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OnActivate is triggered when the item is picked up
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parent
e8743f3f79
commit
a9e5e19482
4 changed files with 10 additions and 25 deletions
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@ -1,7 +1,6 @@
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#include "inventorywindow.hpp"
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#include "inventorywindow.hpp"
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#include <stdexcept>
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#include <stdexcept>
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#include <algorithm>
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#include <MyGUI_Window.h>
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#include <MyGUI_Window.h>
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_ImageBox.h>
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@ -150,15 +149,6 @@ namespace MWGui
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mItemView->setModel(NULL);
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mItemView->setModel(NULL);
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}
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}
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void InventoryWindow::activateItems()
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{
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for (std::vector<MWWorld::Ptr>::iterator it = mItemsToActivate.begin(); it != mItemsToActivate.end(); it++)
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{
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it->getRefData().activate();
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}
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mItemsToActivate.clear();
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}
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void InventoryWindow::setGuiMode(GuiMode mode)
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void InventoryWindow::setGuiMode(GuiMode mode)
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{
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{
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std::string setting = "inventory";
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std::string setting = "inventory";
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@ -663,15 +653,6 @@ namespace MWGui
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if (object.getClass().getName(object) == "") // objects without name presented to user can never be picked up
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if (object.getClass().getName(object) == "") // objects without name presented to user can never be picked up
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return;
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return;
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if (object.getRefData().hasSuppressActivate()) // if Flag_SuppressActivate is set, script that contains OnActivate is attached to the item
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{
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if (std::find(mItemsToActivate.begin(), mItemsToActivate.end(), object) == mItemsToActivate.end())
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{
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mItemsToActivate.push_back(object);
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}
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return;
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}
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int count = object.getRefData().getCount();
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int count = object.getRefData().getCount();
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWWorld::Ptr player = MWMechanics::getPlayer();
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@ -682,6 +663,13 @@ namespace MWGui
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// add to player inventory
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// add to player inventory
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// can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object
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// can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object
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MWWorld::Ptr newObject = *player.getClass().getContainerStore (player).add (object, object.getRefData().getCount(), player);
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MWWorld::Ptr newObject = *player.getClass().getContainerStore (player).add (object, object.getRefData().getCount(), player);
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if (object.getRefData().hasSuppressActivate()) // if Flag_SuppressActivate is set, script that contains OnActivate is attached to the item
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{
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newObject.getRefData().onActivate(); // set the flag_SuppressActivate flag for the new item
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newObject.getRefData().activate();
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}
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// remove from world
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// remove from world
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MWBase::Environment::get().getWorld()->deleteObject (object);
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MWBase::Environment::get().getWorld()->deleteObject (object);
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@ -58,8 +58,6 @@ namespace MWGui
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void clear();
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void clear();
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void activateItems();
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void useItem(const MWWorld::Ptr& ptr);
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void useItem(const MWWorld::Ptr& ptr);
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void setGuiMode(GuiMode mode);
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void setGuiMode(GuiMode mode);
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@ -72,8 +70,6 @@ namespace MWGui
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int mSelectedItem;
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int mSelectedItem;
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std::vector<MWWorld::Ptr> mItemsToActivate;
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MWWorld::Ptr mPtr;
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MWWorld::Ptr mPtr;
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MWGui::ItemView* mItemView;
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MWGui::ItemView* mItemView;
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@ -1171,8 +1171,6 @@ namespace MWGui
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mGuiModeStates[mode].update(false);
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mGuiModeStates[mode].update(false);
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if (!noSound)
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if (!noSound)
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playSound(mGuiModeStates[mode].mCloseSound);
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playSound(mGuiModeStates[mode].mCloseSound);
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if (mode == GM_Inventory)
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mInventoryWindow->activateItems(); // Activate cursed items when inventory is closed
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}
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}
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if (!mGuiModes.empty())
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if (!mGuiModes.empty())
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@ -14,6 +14,9 @@ namespace MWWorld
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void ActionTake::executeImp (const Ptr& actor)
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void ActionTake::executeImp (const Ptr& actor)
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{
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{
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//No need to do anything if moving items from the player's inventory back into player's inventory
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if (actor == MWBase::Environment::get().getWorld()->getPlayerPtr() && getTarget().getCell() == 0)
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return;
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MWBase::Environment::get().getMechanicsManager()->itemTaken(
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MWBase::Environment::get().getMechanicsManager()->itemTaken(
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actor, getTarget(), MWWorld::Ptr(), getTarget().getRefData().getCount());
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actor, getTarget(), MWWorld::Ptr(), getTarget().getRefData().getCount());
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MWWorld::Ptr newitem = *actor.getClass().getContainerStore (actor).add (getTarget(), getTarget().getRefData().getCount(), actor);
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MWWorld::Ptr newitem = *actor.getClass().getContainerStore (actor).add (getTarget(), getTarget().getRefData().getCount(), actor);
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