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https://github.com/OpenMW/openmw.git
synced 2025-02-03 10:45:40 +00:00
parent
fd204fd490
commit
a79955352f
3 changed files with 10 additions and 15 deletions
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@ -432,29 +432,26 @@ namespace MWGui
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mGoodbye = false;
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mTopicsList->setEnabled(true);
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setTitle(mPtr.getClass().getName(mPtr));
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updateDisposition();
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restock();
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}
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void DialogueWindow::onOpen()
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{
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if (!MWBase::Environment::get().getDialogueManager()->startDialogue(mPtr, mGreetingCallback.get()))
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if (!MWBase::Environment::get().getDialogueManager()->startDialogue(actor, mGreetingCallback.get()))
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{
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// No greetings found. The dialogue window should not be shown.
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// If this is a companion, we must show the companion window directly (used by BM_bear_be_unique).
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
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if (isCompanion(mPtr))
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, mPtr);
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mPtr = MWWorld::Ptr();
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if (isCompanion(actor))
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, actor);
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return;
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}
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mGoodbyeButton);
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setTitle(mPtr.getClass().getName(mPtr));
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updateTopics();
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updateTopicsPane(); // force update for new services
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updateDisposition();
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restock();
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}
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void DialogueWindow::restock()
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@ -122,8 +122,6 @@ namespace MWGui
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void setPtr(const MWWorld::Ptr& actor);
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void onOpen();
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void setKeywords(std::list<std::string> keyWord);
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void addResponse (const std::string& title, const std::string& text, bool needMargin = true);
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@ -1271,8 +1271,6 @@ namespace MWGui
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if (mode==GM_Inventory && mAllowed==GW_None)
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return;
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for (WindowBase* window : mGuiModeStates[mode].mWindows)
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window->setPtr(arg);
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if (mGuiModes.empty() || mGuiModes.back() != mode)
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{
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// If this mode already exists somewhere in the stack, just bring it to the front.
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@ -1291,6 +1289,8 @@ namespace MWGui
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mGuiModeStates[mode].update(true);
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playSound(mGuiModeStates[mode].mOpenSound);
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}
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for (WindowBase* window : mGuiModeStates[mode].mWindows)
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window->setPtr(arg);
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mKeyboardNavigation->restoreFocus(mode);
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