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more clang format

This commit is contained in:
Mads Buvik Sandvei 2023-12-03 16:27:21 +01:00
parent 18a6422c1c
commit aa30ec81d6

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@ -46,8 +46,8 @@ namespace MWPhysics
/// @param timeAccum accumulated time from previous run to interpolate movements
/// @param actorsData per actor data needed to compute new positions
/// @return new position of each actor
void applyQueuedMovements(float& timeAccum, float simulationTime, std::vector<Simulation>& simulations, osg::Timer_t frameStart,
unsigned int frameNumber, osg::Stats& stats);
void applyQueuedMovements(float& timeAccum, float simulationTime, std::vector<Simulation>& simulations,
osg::Timer_t frameStart, unsigned int frameNumber, osg::Stats& stats);
void resetSimulation(const ActorMap& actors);
@ -87,8 +87,8 @@ namespace MWPhysics
void afterPostSim();
void syncWithMainThread();
void waitForWorkers();
void prepareWork(float& timeAccum, float simulationTime, std::vector<Simulation>& simulations, osg::Timer_t frameStart,
unsigned int frameNumber, osg::Stats& stats);
void prepareWork(float& timeAccum, float simulationTime, std::vector<Simulation>& simulations,
osg::Timer_t frameStart, unsigned int frameNumber, osg::Stats& stats);
std::unique_ptr<WorldFrameData> mWorldFrameData;
std::vector<Simulation>* mSimulations = nullptr;