBase (player->npdt52.luck);
// race // race
if (mRaceSelected) if (mRaceSelected)
{ {