mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-03 23:26:40 +00:00 
			
		
		
		
	Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
This commit is contained in:
		
							parent
							
								
									2162a9e1b9
								
							
						
					
					
						commit
						a5e972aeb5
					
				
					 2 changed files with 10 additions and 4 deletions
				
			
		| 
						 | 
				
			
			@ -829,15 +829,15 @@ namespace MWWorld
 | 
			
		|||
 | 
			
		||||
    const PtrVelocityList& PhysicsSystem::applyQueuedMovement(float dt)
 | 
			
		||||
    {
 | 
			
		||||
        // Collision events are only tracked for a single frame, so reset first
 | 
			
		||||
        mCollisions.clear();
 | 
			
		||||
        mStandingCollisions.clear();
 | 
			
		||||
 | 
			
		||||
        mMovementResults.clear();
 | 
			
		||||
 | 
			
		||||
        mTimeAccum += dt;
 | 
			
		||||
        if(mTimeAccum >= 1.0f/60.0f)
 | 
			
		||||
        {
 | 
			
		||||
            // Collision events should be available on every frame
 | 
			
		||||
            mCollisions.clear();
 | 
			
		||||
            mStandingCollisions.clear();
 | 
			
		||||
 | 
			
		||||
            const MWBase::World *world = MWBase::Environment::get().getWorld();
 | 
			
		||||
            PtrVelocityList::iterator iter = mMovementQueue.begin();
 | 
			
		||||
            for(;iter != mMovementQueue.end();++iter)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2078,6 +2078,9 @@ namespace MWWorld
 | 
			
		|||
 | 
			
		||||
    void World::hurtStandingActors(const Ptr &object, float healthPerSecond)
 | 
			
		||||
    {
 | 
			
		||||
        if (MWBase::Environment::get().getWindowManager()->isGuiMode())
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        std::vector<std::string> actors;
 | 
			
		||||
        mPhysics->getActorsStandingOn(object, actors);
 | 
			
		||||
        for (std::vector<std::string>::iterator it = actors.begin(); it != actors.end(); ++it)
 | 
			
		||||
| 
						 | 
				
			
			@ -2106,6 +2109,9 @@ namespace MWWorld
 | 
			
		|||
 | 
			
		||||
    void World::hurtCollidingActors(const Ptr &object, float healthPerSecond)
 | 
			
		||||
    {
 | 
			
		||||
        if (MWBase::Environment::get().getWindowManager()->isGuiMode())
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        std::vector<std::string> actors;
 | 
			
		||||
        mPhysics->getActorsCollidingWith(object, actors);
 | 
			
		||||
        for (std::vector<std::string>::iterator it = actors.begin(); it != actors.end(); ++it)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue