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	Fix a typo in attack animation name
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					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -925,7 +925,7 @@ void CharacterController::handleTextKey(const std::string &groupname, const std: | |||
|             mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Chop); | ||||
|         else if (groupname == "attack2" || groupname == "swimattack2") | ||||
|             mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Slash); | ||||
|         else if (groupname == "attack3" || groupname == "swimattack1") | ||||
|         else if (groupname == "attack3" || groupname == "swimattack3") | ||||
|             mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Thrust); | ||||
|         else | ||||
|             mPtr.getClass().hit(mPtr, mAttackStrength); | ||||
|  |  | |||
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