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Merge branch 'shadervisitor48' into 'openmw-48'

Fixes to shader rendering state handling (0.48.0)

See merge request OpenMW/openmw!2783
This commit is contained in:
psi29a 2023-03-04 12:41:36 +00:00
commit a6989dcb12
5 changed files with 71 additions and 56 deletions

View file

@ -157,6 +157,7 @@
Bug #6937: Divided by Nix Hounds quest is broken Bug #6937: Divided by Nix Hounds quest is broken
Bug #7008: Race condition on initializing a vector of reserved node names Bug #7008: Race condition on initializing a vector of reserved node names
Bug #7121: Crash on TimeStamp construction with invalid hour value Bug #7121: Crash on TimeStamp construction with invalid hour value
Bug #7251: Force shaders setting still renders some drawables with FFP
Feature #890: OpenMW-CS: Column filtering Feature #890: OpenMW-CS: Column filtering
Feature #1465: "Reset" argument for AI functions Feature #1465: "Reset" argument for AI functions
Feature #2491: Ability to make OpenMW "portable" Feature #2491: Ability to make OpenMW "portable"

View file

@ -1,5 +1,7 @@
#include "morphgeometry.hpp" #include "morphgeometry.hpp"
#include <osgUtil/CullVisitor>
#include <cassert> #include <cassert>
#include <components/resource/scenemanager.hpp> #include <components/resource/scenemanager.hpp>
@ -87,7 +89,18 @@ void MorphGeometry::accept(osg::NodeVisitor &nv)
nv.pushOntoNodePath(this); nv.pushOntoNodePath(this);
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR) if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
{
// The cull visitor won't be applied to the node itself,
// but we want to use its state to render the child geometry.
osg::StateSet* stateset = getStateSet();
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
if (stateset)
cv->pushStateSet(stateset);
cull(&nv); cull(&nv);
if (stateset)
cv->popStateSet();
}
else else
nv.apply(*this); nv.apply(*this);

View file

@ -1,8 +1,11 @@
#include "riggeometry.hpp" #include "riggeometry.hpp"
#include <osg/MatrixTransform>
#include <osgUtil/CullVisitor>
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <components/resource/scenemanager.hpp> #include <components/resource/scenemanager.hpp>
#include <osg/MatrixTransform>
#include "skeleton.hpp" #include "skeleton.hpp"
#include "util.hpp" #include "util.hpp"
@ -387,7 +390,18 @@ void RigGeometry::accept(osg::NodeVisitor &nv)
nv.pushOntoNodePath(this); nv.pushOntoNodePath(this);
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR) if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
{
// The cull visitor won't be applied to the node itself,
// but we want to use its state to render the child geometry.
osg::StateSet* stateset = getStateSet();
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
if (stateset)
cv->pushStateSet(stateset);
cull(&nv); cull(&nv);
if (stateset)
cv->popStateSet();
}
else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR) else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
updateBounds(&nv); updateBounds(&nv);
else else

View file

@ -5,6 +5,8 @@
#include <osg/Drawable> #include <osg/Drawable>
#include <osg/NodeVisitor> #include <osg/NodeVisitor>
#include <osgUtil/CullVisitor>
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <components/resource/scenemanager.hpp> #include <components/resource/scenemanager.hpp>
@ -220,6 +222,13 @@ void RigGeometryHolder::accept(osg::NodeVisitor &nv)
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR && mSourceRigGeometry.get()) if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR && mSourceRigGeometry.get())
{ {
// The cull visitor won't be applied to the node itself,
// but we want to use its state to render the child geometry.
osg::StateSet* stateset = getStateSet();
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
if (stateset)
cv->pushStateSet(stateset);
unsigned int traversalNumber = nv.getTraversalNumber(); unsigned int traversalNumber = nv.getTraversalNumber();
if (mLastFrameNumber == traversalNumber) if (mLastFrameNumber == traversalNumber)
{ {
@ -255,6 +264,8 @@ void RigGeometryHolder::accept(osg::NodeVisitor &nv)
nv.apply(geom); nv.apply(geom);
nv.popFromNodePath(); nv.popFromNodePath();
} }
if (stateset)
cv->popStateSet();
} }
else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR) else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{ {

View file

@ -820,74 +820,50 @@ namespace Shader
void ShaderVisitor::apply(osg::Geometry& geometry) void ShaderVisitor::apply(osg::Geometry& geometry)
{ {
bool needPop = (geometry.getStateSet() != nullptr); pushRequirements(geometry);
if (geometry.getStateSet()) // TODO: check if stateset affects shader permutation before pushing it if (geometry.getStateSet()) // TODO: check if stateset affects shader permutation before pushing it
{
pushRequirements(geometry);
applyStateSet(geometry.getStateSet(), geometry); applyStateSet(geometry.getStateSet(), geometry);
}
if (!mRequirements.empty()) const ShaderRequirements& reqs = mRequirements.back();
{ adjustGeometry(geometry, reqs);
const ShaderRequirements& reqs = mRequirements.back(); createProgram(reqs);
adjustGeometry(geometry, reqs); popRequirements();
createProgram(reqs);
}
else
ensureFFP(geometry);
if (needPop)
popRequirements();
} }
void ShaderVisitor::apply(osg::Drawable& drawable) void ShaderVisitor::apply(osg::Drawable& drawable)
{ {
bool needPop = drawable.getStateSet(); pushRequirements(drawable);
if (needPop) if (drawable.getStateSet())
applyStateSet(drawable.getStateSet(), drawable);
const ShaderRequirements& reqs = mRequirements.back();
createProgram(reqs);
if (auto rig = dynamic_cast<SceneUtil::RigGeometry*>(&drawable))
{ {
pushRequirements(drawable); osg::ref_ptr<osg::Geometry> sourceGeometry = rig->getSourceGeometry();
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
if (drawable.getStateSet()) rig->setSourceGeometry(sourceGeometry);
applyStateSet(drawable.getStateSet(), drawable);
} }
else if (auto morph = dynamic_cast<SceneUtil::MorphGeometry*>(&drawable))
if (!mRequirements.empty())
{ {
const ShaderRequirements& reqs = mRequirements.back(); osg::ref_ptr<osg::Geometry> sourceGeometry = morph->getSourceGeometry();
createProgram(reqs); if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
morph->setSourceGeometry(sourceGeometry);
if (auto rig = dynamic_cast<SceneUtil::RigGeometry*>(&drawable))
{
osg::ref_ptr<osg::Geometry> sourceGeometry = rig->getSourceGeometry();
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
rig->setSourceGeometry(sourceGeometry);
}
else if (auto morph = dynamic_cast<SceneUtil::MorphGeometry*>(&drawable))
{
osg::ref_ptr<osg::Geometry> sourceGeometry = morph->getSourceGeometry();
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
morph->setSourceGeometry(sourceGeometry);
}
else if (auto osgaRig = dynamic_cast<SceneUtil::RigGeometryHolder*>(&drawable))
{
osg::ref_ptr<SceneUtil::OsgaRigGeometry> sourceOsgaRigGeometry = osgaRig->getSourceRigGeometry();
osg::ref_ptr<osg::Geometry> sourceGeometry = sourceOsgaRigGeometry->getSourceGeometry();
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
{
sourceOsgaRigGeometry->setSourceGeometry(sourceGeometry);
osgaRig->setSourceRigGeometry(sourceOsgaRigGeometry);
}
}
} }
else else if (auto osgaRig = dynamic_cast<SceneUtil::RigGeometryHolder*>(&drawable))
ensureFFP(drawable); {
osg::ref_ptr<SceneUtil::OsgaRigGeometry> sourceOsgaRigGeometry = osgaRig->getSourceRigGeometry();
if (needPop) osg::ref_ptr<osg::Geometry> sourceGeometry = sourceOsgaRigGeometry->getSourceGeometry();
popRequirements(); if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
{
sourceOsgaRigGeometry->setSourceGeometry(sourceGeometry);
osgaRig->setSourceRigGeometry(sourceOsgaRigGeometry);
}
}
popRequirements();
} }
void ShaderVisitor::setAllowedToModifyStateSets(bool allowed) void ShaderVisitor::setAllowedToModifyStateSets(bool allowed)