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	Disease check: Reuse corprus check from spells.hpp.
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					 1 changed files with 1 additions and 11 deletions
				
			
		|  | @ -33,18 +33,8 @@ namespace MWMechanics | |||
|             if (actor.getClass().getCreatureStats(actor).getSpells().hasSpell(spell->mId)) | ||||
|                 continue; | ||||
| 
 | ||||
|             bool hasCorprusEffect = false; | ||||
|             for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt) | ||||
|             { | ||||
|                 if (effectIt->mEffectID == ESM::MagicEffect::Corprus) | ||||
|                 { | ||||
|                     hasCorprusEffect = true; | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             float resist = 0.f; | ||||
|             if (hasCorprusEffect) | ||||
|             if (spells.hasCorprusEffect(spell)) | ||||
|                 resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude() | ||||
|                                         - actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude()); | ||||
|             else if (spell->mData.mType == ESM::Spell::ST_Disease) | ||||
|  |  | |||
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