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Remove redundant SoundManager::lookupSound and loadSound
This commit is contained in:
parent
e4cce88142
commit
a6aba83741
3 changed files with 11 additions and 24 deletions
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@ -60,8 +60,12 @@ namespace MWSound
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~SoundBufferPool();
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~SoundBufferPool();
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/// Lookup a soundId for its sound data (resource name, local volume,
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/// minRange, and maxRange)
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Sound_Buffer* lookup(const std::string& soundId) const;
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Sound_Buffer* lookup(const std::string& soundId) const;
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/// Lookup a soundId for its sound data (resource name, local volume,
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/// minRange, and maxRange), and ensure it's ready for use.
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Sound_Buffer* load(const std::string& soundId);
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Sound_Buffer* load(const std::string& soundId);
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void use(Sound_Buffer& sfx)
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void use(Sound_Buffer& sfx)
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@ -120,20 +120,6 @@ namespace MWSound
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return DecoderPtr(new DEFAULT_DECODER (mVFS));
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return DecoderPtr(new DEFAULT_DECODER (mVFS));
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}
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}
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// Lookup a soundId for its sound data (resource name, local volume,
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// minRange, and maxRange)
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Sound_Buffer *SoundManager::lookupSound(const std::string &soundId) const
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{
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return mSoundBuffers.lookup(soundId);
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}
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// Lookup a soundId for its sound data (resource name, local volume,
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// minRange, and maxRange), and ensure it's ready for use.
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Sound_Buffer *SoundManager::loadSound(const std::string &soundId)
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{
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return mSoundBuffers.load(soundId);
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}
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DecoderPtr SoundManager::loadVoice(const std::string &voicefile)
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DecoderPtr SoundManager::loadVoice(const std::string &voicefile)
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{
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{
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try
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try
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@ -509,7 +495,7 @@ namespace MWSound
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if(!mOutput->isInitialized())
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if(!mOutput->isInitialized())
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return nullptr;
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return nullptr;
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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Sound_Buffer *sfx = mSoundBuffers.load(Misc::StringUtils::lowerCase(soundId));
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if(!sfx) return nullptr;
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if(!sfx) return nullptr;
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// Only one copy of given sound can be played at time, so stop previous copy
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// Only one copy of given sound can be played at time, so stop previous copy
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@ -545,7 +531,7 @@ namespace MWSound
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return nullptr;
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return nullptr;
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// Look up the sound in the ESM data
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// Look up the sound in the ESM data
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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Sound_Buffer *sfx = mSoundBuffers.load(Misc::StringUtils::lowerCase(soundId));
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if(!sfx) return nullptr;
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if(!sfx) return nullptr;
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// Only one copy of given sound can be played at time on ptr, so stop previous copy
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// Only one copy of given sound can be played at time on ptr, so stop previous copy
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@ -597,7 +583,7 @@ namespace MWSound
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return nullptr;
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return nullptr;
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// Look up the sound in the ESM data
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// Look up the sound in the ESM data
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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Sound_Buffer *sfx = mSoundBuffers.load(Misc::StringUtils::lowerCase(soundId));
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if(!sfx) return nullptr;
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if(!sfx) return nullptr;
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SoundPtr sound = getSoundRef();
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SoundPtr sound = getSoundRef();
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@ -645,7 +631,7 @@ namespace MWSound
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if(!mOutput->isInitialized())
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if(!mOutput->isInitialized())
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return;
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return;
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Sound_Buffer *sfx = lookupSound(Misc::StringUtils::lowerCase(soundId));
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Sound_Buffer *sfx = mSoundBuffers.lookup(Misc::StringUtils::lowerCase(soundId));
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if (!sfx) return;
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if (!sfx) return;
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stopSound(sfx, ptr);
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stopSound(sfx, ptr);
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@ -697,7 +683,7 @@ namespace MWSound
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SoundMap::iterator snditer = mActiveSounds.find(ptr);
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SoundMap::iterator snditer = mActiveSounds.find(ptr);
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if(snditer != mActiveSounds.end())
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if(snditer != mActiveSounds.end())
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{
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{
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Sound_Buffer *sfx = lookupSound(Misc::StringUtils::lowerCase(soundId));
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Sound_Buffer *sfx = mSoundBuffers.lookup(Misc::StringUtils::lowerCase(soundId));
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if (sfx == nullptr)
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if (sfx == nullptr)
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return;
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return;
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for(SoundBufferRefPair &sndbuf : snditer->second)
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for(SoundBufferRefPair &sndbuf : snditer->second)
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@ -713,7 +699,7 @@ namespace MWSound
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SoundMap::const_iterator snditer = mActiveSounds.find(ptr);
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SoundMap::const_iterator snditer = mActiveSounds.find(ptr);
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if(snditer != mActiveSounds.end())
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if(snditer != mActiveSounds.end())
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{
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{
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Sound_Buffer *sfx = lookupSound(Misc::StringUtils::lowerCase(soundId));
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Sound_Buffer *sfx = mSoundBuffers.lookup(Misc::StringUtils::lowerCase(soundId));
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return std::find_if(snditer->second.cbegin(), snditer->second.cend(),
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return std::find_if(snditer->second.cbegin(), snditer->second.cend(),
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[this,sfx](const SoundBufferRefPair &snd) -> bool
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[this,sfx](const SoundBufferRefPair &snd) -> bool
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{ return snd.second == sfx && mOutput->isSoundPlaying(snd.first.get()); }
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{ return snd.second == sfx && mOutput->isSoundPlaying(snd.first.get()); }
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@ -826,7 +812,7 @@ namespace MWSound
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bool soundIdChanged = false;
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bool soundIdChanged = false;
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Sound_Buffer* sfx = lookupSound(update.mId);
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Sound_Buffer* sfx = mSoundBuffers.lookup(update.mId);
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if (mLastCell != cell)
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if (mLastCell != cell)
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{
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{
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const auto snditer = mActiveSounds.find(MWWorld::ConstPtr());
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const auto snditer = mActiveSounds.find(MWWorld::ConstPtr());
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@ -99,9 +99,6 @@ namespace MWSound
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Sound_Buffer *insertSound(const std::string &soundId, const ESM::Sound *sound);
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Sound_Buffer *insertSound(const std::string &soundId, const ESM::Sound *sound);
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Sound_Buffer *lookupSound(const std::string &soundId) const;
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Sound_Buffer *loadSound(const std::string &soundId);
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// returns a decoder to start streaming, or nullptr if the sound was not found
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// returns a decoder to start streaming, or nullptr if the sound was not found
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DecoderPtr loadVoice(const std::string &voicefile);
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DecoderPtr loadVoice(const std::string &voicefile);
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