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make successful lockspell play unlock sound
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@ -932,6 +932,9 @@ namespace MWMechanics
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if (target.getCellRef().getLockLevel()
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< magnitude) // If the door is not already locked to a higher value, lock it to spell magnitude
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{
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MWBase::Environment::get().getSoundManager()->playSound3D(
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target, ESM::RefId::stringRefId("Open Lock"), 1.f, 1.f);
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if (caster == getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicLockSuccess}");
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target.getCellRef().lock(magnitude);
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