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	Fixes #1887: Equipped items do not emit sounds
Corrected wrong return type of Class::getSound() method. Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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					 4 changed files with 4 additions and 4 deletions
				
			
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			@ -298,7 +298,7 @@ namespace MWClass
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        state2.mTime = dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
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    }
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    const std::string& Light::getSound(const MWWorld::Ptr& ptr) const
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    std::string Light::getSound(const MWWorld::Ptr& ptr) const
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    {
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      return ptr.get<ESM::Light>()->mBase->mSound;
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    }
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			@ -83,7 +83,7 @@ namespace MWClass
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                const;
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            ///< Write additional state from \a ptr into \a state.
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            virtual const std::string& getSound(const MWWorld::Ptr& ptr) const;
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            virtual std::string getSound(const MWWorld::Ptr& ptr) const;
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    };
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}
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			@ -421,7 +421,7 @@ namespace MWWorld
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        throw std::runtime_error("this is not a door");
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    }
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    const std::string& Class::getSound(const MWWorld::Ptr&) const
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    std::string Class::getSound(const MWWorld::Ptr&) const
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    {
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      return std::string();
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    }
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			@ -338,7 +338,7 @@ namespace MWWorld
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            virtual void restock (const MWWorld::Ptr& ptr) const {}
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            /// Returns sound id
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            virtual const std::string& getSound(const MWWorld::Ptr& ptr) const;
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            virtual std::string getSound(const MWWorld::Ptr& ptr) const;
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    };
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}
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