Merge branch 'fix/osg-animation-rename-update-order-sucks-this-took-too-long' into 'master'

Fix osgAnimation for multiple creatures (#8045)

Closes #8045

See merge request OpenMW/openmw!4253
pull/3236/head
psi29a 6 months ago
commit a9281b5246

@ -99,9 +99,6 @@ namespace Resource
const osgAnimation::ChannelList& channels = animation->getChannels();
for (const auto& channel : channels)
{
// Replace channel target name to match the renamed bones/transforms
channel->setTargetName(Misc::StringUtils::underscoresToSpaces(channel->getTargetName()));
if (name == "Bip01 R Clavicle")
{
if (!belongsToRightUpperExtremity(channel->getTargetName()))

@ -9,9 +9,9 @@
#include <osg/Node>
#include <osg/UserDataContainer>
#include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/Bone>
#include <osgAnimation/RigGeometry>
#include <osgAnimation/Skeleton>
#include <osgAnimation/UpdateBone>
#include <osgParticle/ParticleSystem>
@ -63,7 +63,6 @@
namespace
{
class InitWorldSpaceParticlesCallback
: public SceneUtil::NodeCallback<InitWorldSpaceParticlesCallback, osgParticle::ParticleSystem*>
{
@ -272,11 +271,6 @@ namespace Resource
void apply(osg::Node& node) override
{
// If an osgAnimation bone/transform, ensure underscores in name are replaced with spaces
// this is for compatibility reasons
if (dynamic_cast<osgAnimation::Bone*>(&node))
node.setName(Misc::StringUtils::underscoresToSpaces(node.getName()));
if (osg::StateSet* stateset = node.getStateSet())
{
if (stateset->getRenderingHint() == osg::StateSet::TRANSPARENT_BIN)
@ -362,50 +356,89 @@ namespace Resource
std::vector<osg::ref_ptr<SceneUtil::RigGeometryHolder>> mRigGeometryHolders;
};
void updateVertexInfluenceMap(osgAnimation::RigGeometry& rig)
class ReplaceAnimationUnderscoresVisitor : public osg::NodeVisitor
{
osgAnimation::VertexInfluenceMap* vertexInfluenceMap = rig.getInfluenceMap();
if (!vertexInfluenceMap)
return;
std::vector<std::string> renameList;
for (const auto& [boneName, unused] : *vertexInfluenceMap)
public:
ReplaceAnimationUnderscoresVisitor()
: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
if (boneName.find('_') != std::string::npos)
renameList.push_back(boneName);
}
for (const std::string& oldName : renameList)
void apply(osg::Node& node) override
{
const std::string newName = Misc::StringUtils::underscoresToSpaces(oldName);
if (vertexInfluenceMap->find(newName) == vertexInfluenceMap->end())
(*vertexInfluenceMap)[newName] = std::move((*vertexInfluenceMap)[oldName]);
vertexInfluenceMap->erase(oldName);
// NOTE: MUST update the animation manager names first!
if (auto* animationManager = dynamic_cast<osgAnimation::BasicAnimationManager*>(node.getUpdateCallback()))
renameAnimationChannelTargets(*animationManager);
// Then, any applicable node names
if (auto* rigGeometry = dynamic_cast<osgAnimation::RigGeometry*>(&node))
{
renameNode(*rigGeometry);
updateVertexInfluenceMap(*rigGeometry);
}
else if (auto* matrixTransform = dynamic_cast<osg::MatrixTransform*>(&node))
{
renameNode(*matrixTransform);
renameUpdateCallbacks(*matrixTransform);
}
traverse(node);
}
}
class RenameAnimCallbacksVisitor : public osg::NodeVisitor
{
public:
RenameAnimCallbacksVisitor()
: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
private:
inline void renameNode(osg::Node& node)
{
node.setName(Misc::StringUtils::underscoresToSpaces(node.getName()));
}
void apply(osg::MatrixTransform& node) override
void renameUpdateCallbacks(osg::MatrixTransform& node)
{
// osgAnimation update callback name must match bone name/channel targets
osg::Callback* cb = node.getUpdateCallback();
while (cb)
{
auto animCb = dynamic_cast<osgAnimation::AnimationUpdateCallback<osg::NodeCallback>*>(cb);
auto* animCb = dynamic_cast<osgAnimation::AnimationUpdateCallback<osg::NodeCallback>*>(cb);
if (animCb)
animCb->setName(Misc::StringUtils::underscoresToSpaces(animCb->getName()));
{
std::string newAnimCbName = Misc::StringUtils::underscoresToSpaces(animCb->getName());
animCb->setName(newAnimCbName);
}
cb = cb->getNestedCallback();
}
}
traverse(node);
void updateVertexInfluenceMap(osgAnimation::RigGeometry& rig)
{
osgAnimation::VertexInfluenceMap* vertexInfluenceMap = rig.getInfluenceMap();
if (!vertexInfluenceMap)
return;
std::vector<std::pair<std::string, std::string>> renameList;
for (const auto& [oldBoneName, _] : *vertexInfluenceMap)
{
const std::string newBoneName = Misc::StringUtils::underscoresToSpaces(oldBoneName);
if (newBoneName != oldBoneName)
renameList.emplace_back(oldBoneName, newBoneName);
}
for (const auto& [oldName, newName] : renameList)
{
if (vertexInfluenceMap->find(newName) == vertexInfluenceMap->end())
(*vertexInfluenceMap)[newName] = std::move((*vertexInfluenceMap)[oldName]);
vertexInfluenceMap->erase(oldName);
}
}
void renameAnimationChannelTargets(osgAnimation::BasicAnimationManager& animManager)
{
for (const osgAnimation::Animation* animation : animManager.getAnimationList())
{
if (animation)
{
const osgAnimation::ChannelList& channels = animation->getChannels();
for (osgAnimation::Channel* channel : channels)
channel->setTargetName(Misc::StringUtils::underscoresToSpaces(channel->getTargetName()));
}
}
}
};
@ -655,15 +688,20 @@ namespace Resource
// Recognize and convert osgAnimation::RigGeometry to OpenMW-optimized type
SceneUtil::FindByClassVisitor rigFinder("RigGeometry");
node->accept(rigFinder);
// If a collada file with rigs, we should replace underscores with spaces
if (isColladaFile && !rigFinder.mFoundNodes.empty())
{
ReplaceAnimationUnderscoresVisitor renamingVisitor;
node->accept(renamingVisitor);
}
for (osg::Node* foundRigNode : rigFinder.mFoundNodes)
{
if (foundRigNode->libraryName() == std::string_view("osgAnimation"))
{
osgAnimation::RigGeometry* foundRigGeometry = static_cast<osgAnimation::RigGeometry*>(foundRigNode);
if (isColladaFile)
Resource::updateVertexInfluenceMap(*foundRigGeometry);
osg::ref_ptr<SceneUtil::RigGeometryHolder> newRig
= new SceneUtil::RigGeometryHolder(*foundRigGeometry, osg::CopyOp::DEEP_COPY_ALL);
@ -685,11 +723,6 @@ namespace Resource
if (colladaDescriptionVisitor.mSkeleton)
{
// Collada bones may have underscores in place of spaces due to a collada limitation
// we should rename the bones and update callbacks here at load time
Resource::RenameAnimCallbacksVisitor renameBoneVisitor;
node->accept(renameBoneVisitor);
if (osg::Group* group = dynamic_cast<osg::Group*>(node))
{
group->removeChildren(0, group->getNumChildren());

@ -26,10 +26,6 @@ namespace SceneUtil
void LinkVisitor::link(osgAnimation::UpdateMatrixTransform* umt)
{
// If osgAnimation had underscores, we should update the umt name also
// otherwise the animation channel and updates wont be applied
umt->setName(Misc::StringUtils::underscoresToSpaces(umt->getName()));
const osgAnimation::ChannelList& channels = mAnimation->getChannels();
for (const auto& channel : channels)
{

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