Merge pull request #2974 from Capostrophic/documentation

Update documentation
pull/2977/head
Bret Curtis 4 years ago committed by GitHub
commit aa094b568e
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@ -148,7 +148,8 @@ color topic enable
:Range: True/False
:Default: False
Control wether additionnal formatting will be applied to dialogs topic. See 'color topic specific' and 'color topic exhausted' for details.
This setting controls whether the topics available in the dialogue topic list are coloured according to their state.
See 'color topic specific' and 'color topic exhausted' for details.
color topic specific
--------------------
@ -157,11 +158,11 @@ color topic specific
:Range: 0.0 to 1.0
:Default: empty
This setting overrides the color of keywords in the dialogue topic window.
This setting overrides the colour of dialogue topics that have a response unique to the actors speaking.
The value is composed of four floating point values representing the red, green, blue and alpha channels.
The alpha value is currently ignored.
The color is overriden if the actor is about to give an answer that is unique to him (that is, dialogue with their object ID in the Actor field) that wasn't seen yet.
A topic response is considered unique if its Actor filter field contains the speaking actor's object ID and hasn't yet been read.
color topic exhausted
---------------------
@ -170,8 +171,8 @@ color topic exhausted
:Range: 0.0 to 1.0
:Default: empty
This setting overrides the color of keywords in the dialogue topic window.
This setting overrides the colour of dialogue topics which have been "exhausted" by the player.
The value is composed of four floating point values representing the red, green, blue and alpha channels.
The alpha value is currently ignored.
The color is overridden if the next actor responses to the topic keyword has already been seen by the player.
A topic is considered "exhausted" if the response the player is about to see has already been seen.

@ -0,0 +1,115 @@
Fog Settings
############
use distant fog
---------------
:Type: boolean
:Range: True/False
:Default: False
This setting overhauls the behavior of fog calculations.
Normally the fog start and end distance are proportional to the viewing distance
and use the fog depth set in the fallback settings.
Enabling this setting separates the fog distance from the viewing distance and fallback settings and makes fog distance
and apparent density dependent on the weather and the current location according to the settings below.
Unfortunately specific weather-dependent fog factor and offset parameters are currently hard-coded.
They are based off the default settings of MGE XE.
+--------------+------------+--------+
| Weather Type | Fog Factor | Offset |
+==============+============+========+
| Clear | 1.0 | 0.0 |
+--------------+------------+--------+
| Cloudy | 0.9 | 0.0 |
+--------------+------------+--------+
| Foggy | 0.2 | 0.3 |
+--------------+------------+--------+
| Overcast | 0.7 | 0.0 |
+--------------+------------+--------+
| Rain | 0.5 | 0.1 |
+--------------+------------+--------+
| Thunderstorm | 0.5 | 0.2 |
+--------------+------------+--------+
| Ashstorm | 0.2 | 0.5 |
+--------------+------------+--------+
| Blight | 0.2 | 0.6 |
+--------------+------------+--------+
| Snow | 0.5 | 0.4 |
+--------------+------------+--------+
| Blizzard | 0.16 | 0.7 |
+--------------+------------+--------+
Non-underwater fog start and end distance are calculated like this according to these parameters::
fog start distance = fog factor * (base fog start distance - fog offset * base fog end distance)
fog end distance = fog factor * (1.0 - fog offset) * base fog end distance
Underwater fog distance is used as-is.
A negative fog start distance means that the fog starts behind the camera
so the entirety of the scene will be at least partially fogged.
A negative fog end distance means that the fog ends behind the camera
so the entirety of the scene will be completely submerged in the fog.
Fog end distance should be larger than the fog start distance.
This setting and all further settings can only be configured by editing the settings configuration file.
distant land fog start
----------------------
:Type: floating point
:Range: The whole range of 32-bit floating point
:Default: 16384 (2 cells)
This is the base fog start distance used for distant fog calculations in exterior locations.
distant land fog end
--------------------
:Type: floating point
:Range: The whole range of 32-bit floating point
:Default: 40960 (5 cells)
This is the base fog end distance used for distant fog calculations in exterior locations.
distant underwater fog start
----------------------------
:Type: floating point
:Range: The whole range of 32-bit floating point
:Default: -4096
This is the base fog start distance used for distant fog calculations in underwater locations.
distant underwater fog end
--------------------------
:Type: floating point
:Range: The whole range of 32-bit floating point
:Default: 2457.6
This is the base fog end distance used for distant fog calculations in underwater locations.
distant interior fog start
--------------------------
:Type: floating point
:Range: The whole range of 32-bit floating point
:Default: 0
This is the base fog start distance used for distant fog calculations in interior locations.
distant interior fog end
------------------------
:Type: floating point
:Range: The whole range of 32-bit floating point
:Default: 16384 (2 cells)
This is the base fog end distance used for distant fog calculations in interior locations.

@ -29,7 +29,7 @@ Specify the format for screen shots taken by pressing the screen shot key (bound
This setting should be the file extension commonly associated with the desired format.
The formats supported will be determined at compilation, but "jpg", "png", and "tga" should be allowed.
This setting can only be configured by editing the settings configuration file.
This setting can be configured in Advanced tab of the launcher.
texture mag filter
------------------
@ -58,4 +58,4 @@ texture mipmap
Set the texture mipmap type to control the method mipmaps are created.
Mipmapping is a way of reducing the processing power needed during minification
by pregenerating a series of smaller textures.
by pregenerating a series of smaller textures.

@ -41,6 +41,7 @@ The ranges included with each setting are the physically possible ranges, not re
camera
cells
fog
map
GUI
HUD

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