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Dialog now goes to next dialog if the "next" button is shown, this follows Morrowind's behavior.
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parent
3cc57a058a
commit
a676763aa6
1 changed files with 4 additions and 2 deletions
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@ -176,6 +176,7 @@ void WindowManager::updateCharacterGeneration()
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void WindowManager::onNameDialogDone()
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void WindowManager::onNameDialogDone()
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{
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{
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bool goNext = nameChosen; // Go to next dialog if name was previously chosen
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nameChosen = true;
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nameChosen = true;
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if (nameDialog)
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if (nameDialog)
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{
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{
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@ -189,12 +190,13 @@ void WindowManager::onNameDialogDone()
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if (reviewNext)
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if (reviewNext)
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setMode(GM_Review);
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setMode(GM_Review);
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else if (raceChosen)
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else if (goNext)
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setMode(GM_Race);
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setMode(GM_Race);
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}
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}
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void WindowManager::onRaceDialogDone()
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void WindowManager::onRaceDialogDone()
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{
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{
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bool goNext = nameChosen; // Go to next dialog if race was previously chosen
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raceChosen = true;
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raceChosen = true;
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if (raceDialog)
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if (raceDialog)
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{
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{
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@ -208,7 +210,7 @@ void WindowManager::onRaceDialogDone()
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if (reviewNext)
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if (reviewNext)
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setMode(GM_Review);
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setMode(GM_Review);
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else if (classChosen)
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else if (goNext)
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setMode(GM_Class);
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setMode(GM_Class);
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}
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}
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