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fix for a potential directx problem

This commit is contained in:
scrawl 2012-05-13 12:17:07 +02:00
parent 296dbce298
commit a54e52586b

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@ -38,6 +38,9 @@ material depth_shadow_caster
{
pass
{
// force-disable fog (relevant for DirectX profiles below SM3 that always apply fixed function fog)
fog_override true
vertex_program_ref depth_shadow_caster_vs
{
}
@ -55,6 +58,9 @@ material depth_shadow_caster_noalpha
{
pass
{
// force-disable fog (relevant for DirectX profiles below SM3 that always apply fixed function fog)
fog_override true
vertex_program_ref depth_shadow_caster_vs
{
}