#6303 Made player stop attacking and sheathe weapon when going to jail

psi29a-master-patch-54550
Artem Nykolenko 2 years ago committed by psi29a
parent 98d1588477
commit a5cdc889a2

@ -72,6 +72,7 @@
Bug #6289: Keyword search in dialogues expected the text to be all ASCII characters
Bug #6291: Can't pickup the dead mage's journal from the mysterious hunter mod
Bug #6302: Teleporting disabled actor breaks its disabled state
Bug #6303: After "go to jail" weapon can stuck in the ready to attack state
Bug #6307: Pathfinding in Infidelities quest from Tribunal addon is broken
Bug #6321: Arrow enchantments should always be applied to the target
Bug #6322: Total sold/cost should reset to 0 when there are no items offered

@ -3621,14 +3621,13 @@ namespace MWWorld
void World::goToJail()
{
const MWWorld::Ptr player = getPlayerPtr();
if (!mGoToJail)
{
// Reset bounty and forget the crime now, but don't change cell yet (the player should be able to read the dialog text first)
mGoToJail = true;
mPlayerInJail = true;
MWWorld::Ptr player = getPlayerPtr();
int bounty = player.getClass().getNpcStats(player).getBounty();
player.getClass().getNpcStats(player).setBounty(0);
mPlayer->recordCrimeId();
@ -3641,6 +3640,12 @@ namespace MWWorld
}
else
{
if (MWBase::Environment::get().getMechanicsManager()->isAttackPreparing(player))
{
mPlayer->setAttackingOrSpell(false);
}
mPlayer->setDrawState(MWMechanics::DrawState_Nothing);
mGoToJail = false;
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);

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