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https://github.com/OpenMW/openmw.git
synced 2025-01-16 03:59:56 +00:00
Merge branch 'ltexerasure' into 'master'
Fix LTEX overriding and allow deletion See merge request OpenMW/openmw!4152
This commit is contained in:
commit
a80f5c109c
11 changed files with 40 additions and 83 deletions
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@ -42,14 +42,14 @@ namespace CSVRender
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land, ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX);
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}
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const ESM::LandTexture* TerrainStorage::getLandTexture(std::uint16_t index, int plugin)
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const std::string* TerrainStorage::getLandTexture(std::uint16_t index, int plugin)
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{
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const int row = mData.getLandTextures().searchId(
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ESM::RefId::stringRefId(CSMWorld::LandTexture::createUniqueRecordId(plugin, index)));
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if (row == -1)
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return nullptr;
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return &mData.getLandTextures().getRecord(row).get();
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return &mData.getLandTextures().getRecord(row).get().mTexture;
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}
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void TerrainStorage::setAlteredHeight(int inCellX, int inCellY, float height)
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@ -38,7 +38,7 @@ namespace CSVRender
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std::array<float, ESM::Land::LAND_SIZE * ESM::Land::LAND_SIZE> mAlteredHeight;
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osg::ref_ptr<const ESMTerrain::LandObject> getLand(ESM::ExteriorCellLocation cellLocation) override;
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const ESM::LandTexture* getLandTexture(std::uint16_t index, int plugin) override;
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const std::string* getLandTexture(std::uint16_t index, int plugin) override;
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void getBounds(float& minX, float& maxX, float& minY, float& maxY, ESM::RefId worldspace) override;
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@ -105,9 +105,8 @@ namespace MWRender
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return mLandManager->getLand(cellLocation);
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}
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const ESM::LandTexture* TerrainStorage::getLandTexture(std::uint16_t index, int plugin)
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const std::string* TerrainStorage::getLandTexture(std::uint16_t index, int plugin)
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{
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assert(plugin >= 0); // Saves don't contain textures
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const MWWorld::ESMStore& esmStore = *MWBase::Environment::get().getESMStore();
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return esmStore.get<ESM::LandTexture>().search(index, plugin);
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}
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@ -22,7 +22,7 @@ namespace MWRender
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~TerrainStorage();
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osg::ref_ptr<const ESMTerrain::LandObject> getLand(ESM::ExteriorCellLocation cellLocation) override;
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const ESM::LandTexture* getLandTexture(std::uint16_t index, int plugin) override;
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const std::string* getLandTexture(std::uint16_t index, int plugin) override;
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bool hasData(ESM::ExteriorCellLocation cellLocation) override;
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@ -391,11 +391,6 @@ namespace MWWorld
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if (listener != nullptr)
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listener->setProgressRange(::EsmLoader::fileProgress);
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// Land texture loading needs to use a separate internal store for each plugin.
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// We set the number of plugins here so we can properly verify if valid plugin
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// indices are being passed to the LandTexture Store retrieval methods.
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getWritable<ESM::LandTexture>().resize(esm.getIndex() + 1);
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// Loop through all records
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while (esm.hasMoreRecs())
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{
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@ -379,83 +379,51 @@ namespace MWWorld
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// LandTexture
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//=========================================================================
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Store<ESM::LandTexture>::Store() {}
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const ESM::LandTexture* Store<ESM::LandTexture>::search(size_t index, size_t plugin) const
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{
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assert(plugin < mStatic.size());
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const LandTextureList& ltexl = mStatic[plugin];
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Store<ESM::LandTexture>::Store() = default;
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if (index >= ltexl.size())
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const std::string* Store<ESM::LandTexture>::search(std::uint32_t index, int plugin) const
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{
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auto mapping = mMappings.find(PluginIndex{ plugin, index });
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if (mapping == mMappings.end())
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return nullptr;
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return <exl[index];
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}
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const ESM::LandTexture* Store<ESM::LandTexture>::find(size_t index, size_t plugin) const
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{
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const ESM::LandTexture* ptr = search(index, plugin);
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if (ptr == nullptr)
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{
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const std::string msg = "Land texture with index " + std::to_string(index) + " not found";
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throw std::runtime_error(msg);
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}
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return ptr;
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}
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void Store<ESM::LandTexture>::resize(std::size_t num)
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{
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mStatic.resize(num);
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auto texture = mStatic.find(mapping->second);
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if (texture == mStatic.end())
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return nullptr;
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return &texture->second;
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}
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size_t Store<ESM::LandTexture>::getSize() const
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{
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return mStatic.size();
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}
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size_t Store<ESM::LandTexture>::getSize(size_t plugin) const
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{
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assert(plugin < mStatic.size());
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return mStatic[plugin].size();
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}
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RecordId Store<ESM::LandTexture>::load(ESM::ESMReader& esm)
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{
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const int plugin = esm.getIndex();
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ESM::LandTexture lt;
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bool isDeleted = false;
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lt.load(esm, isDeleted);
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// Replace texture for records with given ID and index from all plugins.
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for (unsigned int i = 0; i < mStatic.size(); i++)
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if (!isDeleted)
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{
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ESM::LandTexture* tex = const_cast<ESM::LandTexture*>(search(lt.mIndex, i));
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if (tex)
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{
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if (tex->mId == lt.mId)
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tex->mTexture = lt.mTexture;
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}
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mStatic[lt.mId] = std::move(lt.mTexture);
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mMappings.emplace(PluginIndex{ plugin, lt.mIndex }, lt.mId);
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}
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LandTextureList& ltexl = mStatic.back();
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if (lt.mIndex + 1 > (int)ltexl.size())
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ltexl.resize(lt.mIndex + 1);
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// Store it
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auto idx = lt.mIndex;
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ltexl[idx] = std::move(lt);
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return RecordId(ltexl[idx].mId, isDeleted);
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return RecordId(lt.mId, isDeleted);
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}
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Store<ESM::LandTexture>::iterator Store<ESM::LandTexture>::begin(size_t plugin) const
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bool Store<ESM::LandTexture>::eraseStatic(const ESM::RefId& id)
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{
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assert(plugin < mStatic.size());
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return mStatic[plugin].begin();
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}
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Store<ESM::LandTexture>::iterator Store<ESM::LandTexture>::end(size_t plugin) const
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{
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assert(plugin < mStatic.size());
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return mStatic[plugin].end();
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mStatic.erase(id);
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return true;
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}
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// Land
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//=========================================================================
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Store<ESM::Land>::~Store() {}
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Store<ESM::Land>::~Store() = default;
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size_t Store<ESM::Land>::getSize() const
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{
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return mStatic.size();
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@ -255,29 +255,21 @@ namespace MWWorld
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template <>
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class Store<ESM::LandTexture> : public DynamicStore
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{
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// For multiple ESM/ESP files we need one list per file.
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typedef std::vector<ESM::LandTexture> LandTextureList;
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std::vector<LandTextureList> mStatic;
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using PluginIndex = std::pair<int, std::uint32_t>; // This is essentially a FormId
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std::unordered_map<ESM::RefId, std::string> mStatic;
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std::map<PluginIndex, ESM::RefId> mMappings;
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public:
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Store();
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typedef std::vector<ESM::LandTexture>::const_iterator iterator;
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// Must be threadsafe! Called from terrain background loading threads.
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// Not a big deal here, since ESM::LandTexture can never be modified or inserted/erased
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const ESM::LandTexture* search(size_t index, size_t plugin) const;
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const ESM::LandTexture* find(size_t index, size_t plugin) const;
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void resize(std::size_t num);
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const std::string* search(std::uint32_t index, int plugin) const;
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size_t getSize() const override;
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size_t getSize(size_t plugin) const;
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bool eraseStatic(const ESM::RefId& id) override;
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RecordId load(ESM::ESMReader& esm) override;
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iterator begin(size_t plugin) const;
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iterator end(size_t plugin) const;
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};
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template <>
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@ -497,7 +497,11 @@ namespace
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const RecordType* result = nullptr;
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if constexpr (std::is_same_v<RecordType, ESM::LandTexture>)
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result = esmStore.get<RecordType>().search(index, 0);
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{
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const std::string* texture = esmStore.get<RecordType>().search(index, 0);
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ASSERT_NE(texture, nullptr);
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return;
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}
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else if constexpr (ESM::hasIndex<RecordType>)
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result = esmStore.get<RecordType>().search(index);
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else
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@ -26,10 +26,9 @@ namespace ESM
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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static std::string_view getRecordType() { return "LandTexture"; }
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// mId is merely a user friendly name for the texture in the editor.
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std::string mTexture;
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RefId mId;
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int32_t mIndex;
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uint32_t mIndex;
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void load(ESMReader& esm, bool& isDeleted);
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void save(ESMWriter& esm, bool isDeleted = false) const;
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@ -372,9 +372,9 @@ namespace ESMTerrain
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if (id.first != 0)
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{
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// NB: All vtex ids are +1 compared to the ltex ids
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const ESM::LandTexture* ltex = getLandTexture(id.first - 1, id.second);
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const std::string* ltex = getLandTexture(id.first - 1, id.second);
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if (ltex)
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texture = ltex->mTexture;
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texture = *ltex;
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else
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{
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Log(Debug::Warning) << "Warning: Unable to find land texture index " << id.first - 1 << " in plugin "
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@ -73,7 +73,7 @@ namespace ESMTerrain
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// Not implemented in this class, because we need different Store implementations for game and editor
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virtual osg::ref_ptr<const LandObject> getLand(ESM::ExteriorCellLocation cellLocation) = 0;
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virtual const ESM::LandTexture* getLandTexture(std::uint16_t index, int plugin) = 0;
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virtual const std::string* getLandTexture(std::uint16_t index, int plugin) = 0;
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/// Get bounds of the whole terrain in cell units
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void getBounds(float& minX, float& maxX, float& minY, float& maxY, ESM::RefId worldspace) override = 0;
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