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Merge branch 'shadervisitor48' into 'openmw-48'

Fixes to shader rendering state handling (0.48.0)

See merge request OpenMW/openmw!2783
This commit is contained in:
psi29a 2023-03-04 12:41:36 +00:00
commit a6989dcb12
5 changed files with 71 additions and 56 deletions

View file

@ -157,6 +157,7 @@
Bug #6937: Divided by Nix Hounds quest is broken Bug #6937: Divided by Nix Hounds quest is broken
Bug #7008: Race condition on initializing a vector of reserved node names Bug #7008: Race condition on initializing a vector of reserved node names
Bug #7121: Crash on TimeStamp construction with invalid hour value Bug #7121: Crash on TimeStamp construction with invalid hour value
Bug #7251: Force shaders setting still renders some drawables with FFP
Feature #890: OpenMW-CS: Column filtering Feature #890: OpenMW-CS: Column filtering
Feature #1465: "Reset" argument for AI functions Feature #1465: "Reset" argument for AI functions
Feature #2491: Ability to make OpenMW "portable" Feature #2491: Ability to make OpenMW "portable"

View file

@ -1,5 +1,7 @@
#include "morphgeometry.hpp" #include "morphgeometry.hpp"
#include <osgUtil/CullVisitor>
#include <cassert> #include <cassert>
#include <components/resource/scenemanager.hpp> #include <components/resource/scenemanager.hpp>
@ -87,7 +89,18 @@ void MorphGeometry::accept(osg::NodeVisitor &nv)
nv.pushOntoNodePath(this); nv.pushOntoNodePath(this);
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR) if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
{
// The cull visitor won't be applied to the node itself,
// but we want to use its state to render the child geometry.
osg::StateSet* stateset = getStateSet();
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
if (stateset)
cv->pushStateSet(stateset);
cull(&nv); cull(&nv);
if (stateset)
cv->popStateSet();
}
else else
nv.apply(*this); nv.apply(*this);

View file

@ -1,8 +1,11 @@
#include "riggeometry.hpp" #include "riggeometry.hpp"
#include <osg/MatrixTransform>
#include <osgUtil/CullVisitor>
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <components/resource/scenemanager.hpp> #include <components/resource/scenemanager.hpp>
#include <osg/MatrixTransform>
#include "skeleton.hpp" #include "skeleton.hpp"
#include "util.hpp" #include "util.hpp"
@ -387,7 +390,18 @@ void RigGeometry::accept(osg::NodeVisitor &nv)
nv.pushOntoNodePath(this); nv.pushOntoNodePath(this);
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR) if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
{
// The cull visitor won't be applied to the node itself,
// but we want to use its state to render the child geometry.
osg::StateSet* stateset = getStateSet();
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
if (stateset)
cv->pushStateSet(stateset);
cull(&nv); cull(&nv);
if (stateset)
cv->popStateSet();
}
else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR) else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
updateBounds(&nv); updateBounds(&nv);
else else

View file

@ -5,6 +5,8 @@
#include <osg/Drawable> #include <osg/Drawable>
#include <osg/NodeVisitor> #include <osg/NodeVisitor>
#include <osgUtil/CullVisitor>
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <components/resource/scenemanager.hpp> #include <components/resource/scenemanager.hpp>
@ -220,6 +222,13 @@ void RigGeometryHolder::accept(osg::NodeVisitor &nv)
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR && mSourceRigGeometry.get()) if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR && mSourceRigGeometry.get())
{ {
// The cull visitor won't be applied to the node itself,
// but we want to use its state to render the child geometry.
osg::StateSet* stateset = getStateSet();
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
if (stateset)
cv->pushStateSet(stateset);
unsigned int traversalNumber = nv.getTraversalNumber(); unsigned int traversalNumber = nv.getTraversalNumber();
if (mLastFrameNumber == traversalNumber) if (mLastFrameNumber == traversalNumber)
{ {
@ -255,6 +264,8 @@ void RigGeometryHolder::accept(osg::NodeVisitor &nv)
nv.apply(geom); nv.apply(geom);
nv.popFromNodePath(); nv.popFromNodePath();
} }
if (stateset)
cv->popStateSet();
} }
else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR) else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{ {

View file

@ -819,43 +819,25 @@ namespace Shader
} }
void ShaderVisitor::apply(osg::Geometry& geometry) void ShaderVisitor::apply(osg::Geometry& geometry)
{
bool needPop = (geometry.getStateSet() != nullptr);
if (geometry.getStateSet()) // TODO: check if stateset affects shader permutation before pushing it
{ {
pushRequirements(geometry); pushRequirements(geometry);
if (geometry.getStateSet()) // TODO: check if stateset affects shader permutation before pushing it
applyStateSet(geometry.getStateSet(), geometry); applyStateSet(geometry.getStateSet(), geometry);
}
if (!mRequirements.empty())
{
const ShaderRequirements& reqs = mRequirements.back(); const ShaderRequirements& reqs = mRequirements.back();
adjustGeometry(geometry, reqs); adjustGeometry(geometry, reqs);
createProgram(reqs); createProgram(reqs);
}
else
ensureFFP(geometry);
if (needPop)
popRequirements(); popRequirements();
} }
void ShaderVisitor::apply(osg::Drawable& drawable) void ShaderVisitor::apply(osg::Drawable& drawable)
{
bool needPop = drawable.getStateSet();
if (needPop)
{ {
pushRequirements(drawable); pushRequirements(drawable);
if (drawable.getStateSet()) if (drawable.getStateSet())
applyStateSet(drawable.getStateSet(), drawable); applyStateSet(drawable.getStateSet(), drawable);
}
if (!mRequirements.empty())
{
const ShaderRequirements& reqs = mRequirements.back(); const ShaderRequirements& reqs = mRequirements.back();
createProgram(reqs); createProgram(reqs);
@ -881,12 +863,6 @@ namespace Shader
osgaRig->setSourceRigGeometry(sourceOsgaRigGeometry); osgaRig->setSourceRigGeometry(sourceOsgaRigGeometry);
} }
} }
}
else
ensureFFP(drawable);
if (needPop)
popRequirements(); popRequirements();
} }