Fix shadowing warnings

pull/1038/head
scrawl 8 years ago
parent c32f6a46dd
commit a5da3a269e

@ -260,7 +260,7 @@ namespace Compiler
return true;
}
static const char *keywords[] =
static const char *sKeywords[] =
{
"begin", "end",
"short", "long", "float",
@ -306,11 +306,11 @@ namespace Compiler
std::string lowerCase = Misc::StringUtils::lowerCase(name);
for (; keywords[i]; ++i)
if (lowerCase==keywords[i])
for (; sKeywords[i]; ++i)
if (lowerCase==sKeywords[i])
break;
if (keywords[i])
if (sKeywords[i])
{
cont = parser.parseKeyword (i, loc, *this);
return true;
@ -618,8 +618,8 @@ namespace Compiler
void Scanner::listKeywords (std::vector<std::string>& keywords)
{
for (int i=0; Compiler::keywords[i]; ++i)
keywords.push_back (Compiler::keywords[i]);
for (int i=0; Compiler::sKeywords[i]; ++i)
keywords.push_back (Compiler::sKeywords[i]);
if (mExtensions)
mExtensions->listKeywords (keywords);

@ -65,11 +65,11 @@ void ESM::InventoryState::load (ESMReader &esm)
while (esm.isNextSub("EQUI"))
{
esm.getSubHeader();
int index;
esm.getT(index);
int equipIndex;
esm.getT(equipIndex);
int slot;
esm.getT(slot);
mEquipmentSlots[index] = slot;
mEquipmentSlots[equipIndex] = slot;
}
mSelectedEnchantItem = -1;

@ -241,9 +241,9 @@ namespace Interpreter
while (mRuntime.getPC()>=0 && mRuntime.getPC()<opcodes)
{
Type_Code code = codeBlock[mRuntime.getPC()];
Type_Code runCode = codeBlock[mRuntime.getPC()];
mRuntime.setPC (mRuntime.getPC()+1);
execute (code);
execute (runCode);
}
}
catch (...)

@ -116,7 +116,7 @@ namespace Interpreter
for (std::size_t i=0; i<arg0; ++i)
{
int index = runtime[0].mInteger;
index = runtime[0].mInteger;
runtime.pop();
buttons.push_back (runtime.getStringLiteral (index));
}

@ -698,14 +698,14 @@ namespace NifOsg
continue;
if (ctrl->recType == Nif::RC_NiUVController)
{
const Nif::NiUVController *uvctrl = static_cast<const Nif::NiUVController*>(ctrl.getPtr());
const Nif::NiUVController *niuvctrl = static_cast<const Nif::NiUVController*>(ctrl.getPtr());
std::set<int> texUnits;
for (unsigned int i=0; i<boundTextures.size(); ++i)
texUnits.insert(i);
osg::ref_ptr<UVController> ctrl = new UVController(uvctrl->data.getPtr(), texUnits);
setupController(uvctrl, ctrl, animflags);
composite->addController(ctrl);
osg::ref_ptr<UVController> uvctrl = new UVController(niuvctrl->data.getPtr(), texUnits);
setupController(niuvctrl, uvctrl, animflags);
composite->addController(uvctrl);
}
else if (ctrl->recType == Nif::RC_NiVisController)
{

@ -154,11 +154,11 @@ namespace Shader
if (mAutoUseNormalMaps && diffuseMap != NULL && normalMap == NULL)
{
std::string normalMap = diffuseMap->getImage(0)->getFileName();
std::string normalMapFileName = diffuseMap->getImage(0)->getFileName();
osg::ref_ptr<osg::Image> image;
bool normalHeight = false;
std::string normalHeightMap = normalMap;
std::string normalHeightMap = normalMapFileName;
boost::replace_last(normalHeightMap, ".", mNormalHeightMapPattern + ".");
if (mImageManager.getVFS()->exists(normalHeightMap))
{
@ -167,10 +167,10 @@ namespace Shader
}
else
{
boost::replace_last(normalMap, ".", mNormalMapPattern + ".");
if (mImageManager.getVFS()->exists(normalMap))
boost::replace_last(normalMapFileName, ".", mNormalMapPattern + ".");
if (mImageManager.getVFS()->exists(normalMapFileName))
{
image = mImageManager.getImage(normalMap);
image = mImageManager.getImage(normalMapFileName);
}
}
@ -196,11 +196,11 @@ namespace Shader
}
if (mAutoUseSpecularMaps && diffuseMap != NULL && specularMap == NULL)
{
std::string specularMap = diffuseMap->getImage(0)->getFileName();
boost::replace_last(specularMap, ".", mSpecularMapPattern + ".");
if (mImageManager.getVFS()->exists(specularMap))
std::string specularMapFileName = diffuseMap->getImage(0)->getFileName();
boost::replace_last(specularMapFileName, ".", mSpecularMapPattern + ".");
if (mImageManager.getVFS()->exists(specularMapFileName))
{
osg::ref_ptr<osg::Texture2D> specularMapTex (new osg::Texture2D(mImageManager.getImage(specularMap)));
osg::ref_ptr<osg::Texture2D> specularMapTex (new osg::Texture2D(mImageManager.getImage(specularMapFileName)));
specularMapTex->setWrap(osg::Texture::WRAP_S, diffuseMap->getWrap(osg::Texture::WRAP_S));
specularMapTex->setWrap(osg::Texture::WRAP_T, diffuseMap->getWrap(osg::Texture::WRAP_T));
specularMapTex->setFilter(osg::Texture::MIN_FILTER, diffuseMap->getFilter(osg::Texture::MIN_FILTER));

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