diff --git a/docs/source/reference/modding/index.rst b/docs/source/reference/modding/index.rst
index 90491d34d1..440db96d8c 100644
--- a/docs/source/reference/modding/index.rst
+++ b/docs/source/reference/modding/index.rst
@@ -20,6 +20,7 @@ about creating new content for OpenMW, please refer to
foreword
differences
mod-install
+ openmw-game-template
settings/index
texture-modding/index
custom-models/index
diff --git a/docs/source/reference/modding/openmw-game-template.rst b/docs/source/reference/modding/openmw-game-template.rst
new file mode 100644
index 0000000000..68fa667911
--- /dev/null
+++ b/docs/source/reference/modding/openmw-game-template.rst
@@ -0,0 +1,122 @@
+####################
+OpenMW Game Template
+####################
+
+OpenMW Game Template, or simply, the Template, is a set of base assets required
+for OpenMW to run. These include ``template.omwgame`` along with models, textures,
+fonts, and UI content. The Template can be used as a foundation for a standalone
+game in OpenMW, without requiring any of the original, copyrighted Morrowind assets.
+With the exception of ``Pelagiad.ttf`` font file, the Template is released as
+`public domain `_.
+
+
+Installation
+************
+
+The Template is installed the same way you would install a mod, with general
+instructions available at :doc:`mod-install`. It can be downloaded from
+`its repository `_ and requires
+OpenMW 0.47 or later.
+
+After getting the Template, extract its ``/data`` folder to somewhere on your disk.
+
+.. note::
+
+ It's adviseable to not put the Template files in the same folder as your
+ Morrowind files. This is especially valid when you don't wish to mix the two games
+ and use the Template as a foundation for a standalone game.
+
+
+Define paths to .omwgame and data files
+=======================================
+
+OpenMW needs to be told where to look for the Template files. This is done in
+``openmw.cfg`` file where ``content=`` tells OpenMW which .omwgame file to use
+and ``data=`` tells OpenMW what folders to look for meshes, textures, audio,
+and other assets. The required lines would look like this, but with the paths
+of course different on your system.
+
+.. code::
+
+ content=template.omwgame
+ data="/home/someuser/example-suite/data"
+ data="/home/someuser/example-suite"
+
+
+Remove references to Morrowind files
+====================================
+
+In case you have Morrowind installed and have run OpenMW's installation wizard,
+you need to remove or comment out the following lines from ``openmw.cfg``.
+Not doing so will either produce errors or load Morrowind content, which you
+probably do not want when you are making your own game.
+
+.. code::
+
+ fallback-archive=Morrowind.bsa
+ fallback-archive=Tribunal.bsa
+ fallback-archive=Bloodmoon.bsa
+ content=Morrowind.esm
+ content=Tribunal.esm
+ content=Bloodmoon.esm
+ data="/home/someuser/.wine/dosdevices/c:/Morrowind/Data Files"
+
+
+Define paths to essential models
+================================
+
+Certain models, essential to OpenMW, cannot be assigned through OpenMW-CS but
+are instead assigned through ``settings.cfg``. These models are player and NPC
+animations, and meshes for the sky. In ``settings.cfg`` used by your OpenMW
+install, add the following lines under the ``[Models]`` section.
+
+.. code::
+
+ xbaseanim = meshes/BasicPlayer.dae
+ baseanim = meshes/BasicPlayer.dae
+ xbaseanim1st = meshes/BasicPlayer.dae
+ baseanimkna = meshes/BasicPlayer.dae
+ baseanimkna1st = meshes/BasicPlayer.dae
+ xbaseanimfemale = meshes/BasicPlayer.dae
+ baseanimfemale = meshes/BasicPlayer.dae
+ baseanimfemale1st = meshes/BasicPlayer.dae
+ xargonianswimkna = meshes/BasicPlayer.dae
+ xbaseanimkf = meshes/BasicPlayer.dae
+ xbaseanim1stkf = meshes/BasicPlayer.dae
+ xbaseanimfemalekf = meshes/BasicPlayer.dae
+ xargonianswimknakf = meshes/BasicPlayer.dae
+ skyatmosphere = meshes/sky_atmosphere.dae
+ skyclouds = meshes/sky_clouds_01.osgt
+ skynight01 = meshes/sky_night_01.osgt
+
+
+As a convenience the Template repository includes a ``settings.cfg`` containing
+these same lines which can be copied and pasted. However, do not use the file
+to simply overwrite the ``settings.cfg`` used by your OpenMW installation.
+
+
+Copying the UI files
+====================
+
+The Template includes a ``resources/mygui`` folder. The contents of this folder
+need to be copied to ``resources/mygui`` folder found in your OpenMW installation
+folder. Overwrite any files aready in this folder. These files provide the
+UI font, its definition, and some minor UI tweaks.
+
+.. code::
+
+ openmw_box.skin.xml
+ openmw_button.skin.xml
+ openmw_font.xml
+ openmw_windows.skin.xml
+ Pelagiad.ttf
+
+
+Run OpenMW Launcher
+*******************
+
+After completing all the steps, run OpenMW Launcher and make sure ``template.omwgame``
+is selected in *Data Files* tab. Then, run the game and enjoy an empty island. It is not
+empty though! It is full of potential to start making your very own game on the
+OpenMW engine. Good luck!
+