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313df72be0
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9 changed files with 31 additions and 14 deletions
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@ -43,7 +43,7 @@ namespace MWBase
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static Environment* sThis;
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World* mWorld = nullptr;
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MWWorld::Cells* mWorldModel = nullptr; // TODO: rename Cells -> WorldModel
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MWWorld::Cells* mWorldModel = nullptr; // TODO: rename Cells -> WorldModel
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MWWorld::Scene* mWorldScene = nullptr;
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SoundManager* mSoundManager = nullptr;
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ScriptManager* mScriptManager = nullptr;
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@ -587,7 +587,8 @@ namespace MWGui
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if (!entry.mMapTexture)
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{
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if (!mInterior)
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requestMapRender(MWBase::Environment::get().getWorldModel()->getExterior(entry.mCellX, entry.mCellY));
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requestMapRender(
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MWBase::Environment::get().getWorldModel()->getExterior(entry.mCellX, entry.mCellY));
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osg::ref_ptr<osg::Texture2D> texture = mLocalMapRender->getMapTexture(entry.mCellX, entry.mCellY);
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if (texture)
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@ -341,8 +341,12 @@ bool MWMechanics::AiPackage::shortcutPath(const osg::Vec3f& startPoint, const os
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if (!mShortcutProhibited || (mShortcutFailPos - startPoint).length() >= PATHFIND_SHORTCUT_RETRY_DIST)
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{
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// check if target is clearly visible
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isPathClear = !MWBase::Environment::get().getWorld()->getRayCasting()->castRay(
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startPoint, endPoint, MWPhysics::CollisionType_World | MWPhysics::CollisionType_Door).mHit;
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isPathClear
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= !MWBase::Environment::get()
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.getWorld()
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->getRayCasting()
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->castRay(startPoint, endPoint, MWPhysics::CollisionType_World | MWPhysics::CollisionType_Door)
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.mHit;
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if (destInLOS != nullptr)
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*destInLOS = isPathClear;
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@ -81,7 +81,11 @@ namespace MWMechanics
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+ direction * std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
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const int mask = MWPhysics::CollisionType_World | MWPhysics::CollisionType_HeightMap
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| MWPhysics::CollisionType_Door | MWPhysics::CollisionType_Actor;
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return MWBase::Environment::get().getWorld()->getRayCasting()->castRay(position, visibleDestination, actor, {}, mask).mHit;
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return MWBase::Environment::get()
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.getWorld()
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->getRayCasting()
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->castRay(position, visibleDestination, actor, {}, mask)
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.mHit;
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}
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void stopMovement(const MWWorld::Ptr& actor)
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@ -252,9 +252,12 @@ namespace MWMechanics
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// Add Z offset since path node can overlap with other objects.
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// Also ignore doors in raytesting.
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const int mask = MWPhysics::CollisionType_World;
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bool isPathClear = !MWBase::Environment::get().getWorld()->getRayCasting()->castRay(
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osg::Vec3f(startPoint.x(), startPoint.y(), startPoint.z() + 16),
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osg::Vec3f(temp.mX, temp.mY, temp.mZ + 16), mask).mHit;
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bool isPathClear = !MWBase::Environment::get()
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.getWorld()
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->getRayCasting()
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->castRay(osg::Vec3f(startPoint.x(), startPoint.y(), startPoint.z() + 16),
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osg::Vec3f(temp.mX, temp.mY, temp.mZ + 16), mask)
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.mHit;
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if (isPathClear)
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path.pop_front();
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}
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@ -474,7 +474,8 @@ namespace MWScript
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MWWorld::Ptr base = ptr;
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if (isPlayer)
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{
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MWWorld::CellStore* cell = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
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MWWorld::CellStore* cell
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= MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
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ptr = world->moveObject(ptr, cell, osg::Vec3(x, y, z));
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}
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else
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@ -12,8 +12,8 @@
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#include <components/esm3/player.hpp>
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#include <components/fallback/fallback.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/cells.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/magiceffects.hpp"
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@ -543,7 +543,8 @@ namespace MWWorld
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}
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mNavigator.setWorldspace(
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mWorld.getWorldModel().getExterior(playerCellX, playerCellY)->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
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mWorld.getWorldModel().getExterior(playerCellX, playerCellY)->getCell()->mCellId.mWorldspace,
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navigatorUpdateGuard.get());
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mNavigator.updateBounds(pos, navigatorUpdateGuard.get());
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mCurrentGridCenter = osg::Vec2i(playerCellX, playerCellY);
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@ -1183,7 +1184,8 @@ namespace MWWorld
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{
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for (int dy = -mHalfGridSize; dy <= mHalfGridSize; ++dy)
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{
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mPreloader->preload(mWorld.getWorldModel().getExterior(x + dx, y + dy), mRendering.getReferenceTime());
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mPreloader->preload(
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mWorld.getWorldModel().getExterior(x + dx, y + dy), mRendering.getReferenceTime());
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if (++numpreloaded >= mPreloader->getMaxCacheSize())
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break;
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}
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@ -1479,8 +1479,10 @@ namespace MWWorld
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// check if spawn point is safe, fall back to another direction if not
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spawnPoint.z() += 30; // move up a little to account for slopes, will snap down later
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if (!mPhysics->castRay(spawnPoint, osg::Vec3f(pos.x(), pos.y(), pos.z() + 20),
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MWPhysics::CollisionType_World | MWPhysics::CollisionType_Door).mHit)
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if (!mPhysics
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->castRay(spawnPoint, osg::Vec3f(pos.x(), pos.y(), pos.z() + 20),
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MWPhysics::CollisionType_World | MWPhysics::CollisionType_Door)
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.mHit)
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{
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// safe
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break;
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