mirror of
https://github.com/OpenMW/openmw.git
synced 2025-06-26 12:41:34 +00:00
Creanup Distant Terrain code
- Cull terrain in the stock osg::CullVisitor - Do not compile composite maps for shadow camera - Do not abuse userdata for composite maps
This commit is contained in:
parent
e4ba6ecf15
commit
a730365ea1
8 changed files with 39 additions and 63 deletions
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@ -30,7 +30,6 @@ ChunkManager::ChunkManager(Storage *storage, Resource::SceneManager *sceneMgr, T
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, mCompositeMapSize(512)
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, mCompositeMapSize(512)
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, mCompositeMapLevel(1.f)
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, mCompositeMapLevel(1.f)
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, mMaxCompGeometrySize(1.f)
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, mMaxCompGeometrySize(1.f)
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, mCullingActive(true)
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{
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{
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}
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}
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@ -208,7 +207,8 @@ osg::ref_ptr<osg::Node> ChunkManager::createChunk(float chunkSize, const osg::Ve
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mCompositeMapRenderer->addCompositeMap(compositeMap.get(), false);
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mCompositeMapRenderer->addCompositeMap(compositeMap.get(), false);
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transform->getOrCreateUserDataContainer()->setUserData(compositeMap);
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geometry->setCompositeMap(compositeMap);
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geometry->setCompositeMapRenderer(mCompositeMapRenderer);
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TextureLayer layer;
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TextureLayer layer;
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layer.mDiffuseMap = compositeMap->mTexture;
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layer.mDiffuseMap = compositeMap->mTexture;
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@ -222,14 +222,7 @@ osg::ref_ptr<osg::Node> ChunkManager::createChunk(float chunkSize, const osg::Ve
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}
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}
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transform->addChild(geometry);
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transform->addChild(geometry);
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transform->getBound();
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if (!mCullingActive)
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{
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transform->setCullingActive(false);
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geometry->setCullingActive(false);
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}
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else
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transform->getBound();
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if (mSceneManager->getIncrementalCompileOperation())
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if (mSceneManager->getIncrementalCompileOperation())
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{
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{
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@ -120,7 +120,7 @@ void QuadTreeNode::traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallba
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bool stopTraversal = (lodCallback->isSufficientDetail(this, dist)) || !getNumChildren();
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bool stopTraversal = (lodCallback->isSufficientDetail(this, dist)) || !getNumChildren();
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if (stopTraversal)
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if (stopTraversal)
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vd->add(this, true);
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vd->add(this);
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else
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else
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{
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{
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for (unsigned int i=0; i<getNumChildren(); ++i)
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for (unsigned int i=0; i<getNumChildren(); ++i)
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@ -142,7 +142,7 @@ void QuadTreeNode::traverseTo(ViewData* vd, float size, const osg::Vec2f& center
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bool stopTraversal = (getSize() == size);
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bool stopTraversal = (getSize() == size);
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if (stopTraversal)
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if (stopTraversal)
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vd->add(this, true);
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vd->add(this);
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else
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else
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{
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{
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for (unsigned int i=0; i<getNumChildren(); ++i)
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for (unsigned int i=0; i<getNumChildren(); ++i)
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@ -159,7 +159,7 @@ void QuadTreeNode::intersect(ViewData* vd, TerrainLineIntersector* intersector)
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return;
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return;
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if (getNumChildren() == 0)
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if (getNumChildren() == 0)
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vd->add(this, true);
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vd->add(this);
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else
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else
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{
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{
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for (unsigned int i=0; i<getNumChildren(); ++i)
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for (unsigned int i=0; i<getNumChildren(); ++i)
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@ -186,7 +186,7 @@ public:
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if (node->getSize() <= mMinSize)
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if (node->getSize() <= mMinSize)
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{
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{
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// We arrived at a leaf.
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// We arrived at a leaf.
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// Since the tree is used for LOD level selection instead of culling, we do not need to load an actual height data here.
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// Since the tree is used for LOD level selection instead of culling, we do not need to load the actual height data here.
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float minZ = -std::numeric_limits<float>::max();
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float minZ = -std::numeric_limits<float>::max();
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float maxZ = std::numeric_limits<float>::max();
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float maxZ = std::numeric_limits<float>::max();
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float cellWorldSize = mStorage->getCellWorldSize();
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float cellWorldSize = mStorage->getCellWorldSize();
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@ -226,9 +226,6 @@ QuadTreeWorld::QuadTreeWorld(osg::Group *parent, osg::Group *compileRoot, Resour
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, mVertexLodMod(vertexLodMod)
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, mVertexLodMod(vertexLodMod)
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, mViewDistance(std::numeric_limits<float>::max())
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, mViewDistance(std::numeric_limits<float>::max())
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{
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{
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// No need for culling on the Drawable / Transform level as the quad tree performs the culling already.
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mChunkManager->setCullingActive(false);
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mChunkManager->setCompositeMapSize(compMapResolution);
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mChunkManager->setCompositeMapSize(compMapResolution);
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mChunkManager->setCompositeMapLevel(compMapLevel);
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mChunkManager->setCompositeMapLevel(compMapLevel);
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mChunkManager->setMaxCompositeGeometrySize(maxCompGeometrySize);
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mChunkManager->setMaxCompositeGeometrySize(maxCompGeometrySize);
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@ -362,44 +359,25 @@ void QuadTreeWorld::accept(osg::NodeVisitor &nv)
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else
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else
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{
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{
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osgUtil::IntersectionVisitor* iv = static_cast<osgUtil::IntersectionVisitor*>(&nv);
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osgUtil::IntersectionVisitor* iv = static_cast<osgUtil::IntersectionVisitor*>(&nv);
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osgUtil::LineSegmentIntersector* lineIntsersector = dynamic_cast<osgUtil::LineSegmentIntersector*>(iv->getIntersector());
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osgUtil::LineSegmentIntersector* lineIntersector = dynamic_cast<osgUtil::LineSegmentIntersector*>(iv->getIntersector());
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if (!lineIntsersector)
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if (!lineIntersector)
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throw std::runtime_error("Can not update QuadTreeWorld - the LineSegmentIntersector expected");
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throw std::runtime_error("Cannot update QuadTreeWorld: node visitor is not LineSegmentIntersector");
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osg::Matrix matrix = osg::Matrix::identity();
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osg::Matrix matrix = osg::Matrix::identity();
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if (lineIntsersector->getCoordinateFrame() == osgUtil::Intersector::CoordinateFrame::MODEL && iv->getModelMatrix() == 0)
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if (lineIntersector->getCoordinateFrame() == osgUtil::Intersector::CoordinateFrame::MODEL && iv->getModelMatrix() == 0)
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matrix = lineIntsersector->getTransformation(*iv, osgUtil::Intersector::CoordinateFrame::MODEL);
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matrix = lineIntersector->getTransformation(*iv, osgUtil::Intersector::CoordinateFrame::MODEL);
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osg::ref_ptr<TerrainLineIntersector> terrainIntersector (new TerrainLineIntersector(lineIntsersector, matrix));
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osg::ref_ptr<TerrainLineIntersector> terrainIntersector (new TerrainLineIntersector(lineIntersector, matrix));
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mRootNode->intersect(vd, terrainIntersector);
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mRootNode->intersect(vd, terrainIntersector);
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}
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}
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}
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}
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if (isCullVisitor)
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{
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for (unsigned int i=0; i<vd->getNumEntries(); ++i)
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{
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ViewData::Entry& entry = vd->getEntry(i);
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entry.set(entry.mNode, !static_cast<osgUtil::CullVisitor*>(&nv)->isCulled(entry.mNode->getBoundingBox()));
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}
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}
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for (unsigned int i=0; i<vd->getNumEntries(); ++i)
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for (unsigned int i=0; i<vd->getNumEntries(); ++i)
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{
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{
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ViewData::Entry& entry = vd->getEntry(i);
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ViewData::Entry& entry = vd->getEntry(i);
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loadRenderingNode(entry, vd, mVertexLodMod, mChunkManager.get());
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loadRenderingNode(entry, vd, mVertexLodMod, mChunkManager.get());
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if (entry.mVisible)
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entry.mRenderingNode->accept(nv);
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{
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osg::UserDataContainer* udc = entry.mRenderingNode->getUserDataContainer();
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if (udc && udc->getUserData())
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{
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mCompositeMapRenderer->setImmediate(static_cast<CompositeMap*>(udc->getUserData()));
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udc->setUserData(nullptr);
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}
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entry.mRenderingNode->accept(nv);
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}
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}
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}
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if (!isCullVisitor)
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if (!isCullVisitor)
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@ -4,13 +4,11 @@
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include "compositemaprenderer.hpp"
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namespace Terrain
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namespace Terrain
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{
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{
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TerrainDrawable::TerrainDrawable()
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{
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}
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TerrainDrawable::TerrainDrawable(const TerrainDrawable ©, const osg::CopyOp ©op)
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TerrainDrawable::TerrainDrawable(const TerrainDrawable ©, const osg::CopyOp ©op)
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: osg::Geometry(copy, copyop)
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: osg::Geometry(copy, copyop)
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, mPasses(copy.mPasses)
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, mPasses(copy.mPasses)
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@ -63,6 +61,12 @@ void TerrainDrawable::cull(osgUtil::CullVisitor *cv)
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return;
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return;
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}
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}
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if (mCompositeMap)
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{
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mCompositeMapRenderer->setImmediate(mCompositeMap);
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mCompositeMap = nullptr;
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}
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bool pushedLight = mLightListCallback && mLightListCallback->pushLightState(this, cv);
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bool pushedLight = mLightListCallback && mLightListCallback->pushLightState(this, cv);
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for (PassVector::const_iterator it = mPasses.begin(); it != mPasses.end(); ++it)
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for (PassVector::const_iterator it = mPasses.begin(); it != mPasses.end(); ++it)
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@ -16,6 +16,9 @@ namespace SceneUtil
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namespace Terrain
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namespace Terrain
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{
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{
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class CompositeMap;
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class CompositeMapRenderer;
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/**
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/**
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* Subclass of Geometry that supports built in multi-pass rendering and built in LightListCallback.
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* Subclass of Geometry that supports built in multi-pass rendering and built in LightListCallback.
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*/
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*/
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@ -28,7 +31,8 @@ namespace Terrain
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virtual const char* className() const { return "TerrainDrawable"; }
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virtual const char* className() const { return "TerrainDrawable"; }
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virtual const char* libraryName() const { return "Terrain"; }
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virtual const char* libraryName() const { return "Terrain"; }
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TerrainDrawable();
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TerrainDrawable() = default;
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~TerrainDrawable() = default;
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TerrainDrawable(const TerrainDrawable& copy, const osg::CopyOp& copyop);
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TerrainDrawable(const TerrainDrawable& copy, const osg::CopyOp& copyop);
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virtual void accept(osg::NodeVisitor &nv);
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virtual void accept(osg::NodeVisitor &nv);
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@ -41,10 +45,15 @@ namespace Terrain
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virtual void compileGLObjects(osg::RenderInfo& renderInfo) const;
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virtual void compileGLObjects(osg::RenderInfo& renderInfo) const;
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void setCompositeMap(CompositeMap* map) { mCompositeMap = map; }
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void setCompositeMapRenderer(CompositeMapRenderer* renderer) { mCompositeMapRenderer = renderer; }
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private:
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private:
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PassVector mPasses;
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PassVector mPasses;
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osg::ref_ptr<SceneUtil::LightListCallback> mLightListCallback;
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osg::ref_ptr<SceneUtil::LightListCallback> mLightListCallback;
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osg::ref_ptr<CompositeMap> mCompositeMap;
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osg::ref_ptr<CompositeMapRenderer> mCompositeMapRenderer;
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};
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};
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}
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}
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@ -61,11 +61,6 @@ osg::ref_ptr<osg::Node> TerrainGrid::buildTerrain (osg::Group* parent, float chu
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return nullptr;
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return nullptr;
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if (parent)
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if (parent)
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parent->addChild(node);
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parent->addChild(node);
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osg::UserDataContainer* udc = node->getUserDataContainer();
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if (udc && udc->getUserData())
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mCompositeMapRenderer->setImmediate(static_cast<CompositeMap*>(udc->getUserData()));
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return node;
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return node;
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}
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}
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}
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}
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@ -26,7 +26,7 @@ void ViewData::copyFrom(const ViewData& other)
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mViewPoint = other.mViewPoint;
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mViewPoint = other.mViewPoint;
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}
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}
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void ViewData::add(QuadTreeNode *node, bool visible)
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void ViewData::add(QuadTreeNode *node)
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{
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{
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unsigned int index = mNumEntries++;
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unsigned int index = mNumEntries++;
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mEntries.resize(index+1);
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mEntries.resize(index+1);
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Entry& entry = mEntries[index];
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Entry& entry = mEntries[index];
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if (entry.set(node, visible))
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if (entry.set(node))
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mChanged = true;
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mChanged = true;
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}
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}
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{
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{
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// clear any unused entries
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// clear any unused entries
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for (unsigned int i=mNumEntries; i<mEntries.size(); ++i)
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for (unsigned int i=mNumEntries; i<mEntries.size(); ++i)
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mEntries[i].set(nullptr, false);
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mEntries[i].set(nullptr);
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// reset index for next frame
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// reset index for next frame
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mNumEntries = 0;
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mNumEntries = 0;
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void ViewData::clear()
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void ViewData::clear()
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{
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{
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for (unsigned int i=0; i<mEntries.size(); ++i)
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for (unsigned int i=0; i<mEntries.size(); ++i)
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mEntries[i].set(nullptr, false);
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mEntries[i].set(nullptr);
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mNumEntries = 0;
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mNumEntries = 0;
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mLastUsageTimeStamp = 0;
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mLastUsageTimeStamp = 0;
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mChanged = false;
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mChanged = false;
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ViewData::Entry::Entry()
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ViewData::Entry::Entry()
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: mNode(nullptr)
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: mNode(nullptr)
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, mVisible(true)
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, mLodFlags(0)
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, mLodFlags(0)
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{
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{
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}
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}
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bool ViewData::Entry::set(QuadTreeNode *node, bool visible)
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bool ViewData::Entry::set(QuadTreeNode *node)
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{
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{
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mVisible = visible;
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if (node == mNode)
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if (node == mNode)
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return false;
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return false;
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else
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else
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@ -19,7 +19,7 @@ namespace Terrain
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ViewData();
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ViewData();
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~ViewData();
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~ViewData();
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void add(QuadTreeNode* node, bool visible);
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void add(QuadTreeNode* node);
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void reset();
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void reset();
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{
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{
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Entry();
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Entry();
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bool set(QuadTreeNode* node, bool visible);
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bool set(QuadTreeNode* node);
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QuadTreeNode* mNode;
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QuadTreeNode* mNode;
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bool mVisible;
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unsigned int mLodFlags;
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unsigned int mLodFlags;
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osg::ref_ptr<osg::Node> mRenderingNode;
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osg::ref_ptr<osg::Node> mRenderingNode;
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