mirror of https://github.com/OpenMW/openmw.git
Merge branch 'windows_typed_settings' into 'master'
Use typed settings storage for windows (#6876) See merge request OpenMW/openmw!29217344-support-launching-the-example-suite
commit
a82b7cb872
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#include "settings.hpp"
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#include "components/settings/values.hpp"
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namespace MWGui
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{
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WindowSettingValues makeAlchemyWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mAlchemyX,
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.mY = Settings::windows().mAlchemyY,
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.mW = Settings::windows().mAlchemyW,
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.mH = Settings::windows().mAlchemyH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mAlchemyMaximizedX,
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.mY = Settings::windows().mAlchemyMaximizedY,
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.mW = Settings::windows().mAlchemyMaximizedW,
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.mH = Settings::windows().mAlchemyMaximizedH,
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},
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.mIsMaximized = Settings::windows().mAlchemyMaximized,
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};
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}
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WindowSettingValues makeBarterWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mBarterX,
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.mY = Settings::windows().mBarterY,
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.mW = Settings::windows().mBarterW,
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.mH = Settings::windows().mBarterH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mBarterMaximizedX,
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.mY = Settings::windows().mBarterMaximizedY,
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.mW = Settings::windows().mBarterMaximizedW,
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.mH = Settings::windows().mBarterMaximizedH,
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},
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.mIsMaximized = Settings::windows().mBarterMaximized,
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};
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}
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WindowSettingValues makeCompanionWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mCompanionX,
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.mY = Settings::windows().mCompanionY,
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.mW = Settings::windows().mCompanionW,
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.mH = Settings::windows().mCompanionH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mCompanionMaximizedX,
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.mY = Settings::windows().mCompanionMaximizedY,
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.mW = Settings::windows().mCompanionMaximizedW,
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.mH = Settings::windows().mCompanionMaximizedH,
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},
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.mIsMaximized = Settings::windows().mCompanionMaximized,
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};
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}
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WindowSettingValues makeConsoleWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mConsoleX,
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.mY = Settings::windows().mConsoleY,
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.mW = Settings::windows().mConsoleW,
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.mH = Settings::windows().mConsoleH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mConsoleMaximizedX,
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.mY = Settings::windows().mConsoleMaximizedY,
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.mW = Settings::windows().mConsoleMaximizedW,
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.mH = Settings::windows().mConsoleMaximizedH,
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},
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.mIsMaximized = Settings::windows().mConsoleMaximized,
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};
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}
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WindowSettingValues makeContainerWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mContainerX,
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.mY = Settings::windows().mContainerY,
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.mW = Settings::windows().mContainerW,
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.mH = Settings::windows().mContainerH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mContainerMaximizedX,
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.mY = Settings::windows().mContainerMaximizedY,
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.mW = Settings::windows().mContainerMaximizedW,
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.mH = Settings::windows().mContainerMaximizedH,
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},
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.mIsMaximized = Settings::windows().mContainerMaximized,
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};
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}
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WindowSettingValues makeDialogueWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mDialogueX,
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.mY = Settings::windows().mDialogueY,
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.mW = Settings::windows().mDialogueW,
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.mH = Settings::windows().mDialogueH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mDialogueMaximizedX,
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.mY = Settings::windows().mDialogueMaximizedY,
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.mW = Settings::windows().mDialogueMaximizedW,
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.mH = Settings::windows().mDialogueMaximizedH,
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},
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.mIsMaximized = Settings::windows().mDialogueMaximized,
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};
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}
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WindowSettingValues makeInventoryWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mInventoryX,
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.mY = Settings::windows().mInventoryY,
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.mW = Settings::windows().mInventoryW,
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.mH = Settings::windows().mInventoryH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mInventoryMaximizedX,
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.mY = Settings::windows().mInventoryMaximizedY,
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.mW = Settings::windows().mInventoryMaximizedW,
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.mH = Settings::windows().mInventoryMaximizedH,
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},
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.mIsMaximized = Settings::windows().mInventoryMaximized,
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};
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}
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WindowSettingValues makeInventoryBarterWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mInventoryBarterX,
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.mY = Settings::windows().mInventoryBarterY,
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.mW = Settings::windows().mInventoryBarterW,
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.mH = Settings::windows().mInventoryBarterH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mInventoryBarterMaximizedX,
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.mY = Settings::windows().mInventoryBarterMaximizedY,
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.mW = Settings::windows().mInventoryBarterMaximizedW,
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.mH = Settings::windows().mInventoryBarterMaximizedH,
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},
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.mIsMaximized = Settings::windows().mInventoryBarterMaximized,
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};
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}
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WindowSettingValues makeInventoryCompanionWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mInventoryCompanionX,
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.mY = Settings::windows().mInventoryCompanionY,
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.mW = Settings::windows().mInventoryCompanionW,
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.mH = Settings::windows().mInventoryCompanionH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mInventoryCompanionMaximizedX,
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.mY = Settings::windows().mInventoryCompanionMaximizedY,
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.mW = Settings::windows().mInventoryCompanionMaximizedW,
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.mH = Settings::windows().mInventoryCompanionMaximizedH,
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},
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.mIsMaximized = Settings::windows().mInventoryCompanionMaximized,
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};
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}
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WindowSettingValues makeInventoryContainerWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mInventoryContainerX,
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.mY = Settings::windows().mInventoryContainerY,
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.mW = Settings::windows().mInventoryContainerW,
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.mH = Settings::windows().mInventoryContainerH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mInventoryContainerMaximizedX,
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.mY = Settings::windows().mInventoryContainerMaximizedY,
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.mW = Settings::windows().mInventoryContainerMaximizedW,
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.mH = Settings::windows().mInventoryContainerMaximizedH,
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},
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.mIsMaximized = Settings::windows().mInventoryContainerMaximized,
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};
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}
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WindowSettingValues makeMapWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mMapX,
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.mY = Settings::windows().mMapY,
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.mW = Settings::windows().mMapW,
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.mH = Settings::windows().mMapH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mMapMaximizedX,
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.mY = Settings::windows().mMapMaximizedY,
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.mW = Settings::windows().mMapMaximizedW,
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.mH = Settings::windows().mMapMaximizedH,
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},
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.mIsMaximized = Settings::windows().mMapMaximized,
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};
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}
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WindowSettingValues makePostprocessorWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mPostprocessorX,
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.mY = Settings::windows().mPostprocessorY,
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.mW = Settings::windows().mPostprocessorW,
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.mH = Settings::windows().mPostprocessorH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mPostprocessorMaximizedX,
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.mY = Settings::windows().mPostprocessorMaximizedY,
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.mW = Settings::windows().mPostprocessorMaximizedW,
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.mH = Settings::windows().mPostprocessorMaximizedH,
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},
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.mIsMaximized = Settings::windows().mPostprocessorMaximized,
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};
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}
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WindowSettingValues makeSettingsWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mSettingsX,
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.mY = Settings::windows().mSettingsY,
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.mW = Settings::windows().mSettingsW,
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.mH = Settings::windows().mSettingsH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mSettingsMaximizedX,
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.mY = Settings::windows().mSettingsMaximizedY,
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.mW = Settings::windows().mSettingsMaximizedW,
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.mH = Settings::windows().mSettingsMaximizedH,
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},
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.mIsMaximized = Settings::windows().mSettingsMaximized,
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};
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}
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WindowSettingValues makeSpellsWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mSpellsX,
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.mY = Settings::windows().mSpellsY,
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.mW = Settings::windows().mSpellsW,
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.mH = Settings::windows().mSpellsH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mSpellsMaximizedX,
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.mY = Settings::windows().mSpellsMaximizedY,
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.mW = Settings::windows().mSpellsMaximizedW,
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.mH = Settings::windows().mSpellsMaximizedH,
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},
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.mIsMaximized = Settings::windows().mSpellsMaximized,
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};
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}
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WindowSettingValues makeStatsWindowSettingValues()
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{
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return WindowSettingValues{
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.mRegular = WindowRectSettingValues {
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.mX = Settings::windows().mStatsX,
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.mY = Settings::windows().mStatsY,
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.mW = Settings::windows().mStatsW,
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.mH = Settings::windows().mStatsH,
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},
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.mMaximized = WindowRectSettingValues {
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.mX = Settings::windows().mStatsMaximizedX,
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.mY = Settings::windows().mStatsMaximizedY,
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.mW = Settings::windows().mStatsMaximizedW,
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.mH = Settings::windows().mStatsMaximizedH,
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},
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.mIsMaximized = Settings::windows().mStatsMaximized,
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};
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}
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}
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@ -0,0 +1,40 @@
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#ifndef OPENMW_APPS_OPENMW_MWGUI_SETTINGS_H
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#define OPENMW_APPS_OPENMW_MWGUI_SETTINGS_H
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#include "components/settings/settingvalue.hpp"
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namespace MWGui
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{
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struct WindowRectSettingValues
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{
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Settings::SettingValue<float>& mX;
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Settings::SettingValue<float>& mY;
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Settings::SettingValue<float>& mW;
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Settings::SettingValue<float>& mH;
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};
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struct WindowSettingValues
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{
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WindowRectSettingValues mRegular;
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WindowRectSettingValues mMaximized;
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Settings::SettingValue<bool>& mIsMaximized;
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};
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WindowSettingValues makeAlchemyWindowSettingValues();
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WindowSettingValues makeBarterWindowSettingValues();
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WindowSettingValues makeCompanionWindowSettingValues();
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WindowSettingValues makeConsoleWindowSettingValues();
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WindowSettingValues makeContainerWindowSettingValues();
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WindowSettingValues makeDialogueWindowSettingValues();
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WindowSettingValues makeInventoryWindowSettingValues();
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WindowSettingValues makeInventoryBarterWindowSettingValues();
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WindowSettingValues makeInventoryCompanionWindowSettingValues();
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WindowSettingValues makeInventoryContainerWindowSettingValues();
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WindowSettingValues makeMapWindowSettingValues();
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WindowSettingValues makePostprocessorWindowSettingValues();
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WindowSettingValues makeSettingsWindowSettingValues();
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WindowSettingValues makeSpellsWindowSettingValues();
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WindowSettingValues makeStatsWindowSettingValues();
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}
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#endif
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