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@ -72,6 +72,7 @@ namespace Nif
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{ "BSDebrisNode", &construct<BSRangeNode, RC_NiNode> },
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{ "BSFadeNode", &construct<NiNode, RC_NiNode> },
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{ "BSLeafAnimNode", &construct<NiNode, RC_NiNode> },
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{ "BSMasterParticleSystem", &construct<BSMasterParticleSystem, RC_NiNode> },
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{ "BSMultiBoundNode", &construct<BSMultiBoundNode, RC_NiNode> },
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{ "BSOrderedNode", &construct<BSOrderedNode, RC_NiNode> },
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{ "BSRangeNode", &construct<BSRangeNode, RC_NiNode> },
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@ -117,6 +118,7 @@ namespace Nif
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{ "NiVisController", &construct<NiVisController, RC_NiVisController> },
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// Gamebryo
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{ "NiBoneLODController", &construct<NiBoneLODController, RC_NiBoneLODController> },
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{ "NiControllerManager", &construct<NiControllerManager, RC_NiControllerManager> },
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{ "NiLightDimmerController", &construct<NiFloatInterpController, RC_NiLightDimmerController> },
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{ "NiTransformController", &construct<NiKeyframeController, RC_NiKeyframeController> },
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@ -136,6 +138,8 @@ namespace Nif
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{ "BSFrustumFOVController", &construct<NiFloatInterpController, RC_BSFrustumFOVController> },
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{ "BSKeyframeController", &construct<BSKeyframeController, RC_BSKeyframeController> },
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{ "BSLagBoneController", &construct<BSLagBoneController, RC_BSLagBoneController> },
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{ "BSProceduralLightningController",
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&construct<BSProceduralLightningController, RC_BSProceduralLightningController> },
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{ "BSMaterialEmittanceMultController",
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&construct<NiFloatInterpController, RC_BSMaterialEmittanceMultController> },
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{ "BSNiAlphaPropertyTestRefController",
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@ -153,6 +157,7 @@ namespace Nif
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{ "BSLightingShaderPropertyFloatController",
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&construct<BSEffectShaderPropertyFloatController, RC_BSLightingShaderPropertyFloatController> },
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{ "bhkBlendController", &construct<bhkBlendController, RC_bhkBlendController> },
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{ "NiBSBoneLODController", &construct<NiBoneLODController, RC_NiBoneLODController> },
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// Interpolators, Gamebryo
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{ "NiBlendBoolInterpolator", &construct<NiBlendBoolInterpolator, RC_NiBlendBoolInterpolator> },
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@ -164,6 +169,7 @@ namespace Nif
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{ "NiBoolTimelineInterpolator", &construct<NiBoolInterpolator, RC_NiBoolTimelineInterpolator> },
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{ "NiColorInterpolator", &construct<NiColorInterpolator, RC_NiColorInterpolator> },
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{ "NiFloatInterpolator", &construct<NiFloatInterpolator, RC_NiFloatInterpolator> },
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{ "NiLookAtInterpolator", &construct<NiLookAtInterpolator, RC_NiLookAtInterpolator> },
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{ "NiPathInterpolator", &construct<NiPathInterpolator, RC_NiPathInterpolator> },
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{ "NiPoint3Interpolator", &construct<NiPoint3Interpolator, RC_NiPoint3Interpolator> },
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{ "NiTransformInterpolator", &construct<NiTransformInterpolator, RC_NiTransformInterpolator> },
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@ -281,6 +287,7 @@ namespace Nif
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{ "NiParticleSystem", &construct<NiParticleSystem, RC_NiParticleSystem> },
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{ "NiMeshParticleSystem", &construct<NiParticleSystem, RC_NiParticleSystem> },
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{ "NiPSysData", &construct<NiPSysData, RC_NiPSysData> },
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{ "NiMeshPSysData", &construct<NiMeshPSysData, RC_NiMeshPSysData> },
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// Geometry, Bethesda
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{ "BSStripParticleSystem", &construct<NiParticleSystem, RC_BSStripParticleSystem> },
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@ -303,8 +310,11 @@ namespace Nif
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{ "NiPSysPositionModifier", &construct<NiPSysModifier, RC_NiPSysPositionModifier> },
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{ "NiPSysRotationModifier", &construct<NiPSysRotationModifier, RC_NiPSysRotationModifier> },
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{ "NiPSysSpawnModifier", &construct<NiPSysSpawnModifier, RC_NiPSysSpawnModifier> },
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{ "NiPSysMeshUpdateModifier", &construct<NiPSysMeshUpdateModifier, RC_NiPSysMeshUpdateModifier> },
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// Modifiers, Bethesda
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{ "BSParentVelocityModifier", &construct<BSParentVelocityModifier, RC_BSParentVelocityModifier> },
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{ "BSPSysHavokUpdateModifier", &construct<BSPSysHavokUpdateModifier, RC_BSPSysHavokUpdateModifier> },
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{ "BSPSysInheritVelocityModifier",
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&construct<BSPSysInheritVelocityModifier, RC_BSPSysInheritVelocityModifier> },
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{ "BSPSysLODModifier", &construct<BSPSysLODModifier, RC_BSPSysLODModifier> },
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@ -350,6 +360,10 @@ namespace Nif
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{ "NiPSysInitialRotAngleVarCtlr", &construct<NiPSysModifierFloatCtlr, RC_NiPSysInitialRotAngleVarCtlr> },
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{ "NiPSysModifierActiveCtlr", &construct<NiPSysModifierBoolCtlr, RC_NiPSysModifierActiveCtlr> },
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// Modifier controllers, Bethesda
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{ "BSPSysMultiTargetEmitterCtlr",
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&construct<BSPSysMultiTargetEmitterCtlr, RC_BSPSysMultiTargetEmitterCtlr> },
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// Modifier controller data, Gamebryo
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{ "NiPSysEmitterCtlrData", &construct<NiPSysEmitterCtlrData, RC_NiPSysEmitterCtlrData> },
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@ -383,10 +397,15 @@ namespace Nif
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// Constraint records, Bethesda
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{ "bhkBallAndSocketConstraint", &construct<bhkBallAndSocketConstraint, RC_bhkBallAndSocketConstraint> },
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{ "bhkBallSocketConstraintChain",
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&construct<bhkBallSocketConstraintChain, RC_bhkBallSocketConstraintChain> },
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{ "bhkHingeConstraint", &construct<bhkHingeConstraint, RC_bhkHingeConstraint> },
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{ "bhkLimitedHingeConstraint", &construct<bhkLimitedHingeConstraint, RC_bhkLimitedHingeConstraint> },
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{ "bhkRagdollConstraint", &construct<bhkRagdollConstraint, RC_bhkRagdollConstraint> },
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{ "bhkStiffSpringConstraint", &construct<bhkStiffSpringConstraint, RC_bhkStiffSpringConstraint> },
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{ "bhkPrismaticConstraint", &construct<bhkPrismaticConstraint, RC_bhkPrismaticConstraint> },
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{ "bhkMalleableConstraint", &construct<bhkMalleableConstraint, RC_bhkMalleableConstraint> },
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{ "bhkBreakableConstraint", &construct<bhkBreakableConstraint, RC_bhkBreakableConstraint> },
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// Physics body records, Bethesda
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{ "bhkRigidBody", &construct<bhkRigidBody, RC_bhkRigidBody> },
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@ -404,9 +423,11 @@ namespace Nif
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{ "bhkConvexVerticesShape", &construct<bhkConvexVerticesShape, RC_bhkConvexVerticesShape> },
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{ "bhkListShape", &construct<bhkListShape, RC_bhkListShape> },
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{ "bhkMoppBvTreeShape", &construct<bhkMoppBvTreeShape, RC_bhkMoppBvTreeShape> },
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{ "bhkMultiSphereShape", &construct<bhkMultiSphereShape, RC_bhkMultiSphereShape> },
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{ "bhkNiTriStripsShape", &construct<bhkNiTriStripsShape, RC_bhkNiTriStripsShape> },
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{ "bhkPackedNiTriStripsShape", &construct<bhkPackedNiTriStripsShape, RC_bhkPackedNiTriStripsShape> },
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{ "hkPackedNiTriStripsData", &construct<hkPackedNiTriStripsData, RC_hkPackedNiTriStripsData> },
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{ "bhkPlaneShape", &construct<bhkPlaneShape, RC_bhkPlaneShape> },
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{ "bhkSimpleShapePhantom", &construct<bhkSimpleShapePhantom, RC_bhkSimpleShapePhantom> },
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{ "bhkSphereShape", &construct<bhkSphereShape, RC_bhkSphereShape> },
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{ "bhkTransformShape", &construct<bhkConvexTransformShape, RC_bhkConvexTransformShape> },
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