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Fix crash when spell buying window is empty
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0abbf91477
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1 changed files with 6 additions and 4 deletions
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@ -147,12 +147,14 @@ namespace MWGui
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{
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{
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mControllerFocus = 0;
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mControllerFocus = 0;
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if (mSpellButtons.size() > 0)
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if (mSpellButtons.size() > 0)
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{
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mSpellButtons[0].first->setStateSelected(true);
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mSpellButtons[0].first->setStateSelected(true);
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MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
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MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
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winMgr->setControllerTooltip(Settings::gui().mControllerTooltips);
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winMgr->setControllerTooltip(Settings::gui().mControllerTooltips);
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if (winMgr->getControllerTooltip())
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if (winMgr->getControllerTooltip())
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MWBase::Environment::get().getInputManager()->warpMouseToWidget(mSpellButtons[0].first);
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MWBase::Environment::get().getInputManager()->warpMouseToWidget(mSpellButtons[0].first);
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}
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}
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}
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// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the
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// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the
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