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Expose governing attributes to Lua
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2 changed files with 4 additions and 0 deletions
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@ -454,6 +454,9 @@ namespace MWLua
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return nullptr;
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return &*rec.mSchool;
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});
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skillT["attribute"] = sol::readonly_property([](const ESM::Skill& rec) -> std::string {
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return ESM::Attribute::indexToRefId(rec.mData.mAttribute).serializeText();
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});
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auto schoolT = context.mLua->sol().new_usertype<ESM::MagicSchool>("MagicSchool");
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schoolT[sol::meta_function::to_string]
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@ -862,6 +862,7 @@
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-- @field #string description Human-readable description
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-- @field #string icon VFS path to the icon
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-- @field #MagicSchoolData school Optional magic school
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-- @field #string attribute The id of the skill's governing attribute
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-- @type MagicSchoolData
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-- @field #string name Human-readable name
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