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Fix controller tooltips in magic menu appearing for wrong spell
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1 changed files with 1 additions and 1 deletions
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@ -267,7 +267,7 @@ namespace MWInput
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void MouseManager::warpMouseToWidget(MyGUI::Widget* widget)
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void MouseManager::warpMouseToWidget(MyGUI::Widget* widget)
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{
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{
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float widgetX = widget->getAbsoluteCoord().left + widget->getWidth() / 2;
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float widgetX = widget->getAbsoluteCoord().left + widget->getWidth() / 2;
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float widgetY = widget->getAbsoluteCoord().top + widget->getHeight() - 30;
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float widgetY = widget->getAbsoluteCoord().top + widget->getHeight() / 4;
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if (std::abs(mGuiCursorX - widgetX) > 1 || std::abs(mGuiCursorY - widgetY) > 1)
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if (std::abs(mGuiCursorX - widgetX) > 1 || std::abs(mGuiCursorY - widgetY) > 1)
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{
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{
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mGuiCursorX = widgetX;
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mGuiCursorX = widgetX;
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